Participatory Songs: Music Involving the Crowd @acdc @VanHalen @originalasia @linkinpark @QueenWillRock @Nirvana @jimmybuffett #music #ACDC #VanHalen #Asia #LinkinPark #Queen #Nirvana #JimmyBuffett

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It’s time for another break from gaming posts. This one will last two days.

A random thought popped into my head on my morning commute on March 18 (I’m way ahead on writing posts) when my random music mix spit out AC/DC’s Thunderstruck and Van Halen’s Ain’t Talking ‘Bout Love in succession. For lack of an established term, I’m calling them participatory songs. Fans sing along with all sorts of songs, but some songs actively encourage it, giving the crowd cues as to when it’s their time connect with the musician.

Sing Along

The two songs I mentioned above have moments serving as a clear cue for the crowd to sing along in unison. All they have to do is sing one word, “Thunder” and “Hey” respectively, with a particular cadence and repetition. Even the worst singers in the world can handle that.

Another song comes to mind: Wildest Dreams by Asia. Back in the 80s, there was a Friday or Saturday night show that ran concert footage for a different band every week. One week, it was Asia playing in Japan. When they got to the relevant points in the song (I think this is the actual video), the crowd knew exactly what to sing. Why? Because all they had to do was repeat exactly what John Wetton (R.I.P.) had just sang. This was made even easier by the fact that in the studio version of the song, the crowd’s part is intentionally sounds like a crowd shouting rather than a chorus singing. Again, that’s easy for everyone.

Sometimes it’s forced. I have an mp3 of Linkin Park’s In the End live in Mexico City. The singer tells the crowd, “Sing along with Chester [Bennington]!” I guess that works too, but the best songs in this regard don’t require a command. Still, that song demonstrates a benefit to creating a participatory song. By encouraging a particular part for the crowd to play, the majority tend to sit out waiting for their moment. More on why that’s a benefit in a moment.

Playing the Beat

Then there’s another type of song that cues the crowd to make some noise, but not with their voices. Queen’s We Will Rock You immediately comes to mind. Not only is its three-beat hook extremely recognizable, but as it’s such a simple rhythm, it’s easy to perform. The movie, Bohemian Rhapsody was heavily dramatized, taking remarkable liberties with history, but that was discussed as the intended goal of the song, which is certainly believable.

Dance Moves

These two types of songs can screw up the musician’s cadences. For professionals, not so much, but I’ve heard bar-band amateurs actually say, “I hope they don’t start clapping.” As I mentioned with In the End, expressly or implicitly cueing up the crowd keeps them focused and in turn keeps their distracting effect to a minimum. But there’s a third way to involve the crowd that avoids that issue altogether. Enter the third category of songs: Dance moves.

Note: “Dance” is being used very broadly here, but “dance moves” is easier to digest than “bodily movements,” and is, well, less suggestive of digestion.

When people hear that opening guitar riff to Nirvana’s Smells Like Team Spirit, they start stretching, because they know within seconds, they’re going to be getting an aerobic workout. As soon as the rest of the band kicks in, everyone starts jumping. Then there’s Jimmy Buffet’s Fins, a song that analogizes men in a bar to sharks hunting their prey. The crowd uses their hand(s) to simulate a shark’ dorsal fin, leans to the left, leans to the right, and then sways back and forth.

Jimmy attracts . . . an older crowd.

Songs made for audience participation allow the audience to feel connected with the artist, and thus can make a song particularly memorable.

What are you favorite participatory songs?

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Men Are Pigs #DnD #ADnD #gaming #TTRPG

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Men will say anything to get some action, won’t they?

I don’t buy it.

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Atlas in D&D #MythologyMonday #MythologyMonandæg #folklore #DnD #ADnD #RPG #TTRPG

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The image below revived a memory from my elementary/middle school days, which is when I last played 1st Edition D&D (“1e“).

This image alone could be the subject of another post . . . on another blog.

Being a mythophile – mythology brought me to 1e, not the other way around – I loved perusing Deities & Demigods and finding ways to incorporate the material in my games. The results were ridiculous, but that’s not today’s point.

Intelligence and Wisdom of 12. That checks out.

I recall seeing Jim Roslof’s (RIP) drawing above of Atlas from Greek mythology and thought, “Wait a second. Why even stat the guy? He’s not going to be able to put up a fight if he’s got the sky on his shoulders.”

This wasn’t me at my most creative moment. Mythology itself had precedent for Atlas not always shouldering the sky. Hercules relieved him for a bit. The better question would be, “Why would you want to kill a guy who’s tasked with this burden? Who’s going to take over if you kill him? Will the sky just . . . fall?”

Perhaps a better question should be, “Shouldn’t shouldering the sky be metaphorical considering that the game contemplates the possibility of multiple, coexisting pantheons? Are Indra, Shang-Ti, Ra, and Odin also relying on Atlas to hold up the sky?”

Fortunately for my current group, these aren’t difficult questions to answer, but I was a kid.

Mythophile is too a word!

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1st Edition D&D, Form-Fillable, Auto-Calc Character Sheets #DnD #ADnD #RPG #TTRPG

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Sundays now are lazy days for me. I either post something silly or other people’s work. Usually both. Today, it’s neither.

Well, that’s not entirely true. I took the Mad Irishman’s character sheets and automated them. You can find my automated forms over on my 1st Edition D&D Resources Page. Don’t forget to visit the Mad Irishman’s site, though. He’s got far more material than what I’ve modified.

Game on!

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Animal Alignment Chart #Caturday #ADnD #DnD #RPG #TTRPG

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I saw a few of these online and didn’t agree with any of them. I took it upon myself to make my own. My explanations follow. Your bullshit complaints will follow that.

LG: Dogs. They follow rules without ever questioning them, and they’re annoyingly sweet. Lawful good is always annoying.

NG: Hamsters. They’re largely chaotic, but they like their hamster wheels and other routines. They’re also never mean.

CG: Weasels. These creatures cannot be contained, but they’re always cool. Unless you’re a rabbit.

LN: Cow. Cows also follow the rules without question, and that’s the extent of their entire philosophy of life.

N: Goldfish. Too stupid for anything else. If you want something smarter, I’ll stick a human in there. Be careful what you wish for, disphit.

CN: Cat. I’ve seen dog lovers characterize them as chaotic evil. That’s only because those low-ego fools can’t handle anything but unearned and unquestioned loyalty. Any independent thought on the part of the pet is considered “evil.” The truth is that cats randomly alternate between sweet and mean, but always have an air of IDGAF.

LE: Ants. The colony will eat you, but always by the book.

NE: Rat. You have a rat as a pet? WTF you thinking? I hope you get the plague.

CE: Honey badger. These guys are like cats, but are never sweet.

Final answer.

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I’m Already Sick of AD&D #DnD #ADnD #gaming #RPG #TTRPG #1e

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Last Saturday, I ran my first session of 1st Edition D&D since 1982. It was terrible. It’s not that I wasn’t any good at it. I was spectacular. It’s just that the edition has absolutely nothing to offer gaming. There’s a good reason no one plays it anymore. Gamers have evolved, and so have games. Honestly, I regret having given it another shot. I have too much going on in my life to waste it on this trash.

No one is falling for this, are they? I had to try.

April Fools?

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More About How Confusing AD&D Is #DnD #ADnD #gaming #RPG #TTRPG #1e

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I’ve written about how poorly written (technically speaking) 1st Edition AD&D (“1e”)is written. The rules are often vague and sometimes even contradictory. Here is another article with a pretty good summary of some of the errors and omissions, and it links to a couple of other items expanding on specific issues.

I get it. Gary was a groundbreaker, and his profession was that of an insurance salesman or a cobbler. We all forgive how poorly organized and written the books are because, under the circumstances, what he did was remarkable. However, that’s no reason to deny how poorly organized and written the books are. If you don’t admit that, you’ll be of no help to people trying to return to, or try out, 1e. It’s a game with a lot of good in it. I, for one, would like to see more people playing it. They’ll need some help.

. . . as do I. 🙂

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Tuvix: A Visual Guide @StarTrek @paramountplus @StarTrekOnPPlus #StarTrek #Tuvix #Voyager #TrolleyCar

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I’ve been focusing on gaming lately, with many more gaming posts queued up. Let’s take a short break. Some time ago, I wrote about Tuvix in Star Trek Voyager. That may have been a bit heavy. Here’s a visual representation of that episode.

As I said, it’s not an easy decision, but . . . .

… pull the damn lever.

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My First 1st Edition D&D Game in 40 Years @Erik_Nowak @heridfel #DnD #ADnD #1e #RPG #TTRPG

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If you’d rather listen to this blog, you may watch the video here.

The day has finally passed. I ran 1st Edition AD&D (“1e“) for the first time since 1982. Because I was asked, I’ll say that I think the last game I ran was S3: Expedition to the Barrier Peaks. Last Saturday, it was B2: The Keep on the Borderlands, or, to be more specific, a conversion of B2 from basic to 1e. I have several observations.

The Rules

Good gravy, the rules. No matter how much you’ve read, you can’t possibly be prepared unless 1) you’ve been playing for a long time; or 2) you bullshit. As to #1, none of us have played in well over a decade. As for #2, I’ve always found that to be, well, bullshit. Hence; calling it bullshit.

Everyone should know what to expect, and that’s best accomplished by having a published ruleset to which everyone has access. And therein lies the rub. 1e is published, but the rules are so poorly organized that it’s a stretch to say we truly have access. Moreover, even though all of us are established gamers, rules questions come up constantly, but looking up the rules on the spot takes far longer than with any well-organized ruleset. On movement in combat, one of my friends said, “Just wing it,” but again, that doesn’t sit well with me.

I reminded everyone of our ignorance, and that we should just play the rules as I understand them, then revisit the rules after the session so that we wouldn’t make the same mistakes next time. That doesn’t work with this group. I was challenged constantly, even when there wasn’t actually a disagreement. Their concerns sometimes went to the hypothetical. I don’t think this was dickish behavior on their part. As I said, the rules should be open to the players, it’s within their personalities to want to know what they were, and they should know what they are. Besides, one of their corrections was fairly important. In short, I was shortchanging the Ranger on his to-hit rolls, imposing a -1 to his hits because I misread the attack matrix. I’ll say this, though: The only reason they realized what I was doing was because I was open with the rules. If I hadn’t said anything, the Ranger would have missed on a fairly important attack roll.

The bottom line is this: These rules are unclear due both to complexity and disorganization, so there’s going to be a huge learning curve.

Was It Fun?

As we were wrapping up the game, one of the players asked me, “Did you have fun?” I paused to think about how I was going to answer, and he interrupted with, “Oh, that doesn’t sound good.” The thing is, I’m playing for two reasons. First, this ruleset carries tremendous nostalgia for me (as it probably does for many of you). Second, and actually far more important, it’s an exercise in game theory. There are a lot of aspects to game design that modern game designers have abandoned. For many aspects, I find that crazy because those aspects seem to have a tremendous value to them. But that’s just theory. I need to actually play them to confirm that. One of those aspects is that 1e seems to better represent the chaos of real battle. For example, if A strikes twice per round, and B strikes once per round, then A gets the first strike even if B won initiative. A gets the first strike, B the second, and A the third. At first level, this doesn’t come up (most characters hit 1/round), so I wanted to start the players at higher levels. However, it makes sense for a variety of reasons to start at first level, and as long as enough people stick with it, I’ll get to conduct my experiments. All of the players that have commented have said they had fun, so it looks like this experiment will continue.

But back to the question. I’m having fun, but not in the way you’d expect when playing games. It’s more an academic exercise for me. The only “fun” at this point is hanging out with my friends. That’s fun, but the game itself doesn’t need to be fun at this point. Once we shake out the rules and develop a flow to the game, I’ll revisit that question. For now, though, I don’t need to be having fun in the traditional sense. I just need to run it. Make no mistake about it though; I’m in this for the long haul. I want to run this for a couple of years, and maybe longer.

Hosting

This has nothing to do with gaming. I’m a new homeowner, and I haven’t entertained people in a very long time. I sort of did in 2007 or so, but I haven’t really done so since the spring of 2000 (my last semester of law school). That was weird. As my friends and I aren’t in our 20s, I didn’t expect them to trash the place, but clean up was a breeze, and I’m sure it was complete before any of them got home.

I’m still not holding a housewarming.

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Dagon @MythsExplained #MythologyMonday #MythologyMonandæg #folklore #Dagon #Lovecraft #CthulhuMythos #ADnD #DnD #RPG #1e #TTRPG

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Yesterday, I gave you a silly idea for a pufferfish lich. Today, I give you a video on Dagon, a member of the “artificial” pantheon care of H. P. Lovecraft.

I’m clearly obsessed with aquatic encounters in D&D, and two days ago was the first session of my official return to 1st Edition D&D, so I plan to break out the 3D map as soon as possible.

1e is going to be fun.

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