Let's roll some dice, watch some movies, or generally just geek out. New posts at 6:30 pm ET but only if I have something to say. Menu at the top. gsllc@chirp.enworld.org on Mastodon and @gsllc on Twitter.
Henry, Sr. shouldn’t have slapped Indy. He should have used a baseball bat.
As you know (if you’ve ever read my blog), I’m running 1st Edition Dungeons & Dragons for the first time in 40 years, and I’m in talks with Luddite Vic about organizing a 4th Edition game. Moreover, in the back of my mind, I’m contemplating a FASA Star Trek RPG game. That one may never happen because I’d absolutely have to run that online to find any players, but it’s certainly something I’d like to do in theory.
The point is that all of that material has been sitting on my shelf for years (if not decades) collecting dust, but it’s still as good as it ever was. The potential is always there, and you never know how your circumstances will change. Hell, I even have 3rd Edition Dungeons & Dragonsmaterial on my shelves, and I can’t stand that edition. I’ve played it a couple of times in the past ten years just so I could hang out with some friends, and I’ve written not one, not two, but three posts on unfinished business I have with the edition, so even that has potential value (assuming the DM gets rid of confirmation of critical hits). Two editions of the Gamma World RPG, Star Wars Saga Edition RPG, Dragon Age RPG, Margaret Weiss’s Marvel Superheroes RPG, several board games (Demons!), and some games still in shrink wrap all litter my “man cave,” but I wouldn’t consider my collection huge. If yours is huge, that in my opinion you’re doing things better than I am. You never know what you might need to pull out for company. Hell, I’m even ready to host a night of blackjack or poker.
Where’s a roided-out Barry Bonds when you need him?
Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to, nor endorsed, the contents of this post. (Okay, jackasses?)
This is a short one. I really love that there’s technology available for people to play long-distance. It allows you to reconnect with friends or make new ones. It also proved very useful in the pandemic. We all know these things, but they just don’t matter to me. I hate online gaming.
Gaming is a social affair. It’s about sitting around a table, eating pizza, drinking Mountain Dew, and rolling a physical set of dice. I’ve done it online, and at times it was better than nothing, but only barely. I’m forced to do it again this weekend, as a player in my new home game will be dialing in from out of state. Our first session was about a month ago, and I don’t want to put this one off any further, but I just don’t like it. On the other hand, I like having online hangouts with friends. Perhaps the difference is that I grew up with a telephone that allowed for (quasi-)hanging out when not in person, but gaming has always in person.
Whatever the reason, it’s just how I feel. I don’t expect you to feel the same way. It’s not an objective truth, so as with all things, YMMV.
And that was your purely destructive post for the day.
“#RPG” and “#TTRPG” aren’t appropriate hashtags for this post, but screw it. This is about a board game that had great appeal among the 1st Edition D&D folk. Last weekend, I received a copy of a board game purchased on eBay. The game is called Demons.
As you can see, it’s not in mint condition, but considering this was a board game from the 70s that was probably sitting in an attic for decades, this is in remarkably good shape. Going into the purchase I was told that only a single chip was missing, but there are enough blank chips that I could reproduce it if needed.
I bought this game in tandem with the original Dungeon. If, when I mention Dungeon, you think about a box set twice this size with a hard map, then you’re not thinking old school enough. No, the copy I bought with Demons was the one from 1975 (though I purchased it around 1978 or 1979).
Back to Demons. I remember my older brother and uncle ruining this game for me by defacing the instruction manual with rules about how the characters would have to masturbate in a corner if they lost a fight. Juvenile garbage like that. Remember, just a few years later, the Satanic Panic hit me hard. That didn’t occur in a vacuum.
Now, this is clearly a trip down memory lane for me, but let’s not come away from this post without a lesson. Way back when, I was pontificating on how overpriced online sales have become. The reason is that too many of us are willing to pay unreasonable prices in order to relieve simpler times. With a little patience, you can generate that same reward for 1/3 the price. The first copy of Demons I saw on eBay was being sold for $39.99 plus $23.00 shipping. I explained to the guy that I didn’t think it was worth nearly that much, and the insane shipping cost was obviously a way to charge even more for it. I told him to lower the price to $7.00 so that I could pay a total of $30 for it. I thought that was fair. He rejected the offer, and as you can see, the dipshit is still sitting on it.
“30% off”? Seriously, who falls for that bullshit?
I moved on and found this copy for which I paid $26.99 with an extra $5.00 for shipping. He has money; I have my childhood. Everyone wins except the dipshit, and all we needed was just a little patience.
I think I’m going to mail these guys a check for $103.20. The subscriptions are cheaper if you commit for a longer time. At last I’m becoming a crafty consumer.
A couple of days ago, I posted about some things I found while continuing to unpack. One thing I found deserves its own post: the program for our first synDCon gaming convention (2010). When we decided we were going to put on a convention, we had a meeting of at least 20 people at the Cracker Barrel in Chantilly, Virginia. This took place after one of our Living Forgotten Realms game days at the now defunct Game Parlor. Only seven people decided to come on board as owners, with two quickly moving to Arizona before we could even get started, and then two others flaking out. It was basically Vic, Cassandra, and I doing everything.
Front Cover
The cover art and Gamers’ Syndicate logo were both designed and illustrated by Erik_Nowak, and he also designed this program.
Welcome Statement
I remember a meeting when there were just five of us. We had to decide who would be the number one person: the Convention Coordinator. I didn’t volunteer because I didn’t want to be too pushy, but no one else wanted to do it. This was typically unnecessary nerd angst on all our parts, because in the end it didn’t matter. Everyone had to work hard (until they flaked out), and no one was really the boss among us.
Pages 2 and 3
I’m proud of two things. First, look at that first page, and continue to examine the ones that follow. Even when we had seven planned owners, everyone was almost exclusively a 4th Edition D&D player. Nevertheless, our relatively small convention had a ton of variety in what was run. There were card games, board games, RPGs, and miniature war games. Within the RPGs, we had a ton of variety as well, and there were games run specifically for beginners. We also had a “synDCon special,” which was written by Erik and D. Hunter Phillips.
Pages 4 and 5
The second thing of which I’m proud was my idea (<patting myself on the back>). We had staggered slots. Instead of the typical 8am-12pm, 1pm-5pm, 7pm-11pm schedule for RPG games, we added in slots at 10am-2pm and 3pm-7pm as well. Again, for a small con, the fact that this worked out so well was remarkable. Many people took advantage of the opportunity to sleep in, try our Dungeon Delves for a couple of hours, sit in on a seminar or author book reading, or try new systems at the beginners’ tables. Another great idea of mine was to allow only 5 seats per game in presale despite tables seating 6 players. This made it far easier to sit players that didn’t preregister or wanted to change tables. No one had a problem with it, but a lot of people appreciated the flexibility.
Venue Map
This was a nice hotel, and it was conveniently located near a Metro stop (our public rail transportation system). And being who I am, I especially wanted a site in Maryland so that we could register for a federal trademark if it ever came to that. 🙂
Pages 8 and 9
Okay, yes, we definitely emphasized Living Forgotten Realms, but I’m still happy with how much Heroes and Rokugan and Pathfinder Society we had (these are living campaigns for the RPGs Legend of the Five Rings and Pathfinder respectively).
Pages 10 and 11
Note well, though, that there was more going on than the program states. We had a board game room, and open play for both card games and miniature war games. Saturday night, my cousin and I, a.k.a., Wet Paint, performed for a crowd of beer-drinking gamers some hits of the 80s and 90s. That’s when we played together, so our song set came from those decades.
Only Mike and I are Wet Paint. Matt James was an interloper. He’s considered a member of “Trail Mix,” which is anyone that’s ever played with us.
Seriously, for a small, first-time convention, look at how much variety we had. I loved it, and I never saw it with conventions this small. We also had seminars featuring authors and game designers. Being in the DC area, we actually knew a lot of those people, so it was relatively easy to get them here. This, in turn, allowed us to do this . . . .
Pages 12 and 13
We received a small amount of support from most of these companies, and others were actually present. Our prize for the first person to buy a convention badge was a ticket to GenCon. GenCon gave those away to conventions all the time; no inside track was necessary. However, we also had, for example, a member of Green Ronin participate in a seminar and run the (then-new) Dragon Age RPG, and Rob Hobart (AEG), the head of Heroes of Rokugan, ran a seminar and (I think) a few games.
I touched up this image of the back cover to delete some handwriting. Pay no attention to the fields of ecru.
We chose a great venue, and synDCon 2010 was a four-day convention. Yep, four days. Just like the big guys. Monday was a holiday, and adding that day to the schedule didn’t increase our costs noticeably. Of course, by cost I mean financial cost. My feet were sore (which is why I was sitting for the Wet Paint performance), and I ran, at best, on four hours of sleep a night, with only two on performance night. I’d say it was a success considering that we got hit with a snowstorm right before the convention, scaring off a lot of people.
The following year, we moved synDCon 2011 to mid-April to make sure we’d have better weather, but we had late snow that year. It wasn’t as bad as the previous year, but it still affected attendance. Infuriating. However, synDCon 2011 was an official convention within the circuit of competitive Munchkin published by Steve Jackson Games. In fact, we may have done that for synDCon 2010. I really don’t remember at this point. I just know we had a great time both years. Unfortunately, it’s too hard a thing to run with, for all practical purposes, two people running the entire show and Mother Nature chasing us around with snowstorms. This isn’t to say that there weren’t a lot of other people that did a lot of work. We had a lot of help, with a few people being organizers for Living Forgotten Realms, Pathfinder Society, and Heroes of Rokugan, and we still had decent numbers. However, in the end it falls on the organizers, and there were only two of us. Both Vic and I would rather not have a convention than do one half-assed, so we didn’t have a third one.
Would I like to bring it back? Yes. Do we have the financial means to do so? Probably. Do I see enough people getting on board to make the workload manageable? No. There are very few people I could trust to see it through, and I’m not getting any younger.
For the first time, I’m going to GenCon and not working for Baldman Games. (You should work for them if you like Dungeons & Dragons. They give great rewards for running games.) I’m just going to play (though I’m running four slots). I’m honestly not sure how much gaming I’ll want to do. I might get bored and do something else. In any case, like all the other con-goers, I sat there at my computer just waiting for the countdown clock to strike zero at noon. I was lucky enough to be assigned #738 in the queue. Anything under 1,000 is lucky as all hell, and as a result, I got everything I wanted. This includes two puzzle-oriented True Dungeon adventures and a few role-playing games, none of which I’ve ever before played. Isn’t that what GenCon is supposed to be about: Trying new games? That’s my philosophy. I bought an extra ticket for each of the True Dungeon adventures, so I can help out a friend get into the game.
My current GenCon schedule is below. I have absolutely no complaints.
Thursday: Dungeon World (RPG1341359) at 1pm, then the One Ring (RPG1343873) at 8pm.
Friday: True Dungeon (Lycan’s Afoot, TDA1348116) at 9:37am, then running the Gamers’ Syndicate new living campaign adventures at 1pm (RPG1343708) and 7pm (RPG1343710).
Saturday: True Dungeon (Golembane, TDA1348648) at 9:39am, then running the Gamers’ Syndicate new living campaign adventures at 1pm (RPG1343709) and 7pm (RPG1343711).
Sunday: A seminar on game design (SEM1346700) at 10am, then Far Trek RPG (RPG1342003) at noon.
This schedule lets me sleep in for the most part, and gives me plenty of time to roam the halls and keep myself fed. Let me know if you’re in any of my games.