#ADnD Mod B1: In Search of the Unknown Free PDF Download #WotC #DnD #RPG #Loremaster

EDIT: This post from January 24, 2013, is one of the first links provided by a Google search for downloading this module, but it’s understandably a bit out of date. The PDF is no longer free to download, but the current link to purchase it is here: https://www.dmsguild.com/product/17081/B1-In-Search-of-the-Unknown-Basic?term=b1+.

In case you didn’t hear: You can now download PDFs of prior edition Dungeons & Dragons materials over at http://www.dndclassics.com/. My first mod, B1: In Search of the Unknown, is free to download … 100% legal. With that, I point you appropriately to my article from Loremaster.org, The Rise and Fall of Norrin the Barbarian (Loremaster.com is no longer available).

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Hit Point Charts for #DnD #Encounters: 2nd Edition #RPG

I’ve updated my hit point charts for the current season of D&D Encounters to include a “DCs by Level” table in the page footer. If you’re using the charts, you might want to replace them with this one.

Hit Point Charts

The link on the original page has also been updated.

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D&D Next = Dungeon Crawl System, Second Edition: Validation!

I said this on Twitter, and I’ll say it again here. Based on what I’ve seen from the later D&D 4e products, the current season of D&D Encounters, and D&D Next, I feel like all the work I did on the dungeon crawl system was completely validated. (It’s a shame the Living Forgotten Realms living campaign writers didn’t follow suit, as it would have breathed new life into the campaign.) WotC basically took 4e in the direction I took it about a year ahead of time, and after processing the feedback from 4e players, D&D Next is looking like a “dungeon crawl system, second edition.”

Please note that I’m not suggesting they plagiarized my work (though I know they were aware of it), and even if they did, it’s not illegal. I’m simply pointing out that great minds think alike, and apparently I’m a great mind. 🙂

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FASA Star Trek RPG at TerpCon, Saturday, November 17, 2012 #gaming

Yesterday I sent in my registration to TerpCon for my FASA Star Trek RPG adventure, “Intruders.” If you’re planning to be in the Washington, DC area on  November 17, consider attending. It’s a free gaming convention held at my undergraduate alma mater, the University of Maryland at College Park. They’ll be a good array of RPG events there, but if you have any interest in an old-style, original series adventure, my event will certainly be of interest to you. The gaming schedule isn’t up yet, but you can already create a registration account and check out (or contribute to) the buzz over on their Facebook page.

I ran my other original adventure, Anything but Routine, at a past event, and Intruders involves the same ship and crew. Even if you can’t make TerpCon, you can find several other works published on my FASA Star Trek RPG Resources page and run your own adventures near where you live.

As always, happy gaming.

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Hit Point Charts and Pregenerated Characters for War of Everlasting Darkness

More than a couple of you were appreciative of me sharing my hit point charts I use for running D&D Encounters (or D&D generally), so I’m sharing my next set for this season of Encounters: War of Everlasting Darkness. Please reference that past article for explanations as to read the document.

Hit Point Charts

This season, for lack of a better term, is weird. This isn’t a criticism, but it means that, among other things, I didn’t adjust the combats for parties of four or six players. Each encounter is actually better termed a “mini-adventure.” I suspect adjustments are a bad idea, even if you have seven or eight players, because you won’t have the time to finish the session if you increase the number of NPCs as well (unless you’re cheating and running this at home). Just run the encounters as written, adjusting on the fly as you see fit. If I see that adjustments are practical — I usually have 6 players at my table — then I’ll update the document.

As before, at the time I’m first posting this, I haven’t read the entire adventure. Please let me know if I need to perform edits for any reason. My schedule doesn’t allow me to make any edits during the week. Any changes will have to wait until the weekend.

Pregens

Because some of my players are kids without access to the character builder, and because the season takes the characters from levels 1 to 8 in eight sessions, I needed to create pregenerated characters as well, spanning those levels. I’m creating only two that are specifically designed for the players at my table. They use inherent bonuses, which is suggested by the adventure itself, and they’re designed to be very simple to run. Accordingly, if you like to optimize your characters, these will be disappointing (especially because I took so long to give Darthon Superior Will — I’m not redoing the work :)). However, I’m providing the character builder XML files as well, so if you sort of like what you see here, you can make some adjustments fairly easily.

The Links

Hit Point Charts

1st 2nd 3nd 4th 5th 6th 7th 8th
Slayer PDF  XML PDF  XML PDF  XML PDF  XML PDF  XML PDF  XML PDF  XML PDF  XML
Sorceror PDF  XML PDF  XML PDF  XML PDF  XML PDF  XML PDF  XML PDF  XML PDF  XML

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FASA Trek Digital v1.0 Is Available

I’ve uploaded the first version of FASA Trek Digital, my Access 2007 database for the FASA Star Trek RPG. You can find it on my FASA Star Trek RPG Resources page (along with an explanation as to what exactly it is) by clicking here. I’ve never distributed an Access database, so if you’re having any problems opening it, let me know.

It’s an *.accde file (executable), so you might require the MS Access runtime application in order to run it. I haven’t packaged that with the program. I can do that if someone’s having trouble downloading the file, though you can also just download it yourself from the Access help database at http://www.microsoft.com/en-us/download/details.aspx?id=4438. It’s a quick download and installation, and once installed, it should work. (You should not need the Access Runtime Application if you already have Access 2007 installed on your PC.)

I’m happy with the functionality it provides, but remember that “you get what you pay for.” It could be a lot better, but unless I receive some support through (100% optional) PayPal donations, further development isn’t strictly guaranteed. Nevertheless, I’m planning to complete the player character generation component and am willing to entertain specific requests from all of you.

If you have any problems or uncover any bugs/defects, please contact me.

Happy gaming!

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New Page: FASA StarTrek RPG Resources

FASA Star Trek RPG Character Sheet (click to enlarge)

I’ve created a new page for distribution of my FASA Star Trek RPG resources. If you’re interested in running or playing the game, this would be a good place to start. It will soon have a digital tool available to generate characters, starships, solar systems, and planets, as well as print character sheets and starship panels. It already has my own designs for the Command and Control Panels and Master Control Panels, a quick reference sheet summarizing the rules, and Anything but Routine, an introductory adventure I wrote.  A direct link to the page now appears in the menu at the top of this page, so you can always find it without searching if you come back to my blog at a later date.

Happy gaming!

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Updating My “Bloodied” List for 4th Edition D&D

Image care of http://www.elfwood.com/~vibe/Deity-09-Aberration.3340270.html

In my post, Three Thoughts From Last Week’s Game, I presented a list of terms I use to substitute for “bloodied” (a term used in 4th Edition Dungeons & Dragons for a creature who’s been reduced to half their full hit points). It gives the game a bit more flavor. Last night’s game had an addition to the list (care of Luddite Vic) for Aberrations. These are creatures from the Far Realm, which is a plane of existence that’s unimaginably confusing, resulting in insanity relatively quickly for any that visit (and somehow survive that long). The list is updated below.

Oh, and the session was fun. All we got through was two combats, but they’re two of the longest combats in the Hall of the Fire Giant King, and we’re talking high-paragon level. Compared to most 4e D&D games, my Dungeon Crawl System moves very quickly. I wouldn’t want to think about how slow it would have been if I were using the standard system for encounter design.

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Aberrations unraveling
Flame creatures steamy (as if doused with water to put out the flames)
Ice creatures watery, wet
Incorporeal creatures (e.g., ghosts) misty
Insects, demons, and devils ichory
Oozes, water creatures low viscosity

Deny It All You Want, But . . .

In fact, these guys probably play World of Warcraft too.

Actually, I’d call these guys “wannabe jocks,” but the point remains the same. Kudos go to the guy wearing the Redskins’ apparel. Hail to the Redskins!

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