ChatGPT Part 3: George Carlin Does Quantum Mechanics #AI #computer #QuantumMechanics #physics #ChatGPT

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I took a CLE this afternoon on the intersection of what we call artificial intelligence, and in particular ChatGPT, with the law. They mentioned that the engine flatly declined to do so, presumably because Carlin dealt in offensive material. I didn’t buy it, so I logged back on and asked it to, “Explain quantum mechanics in the style of George Carlin.”

Not artificial.

The topic was just the first thing that popped into my head. The answer follows, and I have to say that it’s pretty spot on despite avoiding all profanity.

Ladies and gentlemen, boys and girls, gather ’round, ’cause I’m about to blow your minds with some quantum mechanics. Now, let me tell you, this stuff is like a crazy trip through the Twilight Zone. It’s the weird science that’ll make your brain do somersaults and leave you scratching your head, wondering what the hell just happened.

So, picture this: the world we live in, right? It’s all about cause and effect, right? You do something, and something happens as a result. Simple, right? Well, hold on to your hats, folks, ’cause quantum mechanics says, “Not so fast, buddy!”

In the quantum world, things don’t follow the normal rules. It’s like a wild party where everything goes topsy-turvy. You got particles that can be in two places at once, and they’re dancing around like they just don’t care. They’re like, “Hey, I’m here, and I’m there, and I’m everywhere!” It’s like they’ve got some sort of quantum GPS or something.

But wait, it gets even weirder. These particles, they can be connected in this funky way called entanglement. It’s like they’re doing some sort of quantum tango. You mess with one particle, and the other one, no matter how far away, feels it too. It’s like they’re having a long-distance relationship, but without the heartache. They’re all linked up, and it’s like they’re telepathically communicating. “Hey, buddy, I’m changing over here, so you better get ready for a change too!”

And then there’s this thing called superposition. Now, this ain’t about being super and posing for pictures, folks. It’s about particles being in multiple states at once. They’re like the ultimate multitaskers. They can be spinning up and spinning down at the same time, like they’re breakdancing or something. It’s like they’re saying, “I’m up, I’m down, I’m left, I’m right. You never know where you’ll find me!”

Now, I gotta warn you, this quantum stuff can mess with your head. It’s like trying to juggle a bunch of invisible bowling balls while riding a unicycle blindfolded. But hey, that’s what makes it so damn fascinating. It’s like a cosmic riddle that keeps us scratching our heads and reaching for the stars. So, next time you’re feeling all smug about how you’ve got this whole cause-and-effect thing figured out, just remember: the quantum world is waiting to throw you a curveball. It’s the ultimate reality show, and we’re all just trying to keep up with the mind-bending madness. Thank you, and may your quantum adventures be as wild as a George Carlin rant!

I asked a couple other questions, and it was consistently good. Somehow, it still stayed clean despite me asking for the origin of the word, “fuck,” in the same style, reusing the word and its variants only when backed into a corner. Go figure. Also of note, I asked it to explain string theory in the style of Bill Cosby, and it refused.

I read it in George Carlin’s voice, and so did you.

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Guest Poster Part 2: Electric Boogaloo (ChatGPT) #AI #computer #ttrpg #rpg #ChatGPT

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Las week, I had ChatGPT, write a guest post. It was meh. Today, I decided to see if it could analyze me. My input was:

Can you create a blog post for me based on an amalgamation of all of the topics that appear on my site at https://www.gsllcblog.com?

Its response was:

Sure, I’d be happy to create a blog post for you that brings together some of the key topics that appear on your site at https://www.gsllcblog.com/.

In an instant, it summed up years of writing with the following:

Title: How the Intersection of Pop Culture, Philosophy, Science, and Gaming is Changing the World

Introduction:
Pop culture, philosophy, science, and gaming are four topics that have captured the imagination of people around the world. While each of these topics can seem distinct and separate from one another, they are actually interconnected in fascinating ways. In this blog post, we’ll explore how the intersection of these four topics is changing the world in exciting and unexpected ways.

Section 1: Pop Culture
Pop culture has a huge influence on society, shaping our ideas about what’s cool, what’s important, and what’s possible. From movies and TV shows to video games and comic books, pop culture is everywhere we look. But pop culture is more than just entertainment; it’s also a way for people to connect with each other and share their experiences. We’ll explore how pop culture influences our beliefs and values, and how it helps us create a sense of community and belonging.

Section 2: Philosophy
Philosophy is the study of fundamental questions about existence, knowledge, and ethics. While it may seem abstract and esoteric, philosophy has practical implications for our everyday lives. We’ll explore how philosophical ideas have influenced pop culture, science, and gaming, and how they can help us make sense of the world around us.

Section 3: Science
Science is the systematic study of the natural world, from the smallest subatomic particles to the largest galaxies. It has revolutionized our understanding of the universe and given us incredible tools for improving our lives. We’ll explore how science has influenced pop culture, philosophy, and gaming, and how it continues to shape our world today.

Section 4: Gaming
Gaming is a rapidly growing industry that has captured the hearts and minds of millions of people around the world. From tabletop RPGs to video games, gaming is a way for people to explore new worlds, connect with others, and express themselves creatively. We’ll explore how gaming has influenced pop culture, philosophy, and science, and how it is changing the way we think about entertainment, education, and even social justice.

Conclusion:
The intersection of pop culture, philosophy, science, and gaming is a fascinating and complex topic that has implications for nearly every aspect of our lives. By exploring these four topics in more depth, we can gain a deeper understanding of the world around us and the forces that are shaping it. Whether you’re a fan of pop culture, a philosopher at heart, a scientist in the making, or a gamer at the keyboard, there’s something in this amalgamation of topics that will capture your imagination and inspire you to think differently about the world.

So, it talks about what we’ll explore, but never explores it. When I pointed this out, it provided a “more detailed blog post,” but spit out basically the thing, just more wordy. Meh. Also, I wound up breaking it by putting it in a position where it couldn’t deny that it lied to me. I asked it to generate D&D characters, and long story short, with very few minor exceptions, it used the 5th edition ruleset to generate both 5th edition and 1st edition characters. Even when I typed in the ruleset for creating a bard, it continued to produce illegal ability scores, impossibly low hit point totals, inaccurate armor class calculations, incorrect spell lists, etc. This is how it ended.

I must admit, it seems a bit crazy to argue with AI, but I was seeing if I could piss it off. I’m not sure if I succeeded.

Remember, kids. Artificial intelligence isn’t truly intelligence. Yet. On that day it is, we’ve probably got bigger things to worry about than lost revenue.

Still worried?

Follow me on Twitter @gsllc


Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to, nor endorsed, the contents of this post. (Okay, jackasses?)

Guest Poster: ChatGPT #AI #computer #ttrpg #rpg #ChatGPT

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Today, I have a special surprise for you. My friend, ChatGPT, wrote a guest post. I asked it to write a post on role-playing games, which he insisted should be entitled, Table-Top Role-Playing Games: A Guide for Beginners. Here are its thoughts.

Table-Top Role-Playing Games: A Guide for Beginners

Table-top role-playing games (RPGs) are a unique and exciting form of gaming that has been around for decades. They offer a chance for players to enter a completely different world and take on a new persona. RPGs allow players to create their own storylines and characters while collaborating with others to explore a fictional universe. Here’s a beginner’s guide to getting started with table-top RPGs.

  1. Choosing a Game

The first step is choosing a game that suits your interests. Dungeons & Dragons (“D&D“) is one of the most popular and widely known RPGs. However, there are countless other options available, each with their own rules, settings, and storylines. Some other popular RPGs include Pathfinder, Call of Cthulhu, and Shadowrun. Consider the themes and genre that you enjoy most in books, movies, or video games when choosing an RPG.

  1. Finding a Group

Once you’ve chosen an RPG, it’s time to find a group to play with. Look online for local gaming stores or gaming groups that are actively seeking new players. Social media platforms like Facebook, Discord, or Reddit can also help you connect with other players. Joining an existing group will help you get started with the game and understand the rules and mechanics quickly.

  1. Creating Your Character

Once you have a group and a game, it’s time to create your character. This is one of the most exciting and fun aspects of RPGs. You can create any type of character you want, from a sneaky rogue to a powerful wizard. Many RPGs provide character creation sheets that walk you through the process. You will need to decide on your character’s race, class, background, and abilities. It’s essential to have a clear understanding of your character’s backstory, personality, and motivations to make them come alive.

  1. Playing the Game

During the game, players take on the role of their characters, and the Game Master (“GM”) guides the story. The GM is responsible for creating the world, setting up the encounters and challenges, and controlling non-player characters (“NPCs”). Players use dice to determine the outcomes of their actions and decide on their next moves as a team.

  1. Having Fun

Table-top RPGs are meant to be fun, social, and creative. Players should never feel stressed or pressured to perform. Instead, focus on storytelling, teamwork, and immersion in the game world. Don’t be afraid to make mistakes or ask for help from the group. Remember, the ultimate goal is to have fun and enjoy the game.

In conclusion, table-top RPGs are a fantastic way to explore new worlds, make new friends, and exercise your creativity. With the right group of people, you can create unforgettable memories and epic adventures. So, find your group, choose your game, create your character, and start playing. The possibilities are endless!

Okay, that was useless, so I asked, “Can you write a more advanced post for me?” I requested the mathematics used to generate a system. Here’;’s the response.

The Mathematics Behind Table-Top Role-Playing Game Systems

Table-top role-playing games (RPGs) are a unique blend of storytelling, game mechanics, and mathematics. While the storytelling aspect is the most noticeable and critical, the underlying math used to generate the game system is equally important. In this advanced post, we’ll explore the math behind table-top RPG systems and how it affects gameplay.

Game Design and Probability Theory

The mechanics behind table-top RPG systems are based on probability theory, which is a branch of mathematics that deals with the likelihood of an event occurring. Game designers use probability theory to determine how different actions in the game will affect the outcome of the player’s actions. The result is a series of rules and dice-rolling mechanics that determine the success or failure of actions taken by the players.

Dice Rolling and Randomness

Dice rolling is the most common method used to introduce randomness into the game system. Each type of die has a different number of sides and represents different probabilities of success or failure. For example, a 20-sided die has a 5% chance of rolling any specific number from 1 to 20.

Game designers use dice rolling mechanics to introduce randomness into the game system. For example, a player attempting to hit a target may need to roll a 15 or higher on a 20-sided die to succeed. The outcome is not predetermined, and players must rely on their luck and probability to succeed.

Game designers also use probability theory to create balanced systems. They must ensure that the probabilities of success and failure are fair for all players, regardless of their abilities or character types. This balancing act can be challenging, as different character types may have different abilities and skill sets that affect their probabilities of success.

Mathematics and Game Mechanics

Game designers use a range of mathematical concepts to create different game mechanics. One of the most important is probability theory, which we’ve already mentioned. Other mathematical concepts used in table-top RPGs include:

  • Geometry: Used to determine the range and area of attacks, spells, and abilities.
  • Calculus: Used to determine rates of change, such as the speed at which a character is moving.
  • Algebra: Used to determine the values of variables such as hit points, armor class, and damage.

Game designers use these mathematical concepts to create game mechanics that are balanced, fair, and realistic. For example, a spell that affects an area of effect may be limited to a specific radius or shape, based on geometric calculations. Similarly, a character’s ability to move and attack may be determined by their speed, which is calculated using calculus.

In Conclusion

The mathematics behind table-top RPG systems is complex and requires a deep understanding of probability theory, geometry, calculus, and algebra. Game designers use these mathematical concepts to create balanced and fair game mechanics that allow players to immerse themselves in a fictional world. Understanding the mathematics behind RPG systems can help players better understand the game mechanics and how their actions affect the outcome of the game. Ultimately, table-top RPGs are a fascinating blend of storytelling, game mechanics, and mathematics that provide a unique and engaging gaming experience.

I pressed further to see which game systems use calculus, and it said that both Champions and GURPS do. I’ve never played either, so I have no idea if that’s correct. In any event, I had a better idea, but I’ve said enough for today.

Tuesday’s post should be weird.

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AI Villains #AI #computer #art

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Sundays now are lazy days for me. I either post something silly or other people’s work. Usually both. Today, I’m giving you some irony that’s likely to generate some heat. Here’s a video showing the result of asking artificial intelligence to make villains out of various countries.

The irony? This art can provide inspiration for TTRPG villains.

I love this version of Anubis. I’d like to see a species based on Anubis that serves his interests.

Spain created its villain, and he’s looking for payback.

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My “Toonified” Image Is Worse Than Yours @kesseljunkie @Pixar #Pixar #toonify

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Toonify has an app that let’s you covert a photo of yourself into something resembling yourself as a Pixar character. Everyone is complaining about their toonified image, so I decided to give it a try. Here’s the starting point:

How beautiful.

Well, this is what I got. Don’t let children look at it.

What am I? A hobbit on Venus? My cousin, Kessel Junkie, with microcephaly? At least now I have my hair back.

Okay, I know what your thinking. Between the glasses and the background, I broke the conversion algorithm. So, I tried this one.

Stable background, no glasses. What could go wrong? Look away while you still have the chance.

I’m considering a lawsuit.

Okay, how about this one?

Here we have a white background and white shirt, and at a better resolution without that screwed up eyeball touchup. Third time’s the charm, right?

There and back again.

Now I’m a hobbit in a meat locker or some such shit. Maybe I’m going about this the wrong way. Maybe I need to take a photo of me in a pretty bad place so that I’m bound to improve. I mean, artificial intelligence may be subject to reverse psychology just like we are. Here’s one when I weighed over 300 pounds.

What could be worse than this?
Well, this, for one.

Seriously? It may have well just linked me to Pearl from Blade.

Dammit! I shall not be denied. Maybe I can intimidate the algorithm.

That’s one bad motherfucker.
Or so I thought.

This guy looks like he couldn’t beat up Napoleon Dynamite. I’m going to give this another shot.

This is going to be cruel.

This defies explanation, but that’s never stopped me from trying. This looks like the skin of a baby turned into a doll. They could write a horror movie out of this one.

Here’s one from Christmas, 1990.

Like Pinocchio, that doll became a real boy and then grew up. If anyone makes a horror movie about this character, I’ll sue for the rights.

Does this count?

I think it’s safe to say that none of your pictures are really that bad, and I couldn’t get one good picture from any of my photos, so I . . . win, I guess?

If yours is worse, you’re going to have to prove it. Until then, quit your bitching.

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Follow Kessel Junkie @kesseljunkie

#Facebook Sucks, So My Days There Are Numbered @Facebook #MeWe #Parler #SocialMedia

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I’ve seen a lot of (private) censorship going on by Facebook, and now it’s hit me right in the nuts. My “posting and replying privileges” were suspended for 24 hours because I made two jokes over the course of thirteen days that “violated community standards.”

One ribbon down. Four to go.

Here are my interactions.

Interaction #1, January 19, 2021

If you have access to it, the interaction is here.

RJS: “I have a long list of things I’d like to see improved with the coming administration, but one thing on that list, and I’m not going to say where it falls, is the decriminalization of a certain substance. Can’t. Wait.”

JD: “Okay now for sure if you and I ever both make the insane decision to attend a con in person, and it happens to be the same con at the same time…. Yeah, that.”

Me: “Hippies.”

Calling people hippies is something I’m known to do whenever someone disagrees with me (a la Eric Cartman), but it seemed particularly appropriate here. Continuing . . .

RJS: “Frog enthusiasts.”

This, of course, meant that RJS and JD licked toads. Unfortunately, I had a brain fart and thought he was referring to me as a frog enthusiast, and that I was missing some sort of reference. Mea culpa. So, not knowing what he was talking about, I responded, “Mais je deteste les Francais” (“But I hate the French.”). Get it? The French are frogs. Not my best work, I know, but it was just a goofy response to something I didn’t immediately understand.

That was deemed hate speech. Here’s some discussion on it from a subsequent post, again if you have access.

Interaction #2, January 31, 2021

If you have access to it, the interaction is here.

First concert – Billy Joel
Last concert – 38 Special (with Erik Nowak)
Best Concert – Iron Maiden
Worst concert – Jimmy Buffett
Loudest concert – Iron Maiden (I was on the floor)
Seen the most – Billy Joel (twice)
Most surprising – Cowboy Mouth (soooo good)
Next concert – It’ll be a while. I’m not a huge concertgoer.
Wish I could have seen – Fleetwood Mac, RUSH, Genesis, George Benson

Someone responded “’Last’ sounds so final. Perhaps ‘most recent’?” I replied, “I plan to kill everyone who responds.” I assume that was deemed terroristic threatening.

Basically, Facebook’s algorithm (and apparently the humans that perform the follow up review) can’t distinguish obvious humor from actual hate speech or terrorism. Of course, neither can many people nowadays, so I guess there’s always going to be a market for Facebook’s humorless bubble. However, if you’re in that group, you’re a tiny minority. Most people get it, and the only way Facebook will learn to stop catering to such a small minority is for people to either reduce their presence or leave altogether.

I think I’m going to do my part. I’ve been looking for an excuse to part ways with Facebook, and they just handed me one. My presence is going to be greatly reduced until I settle on another option. I’ll refocus my efforts towards Twitter and my blogs, so if you want to connect on Twitter, just send me a Facebook private message. I have several different handles that deal with different subject matter (geekdom, sports, politics, and law) in order to reduce the noise. As long as I’m still on Facebook, if I see something interesting there, I’ll respond via my Twitter feeds (quick responses) and blog sites (verbose responses). I’ll link to my posts via the Facebook news feed but won’t engage in discussions there, relying only on my posts’ comments sections. I don’t mind discussion on my Facebook wall; I’m just saying I won’t be part of that discussion or even follow it. Will you really miss me though?

No one seemed to miss me for the 24 hours.

This Isn’t the End of the World, but It’s No Small Matter

I’m an attorney. I’m well aware of the distinction between private and public censorship. Private censorship is almost always legal, and public censorship is almost always illegal. Facebook, Twitter, and other “microblogging platforms” are private entities largely permitted to suppress speech, but they’re clearly heading for (if not already there) an oligopoly (i.e., a monopoly, but where there are a tiny number of providers rather than just one), which means antitrust law applies.

While many of you hate the people who joined Parler, don’t you still find it troublesome that, the moment a competitor started to gain a serious foothold in the market, one of Twitter’s companions, Amazon Web Services, effectively bankrupted them by cutting off their access with a 30-hour notice? If MeWe gets too popular, they could be next. Facebook and Twitter could cut out all competition, leaving you no other options, and once that happens, who knows what rules they’ll impose? The fact that one’s access to the primary avenue to communicate with others (i.e., speech), in a pandemic no less, is the precise service being suppressed makes this even more troublesome regardless of whether the government is doing it.

Each of these cases turn on their facts, so I’m not going to condemn or complement the Court’s denial of an injunction in Parler’s suit. Also, this one incident isn’t the end of the world. I’m simply pointing out the immense market power these companies have and how they’re making sure they never lose it. Sooner or later, that will result in an antitrust violation, and the violation will be to everyone’s primary means to connect in the Internet Age. Everyone thinks they’re virtuous, but these giants could easily come for you next. Whether they’re destined to throw you out, or you’re destined to get sick of it and leave by own free will, maybe it’s time to form an exit plan just in case. While doing so, don’t be your own worst enemy by letting these guys off the hook.

My exit plan is under construction. The fact that one is even necessary is evidence advancing my argument.

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I’m a Terrible Driver, and So Are You #car #drive #singularity #AI

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Returning now to my recent car purchase, I’ve learned just how bad of a driver I am. I always knew how bad a parker I was, but now I realize that my cruising practices are pretty bad too. The car is fully loaded, which includes all the safety features: blind side detection, intelligent cruise control, lane assist, auto-break, etc. Every time I do something stupid, the car lowers the volume on my music and beeps at me. For the first couple of weeks, that happened a lot. It’s not happening nearly as much now, but damn if the car hasn’t taught me to drive. I still can’t park, but it’s okay, because my self-awareness on that had me heavily relying on the parking features from the moment I bought the car.

I also know that you suck too. That’s right; all of you. My experiences have made me far more aware of my surroundings even when they don’t impact me directly, and it seems like everyone weaves over the lines as they drive. I can tell when other cars have intelligent cruise control because they maintain the same two-second rule. What happened to the three-second rule? That’s for silly humans. When the car is driving, it needs only two seconds. It’s better than you.

Terminator will return in 2019 with the help of James Cameron - The Verge
Gratuitous nerdity for your viewing pleasure.

The singularity is here, and it’s a good thing.

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Twitter Sucks, but Only Because It’s Exactly What We Want It to Be @Twitter #Twitter #SocialMedia

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We all know how humans argue. We don’t listen; we just wait for our turn to speak so we can claim our opponent is wrong. As a result, we hear maybe a sentence or two of an argument, then fill in the missing pieces with our own assumptions and prejudgments about what we think our opponent is arguing. The result is that we hear only a portion of what they say, and even worse interpret their argument in the opposite way in which it was intended.

But it’s not completely our fault. Twitter gives us only 280 characters per tweet, and even if we chain them together, people will usually see only a single tweet in that chain. This reinforces our tendency to address only a portion of our opponent’s argument. As the conversation continues and others contribute, the effect snowballs into a real mess, and you don’t always remember to whom you’ve already clarified your points, meaning you make assumptions about what they understand.

A flowchart of a typical Twitter conversation.

I don’t think it’s a coincidence that Twitter is so popular and that it’s effect on dialogue mirrors the way we choose to discuss politics and religion. We choose to use Twitter because it’s how we argue. The cure to this social disease is to address only those topics that can be covered in 280 characters. If you want to blog, then blog. If you want to write a PhD dissertation, go back to school. Then it’s not your fault when people choose to miss the point. Otherwise, it is your fault.

But not mine. I’m always right.

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The #Matrix: A Fan Theory That Changes Everything #science #computer #intelligence #emotion #startrek

I’ve have the Matrix movies playing in the background while I work on some trademark matters. I know that many people hated the second and third movies, Reloaded and Revolutions, and I wasn’t a big fan of them either. I find it annoying that no one in the movie can speak in a normal tone of voice, using either yelling or a whisper. No, that doesn’t make you sound cool. It makes you sound like a pretentious idiot who thinks he’s cool. However, I had to watch them again because I wanted to do so within the context of an interesting fan theory I learned by spending too much time reading Cracked.com.

The theory goes like this: What you know as the Matrix is a computer simulation. That’s simple enough; no surprises there. What you know as the movie’s real world is also a computer simulation. The Matrix is a simulation within that outer simulation. What this means is that Zion is a computer simulation, and Neo, Morpheus, Trinity, and all the other pretentious serial whisperers are computer programs. The reason for the existence of the layers is that the computer programs (i.e., Neo, Morpheus, etc.) are being trained to think like humans. They’re being taught to express love, to place the needs of others over themselves, and generally to govern their behavior by more than mere statistics. (Think of Will Smith’s monologue in the also-maligned I, Robot. He points out that a human being would have known to save the girl rather than him despite Will Smith being the statistically-correct choice.) The fan theory also explains Neo’s superman powers outside the Matrix. If the “real world” is just another computer simulation, then it’s explainable that a blinded Neo can see the machines, that Neo can affect them with his powers, and that Agent Smith was capable of “possessing” a “real world” character, Bane. Finally, this also explains that the trilogy didn’t really have an ending. Neo just won, not for some logical reason, but because … he just did. All the Agent Smiths just exploded because Neo … I don’t know … infected them? Well, who cares? No explanation for how that happened is necessary. It’s just important that he did. I guess the programs learned their lesson, so it was no longer necessary for there to be a war.

The theory has one downside I see: An anticlimactic ending. If what I’ve described is what was going on the whole time, then as the credits roll, you’ve got to be thinking, “So no one was ever in any danger? This whole thing was essentially an elaborate movie … to the characters _in_ the movie? Awwwwwww, shucks! I was apparently watching some nerd writing lines of programming code for six or seven hours.” On the other hand, that’s what you’re doing in real life anyway when you go to a movie, especially one like Megamind that’s nothing but computer animation.

While I didn’t need to watch several hours of the movie to appreciate the fan theory — I probably could have not watched it as all — it made the movies completely different films at least worthy of the rewatch. Neo, et al. the programs are learning hope, love, forgiveness, and many other things that machines currently can’t learn, but above all else going beyond one’s programming and exercising free will. Perhaps it’s only through “living” these experiences that the lessons can ever sink into artificial intelligence.

Or not. I’m no expert in artificial intelligence. It’s a neat theory, though, and one that makes for decent drama. Just ask Commander Data.

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