If you enjoy this post, please retweet it.
This memory isn’t really random. It has a catalyst.
I registered to run a 1st Edition Dungeons & Dragons game at Winter Fantasy. To prepare for running it, I’m going through my usual routing of creating a Word document placing the encounters in my own words and organizing them in a way that’s more intuitive for me at the table.
Eventually, I came to encounter 22, (spoiler alert!) the frictionless room, which spurred a series of memories from when I was an undergraduate physics major at the University of Maryland. Friction always made things difficult when solving problems related to movement, so unless you were specifically studying differential equations, our problems would assume no friction (as well as assuming every chicken is a sphere). Accordingly, my professors occasionally (and unnecessarily) thought it was necessary to remind us that friction is actually a good thing.
We’re physics majors. We know that friction is important, and life would be impossible without it. Perhaps our professors should have instead just had us play White Plume Mountain as part of the curriculum.
Yeah, I’m pretty clever like that.
Follow me on Twitter @gsllc
Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to, nor endorsed, the contents of this post. (Okay, jackasses?)