Even More Gems Dug up While Unpacking @Luddite_Vic @Erik_Nowak @atomicovermind @Digitalculture0 #DnD #RPG #4e #1e #ADnD #TTRPG #StarWars #Rokugan #FateRPG #LFR #DARPG #WotC

If you enjoy this post, please retweet it.

A couple of days ago, I posted about some things I found while continuing to unpack. One thing I found deserves its own post: the program for our first synDCon gaming convention (2010). When we decided we were going to put on a convention, we had a meeting of at least 20 people at the Cracker Barrel in Chantilly, Virginia. This took place after one of our Living Forgotten Realms game days at the now defunct Game Parlor. Only seven people decided to come on board as owners, with two quickly moving to Arizona before we could even get started, and then two others flaking out. It was basically Vic, Cassandra, and I doing everything.

Front Cover

The cover art and Gamers’ Syndicate logo were both designed and illustrated by Erik_Nowak, and he also designed this program.

Welcome Statement

I remember a meeting when there were just five of us. We had to decide who would be the number one person: the Convention Coordinator. I didn’t volunteer because I didn’t want to be too pushy, but no one else wanted to do it. This was typically unnecessary nerd angst on all our parts, because in the end it didn’t matter. Everyone had to work hard (until they flaked out), and no one was really the boss among us.

Pages 2 and 3

I’m proud of two things. First, look at that first page, and continue to examine the ones that follow. Even when we had seven planned owners, everyone was almost exclusively a 4th Edition D&D player. Nevertheless, our relatively small convention had a ton of variety in what was run. There were card games, board games, RPGs, and miniature war games. Within the RPGs, we had a ton of variety as well, and there were games run specifically for beginners. We also had a “synDCon special,” which was written by Erik and D. Hunter Phillips.

Pages 4 and 5

The second thing of which I’m proud was my idea (<patting myself on the back>). We had staggered slots. Instead of the typical 8am-12pm, 1pm-5pm, 7pm-11pm schedule for RPG games, we added in slots at 10am-2pm and 3pm-7pm as well. Again, for a small con, the fact that this worked out so well was remarkable. Many people took advantage of the opportunity to sleep in, try our Dungeon Delves for a couple of hours, sit in on a seminar or author book reading, or try new systems at the beginners’ tables. Another great idea of mine was to allow only 5 seats per game in presale despite tables seating 6 players. This made it far easier to sit players that didn’t preregister or wanted to change tables. No one had a problem with it, but a lot of people appreciated the flexibility.

Venue Map

This was a nice hotel, and it was conveniently located near a Metro stop (our public rail transportation system). And being who I am, I especially wanted a site in Maryland so that we could register for a federal trademark if it ever came to that. 🙂

Pages 8 and 9

Okay, yes, we definitely emphasized Living Forgotten Realms, but I’m still happy with how much Heroes and Rokugan and Pathfinder Society we had (these are living campaigns for the RPGs Legend of the Five Rings and Pathfinder respectively).

Pages 10 and 11

Note well, though, that there was more going on than the program states. We had a board game room, and open play for both card games and miniature war games. Saturday night, my cousin and I, a.k.a., Wet Paint, performed for a crowd of beer-drinking gamers some hits of the 80s and 90s. That’s when we played together, so our song set came from those decades.

Only Mike and I are Wet Paint. Matt James was an interloper. He’s considered a member of “Trail Mix,” which is anyone that’s ever played with us.

Seriously, for a small, first-time convention, look at how much variety we had. I loved it, and I never saw it with conventions this small. We also had seminars featuring authors and game designers. Being in the DC area, we actually knew a lot of those people, so it was relatively easy to get them here. This, in turn, allowed us to do this . . . .

Pages 12 and 13

We received a small amount of support from most of these companies, and others were actually present. Our prize for the first person to buy a convention badge was a ticket to GenCon. GenCon gave those away to conventions all the time; no inside track was necessary. However, we also had, for example, a member of Green Ronin participate in a seminar and run the (then-new) Dragon Age RPG, and Rob Hobart (AEG), the head of Heroes of Rokugan, ran a seminar and (I think) a few games.

I touched up this image of the back cover to delete some handwriting. Pay no attention to the fields of ecru.

We chose a great venue, and synDCon 2010 was a four-day convention. Yep, four days. Just like the big guys. Monday was a holiday, and adding that day to the schedule didn’t increase our costs noticeably. Of course, by cost I mean financial cost. My feet were sore (which is why I was sitting for the Wet Paint performance), and I ran, at best, on four hours of sleep a night, with only two on performance night. I’d say it was a success considering that we got hit with a snowstorm right before the convention, scaring off a lot of people.

The following year, we moved synDCon 2011 to mid-April to make sure we’d have better weather, but we had late snow that year. It wasn’t as bad as the previous year, but it still affected attendance. Infuriating. However, synDCon 2011 was an official convention within the circuit of competitive Munchkin published by Steve Jackson Games. In fact, we may have done that for synDCon 2010. I really don’t remember at this point. I just know we had a great time both years. Unfortunately, it’s too hard a thing to run with, for all practical purposes, two people running the entire show and Mother Nature chasing us around with snowstorms. This isn’t to say that there weren’t a lot of other people that did a lot of work. We had a lot of help, with a few people being organizers for Living Forgotten Realms, Pathfinder Society, and Heroes of Rokugan, and we still had decent numbers. However, in the end it falls on the organizers, and there were only two of us. Both Vic and I would rather not have a convention than do one half-assed, so we didn’t have a third one.

Would I like to bring it back? Yes. Do we have the financial means to do so? Probably. Do I see enough people getting on board to make the workload manageable? No. There are very few people I could trust to see it through, and I’m not getting any younger.

I’m proud of what we did.

Follow me on Twitter at @gsllc
Follow Vic @luddite_vic
Follow Erik @Erik_Nowak
Follow Hal @atomicovermind
Follow D. Hunter Phillips @Digitalculture0

Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)

There’s a Hole at the Bottom of Math @veritasium #math #MTG

If you enjoy this post, please retweet it.

This is an interesting video about how math with always have unanswered questions.

Just watching the first minute gives you something to think about. Gaming nerds will appreciate the mention around 3:28. Beyond that, you have to enjoy math to tolerate this, as it doesn’t make its point until 20:25 (fortunately, I do), but this may appeal to hardcore history nerds as well. Beyond the point of the video, this reminded me that many of the views we hold aren’t actually objective truths. We just really want to be right, so much so that we fracture into factions and hate on the others. Just an observation. Make of it what you will.

People are weird.

Follow me on Twitter @gsllc
Follow Derek Muller @veritasium

Follow up on the Magic: The Gathering Suit #gaming #mtg @wizards_mtg

Based on the opinion of at least one a labor law attorney, WotC will be deemed an employer. I don’t believe this is good for the community, but the law is the law.

Note: I don’t understand the analysis of that attorney. I still see a huge distinction between the cases, but as I don’t work in employment law, I don’t appreciate all the subtleties that may apply. It does leave me scratching my head that I feel this is a slam-dunk for WotC, yet this attorney believes it’s a slam-dunk for the judges.

Follow me on Twitter @gsllc
Follow Magic the Gathering on Twitter @wizards_magic

Breaking: Wizards Under Fire for Providing Enjoyment to Many #Gaming #MTG @wizards_magic

Wizards of the Coast was just sued by several Magic: the Gathering judges. The complaint can be found here: https://www.scribd.com/doc/309867466/Shaw-Et-Al-v-Wizards-of-the-Coast-LLC. I’ve read the complaint, but I just found out about this, and I’ve spoken with no one about this. That being said….

This is crazy. Probably not enough to get sanctions against the plaintiffs, but crazy. They allege and employer-employer relationship, but I don’t see a logical basis for that claim, which would mean that the entire suit falls apart. (Note: They don’t need to prove that basis at this point. I’m simply stating that, in my mind, there’s no factual basis for that claim.) I don’t play Magic, but I’ve organized RP games for the DC area for over a decade, even running a convention for a couple of years. During the 3rd edition, Living Greyhawk days, I took two tests to earn some sort of certification as a judge. Nevertheless, we all know that this is volunteer work. We’re “working” for the community, not the company, and I know of no instance when WotC has ever claimed that judges were anything other than volunteers.
 
Most important to me is, if Shaw, et al. win, without exaggeration, I predict that it’s the end of organized play of any sort. If everyone who judges a game day for Magic, Dungeons & Dragons, or any other organized play event would need to be paid, reimbursed for expenses, etc., then these events have negative value to the companies that sanction them. There’s simply no reason even to allow them, let alone provide support for them.
In the long run, who does that help (other than the attorneys for the plaintiff)?
Please, if someone has a different view, let me know. If your argument is, “It’s really hard work,” then you’re missing my point. I’m one of the last people that needs to be lectured on how much work this sort of thing is. I’ve done it for a decade, suffering massive burnout from time to time, but it doesn’t justify me being paid.

Follow me on Twitter @gsllc
Follow Magic the Gathering on Twitter @wizards_magic