Yet Another Supplement to My Stash of D&D Material @luddite_vic @serpentineowl #DnD #TTRPG #RPG #WotC #1e #3e #4e

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A while back, I told you I was preparing for a return to 1st Edition AD&D, and to do so, I had to update my stash of 1st Edition Dungeons & Dragons (“1e“) materials. Fast forward a couple of years. I’ve been running a 1e game for the first time in 40 years, and the only addition I had to make to my stash was the Egg of the Phoenix. Now, I’m less than 24 hours away from hosting a 4th Edition (“4e“) game (alternating DM duties with Luddite Vic), finally finishing my unfinished business, but I already have all the 4e stuff I could even need.

On a related note . . . .

Even though I can no longer stand 3rd Edition (“3e“), there were some books that were fantastic that I wish I had never sold. Serpentine Owl, who’ll be playing in the upcoming 4e game, gave me the reprint of Deities & Demigods (in perfect condition with the 3.5e conversion in the back); Erik (who left Twitter/X) gave me Hordes of the Abyss and Tyrants of the Nine Hells (both also in perfect condition); and then Jason (on Twitter/X but doesn’t appear to use it) gave me the Book of Vile Darkness (in pretty good condition). If I had gone through eBay, I would have paid almost as much for those four books as I did for all the 1e reprints I bought combined, but I got them all free.

If you click through the Book of Vile Darkness link, you won’t be able to view it without logging in and removing filters for adult content.

<gears turning>

So, after mulling it over, I realized, “The universe has provided so much in this regard, I think I can justify doing something stupid, especially something that isn’t too stupid.” I went to eBay and purchased the mediocre-at-best Book of Exalted Deeds just to have a match to the Book of Vile Darkness. I don’t know if I’ll ever use the material, but it’s nice to have that matched set, and I didn’t have to pay anywhere near USD$100 to get it. Now, I think my stash is complete, but who knows what I’ll be writing in a year?

Once again, I have zero regrets.

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Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)

An Overdue Update to My Dungeon Crawl System for Which No One Asked #4e #DnD #TTRPG #RPG #DCS @Luddite_Vic

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My buddy, Vic, and I are getting ready to share dungeon master responsibilities on a new 4th Edition Dungeons & Dragons (“4e”) campaign set in a game world of our own creation. The subject of my Dungeon Crawl System (“DCS”) came up, and it had me thinking about a change I should have made to it back when people were playing 4e en masse.

For context, the DCS is a method of 4e encounter design that speeds up 4e’s notoriously slow combats and eliminates the need for the so-called “15-minute adventuring day.” The PDF can be found here.

There are two things you need to know to understand the change. First, in the DCS, NPCs were granted a +10 environment bonus to initiative assuring they’d almost always go first, and when they didn’t, the result would feel remarkably satisfying for the players. Second, there was a flaw in 4e’s math that didn’t manifest for most games because epic-level play was relatively rare. NPCs didn’t keep pace with PCs, such that by the time you reached epic level, the PCs were walking through NPCs as if they weren’t even there.

This, of course, assumes that you built your epic encounters as instructed. Sly Flourish provided some excellent (and free) advice on how to design your encounters so that they could keep pace with the PCs’ power curve. The short answer was cheat. Pull out all sorts of terrain, traps, and other tricks. “Gone are the days where monsters out of the book could threaten PCs.” If you’re completely unfair, the end result will be a reasonable challenge for the PCs. The long answer provides far more precise science than that.

The fact that the NPCs couldn’t keep pace with the PCs detracted from the game as written, but it fit nicely with my DCS. To put a point on it, epic level 4e as written in the sourcebooks was the DCS. Build encounters as written, don’t allow short rests more often than every other encounter, and epic level was fast and furious and reasonably balanced.

The Change

Put another way, as the PCs approach epic level, there’s less of a need for the DCS. 4e itself slowly morphs into the DCS, so the DCS needs to slowly eliminate itself. There was one easy way to do that requiring an insignificant conceptual leap.

For the NPCs’ environment bonus to initiative, the bonus shouldn’t be a flat +10. Instead, use this formula: ((30-[PC level])/3)+1 always rounding down. In Excel, use column A to list the levels from 1 to 30, then populate column B with =MAXA((ROUNDDOWN((30-A#)/3,0)+1),0), where A# is a placeholder for cells A1, A2, A3, etc. In English, it’s this: For levels 1-3, the bonus is +10; levels 4-6, it’s +9; 7-0, it’s +8; etc. Each set of three continuous levels has the same bonus, and it’s one less than the previous (i.e., lower) set of three levels. For those who work best with charts, it’s this:

LevelBonus
1-3+10
4-6+9
7-9+8
10-12+7
13-15+6
16-18+5
19-21+4
22-24+3
25-27+2
28-30+1

This creates enough of an improvement that no further tweaks are strictly necessary. So, as for the rest of the numbers, until you hear otherwise, use my system as written for levels 1-20, but when you hit 21st level, build encounters the way the Dungeon Master’s Guide instructs you. That’s probably precise enough because, if you’ve bought in to running the game, you’re already committed to the notion that you’re bound to tweak your encounters anyway. My system’s precision is close enough for dungeon master work, even at high paragon and epic.

I will definitely be using this system quite a bit when I running this campaign.

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The Mythology of Baledaar #4e #DnD #TTRPG #RPG #MythologyMonday #MythologyMonandæg #folklore #baledaar @Luddite_Vic

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My buddy, Vic, and I are starting a new 4th Edition Dungeons & Dragons (“4e”) campaign for which we’ll be alternating as dungeon masters. The campaign will be set in a game world of our own creation called Baledaar (BA-leh-dar). I spent all weekend entering the cosmology into Masterplan. Doing so required that I fill in some (not all) of the gaps in our, well, master plan for the campaign setting. I’m really happy about where were taking this.

We created several Twitter/X handles for many of the deities and locations of the campaign world. To keep them active, I posted some goofy, soap opera-like back and forth, but going forward, a lot of the tweets/exes(?) will represent updates for the progress, as well as some in-character interaction that isn’t necessarily as goofy. The idea will be to give people a feel for the setting elements in case we ever publish it.

In light of the direction in which Elon is going, I’ll probably create a few of these on Mastodon as well.

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Why Do I Get So Riled up over the OGL(s)? #TTRPG #RPG #DnD #OGL #ORC #Paizo #WotC

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I posted this goofy meme across social media this past week.

I received a not-so-goofy response. Long story short, Zephyr the Dream Dragon on Mastodon responded that he’d never want to use wand-wielding conductors as models because he’s worried he’d get sued by J.K. Rowling. Now, I think Zephyr gets it. I think Zephyr realizes that any such lawsuit would be frivolous. But not everyone does, and that’s a huge problem. It also pisses me off.

I’ve had too many conversations with too many people that think the WotC’s open gaming license (“OGL”) and its clones are legitimate licenses. WotC’s OGL is most certainly not, failing on multiple fundamental points, some of which you learn about in the first week or so of Contracts Law class. (Even when they get something right, it’s a potential disaster.) My posts on the ORC raise some doubts, but certainly leave open the possibility that the ORC is a legitimate license (albeit an unnecessary one) under very narrow set of circumstances and making some huge assumptions as to how courts will rule. However, even if enforceable, the ORC misstates the law and contains clearly unenforceable language designed to do nothing else but make you think they’re doing something better than WotC. That dishonesty is the symptom of a larger disease.

All of these gaming companies that are producing OGLs knowing full well that they’re probably not enforceable, and in any event can be done in a better way (public domain).

So, when (for example) both Paizo and WotC claim, implicitly or expressly, that single words can be copyrighted, or even that short phrases can be copyrighted, it’s no small matter. Too many people, whether they understand the ridiculousness of the claim or not, abide by their wishes and self-censor, as do the multitude of those that do believe that to be true.*** That’s utter horseshit. The purpose of copyright isn’t to reward artists for their hard work; that’s just a mechanism to achieve the true goal. The true goal is to give us, the public in general, an environment rich in art. But if copyright is used to suppress the creativity of artists, why have it? In fact, doing so is copyright misuse, but how often is that punished?

*** My point is that, while I can’t fix economic issues that cause your self-censorship, I can certainly fix legal misunderstandings that cause it, but you have to be willing to accept that you’ve been fooled all these years.

What we really need is a cheap tribunal (think small claims court of copyright infringement) that’s not as narrowly useful as what we currently have. People should be able to fight frivolous claims of copyright infringement regardless of their financial means or legal sophistication, and they should be able to do so relatively quickly. That’s far easier said than done, but our system doesn’t even try, and as much as it pains me to say this, if the copyright (or any) system runs contrary to its own purpose for existing, it shouldn’t exist. I don’t want that, because a properly constructed copyright system can be extremely beneficial to society. So, I’d desperately like to see us fix it, and the RPG industry’s misstatements of the law are an unnecessary barrier to that goal.

Stop believing lies.

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Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)


Mike Doesn’t Want Anyone to Have Any Fun #RPG #TTRPG #DnD #ADnD #1e @longwall26

I retweeted something funny on Saturday.

Screenshot below in case either tweet is ever deleted.

I shared a screenshot of Jason’s tweet to other social media, including Facebook, and most who responded agreed that it was funny, sometimes rolling with the joke and adding more. Sure enough, I found the one rotten apple in the bunch.

It went on further, but why burden you with that?

I guess “girls” need to avoid this guy, because he just refuses to have fun. The funny thing is, Mike was one of the people that reacted to the post with a laughter emoji. Go figure.

Don’t ruin the joke.

This is what we sometimes have to deal with in the legacy gaming community.

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Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)

In case either tweet ever gets deleted, here’s the screenshot.

Vlog: Acceptance and the ORC License #Copyright #OGL #TTRPG #RPG #Pathfinder #ORC #Contract #license #game #gaming #Paizo #vlog

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This is the second of my two planned videos about Paizo’s ORC license. This one summarizes the issues I raised in the last video, follows up on one of those issues, then discusses an entirely different topic. I take a side trek towards shrink wrap licenses, but as long as this video is (41:00), I tried to keep it as brief as possible, so I didn’t mention the mild circuit split on shrink wrap licenses. Basically, sometimes the courts uphold them, and sometimes their skepticism has them strike them down. In other words, the concerns I expressed aren’t merely speculation, but rather based on actual disagreement between different courts. But hey; just watch the video. I wasn’t nearly as fired up in this one.

EDIT: After you watch the video, come back here for point of clarification. I say that shrink wrap licenses are being used in a weird way with respect to RPGs. Here’s another way to phrase it. With software, the licensor places a unilateral contract on their product and says, “This product is paired with this license. Use the product, and you accept the license.” With RPGs, the licensor (e.g., Paizo) isn’t putting their license on their own product, but even if they do, it’s not capable of being accepted at that point anyway, so it means nothing so far. Instead, the licensee (e.g., you) are putting Paizo’s unilateral contract on your own product, and in doing so effective saying, “Yeah, I accept this.” But you never actually say that to the licensor. Moreover, if Paizo accidentally figures out that you used the license on the product, they’re never going to contact you. Everyone is in a contractual relationship with everyone else, but most of us don’t actually know it. That’s weird.

Remember, shrink wrap licenses are unproven where it counts, and there are legitimate reasons not to trust them, not the least of which is that they’re unilateral. Now you’re using them in a way unique to an industry that’s rarely subject to litigation of this sort. That’s even more suspect.

References:

Idea v Expression in Tabletop Role-playing Games
The Merger Doctrine
My One-Stop Stat Block Posts
Something Stupid, and Something Odd

Tread lightly.

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Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)

Vlog: Idea v. Expression, Consideration, and the ORC License #Copyright #OGL #TTRPG #RPG #Pathfinder #ORC #Contract #license #game #gaming #Paizo #vlog

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This is the first of my two videos about Paizo’s ORC license. This one rehashes (far more than it should have) the idea v. expression dichotomy, and then discusses problems with consideration within the license. I did it off the top of my head, which is never a good idea (over 40 minutes of ums and ahs), so watch it at at least 1.25 speed and expect to take breaks.

This is just the tip of the iceberg as far as how animated I get.

My second video on acceptance was just recorded, so that will go up tomorrow. It summarizes the issues I raise in this video, follows up on one of those issues, then discusses an entirely different topic. If you have any other questions on either what I’ve discussed in these two videos or what I haven’t, please let me know. I know there are other issues people are contemplating.

References:

Idea v Expression in Tabletop Role-playing Games
The Merger Doctrine
My One-Stop Stat Block Posts
Something Stupid, and Something Odd

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Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)

Idea v Expression in Tabletop Role-playing Games #Copyright #OGL #TTRPG #RPG #Pathfinder #ORC #Contract #license #game #gaming

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I’ll be recording a video about Paizo’s ORC license soon. This serves as a prologue to that video. Here, I discuss the distinction between ideas and expressions in copyright law.

I recorded this while procrastinating; I didn’t want to go to the gym. Therefore, I didn’t do any research or write a script, so don’t expect any justification for my statements or structure to my words. I just want to make sure you understand a critical issue about copyright law, in layman’s terms, before dealing with the ORC.

But I’d really like some royalty checks.

References:

The Merger Doctrine
My One-Stop Stat Block Posts
Something Stupid, and Something Odd

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A Funny Story from Origins 2009 #DnD #4e #RPG #TTRPG #Origins @originsgames @baldmangames

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As promised yesterday, here’s a funny story from my only other Origins trip in 2009.

Something I didn’t mention in the video: I remember clearly that the swag I received for working the convention included the newly released Eberron Player’s Guide for 4th Edition Dungeons & Dragons. It wasn’t a complete stretch to think that Keith would have been there, but sitting down at a Living Forgotten Realms table to play an ordinary game was a bit of a stretch.

I saw Keith Baker hanging out with Luke Gygax at a bar at Origins last weekend, but I wasn’t going to interrupt them with this story about a guy he didn’t know (Steve) being told by another guy (me) he didn’t know for an incident in which he played no part.

But I hope Steve sees and remembers this.

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My Origins 2023 Experience #DnD #5e #StarTrek #RPG #TTRPG #FirstWorldProblems #Origins @originsgames @Erik_Nowak @baldmangames

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I’m back from my second-ever Origins trip, the last being 2009. I took today (Monday) off because I knew I’d need to decompress, so I’m taking this time to record two videos. The first is below. The second will go up tomorrow.

Here’s a good thing I forgot to mention in the video. For logistical reasons, my diet went to hell on this trip, and I hit the gym only once in three days, but because of all the running around and carrying of heavy objects, I returned home at the same weight at which I left.

References in the video: Supplementing My Stash of AD&D Material | The Den . . . errrr, Mancave Is Coming Together

Moving on, this was a work trip. Here are some images of the “Learn to Play” game I ran. They used a model of a ship made by WizKids, which I’m told runs for $250. For what it’s worth, considering how overpriced WizKids minis are, that seems like a good deal. It’s not something everyone can afford, but at least it isn’t a genuine rip off.

The decks at either end of the ship can be removed to expose the lower decks beneath them.

That rudder moves. The only disappointing thing about this model is that the magnets holding the masts in place are too week, and there’s no magnet holding the helm in place. Still, this model provides some impressive detail.

Notice that the flaps can be opened to allow for the cannons to fire. Unfortunately, there are no cannons included. FYI, the watery battlemap costs $60.

I’m no dick. Well, actually, I am, but I was given express permission to show these players on social media.

The woman on the left had never played an RPG before that day, yet she was the first of only two players that exploited my command in the smartest way possible. I said, “Place your minis anywhere you want on the boat.” You see that archer mini on what is effectively the crow’s nest? That’s hers, completely safe from what I was about to unleash on the party. Good job, newbie.

I had a lot of fun goofing off wither everyone. While most players in my slot were experienced players looking for a 2-hour slot instead of a 4-hour slot, this was about introducing new players to the game. Those players don’t have preconceived notions as to how they’re “supposed” to play. They’re an open book and can sometimes be the best players around the table.

You’ll probably have to twist my arm to get me to go back next year.

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