The #Matrix: A Fan Theory That Changes Everything #science #computer #intelligence #emotion #startrek

I’ve have the Matrix movies playing in the background while I work on some trademark matters. I know that many people hated the second and third movies, Reloaded and Revolutions, and I wasn’t a big fan of them either. I find it annoying that no one in the movie can speak in a normal tone of voice, using either yelling or a whisper. No, that doesn’t make you sound cool. It makes you sound like a pretentious idiot who thinks he’s cool. However, I had to watch them again because I wanted to do so within the context of an interesting fan theory I learned by spending too much time reading Cracked.com.

The theory goes like this: What you know as the Matrix is a computer simulation. That’s simple enough; no surprises there. What you know as the movie’s real world is also a computer simulation. The Matrix is a simulation within that outer simulation. What this means is that Zion is a computer simulation, and Neo, Morpheus, Trinity, and all the other pretentious serial whisperers are computer programs. The reason for the existence of the layers is that the computer programs (i.e., Neo, Morpheus, etc.) are being trained to think like humans. They’re being taught to express love, to place the needs of others over themselves, and generally to govern their behavior by more than mere statistics. (Think of Will Smith’s monologue in the also-maligned I, Robot. He points out that a human being would have known to save the girl rather than him despite Will Smith being the statistically-correct choice.) The fan theory also explains Neo’s superman powers outside the Matrix. If the “real world” is just another computer simulation, then it’s explainable that a blinded Neo can see the machines, that Neo can affect them with his powers, and that Agent Smith was capable of “possessing” a “real world” character, Bane. Finally, this also explains that the trilogy didn’t really have an ending. Neo just won, not for some logical reason, but because … he just did. All the Agent Smiths just exploded because Neo … I don’t know … infected them? Well, who cares? No explanation for how that happened is necessary. It’s just important that he did. I guess the programs learned their lesson, so it was no longer necessary for there to be a war.

The theory has one downside I see: An anticlimactic ending. If what I’ve described is what was going on the whole time, then as the credits roll, you’ve got to be thinking, “So no one was ever in any danger? This whole thing was essentially an elaborate movie … to the characters _in_ the movie? Awwwwwww, shucks! I was apparently watching some nerd writing lines of programming code for six or seven hours.” On the other hand, that’s what you’re doing in real life anyway when you go to a movie, especially one like Megamind that’s nothing but computer animation.

While I didn’t need to watch several hours of the movie to appreciate the fan theory — I probably could have not watched it as all — it made the movies completely different films at least worthy of the rewatch. Neo, et al. the programs are learning hope, love, forgiveness, and many other things that machines currently can’t learn, but above all else going beyond one’s programming and exercising free will. Perhaps it’s only through “living” these experiences that the lessons can ever sink into artificial intelligence.

Or not. I’m no expert in artificial intelligence. It’s a neat theory, though, and one that makes for decent drama. Just ask Commander Data.

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#TabletopDay! @slyflourish @rosamoonshadow @nullzone42 #fluxx #ascension #dungeon #cah

table-top-logoYesterday was Table Top Day, and it didn’t disappoint. For one, my hosts were Mike and Michelle Shea (aka @slyflourish and @RosaMoonshadow respectively), who have both earned the title of Gamer Extraordinaire. I also played with Jorge, someone I’d never met before (always a plus in gaming) as well as familiar friends, Nate (@nullzone42) and John (not on Twitter).

For me, the company you keep is always more important than the games you play, but for the games themselves, I played the newest version of one of my favorite games from childhood, Dungeon!, and one of my favorite relatively new games, Cards Against Humanity. I usually lose the latter because I’m completely immersed in the humor of the game, whereas it often offends everyone else’s sensibilities eventually. With offended people judging my outrageous plays, it’s hard to win that game. Still, I tied for first place against Michelle. Dungeon involved a character death, and a series of ridiculous rolls that resulted in a ridiculous (but fun!) showing.

More importantly, I played three games I’d never played before: Ascension, Fluxx (twice!), and Pandemic. Pandemic is a cooperative game, and we lost. It’s well-balanced, and you’re always just one step ahead of failure, not knowing whether you’ll win. In an apocalyptic scenario, that’s exactly how you’d expect a real world scenario to play out.

I played Fluxx twice, winning the first and losing the second (to Mike). If you haven’t played it, you need to play it. It’s fun. It’s a card game by Looney Labs  in which the rules themselves constantly change. The second game was themed around Monty Python, so that really played to my interests.

Ascension was interesting, but it’s not a game I’d have to play again. I could play it and enjoy it, so feel free to invite me to any games, but there are better games for me. Mike scored an 86 (IIRC), and Nate and I tied at 66, so surprisingly I didn’t do poorly for a first timer, but I wasn’t much of a threat for winning. In fact, for all I know, I miscalculated my score, so I could easily have come in third.

Overall, a Saturday playing games with good people, some of whom I had never met before, and playing games, some of which I’ve never played before, is about as ideal a situation as any gamer can have. Mission accomplished.

Thanks for hosting, Mike and Michelle!

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#ADnD Mod B1: In Search of the Unknown Free PDF Download #WotC #DnD #RPG #Loremaster

EDIT: This post from January 24, 2013, is one of the first links provided by a Google search for downloading this module, but it’s understandably a bit out of date. The PDF is no longer free to download, but the current link to purchase it is here: https://www.dmsguild.com/product/17081/B1-In-Search-of-the-Unknown-Basic?term=b1+.

In case you didn’t hear: You can now download PDFs of prior edition Dungeons & Dragons materials over at http://www.dndclassics.com/. My first mod, B1: In Search of the Unknown, is free to download … 100% legal. With that, I point you appropriately to my article from Loremaster.org, The Rise and Fall of Norrin the Barbarian (Loremaster.com is no longer available).

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Rotting Toes: An #Orcish Dice Game #DnD #4e CC: @Erik_Nowak

Yeah, this game is probably fair.

This is a guest post from DM extraordinaire, Erik Nowak. I was one of the players in this game and have used Rotting Toes in the last season of D&D Encounters. I hope you enjoy it as much as we did.

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In a recent D&D 4E session set in Neverwinter, the players needed access to the city’s orc-controlled River District. They approached a gate guarded by several bored orc soldiers. Some of the orcs were lightly dozing, while others were gambling, playing a dice game in the dirt. It was to be a simple role-playing exchange: the orcs act tough and demand 10 gold pieces per character to enter their territory – either the heroes paid, or they act tough and refuse and a fight breaks out. Instead it went like this:

“Can I make a check to see what game they are playing?”, one player asked.
[Rolls a skill check; super high result, of course.]

I responded, “Um… sure. It’s called, uh, rotting toes.” That sounded fittingly orcish.

“How is it played? And can we join in?”

“Sure, the orcs are happy to take your gold.”

Then I found myself in a pickle: I needed a dice game! I don’t know any dice games other than craps, and I didn’t want to use that.

So I made one up on the spot.

The first thing I thought of was the old school AD&D method of rolling for ability scores: roll 4d6 and drop the lowest die. I started there and was able to tie it in with the name by thinking that the die-dropping represented a toe rotting away from a diseased foot. Then I made the rest up right there and let the players have a go!

History

The game has its root in the story of an orc warrior who was suffering from a wasting disease of the foot that resisted magical healing. A shaman of Yurtrus, the orc god of death and disease, told the warrior that his fate was in the hand of Yurtrus alone, and the inscrutable, silent god would do as he pleased, unmovable by deed or prayer. All the other orcs could do was bet on whether or not the warrior’s toes would rot off.

(What happened to the orc, you ask? His toes all rotted off. Then his foot, followed by the rest of the leg. Then he died. Orc tales don’t have happy endings, people.)

Pictured: Someone who didn’t take the feat, Skill Training: Math.

Playing the Game

To play rotting toes, you need 4 six-sided dice and a group of several players with coin, one of whom is the Hand of Yurtrus, or “the Hand” (the dice roller). The role of the Hand switches to a new player each round.

The Hand places a bet, typically 1 gold piece. Other players place bets on whether the Hand will lose or win (“rot” or “not”). The Hand has three chances to roll doubles in 2 separate throws of the dice. If 2 throws yield doubles, the Hand wins, and the players who bet on a loss lose their coins, which are distributed evenly amongst the Hand and the players who bet on a win. Otherwise, the Hand loses, and his coins, plus the coins of the players who bet on a win, are evenly distributed amongst the players who bet on a loss.

Order of Play

1)      First Throw: The Hand rolls 4 dice, looking for any set of doubles. Regardless of whether or not doubles were rolled, the lowest die is removed from play (a “toe” has “rotted away”), and the Hand rolls again.

2)      Second Throw: The Hand rolls 3 dice, again looking for a set of doubles.

  • If doubles were rolled previously, and doubles are rolled here, the round ends and the Hand wins.
  • If neither throw yielded a set of doubles, the game ends and the Hand loses.
  • If doubles were rolled in one of the throws, play continues to a third throw with the lowest die removed from play.

3)      Third Throw: The Hand rolls 2 dice, again looking for a set of doubles.

  • If doubles were rolled previously, and doubles are rolled here, the round ends and the Hand wins.
  • If a second set of doubles is not rolled, the Hand loses.

Playing Rotting Toes in Your Campaign

To play rotting toes in your D&D game, have a PC take the role of the Hand and place a bet. Allow other PCs to make win or lose bets as well, but these bets are optional.

The Hand then rolls the dice until he wins or loses, as outlined above. For ease of use, I didn’t bother recording the number of actual rotting toes players or how each one of them bet. I simply said that when the Hand won on a 1 gp bet, he gained 2d4 gp to represent the winnings taken from the pot. Anyone betting on the Hand to win gains the same amount. If the Hand loses, any PC who bet on the Hand to lose gains 2d4 gp.

Cheating

One character in my game – the rogue, of course – asked if he could cheat. I allowed for it, but due to the number of eyes on the dice, it would be difficult to do unless the cheater brought his own weighted dice – which the orcs would never allow! To cheat, the Hand throws the dice and makes a Hard DC Thievery check. On a success, the Hand may change the result of one die thrown. A failed check makes the other players suspicious, and the DC for future checks increases by +2. A second failed check confirms the players’ suspicions, and will get the thrower ejected from the game (at best), or attacked. When playing with orcs, a Hand caught cheating is very likely to be killed immediately.

Additionally, it is a little-known fact that when playing with orcs, winning too many times as the Hand will also arouse suspicions of cheating, whether the winner actually cheated or not. Typically, if a player wins more than 3 times in a row as the Hand, he is given a savage beating – even if there is no evidence at all of cheating – just for being “too lucky” and making a mockery of Yurtrus’ judgment.

Follow Erik @Erik_Nowak
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The Worst #StarTrek: Original Series Quotes to Shout out During Sex @kesseljunkie @TheInsaneRobin @TheGornCaptain

Oh, please tell me I did not just say that!

Recently, I came across a site providing the 20 worst Star Wars quotes to shout out during sex. Well, this is the Internet, so that means I have only one choice: plagiarize! Here, then, are the 20 worst Star Trek: The Original Series quotes (or paraphrases) to shout out during sex according to me.

  1. You’d make a splendid computer.
  2. Do you want to tell me what’s bothering you or would you like to break some more furniture?
  3. Human bonding rituals often involve a great deal of talking, and dancing, and crying.
  4. This vessel…I give… she takes. She won’t permit me my life. I’ve got to live hers.
  5.  [In a gravely, reptilian voice] Hsssssssss!
  6. If you’re going to get nasty, I’m going to leave.
  7. Well, either choke me or cut my throat. Make up your mind.
  8. Sir, there’s a multi-legged creature crawling on your shoulder.
  9. I have never understood the female capacity to avoid a direct answer to any question.
  10. Another dream that failed. There’s nothing sadder.
  11. We’re not here to conduct a field experiment in human biology.
  12. There’s nothing disgusting about it. It’s just another life form, that’s all. You get used to those things.
  13. Women are more easily and more deeply terrified, generating more sheer horror than the male of the species.
  14. Too much of anything, … even love, isn’t necessarily a good thing.
  15. Logic and practical information do not seem to apply here.
  16. I’m trying to thank you, you pointy-eared hobgoblin!
  17. You mustn’t stop me. You’re my lover, and I have to kill you.
  18. I am incapable of destroying or interfering with the creation of that which I love so deeply– life in every form– from fetus to developed being.
  19. Witch! Witch! They’ll burn ya!
  20. I’m not Herbert.

[See Kirk caption above]
Bonus quote for when you walk in on others having sex: You’re a traitor from a race of traitors. Disloyal to the core. Rotten! Like the rest of your subhuman race. And you’ve got the gall… to make love to that girl!

Now, Star Trek and Star Wars fans have yet another reason to be competitive with one another.

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Post script

I know, including Gaila from the latest Star Trek movie is cheating. It’s not an Original Series picture, and the fact that it’s from an alternate timeline involving the original crew is no excuse. I don’t care, and neither do you.

In the mean time, keep your damn mouth shut, dumbass!
In the mean time, keep your damn mouth shut, dumbass!

#StarTrek meets #Firefly!

I’ve never seen a single episode of Firefly even though I’ve had a friend’s copy of the entire series on DVD for over a year now. Maybe I should watch it, or maybe, like Ferris Bueler’s Day off, if I watch it as a 44-year old-adult, it won’t be nearly as good for me as it was for you when you were young 20-something’s.

Star Trek meets Firefly!.

Hit Point Charts for #DnD #Encounters: 2nd Edition #RPG

I’ve updated my hit point charts for the current season of D&D Encounters to include a “DCs by Level” table in the page footer. If you’re using the charts, you might want to replace them with this one.

Hit Point Charts

The link on the original page has also been updated.

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D&D Next = Dungeon Crawl System, Second Edition: Validation!

I said this on Twitter, and I’ll say it again here. Based on what I’ve seen from the later D&D 4e products, the current season of D&D Encounters, and D&D Next, I feel like all the work I did on the dungeon crawl system was completely validated. (It’s a shame the Living Forgotten Realms living campaign writers didn’t follow suit, as it would have breathed new life into the campaign.) WotC basically took 4e in the direction I took it about a year ahead of time, and after processing the feedback from 4e players, D&D Next is looking like a “dungeon crawl system, second edition.”

Please note that I’m not suggesting they plagiarized my work (though I know they were aware of it), and even if they did, it’s not illegal. I’m simply pointing out that great minds think alike, and apparently I’m a great mind. 🙂

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FASA Star Trek RPG at TerpCon, Saturday, November 17, 2012 #gaming

Yesterday I sent in my registration to TerpCon for my FASA Star Trek RPG adventure, “Intruders.” If you’re planning to be in the Washington, DC area on  November 17, consider attending. It’s a free gaming convention held at my undergraduate alma mater, the University of Maryland at College Park. They’ll be a good array of RPG events there, but if you have any interest in an old-style, original series adventure, my event will certainly be of interest to you. The gaming schedule isn’t up yet, but you can already create a registration account and check out (or contribute to) the buzz over on their Facebook page.

I ran my other original adventure, Anything but Routine, at a past event, and Intruders involves the same ship and crew. Even if you can’t make TerpCon, you can find several other works published on my FASA Star Trek RPG Resources page and run your own adventures near where you live.

As always, happy gaming.

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