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I’m waaaaay ahead on my blog writing, so this post, written on 2/18/2022, relates to a tweet from 2/11/2022, and is being published (assuming I don’t move my schedule around) on 3/3/2022.
The FASA Star Trek RPG (“STRPG“) is one of my two favorite RPG systems, so of course I had that one on the brain. STRPG was a d100, skill-based system, where players collected skill points based on their Star Fleet Academy (or other) training, and placed them into various skills. Their ability scores were also based on d100, so ability and skill checks were treated the same way.
The ability scores in STRPG had a one-to-one relationship with those of D&D, but STRPG added two extra skills: PSI (psionics) and LUC (luck). As you know, D&D has had different ways of dealing with psionics, none of which involved a separate ability score. In 1st Edition, a minimum Intelligence of X gave you a 1% chance of having psionic talents, opening up a new system of mechanics. I never played 2nd Edition, but from 3rd Edition forward, psionics became a class feature. If you took a psionic class, you had psionics. Otherwise, you didn’t (though some magic did psychic damage). Ergo, I didn’t respond with PSI. D&D couldn’t really use it.
LUC is a different story. There’s room for it in D&D. In a reasonably balanced system, LUC was a way of giving the PCs an advantage over the NPCs. There are other ways to do that (e.g., 3rd Edition action points, inherent mechanics), but a LUC score wasn’t a bad choice. If all roleplaying and dice rolls failed the PC, they could request one more shot at success with a LUC roll. If they rolled less than their LUC score, they succeeded despite those failures. Of course, it was up to the gamemaster to define what that success was, which could be partial rather than total. Considering how focused modern gamers are on player agency, I suspect that a LUC ability score should appeal to many of them.
BTW, if you’ve never read my blog before this post, I’ve probably left you in suspense.
For the record, my other favorite RPG system is 4th Edition D&D.
If I fail my LUC check, my love of 4th Edition could start a nuclear war.
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Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to, nor endorsed, the contents of this post. (Okay, jackasses?)
In case the tweet is ever deleted, here’s a screenshot of it.