Happy 25th Anniversary, Dungeons & Dragons, 3rd Edition #RPG #TTRPG #DnD #3e #1e #ADnD

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I returned to Dungeons and Dragons in 2005 after 23 years away due to the Satanic Panic, then starting a new career, then law school. When I came back, Living Greyhawk was my way in, and before you knew it, I was running gamedays all across the DC area, and even ran a convention, synDCon, for a couple of years. I went to my first Gen Con during those times, and like most of you went to plenty of smaller cons. As much as 3rd Edition Dungeons & Dragons (“3e“) turns me off now (which is a lot), I still enjoy thumbing through the books for nostalgia, and of course I’ve played it in somewhat recent history to connect with friends that remained with it. More importantly, whatever my criticism of the crunch, the flavor was as good as any edition.

Damn right.

Nothing demonstrated the disparity between crunch and flavor better than the Truenamer from Tome of Magic.

Prepare to vanish.

Because it’s primary abilities were based on skills (cool idea in theory, Rob Schwalb), the character’s power slowly diminished for three levels before it suddenly got a boost on the fourth that overcame that diminishment. Other players would be frustrated by the truenamer’s impotence. Eventually, that boost wouldn’t be enough, and the only way to keep pace was a single, specific, magic item, the Amulet of the Silver Tongue, that the DM had no choice but to give you (unless the DM hated you). No one else could make use of it. Unfortunately, there were only two versions of that item (i.e., lesser and greater), so after 12th(?) level, the character never could keep pace with the rest of the party’s power curve. Sure, a DM could just create a “superior” version of the Amulet of the Silver Tongue, but considering two more were were necessary to keep the character relevant through 20th level, they should have been included.

But I’ll be damned if that class didn’t have the greatest built-in flavor of any class I’ve played. The class used spooky words of power known as utterances to rearrange reality to suit its needs. At the highest level, there was an utterance, Unname, that could erase a creature from existence. It did so by warping reality and removing the creature’s truename from existence. Neither resurrection nor reincarnation could bring them back. It cost a ton more than that, which was a cost far more than anyone would ever want to pay. Bringing a class like this into other editions should have been a priority. It’s just too damn cool.

Rob Schwalb is one of the best writers in the industry. He had a really cool idea, but the system was convoluted that breaking away from the standard led to disaster. In this case, the disaster was an underpowered class. But enough with this digression.

In preparation for starting a new 1st Edition (“1e“) campaign a few years ago, I replenished my RPG stash, but not just 1e. There were quite a few books I wanted to get back from my 3e days, and with a little help from my friends, I did. These included the Book of Exalted Deeds, Deities & Demigods, the Fiendish Codex: Tyrant of the Nine Hells; and Drow of the Underdark:

Everything else I wanted I already had, but that was still a lot for a game I don’t play. Why? Flavor. I loved what the Fiendish Codexes did. I loved expanding on the Drow even though it has since been done to death. And I became a Dungeons & Dragons fan because I was a mythology nut, not the other way around. Without leaning in so heavily to mythology, I’d have never been interested in it.

Whatever its strengths and weaknesses, 3e will always hold a special place in my heart.

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4th Edition D&D Dungeon Delves #DnD #RPG #TTRPG #4e #1e

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I ran a dungeon delve again last night. TL;D[click through], each of these delves consist of three, 4rh Edition D&D combat encounters with not much backstory, and no role-play or skill challenges. Each delve is based on a classic 1st Edition D&D adventure, so the backstory is built in for old guys like me. Between both sessions, I learned something. These delves are fine as is for a convention competition, but I’m not running them as a convention competition. Nowadays, I’m running them just to have a good time, so I need to rewrite the encounters as if they’re for an ordinary campaign.

In addition, I decided that for my rewrites, instead of making them easy, medium, hard, and impossible (again, it’s not a competition), I’ll instead write them each at different levels, accommodating players that want to play at different levels. In no event am I going to make any of these higher than low paragon, so the nine delves will run from 2nd level to no higher than 13th level. When all is said and done, I’ll probably have only two that are in paragon tier. I don’t want them to play too slowly. The only downside is that I probably won’t have pregens available, but it seems like most people want to create their own characters anyway. Maybe I’ll create just a couple of pregens to adapt if someone jumps in at the last second, but for the most part, I’ll leave it to the players.

If you’re interested in playing them, I have a thread on the “D&D 4e” Discord server where I organize them. You can also just contact me through this blog. I use MS Teams to connect to everyone, using the screen sharing feature to provide the battle map via Masterplan. There are still some minor kinks to work out with that set up — I’m not fond of online play — but it does the job. I need to make this technical solution work to accommodate a player in my home game that’s moved from the good Washington (DC) to the bad Washington (state).

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Running my 4th Edition Dungeons & Dragons Delves #4e #1e #ADnD #DnD #RPG #TTRPG

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Last Saturday (February 1, 2025), to give myself some practice running 4th edition Dungeons & Dragons using the Masterplan software, I ran a couple of my synDClash delves. TL;DR: They were written for my convention, synDCon, as competitive, 4th edition delves. Five players playing one pre-generated character each goes through three combats, and whichever group of five players goes the farthest is the winner. My friend, Dusty, won, but I never got the prize to him (i.e., the set of five beholder mins). If I ever see him again, it’s his. But I digress . . . .

I think this is the one. I mention it only because my shame is my penance.

Each of the delves was based on classic 1st edition adventure module (what I always called a “mod,” which has strangely generated some grief on the internet). Why did I based them on 1e mods? Because I’m old. The mods were based on B2: The Keep on the Borderlands (easy), C2: The Ghost Tower of Inverness (moderate), G1-2-3: Against the Giants (moderate), D1-2-3: The Drow Series (difficult), S3: Expedition to the Barrier Peaks (difficult), and Q1: Queen of the Demonweb Pits (impossibly difficult). I converted those delves into Masterplan project files, which can be found on my D&D 4e Resources page along with the pre-generated characters.

How It Went

In short, it went tremendously well. Everyone had a blast, and the software was smooth almost all the time. There were only two downsides. First, 4e is inherently slow, and despite delves being relatively fast, this particular group really likes to have side conversations. This meant that we got through only two: Return to the Borderlands (based on B2) and The Great Metal Dungeon (based on S3). Second, there was a clear error in my math for skill checks during the second encounter of The Great Metal Dungeon, which resulted in an unfair TPK. (Revisions have already been made but not yet uploaded.) The delve is labeled as “difficult,” but I assure you that those numbers were still unfair.

You know what I’m talking about.

But what this means is that there are still four more (plus perhaps a retry of The Great Metal Dungeon) available for my group to play during weekends on which we can’t get a quorum for our regular gaming.

New Delves?

Over on BlueSky, someone posted an image of his four copies of the original versions of C2: The Hidden Shrine of Tomoachan. That triggered a thought inside my soft human brain. If we get through these delves, I’m going to write at least two more based on Tomoachan and S2: White Plume Mountain. I don’t think there are any other mods that, though iconic, have much special meaning to me. Even Keep on the Borderlands didn’t, but I needed an easy one, I knew it was special to a lot of people, and I knew what the three best encounters to use would be. Perhaps I’ll convert S1: Tomb of Horrors as well considering that Wizards of the Coast already converted it to 4e, though that one would be hard to run as a delve. If so, for obvious reasons, I’d have to make it as impossibly difficult as The Demonweb Pits was. If I convert them, I’ll post the to my D&D 4e Resources page as Masterplan files.

I miss the days of 4e.

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An Unexpected Supplement to My Stash of (A)D&D Material #DnD #TTRPG #RPG #WotC #1e #2e #3e #4e

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My return to 1st Edition AD&D (“1e“) is now two years strong, and now I’ve added a 4th Edition D&D (“4e“) game to my schedule. So, it was a nice surprise for my friend, Mike, to let me know that he was offloading his old school D&D material. Before you get too excited, he’s giving these materials only to people he knows well because we’re getting them on the honor system. The only cost is to make a (tax deductible) donation to a cat or dog charity that represents the approximate cost to buy them in the store or on eBay. Considering I’m going to get a cat in early April, that’s an easy ask of me.

So, what did I get? First up, the box sets and hard-covers.

Menzoberranzan box set, Star Frontiers Alpha Dawn box set, Greyhawk Adventures, Dragon Lance Adventures, the Scarlet Brotherhood, a reprint of the Second Edition Player’s Handbook, Oriental Adventures, and Dragon #56

In general, I never owned any of these in the day, and I bought the PDF of Oriental Adventures from the DMs Guild during my recent rebuy because the hard cover wasn’t on sale. I’m glad I now have a hard cover without paying through the nose for it. I’ve been intrigued by Star Frontiers based on the relatively recent chatter it’s generated — the less I say about that chatter, the better — so I picked it up out of curiosity. As for Dragon #56, I told Mike I wasn’t interested in any of the magazines except perhaps the one that has the 1e bard in it, redone as a character you can play at 1st level. Sure enough, he had that issue. Score!

Next up, some soft covers.

I was planning to buy the Book of Lairs and Book of Lairs II, so that makes this supplement all the sweeter. I never owned any of these materials either. Now for the minis.

Yeah, that’s quite the haul, ain’t it. Of particular interest . . .

I never owned this guy. In fact, I never knew it existed, and I was quite the mini collector during the 3rd Edition D&D and 4e days. Somehow this one escaped me. Right now, the cheapest I see it on sale is $20 + about $6 shipping, so this one will set me back a bit.

These are just a few of the minis that I’ve never owned.

These are a few of the minis that I own but could always use more of. My players may not appreciate multiple Balors on the field of battle, but them’s the breaks.

One of my Living Forgotten Realms characters had a giant owl, so I was a bit disturbed when the stand for that mini broke. No amount of crazy glue could fix it. Now, I’ve replaced it. I think I took the second one out of some sort of cosmic spite.

Importantly, I have every intention of using these goodies in my 1e and 4e games, so this is quite the haul.

Some animal shelter is going to be very happy very soon.

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Yet Another Supplement to My Stash of D&D Material @luddite_vic @serpentineowl #DnD #TTRPG #RPG #WotC #1e #3e #4e

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A while back, I told you I was preparing for a return to 1st Edition AD&D, and to do so, I had to update my stash of 1st Edition Dungeons & Dragons (“1e“) materials. Fast forward a couple of years. I’ve been running a 1e game for the first time in 40 years, and the only addition I had to make to my stash was the Egg of the Phoenix. Now, I’m less than 24 hours away from hosting a 4th Edition (“4e“) game (alternating DM duties with Luddite Vic), finally finishing my unfinished business, but I already have all the 4e stuff I could even need.

On a related note . . . .

Even though I can no longer stand 3rd Edition (“3e“), there were some books that were fantastic that I wish I had never sold. Serpentine Owl, who’ll be playing in the upcoming 4e game, gave me the reprint of Deities & Demigods (in perfect condition with the 3.5e conversion in the back); Erik (who left Twitter/X) gave me Hordes of the Abyss and Tyrants of the Nine Hells (both also in perfect condition); and then Jason (on Twitter/X but doesn’t appear to use it) gave me the Book of Vile Darkness (in pretty good condition). If I had gone through eBay, I would have paid almost as much for those four books as I did for all the 1e reprints I bought combined, but I got them all free.

If you click through the Book of Vile Darkness link, you won’t be able to view it without logging in and removing filters for adult content.

<gears turning>

So, after mulling it over, I realized, “The universe has provided so much in this regard, I think I can justify doing something stupid, especially something that isn’t too stupid.” I went to eBay and purchased the mediocre-at-best Book of Exalted Deeds just to have a match to the Book of Vile Darkness. I don’t know if I’ll ever use the material, but it’s nice to have that matched set, and I didn’t have to pay anywhere near USD$100 to get it. Now, I think my stash is complete, but who knows what I’ll be writing in a year?

Once again, I have zero regrets.

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Mike Doesn’t Want Anyone to Have Any Fun #RPG #TTRPG #DnD #ADnD #1e @longwall26

I retweeted something funny on Saturday.

Screenshot below in case either tweet is ever deleted.

I shared a screenshot of Jason’s tweet to other social media, including Facebook, and most who responded agreed that it was funny, sometimes rolling with the joke and adding more. Sure enough, I found the one rotten apple in the bunch.

It went on further, but why burden you with that?

I guess “girls” need to avoid this guy, because he just refuses to have fun. The funny thing is, Mike was one of the people that reacted to the post with a laughter emoji. Go figure.

Don’t ruin the joke.

This is what we sometimes have to deal with in the legacy gaming community.

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In case either tweet ever gets deleted, here’s the screenshot.

My Schedule for Origins #ADnD #1e #5e #DnD #RPG #TTRPG #Origins @originsgames

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On June 5th, to (understandably) little fanfare, I announced that I was heading to Origins. I’m leaving on Thursday after work, so I won’t be getting into Columbus, OH until after midnight. That means my effective schedule is as follows:

Friday9 am – 1 pmFree
Friday2 pm – 6 pmRunning games
Friday7 pm – 11 pmRunning games
Saturday9 am – 1 pmRunning games
Saturday2 pm – 6 pmFree
Saturday7 pm – 11 pmRunning games
Sunday9 am – 2 pmRunning games
Sunday2 pmLeaving for home.

So, if you want to hang out during my downtime, let me know. I will want to hit the gym Friday morning, but I’m an early riser nowadays, so that shouldn’t get in the way of a breakfast or late morning hangout that day.

Here’s an Idea

I’m bringing some stuff with me. Old school stuff. AD&D stuff. I’ll be prepared to run a 1st Edition D&D version of module S2: White Plume Mountain, and I’m going to try to be able to run module C2: The Ghost Tower of Inverness in case anyone would prefer that. I’ll have pre-generated characters ready to go. This isn’t for an official slot, but if anyone wants to sit down in a hotel lobby and play a 4-hour session of one of those mods on Saturday afternoon, let me know. I’m also willing to grab a table at the convention if Dave has room and everyone would rather meet there, but if so, you’ll have to have a ticket.

If, on the other hand, you just want to hang out, that’s cool too. I tried this as an official game at the last Winter Fantasy, but it didn’t work out, and it certainly wouldn’t surprise me if it didn’t work out at Origins. Still, it can’t hurt to be prepared.

At least, that’s what the U.S. Coast Guard tells us.

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Dungeons & Dragon’s (and My 1st Edition) Treatment of Medusae #ADnD #1e #3e #4e #DnD #RPG #TTRPG #Medusa #Greek #mythology

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One of my favorite villains is fantasy roleplaying is Medusa. In Dungeons & Dragons (“D&D”), that’s a species of creature. In Greek mythology, that’s the name of one of three of her kind, known as Gorgons. Most of you know this, but for those that don’t, here’s one of many videos on them. While I respect the work game designers do, I’m always going to prefer mythological creatures to those game designers invent. Mythology got me into D&D, not the other way around.

3.5 Edition D&D

I love the way D&D has treated medusae generally. I vaguely remember an article in Dragon Magazine during the 3.5 Edition D&D (“3.5e”) days with a writeup on their ecology, which included their male counterparts, the maedar. I never got to use that article because it came towards the end of 3.5e, and I was so caught up in running Living Forgotten Realms and other canned adventures that I didn’t write much of my own material. I always wanted to write a medusa as a BBEG.

4th Edition D&D

In 4th Edition D&D (“4e”), I loved how 4e’s game mechanic was applied to the medusa’s petrifying gaze attack. In 4e, save or die was jettisoned and replaced by what you could call “save thrice in a row or die.” That is, you got three saves over three turns before you were killed, dominated, or whatever. If you saved successfully once during that run, you shook off the effects (though relatively rarely, you still might be subject to an aftereffect on a successful save). This worked really well with the medusa because each failed save during that three-round process resulted in increasingly bad effects. That is, on the first failed save, you were slowed (i.e., speed cut in half). On the second, you were immobilized (i.e., speed of 0). On the third failed save, you were petrified. This gives the player a means to immerse oneself in the action, as the cascade of worsening effects can give you the feeling of slowly turning to stone. (FYI, medusae weren’t the only creature to use this cascade.)

1st Edition D&D

I’m running 1st Edition D&D (“1e”) for the first time in 40 years, so I had forgotten quite a bit. There are a couple of things about medusae that I relearned. First, their gaze attack targets a single creature, whereas in later editions it attacks multiple targets. Second, the gaze is active, not passive. That is, a character merely gazing upon a medusa doesn’t harm the character; the medusa has to intend to petrify the opponent. (See Monster Manual II, page 55 for more information.) While these represent a break from mythology, as you’ll see, they worked to my advantage. One other thing to note is that I house ruled petrification to use the 4e system of slow progression to being petrified.

B2: The Keep on the Borderlands

Going into last session, my group and I knew that we had reached the end of the adventure. So, I told them that I’d be railroading them a little bit to make sure we wrapped things up and that a particular encounter occurred. That encounter was with spoiler alert! a medusa – I named her Xisper – who was captured by inhabitants of the Caves of Chaos and chained to a wall. She used her gaze attack against one PC, but he saved successfully. Some of the PCs held true to their good alignment and refused to allow anyone to kill her but indicated that they’d leave her to her fate, so Xisper immediately went into negotiation mode. Long story short, that negotiation led to them freeing her to clear out the gnoll infestation (the one area the PCs never addressed) and gave me the perfect recurring NPC to bring back at a later date. She’s undoubtably evil, but alignment in my game world is always more complicated than the books present, so she could still be of use to them, and them to her. This is even better than a BBEG.

Xisper will return.

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Vlog: 1st Edition Dungeons & Dragons Resources Update #RPG #TTRPG #DnD #ADnD #1e #vlog

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Another vlog. This time, it’s an update on the status of my digital tools for 1st Edition Dungeons & Dragons. When you’re finished with the video, return here for what follows.

Here’s a screenshot of the PC screen for the character builder:

Westlocke is a pre-generated character from module S4: The Lost Caverns of Tsojcanth.

And here’s Westlocke’s current character sheet. The data I said would be missing has now been added, and you can see that the character sheet is, as I like to call it, “one-stop.” You don’t have to look up spells in hardcover books if you’re using my character sheet, even if those spells come from magic items.

More coming!

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Magic Items in 1st Edition Dungeons & Dragons #ADnD #DnD #RPG #TTRPG #1e @Erik_Nowak

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Last weekend, I ran my 7th session of 1st Edition Dungeons & Dragons (“1e“). We spent over one hour shooting the breeze before diving into the game, and that was as much fun as the game itself. One topic that came up was magic items and how many modern gamers don’t take them seriously. One particular instance threw me off. Erik says,

In a game I was playing, we found a headband of intellect, and no one cared. They all pointed out that they weren’t intelligence-based characters, so it didn’t matter to them.

I replied,

But that’s exactly why you should want one! You can become an intelligence-based character, which matters for skill checks and role-play in general!

Erik agreed and noted that his low-intellect ranger now has a 19 intelligence. The reaction of the other members of his gaming group isn’t a surprise to me. I’ve encountered this as well. While a ranger would probably prefer a +5 vorpal longsword for mechanical reasons, the headband opens up more avenues for role-play. Why doesn’t that appeal to people? Obviously, this is a generalization not backed by science, and even if accurate, it may not apply to you. That’s not important. What’s important is that 1e makes magic items more valuable, minimizing players’ disregard for them.

I’ve already discussed how boring magic items affect the game, but this is a little different. That said, this post and the other one have a synergy to them.

In 3rd Edition, you need to-hit bonuses in order to keep up with the increase in monster power because those bonuses were built into the math. That is, the power curve for a monster was steeper than that of a PC because it was assumed PCs would gain such magic items. (I’ve talked about how stupid I think that is despite how universal that is to game design.) In 4th Edition, the same math applied, but you could forgo magic items by using “inherent bonuses” that have the same effect. You simply add a cumulative +1 to your rolls at set levels in your advancement. In 5th Edition, you should probably get better magic weapons as you advance, but as long as you can get just a +1 weapon (or, like a monk, treat your attacks as magical even without a magic weapon), then you’ll always be able to hit creatures immune to mundane weapon attacks (e.g., flesh golems). These approaches to game design lessen the impact of magic items or make them altogether unnecessary, and usually make them boring (again, as I’ve discussed).

None of these are the case for 1e. First, an anecdote. In last Saturday’s session, PCs hid themselves in small room to avoid an unnecessary combat. They followed the elven ranger and magic-user who found the secret door to that room, which meant those two characters were at the back of the room. Neither elf found the secret door at the other end of the room, so when the zombies opened up that secret door, suddenly the magic-user found herself in what was now the front of the room engaged in melee with three zombies with the BBEG high priest behind them.

The magic-user wanted to cast Sleep, but I warned the player (the aforementioned Erik) that it was possible the spell would never go off. For those of you that don’t play 1e, long story short, a combat round is divided into ten segments, and each round a single initiative die is rolled for each that sets the segment in which each side goes. Because the die is a d6, that means everyone starts during the first six segments of the round. Also, Sleep requires 1 segment to cast, which is relatively quick but not a guarantee of success. So, even if the PCs win initiative, if the zombies go on the segment immediately after the PCs, the zombies will get to attack the magic-user before she’s finished casting Sleep. If even one of the zombies hits the magic-user for even one point of damage — likely to happen considering how poor the magic-user’s armor class always is — then the spell is disrupted, and it’s lost for the day. This means that it’s exceptionally difficult to cast spells in combat, which is worse for spells like Fireball (3 segments to cast) or Time Stop (9 segments to cast). (I’ve previously discussed how much I love this, because having more useful spells require longer casting times assures that different players will choose different spells for their casters, and that material components can be another way to achieve this goal.)

How is this relevant to today’s topic? Well, using magic items (e.g., scrolls, rods, staves, wands) is often instantaneous. In fact, their powers take effect before any melee attacks are resolved regardless of initiative. That means that many magic items allow a caster to cast their spells without fear of having them disrupted. At least for casters, magic items therefore become far more valuable, and isn’t that a common trope within the fantasy genre? That’s one more way in which 1e succeeds where some supposedly “evolved” editions fail. Nowadays, all innovation in game design means is that you’ve mashed together new combinations of existing mechanics from prior games, so don’t attempt to ignore the past when designing yours. Whether you adopt the precise mechanic of a prior game or not, at the very least it may provide inspiration for the feel and tone of your end product.

Magic items should matter.

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