An Overdue Update to My Dungeon Crawl System for Which No One Asked #4e #DnD #TTRPG #RPG #DCS @Luddite_Vic

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My buddy, Vic, and I are getting ready to share dungeon master responsibilities on a new 4th Edition Dungeons & Dragons (“4e”) campaign set in a game world of our own creation. The subject of my Dungeon Crawl System (“DCS”) came up, and it had me thinking about a change I should have made to it back when people were playing 4e en masse.

For context, the DCS is a method of 4e encounter design that speeds up 4e’s notoriously slow combats and eliminates the need for the so-called “15-minute adventuring day.” The PDF can be found here.

There are two things you need to know to understand the change. First, in the DCS, NPCs were granted a +10 environment bonus to initiative assuring they’d almost always go first, and when they didn’t, the result would feel remarkably satisfying for the players. Second, there was a flaw in 4e’s math that didn’t manifest for most games because epic-level play was relatively rare. NPCs didn’t keep pace with PCs, such that by the time you reached epic level, the PCs were walking through NPCs as if they weren’t even there.

This, of course, assumes that you built your epic encounters as instructed. Sly Flourish provided some excellent (and free) advice on how to design your encounters so that they could keep pace with the PCs’ power curve. The short answer was cheat. Pull out all sorts of terrain, traps, and other tricks. “Gone are the days where monsters out of the book could threaten PCs.” If you’re completely unfair, the end result will be a reasonable challenge for the PCs. The long answer provides far more precise science than that.

The fact that the NPCs couldn’t keep pace with the PCs detracted from the game as written, but it fit nicely with my DCS. To put a point on it, epic level 4e as written in the sourcebooks was the DCS. Build encounters as written, don’t allow short rests more often than every other encounter, and epic level was fast and furious and reasonably balanced.

The Change

Put another way, as the PCs approach epic level, there’s less of a need for the DCS. 4e itself slowly morphs into the DCS, so the DCS needs to slowly eliminate itself. There was one easy way to do that requiring an insignificant conceptual leap.

For the NPCs’ environment bonus to initiative, the bonus shouldn’t be a flat +10. Instead, use this formula: ((30-[PC level])/3)+1 always rounding down. In Excel, use column A to list the levels from 1 to 30, then populate column B with =MAXA((ROUNDDOWN((30-A#)/3,0)+1),0), where A# is a placeholder for cells A1, A2, A3, etc. In English, it’s this: For levels 1-3, the bonus is +10; levels 4-6, it’s +9; 7-0, it’s +8; etc. Each set of three continuous levels has the same bonus, and it’s one less than the previous (i.e., lower) set of three levels. For those who work best with charts, it’s this:

LevelBonus
1-3+10
4-6+9
7-9+8
10-12+7
13-15+6
16-18+5
19-21+4
22-24+3
25-27+2
28-30+1

This creates enough of an improvement that no further tweaks are strictly necessary. So, as for the rest of the numbers, until you hear otherwise, use my system as written for levels 1-20, but when you hit 21st level, build encounters the way the Dungeon Master’s Guide instructs you. That’s probably precise enough because, if you’ve bought in to running the game, you’re already committed to the notion that you’re bound to tweak your encounters anyway. My system’s precision is close enough for dungeon master work, even at high paragon and epic.

I will definitely be using this system quite a bit when I running this campaign.

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The Mythology of Baledaar #4e #DnD #TTRPG #RPG #MythologyMonday #MythologyMonandæg #folklore #baledaar @Luddite_Vic

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My buddy, Vic, and I are starting a new 4th Edition Dungeons & Dragons (“4e”) campaign for which we’ll be alternating as dungeon masters. The campaign will be set in a game world of our own creation called Baledaar (BA-leh-dar). I spent all weekend entering the cosmology into Masterplan. Doing so required that I fill in some (not all) of the gaps in our, well, master plan for the campaign setting. I’m really happy about where were taking this.

We created several Twitter/X handles for many of the deities and locations of the campaign world. To keep them active, I posted some goofy, soap opera-like back and forth, but going forward, a lot of the tweets/exes(?) will represent updates for the progress, as well as some in-character interaction that isn’t necessarily as goofy. The idea will be to give people a feel for the setting elements in case we ever publish it.

In light of the direction in which Elon is going, I’ll probably create a few of these on Mastodon as well.

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Why Do I Get So Riled up over the OGL(s)? #TTRPG #RPG #DnD #OGL #ORC #Paizo #WotC

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I posted this goofy meme across social media this past week.

I received a not-so-goofy response. Long story short, Zephyr the Dream Dragon on Mastodon responded that he’d never want to use wand-wielding conductors as models because he’s worried he’d get sued by J.K. Rowling. Now, I think Zephyr gets it. I think Zephyr realizes that any such lawsuit would be frivolous. But not everyone does, and that’s a huge problem. It also pisses me off.

I’ve had too many conversations with too many people that think the WotC’s open gaming license (“OGL”) and its clones are legitimate licenses. WotC’s OGL is most certainly not, failing on multiple fundamental points, some of which you learn about in the first week or so of Contracts Law class. (Even when they get something right, it’s a potential disaster.) My posts on the ORC raise some doubts, but certainly leave open the possibility that the ORC is a legitimate license (albeit an unnecessary one) under very narrow set of circumstances and making some huge assumptions as to how courts will rule. However, even if enforceable, the ORC misstates the law and contains clearly unenforceable language designed to do nothing else but make you think they’re doing something better than WotC. That dishonesty is the symptom of a larger disease.

All of these gaming companies that are producing OGLs knowing full well that they’re probably not enforceable, and in any event can be done in a better way (public domain).

So, when (for example) both Paizo and WotC claim, implicitly or expressly, that single words can be copyrighted, or even that short phrases can be copyrighted, it’s no small matter. Too many people, whether they understand the ridiculousness of the claim or not, abide by their wishes and self-censor, as do the multitude of those that do believe that to be true.*** That’s utter horseshit. The purpose of copyright isn’t to reward artists for their hard work; that’s just a mechanism to achieve the true goal. The true goal is to give us, the public in general, an environment rich in art. But if copyright is used to suppress the creativity of artists, why have it? In fact, doing so is copyright misuse, but how often is that punished?

*** My point is that, while I can’t fix economic issues that cause your self-censorship, I can certainly fix legal misunderstandings that cause it, but you have to be willing to accept that you’ve been fooled all these years.

What we really need is a cheap tribunal (think small claims court of copyright infringement) that’s not as narrowly useful as what we currently have. People should be able to fight frivolous claims of copyright infringement regardless of their financial means or legal sophistication, and they should be able to do so relatively quickly. That’s far easier said than done, but our system doesn’t even try, and as much as it pains me to say this, if the copyright (or any) system runs contrary to its own purpose for existing, it shouldn’t exist. I don’t want that, because a properly constructed copyright system can be extremely beneficial to society. So, I’d desperately like to see us fix it, and the RPG industry’s misstatements of the law are an unnecessary barrier to that goal.

Stop believing lies.

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Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)


Mike Doesn’t Want Anyone to Have Any Fun #RPG #TTRPG #DnD #ADnD #1e @longwall26

I retweeted something funny on Saturday.

Screenshot below in case either tweet is ever deleted.

I shared a screenshot of Jason’s tweet to other social media, including Facebook, and most who responded agreed that it was funny, sometimes rolling with the joke and adding more. Sure enough, I found the one rotten apple in the bunch.

It went on further, but why burden you with that?

I guess “girls” need to avoid this guy, because he just refuses to have fun. The funny thing is, Mike was one of the people that reacted to the post with a laughter emoji. Go figure.

Don’t ruin the joke.

This is what we sometimes have to deal with in the legacy gaming community.

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Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)

In case either tweet ever gets deleted, here’s the screenshot.

A Funny Story from Origins 2009 #DnD #4e #RPG #TTRPG #Origins @originsgames @baldmangames

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As promised yesterday, here’s a funny story from my only other Origins trip in 2009.

Something I didn’t mention in the video: I remember clearly that the swag I received for working the convention included the newly released Eberron Player’s Guide for 4th Edition Dungeons & Dragons. It wasn’t a complete stretch to think that Keith would have been there, but sitting down at a Living Forgotten Realms table to play an ordinary game was a bit of a stretch.

I saw Keith Baker hanging out with Luke Gygax at a bar at Origins last weekend, but I wasn’t going to interrupt them with this story about a guy he didn’t know (Steve) being told by another guy (me) he didn’t know for an incident in which he played no part.

But I hope Steve sees and remembers this.

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My Origins 2023 Experience #DnD #5e #StarTrek #RPG #TTRPG #FirstWorldProblems #Origins @originsgames @Erik_Nowak @baldmangames

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I’m back from my second-ever Origins trip, the last being 2009. I took today (Monday) off because I knew I’d need to decompress, so I’m taking this time to record two videos. The first is below. The second will go up tomorrow.

Here’s a good thing I forgot to mention in the video. For logistical reasons, my diet went to hell on this trip, and I hit the gym only once in three days, but because of all the running around and carrying of heavy objects, I returned home at the same weight at which I left.

References in the video: Supplementing My Stash of AD&D Material | The Den . . . errrr, Mancave Is Coming Together

Moving on, this was a work trip. Here are some images of the “Learn to Play” game I ran. They used a model of a ship made by WizKids, which I’m told runs for $250. For what it’s worth, considering how overpriced WizKids minis are, that seems like a good deal. It’s not something everyone can afford, but at least it isn’t a genuine rip off.

The decks at either end of the ship can be removed to expose the lower decks beneath them.

That rudder moves. The only disappointing thing about this model is that the magnets holding the masts in place are too week, and there’s no magnet holding the helm in place. Still, this model provides some impressive detail.

Notice that the flaps can be opened to allow for the cannons to fire. Unfortunately, there are no cannons included. FYI, the watery battlemap costs $60.

I’m no dick. Well, actually, I am, but I was given express permission to show these players on social media.

The woman on the left had never played an RPG before that day, yet she was the first of only two players that exploited my command in the smartest way possible. I said, “Place your minis anywhere you want on the boat.” You see that archer mini on what is effectively the crow’s nest? That’s hers, completely safe from what I was about to unleash on the party. Good job, newbie.

I had a lot of fun goofing off wither everyone. While most players in my slot were experienced players looking for a 2-hour slot instead of a 4-hour slot, this was about introducing new players to the game. Those players don’t have preconceived notions as to how they’re “supposed” to play. They’re an open book and can sometimes be the best players around the table.

You’ll probably have to twist my arm to get me to go back next year.

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Here’s Something That Sucks, but Not *Too* Bad #FASA #StarTrek #RPG #TTRPG

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So, here’s a shitty memory. I had a rough childhood. I won’t go into detail except as relevant to this post, which is relatively tame, but still kind of sucks in a way that gaming nerds will relate.

As a victim of the Satanic Panic, I was forbidden from playing D&D in 1982. Two years later, as a high school sophomore, my cousin introduced me to Barbarian books store in Wheaton, MD (now Barbarian Comics). This is where he bought his comic books. That didn’t interest me at all, but the store also sold RPG material. I knew not to buy D&D materials, but as a high school student, I rebelled a bit and bought FASA Star Trek material. Needless to say, I kept it secret for as long as I could, because that’s still “the same thing” as far as my family was concerned.

I bought the 1st edition box set, the 2nd edition box set, numerous adventures, and a bunch accessories. The accessories included starship models that could be used with that game. Each cost $4.00 (plus tax), so if I bought fifteen of them, that was probably about two weeks pay. Considering I was forced to pay for private high school and college, that’s a fortune, but I can assure you I bought far more than 15 of them. I continued to buy material all the way until the first couple years of college. When my family eventually found my hidden materials, they were largely destroyed. I managed to hide most of my written material, but the starship models were a total loss, and a few accessories disappeared. For a high school/college student in the mid- to late-80s, these were expensive. They were all destroyed by my older brother, who enjoyed enforcing my mother’s prohibition against, well, virtually anything that made me happy, gaming or otherwise.

A couple of years ago, I replenished my entire catalogue of 1st Edition D&D (“1e“) material. There’s nothing I ever owned, or even ever wanted, that I don’t now own. I spent somewhere between $300 and $400, but that bought me more material than I could ever hope to run in the 21 years I statistically have left on this planet. I’m fortunate enough that I afford that. However, take a look at this bullshit. If you didn’t click through (or you’re reading this years after the eBay listing was removed), this is one of those $4.00 models that is selling for $40.00 plus $4.20 shipping. Here’s a screenshot for posterity.

This is an obscure, seldom used starship.

Imagine buying merely fifteen of these now. I’m not a math major, but that should be $633.00 just for materials that aren’t strictly necessary for the game. Buying them at these prices can’t be justified unless you’re truly wealthy.

I’m now running a 1e game for the first time in 40 years, so I’m in no position to complain. However, I’d really love to play FASA Star Trek again. Unfortunately, I know of only two local people that are interested in a in-person game, and one of them isn’t what I’d call “reliable.” (Note: I hate online gaming.) In short, there’s no chance of an in-person game, and certainly none in which I’m a player. That’s a tough pill to swallow, but I can live with that. I’m fortunate to be playing 1e. Moreover, I’m working on starting a 4th Edition D&D game, which also appeals to me. I have plenty going on, and will probably have more than I can handle soon enough.

But as an American, I’m spoiled and want more.

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My Schedule for Origins #ADnD #1e #5e #DnD #RPG #TTRPG #Origins @originsgames

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On June 5th, to (understandably) little fanfare, I announced that I was heading to Origins. I’m leaving on Thursday after work, so I won’t be getting into Columbus, OH until after midnight. That means my effective schedule is as follows:

Friday9 am – 1 pmFree
Friday2 pm – 6 pmRunning games
Friday7 pm – 11 pmRunning games
Saturday9 am – 1 pmRunning games
Saturday2 pm – 6 pmFree
Saturday7 pm – 11 pmRunning games
Sunday9 am – 2 pmRunning games
Sunday2 pmLeaving for home.

So, if you want to hang out during my downtime, let me know. I will want to hit the gym Friday morning, but I’m an early riser nowadays, so that shouldn’t get in the way of a breakfast or late morning hangout that day.

Here’s an Idea

I’m bringing some stuff with me. Old school stuff. AD&D stuff. I’ll be prepared to run a 1st Edition D&D version of module S2: White Plume Mountain, and I’m going to try to be able to run module C2: The Ghost Tower of Inverness in case anyone would prefer that. I’ll have pre-generated characters ready to go. This isn’t for an official slot, but if anyone wants to sit down in a hotel lobby and play a 4-hour session of one of those mods on Saturday afternoon, let me know. I’m also willing to grab a table at the convention if Dave has room and everyone would rather meet there, but if so, you’ll have to have a ticket.

If, on the other hand, you just want to hang out, that’s cool too. I tried this as an official game at the last Winter Fantasy, but it didn’t work out, and it certainly wouldn’t surprise me if it didn’t work out at Origins. Still, it can’t hurt to be prepared.

At least, that’s what the U.S. Coast Guard tells us.

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Dungeons & Dragon’s (and My 1st Edition) Treatment of Medusae #ADnD #1e #3e #4e #DnD #RPG #TTRPG #Medusa #Greek #mythology

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One of my favorite villains is fantasy roleplaying is Medusa. In Dungeons & Dragons (“D&D”), that’s a species of creature. In Greek mythology, that’s the name of one of three of her kind, known as Gorgons. Most of you know this, but for those that don’t, here’s one of many videos on them. While I respect the work game designers do, I’m always going to prefer mythological creatures to those game designers invent. Mythology got me into D&D, not the other way around.

3.5 Edition D&D

I love the way D&D has treated medusae generally. I vaguely remember an article in Dragon Magazine during the 3.5 Edition D&D (“3.5e”) days with a writeup on their ecology, which included their male counterparts, the maedar. I never got to use that article because it came towards the end of 3.5e, and I was so caught up in running Living Forgotten Realms and other canned adventures that I didn’t write much of my own material. I always wanted to write a medusa as a BBEG.

4th Edition D&D

In 4th Edition D&D (“4e”), I loved how 4e’s game mechanic was applied to the medusa’s petrifying gaze attack. In 4e, save or die was jettisoned and replaced by what you could call “save thrice in a row or die.” That is, you got three saves over three turns before you were killed, dominated, or whatever. If you saved successfully once during that run, you shook off the effects (though relatively rarely, you still might be subject to an aftereffect on a successful save). This worked really well with the medusa because each failed save during that three-round process resulted in increasingly bad effects. That is, on the first failed save, you were slowed (i.e., speed cut in half). On the second, you were immobilized (i.e., speed of 0). On the third failed save, you were petrified. This gives the player a means to immerse oneself in the action, as the cascade of worsening effects can give you the feeling of slowly turning to stone. (FYI, medusae weren’t the only creature to use this cascade.)

1st Edition D&D

I’m running 1st Edition D&D (“1e”) for the first time in 40 years, so I had forgotten quite a bit. There are a couple of things about medusae that I relearned. First, their gaze attack targets a single creature, whereas in later editions it attacks multiple targets. Second, the gaze is active, not passive. That is, a character merely gazing upon a medusa doesn’t harm the character; the medusa has to intend to petrify the opponent. (See Monster Manual II, page 55 for more information.) While these represent a break from mythology, as you’ll see, they worked to my advantage. One other thing to note is that I house ruled petrification to use the 4e system of slow progression to being petrified.

B2: The Keep on the Borderlands

Going into last session, my group and I knew that we had reached the end of the adventure. So, I told them that I’d be railroading them a little bit to make sure we wrapped things up and that a particular encounter occurred. That encounter was with spoiler alert! a medusa – I named her Xisper – who was captured by inhabitants of the Caves of Chaos and chained to a wall. She used her gaze attack against one PC, but he saved successfully. Some of the PCs held true to their good alignment and refused to allow anyone to kill her but indicated that they’d leave her to her fate, so Xisper immediately went into negotiation mode. Long story short, that negotiation led to them freeing her to clear out the gnoll infestation (the one area the PCs never addressed) and gave me the perfect recurring NPC to bring back at a later date. She’s undoubtably evil, but alignment in my game world is always more complicated than the books present, so she could still be of use to them, and them to her. This is even better than a BBEG.

Xisper will return.

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Vlog: 1st Edition Dungeons & Dragons Resources Update #RPG #TTRPG #DnD #ADnD #1e #vlog

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Another vlog. This time, it’s an update on the status of my digital tools for 1st Edition Dungeons & Dragons. When you’re finished with the video, return here for what follows.

Here’s a screenshot of the PC screen for the character builder:

Westlocke is a pre-generated character from module S4: The Lost Caverns of Tsojcanth.

And here’s Westlocke’s current character sheet. The data I said would be missing has now been added, and you can see that the character sheet is, as I like to call it, “one-stop.” You don’t have to look up spells in hardcover books if you’re using my character sheet, even if those spells come from magic items.

More coming!

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