Beam Me Up, Kitty! #Caturday #StarTrek

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Futurama posited that the origin of housecats was extraterrestrial. I think this is more realistic.

Of course he’s in a Next Generation uniform. Kirk would never tolerate this.

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The New Meme . . . Reclaimed by the Superior Man #StarTrek #StarWars

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So, all you nerds know the new Anakin-Padme meme, right?

It’s a good meme. People have made good use of it. But you know me, so now it’s time for an upgrade.

Okay, maybe reclaimed isn’t the right word. Stolen.

Star Trek >> Star Wars

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Concerts, Concerts, Concerts @LBuckingham @PhilCollinsFeed @tonybanksmusic @officialmatm @genesis_band @Tromboneshorty @VerticalHorizon @Wolf_Trap @thebirchmere @TallyHoTheater #concert #music #Genesis

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I’ve been to only 11 concerts in my life (as in buying a ticket to see a concert, as opposed to live music in bars, which I’ve done a lot). Why? Because I don’t like going, and I go only when going is really important. Needless to say, I’m pumped about seeing Genesis later this year. While not my favorite band, my favorite album of all time is their 1980 effort, Duke.

With the pandemic winding down, Wolf Trap and many other local venues have announced concerts again, and I’m so desperate to go out and do things with people (that isn’t work) that I may just double my entire concert-going experience this year alone. Among the local shows are Blue Oyster Cult, Black Sabbitch, Air Supply, Trombone Shorty, Toad the Wet Sprocket, Ann Wilson, Harry Connick Jr., Abba, Joan Jett, Three Dog Night, Bog Bad Voodoo Daddy, Bob Mould, Indigo Girls, and Train (with Vertical Horizon). I doubt I’ll see all of these shows, but if I did, that would more than double my lifetime concerts. Lindsey Buckingham is touring, but I’ll be in Las Vegas while he’s here. We’ll see how the summer shakes out, but I’m bound to see some of these.

But I really don’t like attending concerts. 🙂

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MeWe Isn’t Perfect #MeWe

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As a follow up to my posts on how MeWe exposes out our hypocrisy, my first and second Facebook suspensions, and most recently my announcement that I’m not giving up on it, I demonstrate that MeWe isn’t immune to at least on of the more annoying aspects of social media. Meet my new friend, Doriane.

Four days later, it continued.

I almost called ” Doriane ” out right then and there, but I wanted to have some fun. I’m going to keep playing with “Doriane” as long as I can. If necessary, I’ll be proactive and reengage myself with one of my own selfies. In the mean time, I’ll have fun with one of her friends.

I’m still not giving up on MeWe.

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Why Explore Space? @tweetsauce #math #space #biology

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Vsauce had once again popped into my stream, but this time I’m not sharing this video for its primary theme. I point you to the end; specifically the 17:41 mark.

To summarize, as neanderthals grew in numbers, they moved outward but always stopped when they reached a significant geographical barrier, such as an ocean, sea, or mountain range. Homo sapiens seems to have seen such barriers as challenges, so we pushed forward.

My favorite quote is often attributed to the founder of McDonald’s, Ray Kroc, but he got it from Calvin Coolidge. It’s relevant here and #1 on this list.

Nothing in this world can take the place of persistence. Talent will not; nothing is more common than unsuccessful men with talent. Genius will not; unrewarded genius is almost a proverb. Education will not; the world is full of educated derelicts. Persistence and determination alone are omnipotent. The slogan Press On! has solved and always will solve the problems of the human race.

So, what’s the point? Many have asked why space travel is worth the expense in such trying economic times. Most scientist give a terrible answer, reducing our need to explore to a mere psychological curiosity. Here’s the better answer: It’s because our persistence and need to explore is our best means of survival. An easy way to think about this is that our population and individual gluttony continue to grow, but our planet’s space and resources don’t. The barrier we face in dealing with this problem is far more imposing than any ocean, and focusing on our gluttony (as so many do) will only delay the inevitable. Evolution always requires that we are in a constant state of pushing forward, and that means addressing colonization of space sooner rather than later. Press on!

Don’t be a neanderthal.

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Mythology Problems #MythologyMonday

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This is an oldie but goodie.

Here’s an example of #1

Here’s an example of #2

Here’s an example of #3

Here’s an example of #4

Spelling counts.

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The Crossover Frylock Needs . . . . @StarTrek @MarvelStudios @WilliamShatner @prattprattpratt @zoesaldana @DaveBautista #MCU #GotG #movie #StarTrek #TOS #TV #DrWho

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Going forward, Sundays are lazy days for me. I either post something silly or other people’s work. Usually both. Today, it’s the crossover I need: Star Trek and the MCU. But do I deserve it?

Some of you may prefer the following. Me? Not so much.

Strange new worlds, indeed.

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Vegas is Back, Baby! #Vacation #Vegas #Caturday

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As of today, I’m officially vaccinated, as in two shots plus two weeks. I’m still wearing my mask to reduce contact points for those that aren’t vaccinated. Why? Well, why not? My masks are cool.

Everybody’s politics can suck it!
I take that back.
Freedom!!!

Anyhoo, because I’m good-to-go on that front, I’m resuming my annual trip to Las Vegas this year, which will be in mid-September instead of the typical Columbus Day week. I fly out on September 11th.

Michael Scott Disgusting GIF - MichaelScott Disgusting Gross - Discover &  Share GIFs

The timing is a shame because a coworker is flying out Columbus Day week to renew her wedding vows in a DC-comics inspired wedding. Her husband is currently choosing between Batman and Catwoman being married by the Joker, or the Joker and Harley Quinn being married by Batman. But that’s another tangent.

Blackjack

I take blackjack very seriously, and since developing a regular system, I always come back a winner. Part of my success is that, whereas your credit card may earn you free gas or airfare, my credit card that I use for everything earns me gambling comps with MGM hotels. (I should be paid for that link.) I’m going to enjoy fine dining every night and pay only for tax and tip. I win automatically just for paying my phone bill or filling my car’s gas tank. A more on-point part of my success is practice, so I’ve brought out the gambling set to start practicing. I’ll be using this to train the aforementioned coworker as well.

The system is progressive betting (not card counting), and the trick is a difficult combination of patience and discipline. If you look up progressive betting online, the definition changes depending on who you ask. Many conveniently use the term to refer exclusively to regressive betting, which is the exact opposite of what I do. They do so because they’re card counters trying to sell you their system, and they can easily prove that regressive betting is a big loser. I increase my bet while winning, and my maximum bet per hand is capped. Despite the criticism, its only genuine downside is that it cuts against human nature. That’s where the discipline come in. Without it, you’ll lose. Stick with the plan for the long haul, and you’ll likely win. My personal experience, both long-term and short-term, is too one-sided in my favor to worry about what those blackjack entrepreneurs say. Here’s my greatest war story.

mandalaybay.gif

Trial by Fire

My favorite gambling spot is Mandalay Bay. Three trips ago, I showed up with a $3,000 bankroll, but I was playing as if I had only $2,500 ($25 base bet). That gave me a $500 cushion. The first day, there were no $25 tables on the floor, so they opened one in the high-roller room for me. After 4 hours, I was up about $400, and they moved me out of the high-roller room. Normally, I play between 10-15 hours a day with only one break to eat, but the casino had forced me to stop, so I took the opportunity to get some lunch. It wrecked my rhythm. I then went back to the grind. After another 10 hours of gambling, I lost about $2,200, so I was $1,800 down (out of $3,000). I didn’t panic, but it forced me to readjust my routine.

The next day, I head over to Excalibur, which always likes to hand me money. I spent about 12 hours on the table betting as if my bankroll was $1,000 (which makes sense; I had $1,200 left), and for the last hour I was by myself. I was already up quite a bit at that point, but it was rapid fire. The dealer and I were on a freaking roll, but I was killing her, departing from the system and betting over $100 a hand at times. When all was said and done, I won $1,900, so I was $100 up over all (even factoring huge tips to the dealer).

How do you think I reacted to that?

I wasn’t satisfied. I don’t care that I was up $100. I don’t care that both casinos were part of the MGM network. I wanted my $1,800 back from Mandalay Bay, dammit! So, for my last day of gambling, that’s where I ended the day. (I beat up Luxor before heading there.) It was the longest day of gambling I ever had: over 16 hours. Obviously, people come and go over that period, but every table makeup was filled with people who knew what they were doing (like my now-Facebook friend, Kaia) or wanted to learn. The table was perfect for almost every minute of those 16+ hours. By 3 am, I was up only $650. If I didn’t have to fly out fairly early the next morning, I would have kept going. With all the comped food, I ended up about $1,100 (40% of my betting bankroll) for the trip.

Of course, no one believes any of this until I actually show them, but those that have seen it never doubt me again. And if you doubt me, I don’t care. My winnings have paid for a Surface Pro 3 and a laptop, and almost every year it pays for my hotel for my other regular vacation in February. Believe me or don’t believe me; I don’t give a shit. Unlike the card counters trying to sell you something, I don’t make money if you believe me.

BTW, card counting absolutely works and is the best system if you can pull it off. I used it successfully when I first started my trips, but a good betting strategy is more relaxing and far less prone to fatal mistakes. I’ll occasionally do it as a mental exercise but rarely base my bets on the card count.

What’s Next?

Are you kidding? I’m wiring my gambling money to Mandalay Bay ahead of time, and as soon as I’m checked into my hotel, I’m heading downstairs to win that remaining $1,150 back! Okay, not really. I’ve already done that in past trips, thought New York, New York is still up on me. I do need a new laptop, and sure, I can afford to buy one, but I’d rather have MGM pay for it. 🙂 However, I raise an issue for those heading to Vegas. Some casinos will accept wires ahead of time. Mandalay Bay is one of them even if you aren’t staying there. Whatever money you want to apply to gambling, wire it to them. Otherwise, you have to find a branch of your bank off-Strip that’s open, or you’ll have to carry a bunch of cash on your flights to and from there. That money is earmarked for gambling only, and after your trip, they wire whatever’s left back to the account from which you wired it. The only money you can withdraw from those funds as cash are winnings. For Mandalay Bay, you can transfer the money to any MGM casino if you want a change of scenery. They have a lot of properties in Vegas.

N.b., no system is fool proof. Always go into a casino being fully prepared to bottom out, which means you should never bet your rent money. You can spot people doing that all the time, and it’s sad. Pit bosses and dealers are always impressed with my calm demeanor and sense of humor, even in the face of big losses. If you can’t afford to lose everything, or you don’t appreciate that losses are part of the game (it’s just math), don’t play. Period.

Oh, and I almost forgot.

Caturday shall not be denied!!!

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Twitter-Inspired Thoughts, Part IV: 4th Edition Stat Blocks @shawnmerwin @MerricB @bandofmisfits #DnD #5e

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Last Saturday, I tweeted the following.

All of those discussions were inspired by or involved NewbieDM, S Keldor lord of Castle Greyskull DMLSP (that’s a mouthful), Roving Band of Misfits, and Merric Blackman. I can say that NewbieDM and Merric are good at doing that; I’ve never interacted with S Keldor. Note that while I’ll be quoting them in these posts, much like my brain at 3 am acknowledged about me, I can’t do their arguments justice either. You’ll have to click through to see everything they’ve said. My only purpose here is to express my own opinions while providing context for their genesis and giving credit to those that inspired them. If you want to know what they think, click through and ask them to clarify.

To keep my posts short, each issue will be dealt with in its own post, all with this same introduction. | Part I | Part II | Part III | Part IV | Part V |

Part #4: 4th Edition Stat Blocks

Okay, I know what you’re thinking. “Didn’t you already write 39 pages on this subject (Cambria 11 pt. font)?” Well, sort of. Those posts were about intellectual property law, so the comments on this particular subject were obscured in a sea of other material. Because this is still going on in my mind and the minds of others, it’s worth a brief and focused reexamination. Besides, this is going to pick far fewer fights than yesterday’s post.

So Shawn, who clearly has no idea what he’s talking about (settle down, internet tough guys; inside joke), inspired a complimentary response from Roving Band of Misfits. This led to a back and forth between Merric and me. I’m just going to post a couple of tweets. If you want more context, click through to the thread.

My response boils down to this.

Space

Merric has a good point. I don’t expect any bestiary to be printed with one-stop/4e-style stat blocks (henceforth, “OSSB” or “OSSBs”), but I do expect Wizards of the Coast to make them printable via D&D Beyond, or to provide PDFs for download on their site. However, I don’t care what they choose to do (especially now that I’ve done it). This post is about why I think they’re helpful.

Versatility

Merric’s position is that shorter stat blocks allow you to make more complex creatures. However, if you hide a stat block’s complexity through shorthand, the complexity not only disappears, but the stat blocks all become nearly identical to one another.

Let’s use an example. Halaster Blackcloak’s stat block (Waterdeep – Dungeon of the Mad Mage, page 310) is about 2/3 of a page long. In my OSSB treatment, he’s 3-1/2 pages long (see page 12). What should be going through you head is, “How can you expect 3-1/2 pages of content to be properly run with about 81% of it missing?” Well, without an eidetic memory or tons of study time, you can’t.

What Merric is missing is the fact that compressing everything into a small space with up to 90% of the content missing can no longer be considered “describ[ing] them”; you’re merely hinting at what they could be, because most DMs can’t run that much material as intended in combat unless it’s right in front of their face. Now, you may also say that most DMs couldn’t possibly handle a stat block as large as Halastar’s. Well, that’s kind of the point. OSSBs will always be easier to run properly than the alternative. Put another way, if Halastar is too big to run, abbreviating it will make it even harder. It’s always harder except for the most simplistic of stat blocks, which break even. by publishing OSSBs, game designers need not fear making more complex stat blocks.

So, how do DMs typically handle very complex stat blocks in combat? In my experience, they just go with what they know: Fireball, Magic Missile, and Hold Person. That is, the spells that are most popular among WotC designers themselves (in part due to their universal value in combat) are the ones they memorize, and rather than look up a new couple of candidate spells every round, DMs just use those adjusting each for spell slot level. They sure as hell aren’t going to use Symbol in combat, and most couldn’t handle Confusion either unless they had the time to look up and memorize it, but the brain has only so much space to store these spells. What’s the difference between Halastar casting Magic Missile and a Githyanki Gish doing it? Spell level. That’s it. The result is that every monster they run become slight variations of each other. In other words, not only is stat block complexity lost, but so is the complexity of the game itself. Everything’s the same, and it can be boring. If OSSBs don’t fix that, nothing really will short of computers running the combats for you.

I really don’t get the resistance at all, so if you have a different view, please speak up.

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Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)

In case the tweets are deleted, here are images of them.

Twitter-Inspired Thoughts, Part III: Why 4e D&D “Failed” (Did It Really?) @newbiedm @Dm_LSP @MerricB #DnD #5e

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Last Saturday, I tweeted the following.

All of those discussions were inspired by or involved NewbieDM, S Keldor lord of Castle Greyskull DMLSP (that’s a mouthful), Roving Band of Misfits, and Merric Blackman. I can say that NewbieDM and Merric are good at doing that; I’ve never interacted with S Keldor. Note that while I’ll be quoting them in these posts, much like my brain at 3 am acknowledged about me, I can’t do their arguments justice either. You’ll have to click through to see everything they’ve said. My only purpose here is to express my own opinions while providing context for their genesis and giving credit to those that inspired them. If you want to know what they think, click through and ask them to clarify.To keep my posts short, each issue will be dealt with in its own post, all with this same introduction. | Part I | Part II | Part III | Part IV |

To keep my posts short, each issue will be dealt with in its own post, all with this same introduction. | Part I | Part II | Part III | Part IV |Part V |

Part 3: Why 4th Edition Dungeons & Dragons “Failed” (Did It)?

Here’s where I pick a fight. 🙂 To make sure you stay laser focused on my point, here’s my thesis up front: 4e was not a significantly less marketable game design than 5e; it was simply a victim of circumstances beyond the control of its designers. Ergo, while you’re free to legitimately hate its mechanics, you can’t reasonably argue that it was a failure. 5e would have suffered from the same circumstances if it were released in 2008.

4th Edition D&D is my favorite edition of D&D (stay focused!), so I love the nostalgic ramblings I’m seeing on Twitter. As S Keldor noted, not everyone agrees.

Wizards of the Coast has never been in the business of losing money. As S Keldor pointed out, they kept producing material despite this supposed failure. 4th Edition didn’t fail in a meaningful sense of the word. They, and others, thought that they didn’t succeed enough; hence, the relatively quick release of 5th Edition. Maybe. Let’s dive a little deeper.

Why wasn’t 4e as successful as it could have been? Here was Merric’s answer (again, just 280 characters of it) and my response.

I love Merric’s ramblings on Twitter and respect his analysis and opinions, so I say this with a great deal of respect.

Starting first with my third point, he analogizes 4e to a movie that cost twice as much to make as it took in as a profit. Even respecting that he was exaggerating, for the analogy to stick you must presume that 4e costs more to make than 5e. To my knowledge, 5e books cost just as much to produce as 4e books (maybe more adjusting for inflation). The cost to produce the game isn’t higher. A more appropriate analogy is to two movies, one that costs $1M to make and that brought in $100M at the box office, and another that cost $1M to make and that brought in $200M at the box office. Both are successful, but one more than the other. The “failure,” therefore, is less about failing per se and more about missing an opportunity to have done even better.

Logarithmic v. Linear Thinking

Now, I’m no economist, and I don’t have access to WotC‘s sales reports, but I’m at least as good as most of you at analysis and speculation. As I stated in my third point, there are probably other factors that affect one’s interpretation of “failure.” How much better are 5e’s sales if factoring in inflation? Also, let’s consider the difference between raw numbers and percentages. If we have 10 consumers, and 5 of them buy a product, you’ve captured 50% of the consumer base. Now let’s say that by the time you produce your new product, the consumer base has jumped to 20 (not due to marketing, but because the population in general has doubled), and 7 of them buy a product. You’ve captured more consumers, and therefore are making more money with the second product, but you’ve captured only 35% of the consumer base. Anyone that’s ever rolled a d20 should know this. 😉 In other words, your new product may represent the “missed opportunity” above despite looking like it was a greater success. I doubt that’s what happened here — as Merric did, I’m using a simple equation to illustrate a point — but without proof to that effect, and not just taking WotC‘s word for it, we can’t reasonably argue from our couches as to the full context. Either way, it’s outlandish to believe that WotC didn’t make a profit off of 4e, so even merely analogizing to such an example is a bit off the mark.

Unit Cost

Let’s now assume that 5e overcomes all of that. How should I know they didn’t? Let’s say that the cost to produce their books is less than the cost to produce 4e books, which would validate Merric’s use of his analogy. Let’s also say that 5e is outselling 4e adjusting for both inflation and general population increases. This still doesn’t address several important factors. I’ll deal with the simple issue first. If it currently costs less to produce RPG books today than it did between 2008 through 2011 due to market factors, then that would have applied if 5e was produced during that span. That is, if 5e were released in 2008, its costs would have matched that higher cost of production. That can’t be said to be a failure specific to 4e’s mechanics, so 4e could still be seen as the most successful it (or 5e) could have been at the time. Remember, we’re trying to figure out if 4e’s design was a mistake. You can’t use generally applicable circumstances to justify that position.

Market Hysteria

Here’s the bigger issue representing points 1 and 2 in my post above, and it isn’t meant as a counter to anything Merric said, but rather what I’ve heard over the past 13 years on the subject. Without exception, the community always had a large subset that reacted very poorly to the announcement of a new edition, even if some of those naysayers were destined to accept the new edition once it was released. 4e was no exception. Accusations that 4e ruined the game flew by like those damned cicadas even before the game was released, meaning those accusations were based on ignorance. This, in turn, means they were really based on emotion (**see sidebar below). RPGs are expensive, and being the market leader with the most valuable trademark in the industry, WotC is clearly no exception to that rule. They can charge what they want, and consumers will pay that amount, but those consumers won’t be happy having to spend that amount of money all over again for the new edition to keep up with their fellow gamers. This sense of entitlement isn’t unique to gamers, but clearly gamers aren’t immune to it. We just call it nerd rage when applied to gamers and our kin.

** A good example of this was 1st level hit points. When 4th edition was released, one of the complaints was that 1st level characters had too many hit points, making them too durable. 3.5e, they said, had a much more reasonable number of hit points. It didn’t take long for 4e defenders to point to similar complaints about 3.5e. There were posts (lost to time) complaining that 3.5 characters had too many hit points because they didn’t have to roll for them at first level. That is, if their hit die was a d8, they didn’t roll a d8 for starting hit points, but instead just received 8 hit points. Even that was deemed too much. Why? Because those naysayers were looking for an excuse to complain, and they latched onto 1st level hit point mechanics to give credibility to their nerd rage. The more things change, the more they stay exactly the same.

The Perfect Storm

In comes Paizo, who lost the license for publishing Dragon and Dungeon magazines. However, unlike the other third parties publishing official content, they were in a position to make a move to compete seriously via Pathfinder. I don’t have access to the internal machinations of Paizo, but I (and you) personally know that they had a foothold not just in the gaming community generally, but specifically in the D&D community. Paizo took advantage of both their position and that customary anger/resentment, giving those naysayers what they wanted, even including a living campaign. People fear change, and Pathfinder gave a certain group a means to avoid it (to a large extent). Moreover, their public playtest was launched (2007) before 4e was released (2008), so by the time consumers were making their decision to invest in 4e, they knew that Pathfinder was not merely a twinkle in some nerd’s eye. This was a real game that was going to be published come Avernus or high water by a talented set of designers, and it was more familiar than what was coming from WotC. No other edition of D&D faced this combination of talent, market presence, timing, and appeal to the naysayers. None. How would 5e have fared against this perfect storm of competition? How would any game or edition have fared? These are obvious but inconvenient questions that are, unsurprisingly, ignored by the 4e haters.

Finally, I’ll remind you of what I wrote yesterday. The game has a low barrier to entry for players but high barrier entry to casual adventure designers. That’s a strength of marketing, but not of game design. That is, 5e doesn’t necessarily sell better because it’s a more enjoyable game, but because it’s built to force sales on the consumer. This isn’t at all devious or “wrong,” but I believe it’s an accurate assessment that cuts against the notion that 4e was a mistake.

WotC Did a Good Job with 4e

This is why I don’t believe WotC’s abandonment of 4e was a sign of failure. If not for those outside factors completely beyond the control of the game’s designers, the naysayers would have come back around as they always have. Because they didn’t, 5e was released sooner rather than later as an attempt to regain what WotC had lost at the hands of an intelligent, talented, and opportunistic competitor. WotC was punished for experimenting and knew that they needed to go backwards in some ways (even offering strategic mea culpas at times) to get back that share of the market. I don’t think that the following equation is perfect, but it’s probable that most of Pathfinder‘s revenue represents money that otherwise would have gone to 4e. It’s impossible to prove but also impossible to disprove; however, it makes sense based on history. When all was said and done, a significant portion of the naysayers would have come around and invested in 4e, had fun playing well-written adventures with good friends, developed a nostalgic attachment to the game (if not love), and cried just as hard when 5e was eventually announced (regardless of how they ranked 4e against other editions). The cycle would have repeated because those initial complaints are based on your financial investment in the game, not the game’s mechanics. If they were based on mechanics (which is perfectly reasonable; play what you like), you’d probably just keep playing that version and not worry about what everyone else was doing, but as history shows us, you’d have been in the minority if you left the D&D community altogether over a new edition.

So, add Pathfinder‘s sales to 4e’s sales and tell me with a straight face (and reliable, hard data) that 4e wouldn’t have been just as successful as 5e, adjusting for inflation and population. Seriously, tell me. I don’t know the numbers. I’m going off of my extensive, well-connected, but ultimately anecdotal experiences. 5e may legitimately be doing better than 4e, but I bet those speculative 4e numbers are far from “failure” numbers.

Haters Gonna Hate

All of this is to say that the factors that went into 4e’s disappointing sales numbers would have impacted 5e as well, so calling 4e a mistake is unfair until proven otherwise. This is unsurprising considering that those same 4e haters use every mention of 4e to spew vitriol on 4e and those that love it (no accusation intended towards Merric; he’s always respectful). Because Pathfinder gave 4e haters a “3.75e” D&D for a large community, and even gave them a living campaign on top of that, they didn’t have to get over their hate, so they never did. We can’t stop the vitriol, of course, but we can call it what it is: pathetic and assinine (the latter is intentionally misspelled). When they use sales numbers without proper context as a placeholder for their hate, it’s almost certainly based on ignorance or evasion of that context. Of course, no one should spew such vitriol at someone who legitimately prefers 3.5e, Pathfinder, or 5e, but that’s a relatively rare occurrence. The only people I’ve seen do that are those few playing only AD&D or 2nd Edition.

In any case, to say 4e failed, and that 5e was objectively a more marketable design, you have to prove that 5e wouldn’t have been similarly impeded if it had been presented as the 4th edition of D&D at that particular time in history, and so far I’ve seen no one even address that issue, let alone prove it to my satisfaction. I’d be interested in seeing data supporting that position.

Follow me on Twitter @gsllc
Follow Newbie DM @newbiedm
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Follow Merric Blackman @MerricB
Follow Roving Band of Misfits @bandofmisfits

Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)

In case the tweet is deleted, here’s an image of it.