AD&D Monster Manual II: Even More Cats #DnD #RPG #ADnD #Caturday

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I’ve gone through all of the cats from the 1e AD&D Fiend Folio here and here, and I pretty much covered the 1e AD&D Monster Manual cats here. Now it’s time for the 1e AD&D Monster Manual II (“MM2“), which is entirely new to me. I recently got it as part of my stash of 1e purchases, so it’s time to go through MM2 cats. There aren’t a lot.

Cat (p. 22)

Umm, okay. A cat. There are two varieties: domestic and wild. As a human living in the real world, I understand that wild cats can be a pain in the ass when they’re angry, but . . . what? Okay, let’s just move on.

Level I, not included on any of the encounter tables. No idea why. 🙂

Cat Lord (p. 22)

This is the master of all cats, but he looks like an ordinary dude. Despite the art, we’re told he has ferocious bite and claw attacks, and being a level X (10) monster, that’s backed up by the numbers. I should relate to the character, but I can’t see including him in any adventures except as a joke. A level X joke, but a joke nevertheless.

Astral Plane, 5.3% chance of encounter (3 on a 2d10).

Catfish, Giant (p. 23)

No, no, no, no, no. Doesn’t count. Move on.

Level VI, 5.3% chance of encounter in tropical and subtropical freshwater.

Cheetah (p. 25)

I have to say that I’m not particularly impressed with the MM2 cats so far. It’s an ordinary cheetah. What else do you need to know?

Level III, not found in any of the random encounter tables. For creating your own random encounter tables, cheetahs are “rare” in both tropical wilderness plains and tropical wilderness deserts.

Hey, there’s a demilich on page 32!

Stop, Rob! Don’t get distracted.

Elfin Cat (p. 63)

We don’t get a picture of this cat, but it’s described as “usually mistaken for a wild cat or possibly a lynx, but this is because the creature does not wish to be recognized as out of the ordinary.” Yeah, this cat’s got some magic, including Enlarge, Reduce, Pass Without Trace, Tree, and Trip. They have limited ESP, magically resistant 20% of the time, are surprised only on 1 out of 20, and surprise 1-5 on a d6 (1-2 is normal). What the hell. They can also leap 20 feet “with ease.” So, throw a bunch of wild cats at the PCs, then have them stumble upon a pair and their kits.

Level IV, found in forests when rolling a 19 on a 2d10 (5.3% chance). For creating your own random encounter tables, elfin cats are “very rare” in temperate wilderness forests.

Wemic (p. 126)

These count. A wemic is a “lion centaur,” akin to the urmahlullu from Mesopotamian mythology. Wemic are intelligent, use armor and weapons (both melee and ranged), and may even have magic items. If they lose their weapons, they can use their claws instead, so they’re never truly unarmed. They are surprised only on a 1.

Level IV, not included on any of the encounter tables. For creating your own random encounter tables, wemics are “very rare” in both temperate wilderness plains and temperate wilderness deserts.

Well, that’s not a lot, but maybe you can make something of these in your game.

Elfin cats >> cooshees.

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