#5e #DnD One-Stop Stat Blocks for Tales from the Yawning Portal. #rpg @bandofmisfits @stitched

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As promised, I’ve converted stat blocks as necessary for Tales from the Yawing Portal using my “one-stop” method. I may need your help proofreading the document, so keep your eyes open. Note that this time I didn’t make any modifications to the stat blocks. They are mechanically identical to those appearing in the source material. However, the same rules apply, which includes, among others, that I used shorthand to keep them as reasonable in length as possible. This means that one could take advantage of loose language to maximize the creatures. If you choose to do that, that’s on you.

My next project will be to create what @stitched refers to as a “pure” copy of my original document. My original document made changes to the stat blocks to make them more interesting (in my humble opinion) and provided an appendix specifying all of my modifications. This resulted in some complaints (though I can’t imagine anyone not liking what I did to the Azer). In the “pure” document, I’ll remove my modifications from the stat blocks and alter the appendix to include those modifications as suggestions. Both documents will remain on my site, so you can use what whichever you want.

The project after that will be based on Volo’s Guide to Monsters, and will take much longer to complete. Be patient. I’m committed, so you’ll get them eventually. As some of you may know, a friend and I are designing our own RPG system, and we’re ready for alpha testing. What little free time I have is being divided between all of these projects, so again, be patient.

Here they are: Latest Versions Available Here 

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The Sunless Citadel: #5e #DnD One-Stop Stat Blocks #rpg @bandofmisfits

As promised yesterday, I’ve completed the one-stop stat blocks for the recently-released preview of the Sunless Citadel, as it will appear in the upcoming Tales of the Yawing Portal.

Here they are: Latest Versions Available Here. There aren’t many, but I’ll be hard at work on Volo’s Guide to Monsters soon enough.

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Resolved: More #5e #DnD One-Stop Stat Blocks Are Coming. #rpg @bandofmisfits

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I had some back and forth on Twitter today with @bandofmisfits, and that got me thinking. I’ve decided that I’m going to create a new document of my one-stop stat blocks. It will include the creatures from Volo’s Guide to Monsters. I have some other things to deal with this weekend, but I’ll at least start the project. Stay tuned.

Also, I intend to run some of the adventures in Tales of the Yawing Portal, and if there are any of those that require conversion, I’ll do that as well. The Sunless Citadel has already been released, so I’ll have that one done tomorrow night.

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#5e #DnD Calculating Character Sheet #RPG

I’ve done a bit of tinkering with the 5th Edition D&D character sheet, adding some basic calculations. The trick with Adobe files is that it’s not a database, and so there’s no (reasonable) way to include everything a full-fledged character builder would have, and it’s tough to produce a truly idiot-proof version that prevents all user mistakes. That’s quite a disadvantage considering that’s the entire point of adding calculations to it. Even where it’s possible to make a change, I might not be able because it would be unnecessarily restrictive (q.v.). On the other hand, it’s free 🙂 (unless you want to contribute voluntarily to my work by making a payment via PayPal).

So, here are my design notes. Please let me know if you have any suggestions for changes.

  1. Your ability score modifiers are calculated automatically. That was an easy one, though you may not like how I use the textboxes. I prefer that the ability score bonus be the bigger of the two numbers.
  2. Inspiration is now a checkbox (i.e., either on or off). Also easy.
  3. Unfortunately, you may select only two classes. In hindsight, I can fit a third in there, so I will on my next edit.
  4. I fixed the “tab order” for pages one and two. Maybe one day I’ll take the time to fix page three (which is a mess), but I doubt it. Tab order is a pain in the neck in Adobe, and any fixes I make are often undone by the program. I’m not inclined to spend all that time fixing the tab order on page three only to have it screwed up again through no fault of my own.
  5. Classes, backgrounds, races, and alignments are now “drop-down textboxes.” You can select an item that I’ve provided for you, but if an option you need is missing, you can instead type whatever you want.
  6. Skill bonuses are now calculated for you based on your level and relevant ability score. When I referred to things as “unnecessarily restrictive” above, this is a great example. There are a ton of exceptions to the general rules that could impact your score, and I can’t consider them all. Accordingly, I’ve added a drop-down textbox where you can select whether you’re not proficient, you add only 1/2 your proficiency (e.g., bards), you’re fully proficient, or you add twice your proficiency bonus (e.g., rogues). That sure beats a checkbox, but it doesn’t quite cover everything. Next to the proficiency drop-down textbox, I added a field where you can simply enter a number that gets added to your skill bonus. In most cases, this number is 0, so the character sheet is still saving you some brainpower. However, even where you have to enter a number, it serves as a reminder that you’ve got something going on there, perhaps reducing the possibility that you’ll forget a bonus you earned with a feat or class feature.
  7. I may not have fixed the tab order on page three, but at least now the spell save DC and spell attack bonus are calculated. I’m worried these might also be unnecessarily restrictive (e.g., there’s some feat that gives you a +2 to your spell attack bonus), so if I need to add something in order to account for exceptions to the general rules, please let me know. I know of no instance where a spell uses Strength, Dexterity, or Constitution to determine your DC or attack bonus, but you can do that in case either I’m wrong or the rules are changed one day.

Now, there’s some good news about page three. I think it sucks, so eventually I’ll replace it. It doesn’t allow for multiple spellcasting abilities, which, unless I’m wrong, is necessary for multiclass spellcasters. That is, I believe that a Wizard 3/Bard 2 would use Intelligence for Wizard spells but Charisma for Bard spells. (My PHB is in my car, and I’m too lazy to go get it right now.) At the very least, you need to provide spellcasting DCs and attack expressions for all relevant spellcasting. I also would like for you to be able to select durations, targets, etc. from drop-down textboxes. In other words, I’d really like to change page three, but don’t hold your breath waiting for me to do so, and when I do, don’t expect it to be artistic. I’ll probably look like a raw spreadsheet when I’m done.

In case you missed the link above, here it is again: Form-Fillable Character Sheet with Calculations.

EDITS:

10/23/2016Calculating Character Sheet v1.1 (added builds to classes drop-down textboxes; deleted blank page 4)

As always, please provide any suggestions you have, and happy gaming!

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And….. DONE! #5e #DnD One-Stop Stat Blocks #rpg cc: @slyflourish @koboldpress @monkeyking

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I’ve finally finished my one-stop stat blocks for 5e D&D. It was quite a chore, but those who’ve used it make it clear that it was worth the effort. Remember, if you want Kobold Press’s upcoming project, Tome of Beasts, to use this format, pummel them (@KoboldPress) and Wolfgang Baur (@monkeyking) with tweets. Maybe they’ll listen. 🙂

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X-Men: 4th Edition Style #DnD

Here’s a post from the Gamers’ Syndicate blog: X-Men Post . It was my attempt to create 4th edition stat blocks for the X-men. I’m not a comic reader, but I like the movies, and I have access to Wikipedia, so they’re probably close to right.

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One-Stop 5e D&D Stat Blocks

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As a 4e player, I find the 5th edition stat blocks a major step backwards. The idea of having to comb through multiple spell descriptions in the PHB while trying to run an NPC is unappetizing to say the least. I preferred the self-sufficient stat blocks of 4e. I know there’s a lot of hate for 4e out there, but even the most hateful edition warriors might be able to appreciate one-stop stat blocks. Well, here they are. I’ve gone through the 5e Monster Manual and expanded the stat blocks so that you need nothing more than the stat block to run the creature.

Well, that’s not 100% true. If you want your NPC to shove another creature, then you’ll still have to look up the rules on shoving. However, those rules are the same for all creatures, easy to memorize, and in some cases not used very often, so they’re best left for ad hoc reference to the PHB.

Here are some notes:

  1. In most cases, the basic idea is to expand the spell-like abilities, providing a full description for each. This could get insanely long, so I used some shorthand. A min/maxer would be able to manipulate this language to his or her advantage, but you’re the DM. I doubt that’s your goal.
  1. In addition to making the stat blocks self-contained, I also tried to make the monsters more interesting. In quite a few cases, the stat blocks follow a specific, boring pattern: “Multiattack, Bite, Claw, Claw” or “Multiattack, Melee weapon.” The giants, for example, are remarkably similar. The only difference between the hill, fire, frost, and stone giants are reach and resistance. So, even for a CR 2 NPC like the Azer, it made sense to give it Innate Spellcasting. This gave it an underpowered ranged attack, making the Azer more interesting without making it overpowered.
  1. I’ve noticed that the player power curve beings to distance itself from the NPC power curve by 5th or 6th level. This isn’t surprising in light of the fact that the table on page 274 of the Dungeon Master’s Guide, Monster Statistics by Challenge Rating, requires higher damage expressions for many higher-level monsters than what appears in the Monster Manual. My stat blocks reflect what’s in the Dungeon Master’s Guide, so expect tougher monsters. Note: I did not increase monster AC or hit points, because I didn’t want NPCs that would create seemingly interminable encounters.
  1. Legendary creatures are, across the board, interesting and well-stated out. I haven’t made any changes to the statistics of legendary creatures.
  1. The couatl is an example of a stat block that requires some discussion. Despite not being a legendary creature, when I converted the stat block to my format, it was over a page long (9-point font, 1/2” margins). There are some that are even bigger. This can be seen as a failure of monster design (i.e., it’s too complicated to expect a DM ever to use it as written) or a success of monster type. By the latter I mean that the full stat block should be seen as a starting point. You can delete spell-like abilities that you’re never going to use, leaving a smaller, more manageable, and more practical stat block. When you’ve deleted certain spell-like abilities, what’s left could be a couatl that focuses on healing, focuses on damage, or is best suited for a role-playing challenge. Or not. If you want to run it as written, go for it. I’m not barking out orders; I’m just providing some options.
  1. The further I went into the Monster Manual, the bigger the stat blocks became. High-level casters have a lot of spells.
  1. I added a suggestion for using a slaad in an otherwise boring encounter. I’ve had some fun with it and hope you do as well.
  1. For the final version, I’ve made several changes. Mostly they were pagination choices, but I had to fix my screwed up dryad (forgot some spells), and I had to correct all of the spell descriptions for Suggestion (adding the save). If you find any errors, please let me know.
  1. There’s a discussion about these stat blocks on ENWorld here. I’m making several changes based on the feedback I receive there. If you want the latest, greatest document, bookmark that discussion or this page.

And so, here is the complete set of one-stop stat blocks for 5e:

Completed October 26, 2015

Edited 10/31/2015: Added appendix showing all changes I made to stat blocks. Added a table of contents. Every stat block starts on a new page. Corrected several typographical errors due to copy-and-paste errors, including (among other things) missing powers, extraneous powers, and incorrect to-hit and damage expressions.

Edited 11/1/2015: Corrected cut-and-paste errors appearing in Hill Giant stat block. Added Hill Giant’s Rock power to errata.

Edited 11/1/2015: Added a date and time stamp so you can make sure you have the latest version. Added a spellcasting sheet for hag covens.

Edited 11/7/2015: Added the spellcasting variant of the Vampire. Corrected a typo in the Pixie stat block.

Edited 11/23/2015: Corrected the Archmage stat block to reflect that Fire Bolt as a cantrip.

Edited 12/05/2015: Corrected the Yugoloth: Nycaloth stat block to reference itself rather than the Lamia in the Mirror Image spell.

Edited 12/06/2015: Corrected the Yugoloth: Nycaloth stat block to reference itself rather than the Lamia in the Mirror Image spell (there were two errors, one of which was missed in yesterday’s edit).

Edited 12/26/2015: Incorporated the Official Monster Manual Errata from Wizards of the Coast. Corrected the Drow Elite Warrior to include poison damage in the shortsword attack.

Edited 06/01/2016: Corrected the typo in a Dao’s feature.

Edited 06/17/2016: Corrected the Fire Giant’s Burning Hands spell.

Edited 10/29/2016: Corrected both mind flayer stat blocks to reflect the property creature type (aberration) and alignment (lawful evil). 

The most recent version: Latest Versions Available Here

A “Pure” version of this document can be found here: Latest Versions Available Here

Remember, if you like what you see and want the upcoming Kobold Press bestiary to use this stat block format, pummel Wolfgang Baur with tweets saying so! He’s at @MonkeyKing on twitter, and Kobold Press is, not surprisingly, at @KoboldPress.

Happy gaming!

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Special thanks to Mike (@SlyFlourish), Vic (@Luddite_Vic), Erik (@Erik_Nowak), John (@GOPCyclist), and Rob Oz (too good for Twitter) for their insights.

Ghost Tower of Inverness, Part 5e @1d4con #DnD #RPG

I’ll be running the Ghost Tower of Inverness this weekend at 1d4 Con. Yes, I’m a broken record about this mod, but this post is here just to provide some resources for those that will be playing on Saturday.

Pregens

Discinque, Drow Rogue (Thief)
Frylock, Half-Elf Fey Pact Warlock
Hodar, Tielfing Necromancer
Lembu, Human Fighter
Li-Hon, Halfling Monk
Ovak, Half-Orc Barbarian
Zinethar, Half-Elf War Domain Cleric

Item Selection

Item Selection

Not that it will ever come up in the game, but Lembu and Ovak know the Orc dice game, Rotting Toes. The write up for that game is available here: Rotting Toes: An Orcish Dice Game.

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C2: The Ghost Tower of Inverness Encounters for 4th Edition #DnD #ADnD #RPG

As a follow up to yesterday’s post providing the converted pre-generated characters, I provide you the encounters for Ghost Tower of Inverness converted to 4th Edition D&D. Note that these encounters are designed using my dungeon crawl system for 4e.

Due to copyright law, only the mechanics of the encounters are presented. The only creative content you’ll find within is that which I created myself to update the encounters to 4th edition, but those are very few in number. This is the best adventure every written for D&D; it didn’t need my help.

Click here for C2: The Ghost Tower of Inverness

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C2: The Ghost Tower of Inverness Pregens for 4th Edition #DnD #ADnD #RPG

Any gamer that knows me well knows that Allen Hammock’s Ghost Tower of Inverness is my favorite RPG adventure of all time. Allen wrote it for the AD&D tournament at Wintercon VIII. I’m arranging to run my 4th Edition D&D conversion again, and that inspired me to post my versions of the pre-generated characters for that game in case my players, or anyone, wants to use them. As 4th edition is often played with 6 characters, I created my own character, Three, which I’ve provided as well. I also took some liberties with the races of the characters for the sake of stirring the pot and updating to the modern gaming community. These were created some time ago, and I’m no min/maxer, so you might want to make some modifications if you’re going to use them.

Discinque, Drow Rogue (Thief)
Hodar, Tiefling Wizard (Mage)
Lembu, Dwarf Fighter (Knight)
Li Hon, Halfling Monk
Three, Warforged Hybrid (Artificer|Swordmage)
Zinethar The Wise Half-Elf Cleric (Warforged)

If you’d like the character builder files, just let me know. WordPress won’t let me upload them here.

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