Twitter-Inspired Thoughts, Part II: 5th Edition D&D Is Accessible. So What? @newbiedm @Dm_LSP @MerricB @Pablodnd @DarkplaneDM @LeslieGMgrrl @ChattyDM #DnD #5e

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Last Saturday, I tweeted the following.

All of those discussions were inspired by or involved NewbieDM, S Keldor lord of Castle Greyskull DMLSP (that’s a mouthful), Roving Band of Misfits, and Merric Blackman. I can say that NewbieDM and Merric are good at doing that; I’ve never interacted with S Keldor. Note that while I’ll be quoting them in these posts, much like my brain at 3 am acknowledged about me, I can’t do their arguments justice either. You’ll have to click through to see everything they’ve said. My only purpose here is to express my own opinions while providing context for their genesis and giving credit to those that inspired them. If you want to know what they think, click through and ask them to clarify.

To keep my posts short, each issue will be dealt with in its own post, all with this same introduction. | Part I | Part II | Part III | Part IV |Part V |

Part #2: 5th Edition D&D Is Accessible. So What?

This one starts with NewbieDM.

Notice my comment: 5th Edition Dungeons & Dragons is accessible. In our community, that means there’s a low bar to entry, so I was saying that picking up 5th Edition is easy for new players. I’m not alone in my view.
This is certainly going to be shorter than yesterday’s post, because that’s my entire point.

We all understand why it’s important for a game to be accessible: You can’t sell books to new or casual players if the game is too complex. People want instant (or at least quick) gratification from their games. If they’re always being run over by the hardcore gamers that study the game as if it was their full-time job, then the game’s community will inevitably consist of only hardcore gamers. Game designers need to keep that big picture in mind. However, there’s more to the big picture. They also have to appeal to their current players, giving them more to discover as they learn the game. If the game doesn’t keep giving more at a rate that satisfies players’ needs for new material, and the release schedule doesn’t compensate for that, then the success won’t last.

Also of note is that the one and only serious gripe I have about 5e is its encounter building system. You have to run your numbers through a formula to produce your encounter, then run that encounter through another formula to get it right, solving a partial differential equation along the way (not really). Even then, creatures like the Banshee make it impossible to know whether those formulas produced an encounter with the intended difficulty. As for DMs — and more to the point, adventure designers — the game really isn’t that accessible, and I lost interest in trying to build fair or accurate encounters long before other things took me away from playing RPGs. The only thing that saves 5e in this narrow regard is, as I said yesterday, the beauty of the 5e Monster Manual. So, we have a low barrier to entry for players, resulting in a huge number of players buying Player’s Handbooks, but a high barrier to entry to casual adventure designers, resulting in a huge number of DMs resorting to buying adventures. Hmmm, good marketing strategy, I guess. 🙂

So, all but one of the responses I saw to NewbieDM’s tweet mentioned accessibility, and that’s great, but only one mentioned anything else. This shared observation answers NewbieDM’s question as such: Other than accessibility, the consensus is that 5e doesn’t do anything better than any prior edition of D&D. This isn’t a fatal flaw, of course, because 5e is fun, and people are sticking with it. Perhaps a focus on accessibility is the best approach. After all, 5e is reported to be selling better than all previous editions, but that observation seems to ignore another part of the bigger picture. Could they have done even better if they had taken a different approach? Is the reason for their unprecedented success based on other factors that didn’t apply before (and may not apply in the future)? Despite the success, is there yet another lesson to learn for other game designers? Well, that’s for my next post on these Twitter thoughts and will probably be far more controversial.

More foreshadowing!

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In case the tweets are deleted, here are images of them:

Twitter-Inspired Thoughts, Part I: This is Why the 5th Edition D&D Monster Manual is My Favorite RPG Bestiary @newbiedm @Dm_LSP @MerricB #DnD #5e

If you enjoy this post, please retweet it.

Last Saturday, I tweeted the following.

All of those discussions were inspired by or involved NewbieDM, S Keldor lord of Castle Greyskull DMLSP (that’s a mouthful), Roving Band of Misfits, and Merric Blackman. I can say that NewbieDM and Merric are good at doing that; I’ve never interacted with S Keldor. Note that while I’ll be quoting them in these posts, much like my brain at 3 am acknowledged about me, I can’t do their arguments justice either. You’ll have to click through to see everything they’ve said. My only purpose here is to express my own opinions while providing context for their genesis and giving credit to those that inspired them. If you want to know what they think, click through and ask them to clarify.

To keep my posts short, each issue will be dealt with in its own post, all with this same introduction. | Part I | Part II | Part III | Part IV |Part V |

Part 1: This is Why the 5th Edition D&D Monster Manual is My Favorite RPG Bestiary

The 4e and 5e Monster Manuals took opposite approaches to how they loaded them with monsters. Very generally, and something you all already know, the Dungeons & Dragons 4th edition Monster Manual (let’s just say MM going forward) sacrificed variety for detail. The 4eMM1 (get it?) was the first bestiary we had for 4e, yet it didn’t include some iconic monsters such as metallic dragons and frost giants. No frost giants?!?! Even a 4e apologist like me (stay focused!) complained. The trade off was that there was more room to discuss the ecology and history of the monsters that were included, and there were more stat blocks for each of those creatures within that group. Plus, we got humans as monsters. 😐

Bill Murray - Imgflip

5e took the opposite approach. With only a few exceptions, such as dragons, giants, and slaadi (I get a smug sense of satisfaction for knowing the proper plural form of slaad), we got no ecology or history and only one stat block per monster. This provided a lot of variety but considering how hard it is for new DMs to create monsters in 5e (compared to 4e), it was initially frustrating. On the bright side, they had room to give us the flumph. 😐

Bill Murray - Imgflip

Ironically, it would seem that WotC should have taken opposite approaches in both situations, giving us only one, easily-leveled monster for 4e, but giving us multiple monsters for 5e so that we didn’t have to figure out how to create them. But didn’t they? Foreshadowing!

Enough complaining. Considering the title of this post, there must be a happy ending. As a result of my one-stop stat blocks project, I have in my possession something that I’ll never publish: a Word document containing my treatment of all of the 5eMM stat blocks, including ones that aren’t actually in the 5eMM (i.e., variant giant lizards, diseased giant rats, cave bear, and variant insect swarms). That is, I recreated by rote every single stat block in the 5eMM and then some. That gave me some perspective that I’m not sure one can have without at least intently reading the book cover to cover relatively rapidly.

Reskinning monsters is pretty easy in 5e. Here are two examples. First, let’s look at the giants. Before my stat block project, I was arguing with a friend (let’s call him Rob #247). He didn’t like the 5eMM, and I did. He complained that all the giants were the same: weapon attack, throw a rock, and multiattack. He found it boring and uncreative. I don’t think that’s fair. First, it’s actually important that the giants are very similar. It gives a sense that the giants were related evolutionarily speaking. Granted, You have to suspend quite a bit of disbelief in order to play D&D, but when logic is successfully applied, it triggers our instincts for familiarity and order. Second, when you visit the glacial rift of the frost giant Jarl, you don’t expect to see many, if any, fire giants, stone giants, etc. Maybe you’ll see one other giant type who’s an envoy from his leader (such as the cloud giant ambassador in Steading of the Hill Giant Chief), but that’s about it. That means that you can easily adapt the stat blocks for the other giants into the ones you need, even at different CRs , without appearing to use the same stat blocks over and over. There are plenty of other creatures with similar formats (e.g., cyclopes) that can be used as any form of giant.

Let’s now consider the kraken. Maybe you want to unleash it (yeah, I know) on your PCs, but that’s not an option for low level characters. What do you do? Well, have a giant octopus capsize their raft. Still too high a level? Then have a rock capsize the raft, and send a bunch of octopuses (octopi isn’t an English word) attack them. Maybe such a low level encounter isn’t that high a priority for your adventure, making ordinary octopi (octopodes also isn’t an English word) unimportant, but if your BBEG is a kraken, they become important as a means of foreshadowing or providing a theme. Need a lower-CR treant? Try the awakened tree.

The bottom line: The stat blocks are connected in such a way that you realistically have several stat blocks at different CRs that can be trivially adapted to represent the monsters you want. Because the 5eMM went almost 100% in the direction it did, the connections are far better than I’ve ever seen in a bestiary. You don’t just have to reskin some unrelated monster. You can reskin something that’s really close to it both mechanically and thematically, no matter which one you choose. That makes the game far more accessible for DMs than it otherwise would be.

Talk about foreshadowing! My thoughts on accessibility are the topic of the next post!

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Ravens Are Cool #MythologyMonday

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Here’s a nice one I found on social media (original author unknown).

Comma splices, on the other hand, trigger me.

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Some Marvel Memes @ComicBook @LokiOfficial @DisneyPlus #MCU #movie #QuarantineWatchParty #Loki

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Going forward, Sundays are lazy days for me. I either post something silly or other people’s work. Usually both. Today, it’s a few MCU memes that hit my social media streams this week. Two you’ve almost certainly seen. One is pretty new. They all surround last week’s ComicBook.com quarantine watch party of Thor (which was awesome), which was in preparation for the following day’s premiere of Loki on Disney Plus (which was awesome).

Bad start, but young Cap thought old Cap was Loki, so close enough.
This isn’t much of a meme. It’s 100% true.
Impressive.

It’s Sunday. I’m tired.

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Smudge the Cat Can’t Be Back — He Never Left @Facebook #Caturday #FaceBook

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This meme will never die, nor should it.

On the other hand, it’s only a matter of time before I receive a permanent ban badge.

Facebook sucks.

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My “Toonified” Image Is Worse Than Yours @kesseljunkie @Pixar #Pixar #toonify

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Toonify has an app that let’s you covert a photo of yourself into something resembling yourself as a Pixar character. Everyone is complaining about their toonified image, so I decided to give it a try. Here’s the starting point:

How beautiful.

Well, this is what I got. Don’t let children look at it.

What am I? A hobbit on Venus? My cousin, Kessel Junkie, with microcephaly? At least now I have my hair back.

Okay, I know what your thinking. Between the glasses and the background, I broke the conversion algorithm. So, I tried this one.

Stable background, no glasses. What could go wrong? Look away while you still have the chance.

I’m considering a lawsuit.

Okay, how about this one?

Here we have a white background and white shirt, and at a better resolution without that screwed up eyeball touchup. Third time’s the charm, right?

There and back again.

Now I’m a hobbit in a meat locker or some such shit. Maybe I’m going about this the wrong way. Maybe I need to take a photo of me in a pretty bad place so that I’m bound to improve. I mean, artificial intelligence may be subject to reverse psychology just like we are. Here’s one when I weighed over 300 pounds.

What could be worse than this?
Well, this, for one.

Seriously? It may have well just linked me to Pearl from Blade.

Dammit! I shall not be denied. Maybe I can intimidate the algorithm.

That’s one bad motherfucker.
Or so I thought.

This guy looks like he couldn’t beat up Napoleon Dynamite. I’m going to give this another shot.

This is going to be cruel.

This defies explanation, but that’s never stopped me from trying. This looks like the skin of a baby turned into a doll. They could write a horror movie out of this one.

Here’s one from Christmas, 1990.

Like Pinocchio, that doll became a real boy and then grew up. If anyone makes a horror movie about this character, I’ll sue for the rights.

Does this count?

I think it’s safe to say that none of your pictures are really that bad, and I couldn’t get one good picture from any of my photos, so I . . . win, I guess?

If yours is worse, you’re going to have to prove it. Until then, quit your bitching.

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Is Social Media Evil? @Tinder @Yelp @LinkedIn @netflix @Twitter @Facebook @instagram #MeWe #Tinder #Yelp #LinkedIn #netflix #Twitter #Facebook #Instagram

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As a follow up to yesterday’s post, I ask, “Is social media evil?”

No, of course not. We’re all just a bunch of dumb apes trying to blame something else for our own shortcomings, but I thought this graphic was funny.

I notice that MeWe isn’t on the list.

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I’m Not Giving Up on MeWe @Twitter @Facebook #MeWe #Twitter #Facebook

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I’ve written a few times about MeWe. I pointed out that our instinctive dislike of MeWe‘s exposed our hypocrisy with respect to privacy concerns. I talked about how my first and second Facebook suspensions were driving me towards MeWe despite my instinctive dislike. I then took a thinly veiled stab at Facebook. So here I am trying to find a replacement for Facebook, but it’s been tough. Last weekend, I posted the following to Facebook:

I’m really trying with #MeWe, but it’s just not going anywhere.

After navigating my way through some commentary that were mere diversions, I reached a conclusion as to why I’m having so much trouble with MeWe. Sure, the privacy protections make MeWe unwieldy, but that’s because it isn’t meant to be used the way we use Facebook. With Facebook, it’s all about “friendships.” I hate that they use that term. We’re not necessarily friends. “Connections” would be more accurate, but less marketable. Obviously, the latter is Facebook‘s concern, but I digress. To use Facebook as intended, you should have as many connections as possible. MeWe‘s technology isn’t conducive to that, but I get the impression it isn’t meant to be.

I think the idea behind MeWe isn’t about making numerous direct connections. Instead, the idea is for you to join groups that cater to your interests, and interact with people within those groups. That is, you’re not supposed to just post a random thought on your timeline and expect to receive reactive comments from your connections list, nor are you supposed to see the random thoughts of your connections hitting your timeline and giving you an impulse to rant. Instead, you’re expected to do these things within the groups you’ve joined, thus reducing the noise on the site, and avoiding the need to connect directly with other accounts in a way that could compromise your privacy.

And MeWe is great with groups. I’m a member of many music-oriented groups, and despite song lyrics often addressing sociopolitical issues, I’ve never once seen a sociopolitical debate in those groups. We can discuss the lyrics of, for example, Gimme Shelter by the Rolling Stones, which are about the civil unrest of the 60s, in particular the Vietnam War, race riots, and Charles Manson. As long as we discuss the Stones’ opinions and don’t inject (or at least don’t emphasize) our own opinions on analogous modern subjects, there’s no true mixing of politics and music in a way that spoils the group. If you want to share your opinions on modern issues, there are plenty of political groups available that are designed specifically for that. Go there. You may even see many of the same people there. Problem solved. Everyone’s happy.

Because otherwise you’ll have regrets.

In contrast, I’m a member of a Far Side group on Facebook. I’ve never once seen a post that didn’t devolve into a sociopolitical debate. I’m not exaggerating. Every single Far Side post is a debate between Republicans and Democrats, vegetarians and meat-eaters, etc. It’s maddening and typical of Facebook. Perhaps when MeWe gets more popular, it’ll devolve into that as well, but for now, these groups really work well.

So why am I still having trouble with it? Simple: I’m not used to it, and Facebook keeps my brain from adjusting. On Twitter, I have over 40 accounts. No shit. Over 40. I do that to reduce the noise. GSLLC is for gaming, music, and other assorted nerdity, MMADork is for sports, PropertyAtty is for law, and RobertEBodine (seldom used) is for politics. (The other accounts are anonymous satire accounts or related to a gaming project I’m working on.) I’ll never cross those streams on purpose because I’m doing my part to keep the noise down. Nevertheless, even Twitter has the same effect on my brain because none of you follow the same practice. My GSLLC stream is loaded with politics I don’t want to discuss (or even read) there, and filters are only so good at keeping those topics out. As a result, Twitter also keeps my brain from adjusting. Transitioning to MeWe successfully is going to take a lot of work. For me, that’s worth it — I’m very concerned with the antitrust implications of the Facebook/Twitter oligopoly — but I don’t know that it’ll ever be worth it for you (until you’re severely censored).

Plus, there are the small things. For example, I’ve turned off automatic notifications of chat messages, but I still get the audible ding whenever someone posts a group chat message. I can’t turn it off. More importantly, MeWe is missing distribution lists. Google+ introduced me to them because they had them from the start. Facebook eventually followed suit, but not before I had well over 1,000 Facebook connections. It took a lot of work to place all of you onto list. One of these days, MeWe will wise up and introduce them, and that’s going to create a lot of work for me. Finally, I’ll mention that MeWe avoids ads. Hooray! Right? Well, not really. In order to maintain the site and make a profit, some features require payment. We hate ads, but we’re used to not having to pay directly for social media, so most of us won’t pay for those features. Again, it’s our hypocrisy. We’re not bad people, but we’re continually making our own bed with this, and I hope enough people are paying for MeWe Premium ($5/month) that the site stays afloat.

I’m not giving up. I’m going to make this work eventually.

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How Many Holes Does a Human Have? @tweetsauce #math #topology #biology

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Vsauce asks the most ridiculous questions, but in doing so addresses some great science.

I studied a little bit of topology in Calculus III and did fairly well in the class, but that was a long time ago, and it was never really my thing.

I am a seven-holed doughnut.

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Good Watch: Ragnarok, Season 2 @jonasgravli @SunthDanu @netflix #MythologyMonday #Ragnarok #Jotunn #Thor #Loki #GoodWatch #tv

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Last week, I watched season 2 of Ragnarok. I previously discussed season 1, which I think I liked more than I should have. I’m a sucker for mythology, so I sometimes give modern dramatizations a little more credit than they deserve (though this is not absolute). This certainly applies here. The acting was rather sour at times, and I’m not sure whether that’s because the English is dubbed. However, I haven’t seen a better representation of mythology on film than this show, and that’s despite the fact that it intentionally (and appropriately) takes the “gods” and “giants” in a different direction.

The premise is that the war between gods and giants never ends. Both groups are continuously reincarnated but in different ways. You learn in season 2 that the giants know who they are their entire lives, even as they take on new ones through reincarnation. However, because the gods represent the interests of humans, they possess or are reincarnated as (probably the former, but unclear) humans, taking time to remember/learn who they are. This creates a foot race. The giants are busy destroying the world (in the most modern of ways in this show), searching for evidence that the gods are returning. Once they learn that the gods are back, they race to complete their plans, or even kill the gods, before the gods gain their full strength. The complication for the giants are that they’re bound by the rules of the game, which doesn’t allow them to act directly at times.

See? Giants aren’t all that bad.

Despite getting to the action this season, there’s still character development in play. For example, there’s an obscure character in Norse mythology, Járnsaxa (don’t click the link if you don’t want to be able to infer spoilers), whose role took me by surprise. Her character was in front of my face for two seasons, and I didn’t recognize her until the last episode of season 2. Based on the myths, her presence is important to how the series should wrap up. Some new characters were “born” in this season as well, including two extremely important ones, Loki and … something else.

The actor playing Loki is no Tom Hiddleston — who is? — but he does a good job, and the writing for his character is as good as any I’ve seen for any god from any mythology ever on television or in the movie theater. He’s exactly what Loki is supposed to be, which is hard to fit into modern storytelling. He’s not evil. He’s not even always selfish. He’s . . . Loki. Moreover, Thor’s reluctance to remove Loki as a threat makes a ton of sense, just as it does in Norse mythology, but not in exactly the same way, because this show takes place today.

Season 1 was very slow — all set up — but season 2 really got us into the mythology. Unfortunately, it’s only six, 50-minute (or so) episodes. I wanted a lot more.

I can’t guarantee you’ll like it if you’re not a mythology nut like me, so as always, YMMV.

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