Musings on Game Design and Revisiting AD&D 1st Edition: Campaign Settings and Pantheons @Luddite_Vic #DnD #RPG #ADnD #MythologyMonday #MythologyMonandæg

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Introduction to Each Post in This Series

On Friday (July 23, 2021), I mentioned that I was relearning AD&D 1st Edition (“1e“) with the intention of running it. As I read through the Player’s Handbook (“PHB“), certain mechanics or text will strike me as odd or surprising, but in either case worthy of discussion. In fact, the most surprising thing I’m experiencing is that I’m finding a lot more great ideas in 1e that we’ve since abandoned. I find myself asking, “Why?” As a result, I’ll be writing several posts over the next few weeks. I’m sure everything I’m thinking has been discussed before — sometimes be me — so perhaps my questions have been answered, and my concerns resolved, years ago. My experience with RPGs is relatively limited in scope, having played a small number of games, so I’m sure a lot of what I’m going to say has been incorporated into games I’ve never even heard of. (Some have certainly been addressed by future editions of D&D themselves.) Nevertheless, bringing this directed conversation to the public is new to me, so here it goes.

Posts in this series: | My Playlist | Campaign Settings and Pantheons | Languages | Level | “Dead Levels” | Division of Labor, Distance, and Time | Initiative | Combat Subsystems | Armor Class Ratings | Alignment and Reputation | The Feel of a School of Magic | Boring Magic Items | Ability Score Bonuses and Skill Rolls | The Problem with Democracies | Hitting More Frequently | Encounter Balance and Shooting Yourselves in the Feet |

As with my prior post, this post was written yesterday (7/25). That makes it the eighth post I’ve written in the series. It’s out of order because Mondays are for mythology, and writing something relevant to both topics is easy. So, here comes session 0.5.

A friend (Vic) and I are designing an RPG system. Our design sessions are months apart, so don’t expect this system to ever see the commercial light of day. It’s a fun exercise, so if nothing ever comes of it, I won’t feel I’ve wasted my time. As I was doing my homework on the campaign setting, a memory came to mind. In the original 1e Deities & Demigods, the chief god of the Egyptian pantheon was Ra. By 3rd Edition, it was Re-Horakhty (f/k/a, Horus). This switch mirrors the real-world switch of ancient Egypt. What we call the Egyptian empire lasted almost 3,000 years, and during those 30 centuries different dynasties held control. These dynasties were devoted to different temples, so as the dynasties rose and fell, so did the influence of the temples. Thus, the god seen as chief among the pantheon changed.

A Controversial Opinion?

As broad a view as that is, let’s go even broader and tie this to campaign setting design. First, I want to say that I believe campaign settings should be system agnostic, and game systems should be campaign setting agnostic. That is, if I want to run a campaign in the Forgotten Realms using Dragon Age RPG‘s AGE system, there’s no reason I can’t do it. Maybe I need to do a little tweaking to run Legend of the Five Rings using the Savage Worlds system, but if I can’t, the fault is on the system. Systems can and should be flexible enough to accommodate whatever story elements are needed. GMs, or at least the game designers themselves, could write a patch that addresses the needs of another setting. 1e is open-ended enough that you might think it was suited to this task, but I’m not certain that’s true. In any event, this opinion may or may not be well-received by game designers, but that’s not the point of this post; it’s just stated to give you context for my point.

A Long, Long Time Ago . . . .

Going back to my design efforts, I thought, “What if players wanted to play my game in a low-magic setting? That would certainly work in a more primitive campaign setting.” If we were inclined to create such a setting, why start from scratch? Why not just take the high-magic setting and make it more primitive? For example, the gods of the moon, sun, and sky would be the same god in a simplified pantheon. Not only would this save us a lot of work, but one setting would represent the natural evolution of the previous one, as that hypothetical god would be split into three different gods as mortals became more civilized and sophisticated. Oddly enough, that sounds like science, which branches out into an ever-increasing number of specialties the more we learn.

But wait! There’s more! A gold mine in a “wild west” setting could uncover archeological sites tied to the fantasy setting that came before it. The same could be said of a World War II setting where an occult-obsessed dictator could be looking for artifacts of great power. Depending on what type of game a DM wants to run, those artifacts could be nothing more than trinkets, or they could actually hold some form of supernatural or scientifically advanced power. Also consider that even in a high-fantasy setting, traveling the “astral plane” can take a character to space. The same setting could be adapted for the far future for a campaign resembling either Star Wars or Star Trek, and similar connections could be made.

What I’m saying is that all the campaign settings could exist as part of the same planet and universe in general. In a sense, it’s an ambitious plan, but in another sense, future efforts would be made easier by taking advantage of the ones that came before them. A large gaming company could easily do that, even one like WotC that’s already established. I suspect many people assume Theros, Faerun, and other planets all exist in the same universe, and the gods just have different names from planet to planet. In fact, I once read (can’t currently prove) that the Olman people from Greyhawk weren’t “like Aztecs,” but rather were Aztecs. Earth and Oerth were linked for some time by an interdimensional portal, so they were the same people. This might have been a fan theory, but clearly these connections are easy to make.

In an ideal world in which Vic or I win the lottery, maybe we’d commit to our efforts full time. If we did, this is definitely an idea I’d want to pursue.

Have any game designers connected campaign settings in this way?

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Musings on Game Design and Revisiting AD&D 1st Edition: My AD&D Playlist #DnD #RPG #ADnD #music

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Introduction to Each Post in This Series

On Friday (July 23, 2021), I mentioned that I was relearning AD&D 1st Edition (“1e“) with the intention of running it. As I read through the Player’s Handbook (“PHB“), certain mechanics or text will strike me as odd or surprising, but in either case worthy of discussion. In fact, the most surprising thing I’m experiencing is that I’m finding a lot more great ideas in 1e that we’ve since abandoned. I find myself asking, “Why?” As a result, I’ll be writing several posts over the next few weeks. I’m sure everything I’m thinking has been discussed before — sometimes be me — so perhaps my questions have been answered, and my concerns resolved, years ago. My experience with RPGs is relatively limited in scope, having played a small number of games, so I’m sure a lot of what I’m going to say has been incorporated into games I’ve never even heard of. (Some have certainly been addressed by future editions of D&D themselves.) Nevertheless, bringing this directed conversation to the public is new to me, so here it goes.

Posts in this series: | My Playlist | Campaign Settings and Pantheons | Languages | Level | “Dead Levels” | Division of Labor, Distance, and Time | Initiative | Combat Subsystems | Armor Class Ratings | Alignment and Reputation | The Feel of a School of Magic | Boring Magic Items | Ability Score Bonuses and Skill Rolls | The Problem with Democracies | Hitting More Frequently | Encounter Balance and Shooting Yourselves in the Feet |

That was a big build up. I hope this doesn’t disappoint. This post was written today (7/25), which means it’s actually the seventh post I wrote in the series. Why am I front-loading it? Because Sundays are always reserved for posts that celebrate other people’s thoughts, deeds, or work; something silly; some of the above; or all of the above. That, and not game theory, is what this post is about. You should expect the same tomorrow, as Mondays are reserved for mythology. So, consider the next two days sessions 0 and 0.5 if you will.

Like all of you, when I hear a song, it takes me back to the time I first heard it and/or listened to it the most. As a result, there are a lot of songs that bring me back to 1e that wouldn’t necessarily put high fantasy into your brain. Nevertheless, if I’m at the gaming table, I don’t want to hear the 1812 Overture, the Anvil of Crom, or even Sisters of the Moon (a later-discovered song) by one of my two favorite bands, Fleetwood Mac. No, these specific versions of these songs are what I want to hear. While gaming. Seriously.

  1. Limelight, Spirit of the Radio, and Closer to the Heart by Rush;
  2. Sweet Dreams and The One That You Love by Air Supply;
  3. While You See a Chance by Stevie Winwood;
  4. Sara, Monday Morning, and Say You Love Me, Not That Funny, Rhiannon (one of the strongest vocal performances I’ve ever heard), and Landslide by Fleetwood Mac;
  5. Literally anything off of Fleetwood Mac’s Rumors album;
  6. Turn Your Love Around and Give Me the Night by George Benson;
  7. Goodbye Stranger, Take the Long Way Home, Fool’s Overture, and Babaji by Supertramp;
  8. Just Between You and Me and Sign of the Gypsy Queen by April Wine;
  9. Almost any song I can name by Triumph, but especially Magic Power and Fight the Good Fight;
  10. The Voice and Gemini Dream by the Moody Blues;
  11. Find Your Way Back and Jane by Jefferson Starship
  12. Ebony Eyes by Bob Welch;
  13. Don’t Fear the Reaper and Burning for You by Blue Oyster Cult;
  14. Babe and Best of Times by Styx;
  15. Lady by the Little River Band;
  16. Crazy Little Thing Called Love by Queen;
  17. Another Brick in the Wall Part 2 by Pink Floyd;
  18. Games People Play by the Alan Parsons Project;
  19. Refugee by Tom Petty & the Heartbreakers;
  20. Almost every song from Foreigner’s album, Four;
  21. Almost every song from the Police’s album, Ghost in the Machine;
  22. Almost every song from Asia’s debut album, Asia;
  23. Point of No Return by Kansas;
  24. Hold on Loosely and Caught up in You by .38 Special;
  25. I’m Winning by Santana;
  26. Don’t Let Him Know by Prism;
  27. Switching to Glide/This Beat Goes On by the Kings;
  28. No Time to Lose by the Tarney/Spencer Band;
  29. On the Loose by SAGA;
  30. A Life of Illusion by Joe Walsh;
  31. My Girl (Gone, Gone, Gone) by Chilliwack;
  32. Take It on the Run by REO Speedwagon;
  33. American Pie by Don McLean;
  34. Blinded by the Light and For You by Manfred Mann’s Earth Band; and
  35. Tragedy by the Bee Gees

I’m sure I’m forgetting a few big ones. I’ll add them as I think of them.

There’s a surprising number of songs on this list released in 1981/1982, which is the last year I played until 2005. I wonder what it says about me that I have the strongest association with songs that were there at the very end before the Satanic Panic kicked my ass. Probably that I’m a sociopath. That would check out.

Just order some pizza and put that shit on continuous loop, and I’ll keep playing the entire weekend nonstop.

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Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)

Cat D&D #Caturday #DnD #RPG

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I’ve been writing a ton of content over the past few days. I’ve recently decided to try my hand at a return to 1st Edition D&D, and I’ve already finished four posts, and started two, containing my impressions of the system. As a result, I’ve got nothing for Caturday today except these.

Uhh, guilty...: dndmemes
That’s some fine-ass spelling right thar.
Attack of the D&D / RPG Memes! - SHANE PLAYS
This is an offensive, back-handed compliment.
Nerdovore: Rogue Cleric Cat
Cats were made for this game.

Caturday!

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A Return to AD&D? #DnD #RPG #ADnD

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Stock image care of Motion Array

I’ve recently made a decision that may seem confusing if you’ve read this earlier post. I’m spending this weekend, and however much more time is necessary, reacquainting myself with 1st Edition Advanced Dungeons & Dragons. My intention is to run the game again for the first time in a long while. I have a load of material, so why not make use of it?

There’s a lot of it I’ve never played or run, so I’m hoping that I can find some players that haven’t played whatever mod (aka, adventure) I’m running at the moment. The idea would be to run the mods in isolation just like I did as a kid. If a player wanted to keep a character from one mod to the next, I wouldn’t object to that as long as that character was the appropriate level for the next mod in line. Otherwise, they’d have to hold back on that character for a while. I’m also more than open to allowing one of the players to run one of the mods with which I’m unfamiliar.

In addition to the Players Handbook, Dungeon Masters Guide, Monster Manuals I & II, Deities and Demigods, and the Fiend Folio, here are the mods I have:

  1. The introductory adventure from the Blue Box, level 1.
  2. Against the Slave Lords, which is a compilation of adventures A0, A1, A2, A3, and A4. A0 is for characters of levels 1-3 (no pregens), and the others are tournament adventures for characters of levels 4-7 (pregens available). I know very little about this adventure.
  3. B1: In Search of the Unknown, levels 1-3, pregens available.
  4. B2: The Keep on the Borderlands, levels 1-3 (I’ve played only a small portion of this adventure and don’t know much about it).
  5. B4: The Lost City, levels 1-3, pregens available (I know nothing about this adventure).
  6. C1: The Hidden Shrine of Tomoachan, three characters of level 6 (human fighter), 7 (human cleric), and 6/7 (half-elf magic user/thief).
  7. C2: The Ghost Tower of Inverness, levels 5-7, pregens available (my favorite mod, I’ve run this more times than I can count, having converted it to 3.5e, 4e, and 5e).
  8. D1-D2: Descent into the Depths of the Earth & Shrine of the Kuo-Toa, levels 9-14, pregens available.
  9. D3: Vault of the Drow, levels 10-14.
  10. G1-2-3: Against the Giants, levels 8-12.
  11. I1: Dwellers of the Forbidden City, levels 4-7, pregens available (I know nothing about this adventure).
  12. I2: Tomb of the Lizard King, levels 5-7, pregens available (I know nothing about this adventure).
  13. I6: Ravenloft, levels 5-7 (I’ve played the 5e conversion of this adventure).
  14. L1: The Secret of Bone Hill, levels 2-4, pregens available.
  15. L2: The Assassin’s Knot, levels 2-5, pregens available (I know nothing about this adventure).
  16. L3: Deep Dwarven Delve, levels 3-6 (I know nothing about this adventure).
  17. Q1: Queen of the Demonweb Pits, levels 10-14.
  18. S1: Tomb of Horrors, levels 10-14, pregens available.
  19. S2: White Plume Mountain, levels 5-10.
  20. S3: Expedition to the Barrier Peaks, levels 8-12, pregens available.
  21. S4: The Lost Caverns of Tsojcanth, levels 6-10, pregens available (I know nothing about this adventure).
  22. The Temple of Elemental Evil, which is a compilation of adventures T1 and T2 for characters of levels 1-2 (I know nothing about this adventure).
  23. U1: The Sinister Secret of Saltmarsh, levels 1-3, pregens available (I know nothing about this adventure. Seriously, I’ve never read or played it or the recent D&D Adventurer’s League “sequel.”).
  24. U2: Danger at Dunwater, levels 1-4 (I know nothing about this adventure).
  25. U3: The Final Enemy, levels 3-5, pregens available (I know nothing about this adventure).
  26. WG4: The Forgotten Temple of Tharizdun, levels 5-10 (I know nothing about this adventure other than that it may be connected to T1: The Village of Hommlet, about which I also know nothing. Seriously, I’ve never read or played any of the T-series.).

As most of you know, G1-2-3, D1-2-3, and Q1 are a complete series that would convenient to run, but I don’t think there’d be any surprises in them for anyone. The same probably holds true for S3, which is a shame. It’s one of my favorites. If I deem it necessary, I’ll use the Monster Manual II and Field Folio to spice up some of the encounters, but relearning the game will be most of the work I’m willing to do.

It may prove impossible to find players ignorant to these adventures, but as you can see from my notes above, there are plenty of adventures that would be a complete surprise to me. In fact, I’ve also never played the A-series (slavers). Go figure.

How many would I run? Who knows? There’s a lot of material there, so it’s a question of how long it would take before I grew tired of the mechanics. As for the players, the number of characters varies from mod to mod, as does the players interested in playing them, so I’m not looking for anyone to commit to anything regular. If you wanted to be one and done, that’s fine; after all, I may be one and done. I just want to get at least one table going and see where it goes. With all these restrictions and inconveniences in mind, I’ll add that I’d prefer to play in person (Northern Virginia), but if Zoom is my only option, then so be it.

So, if you’re interested, please let me know which of those mods you’d be eager to play and (be honest) whether you’re already familiar with them.

Note: Starting this Tuesday, July 27, my posts will be on my observations of 1e as I relearn the rules. Saturdays, Sundays, and Mondays are reserved for other things, so the posts will always skip those days. My reading may go slow at times, so they may skip other days, but I suspect this series of posts will span weeks.

If anyone has any suggestions for useful online resources (e.g., character generators, fillable PDFs, “quick rules”), please let me know. I found Dragonsfoot, which is where I’ll start.

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Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)

What Should We Make of Loki and Sylvie’s Relationship? @MarvelStudios @LokiOfficial @io9 @gizmodo #MCU #Loki

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And now for something really weird.

This post contains mild spoilers for the Loki Disney+ series.

Turn Back GIFs | Tenor
This is your only chance to turn back.

A while back, I asked the rather ridiculous legal question of what action (crime?) Nebula committed when she killed her doppelganger from 2014. I’m glad to see that I’m not the only one thinking about these crazy things. IO9/Gizmodo writer, Charles Pulliam-Moore, asks whether that relationship should be considered incest. Give it a read. Does your answer reconcile with your answer to my question? For the most part, it does for me.

To refresh your recollection, I concluded that Nebula committed parricide, the killing of a close relative. By my semantics, it would follow that Loki and Sylvie’s relationship is incest (a relationship with a close relative). That doesn’t quite track, though. My first thought (and one contemplated in the article and the science fiction it cites) was that it would be more appropriate to refer to it as a particular form of incest: selfcest. Is that a different thing? The issue with my conclusion on Nebula, as I just said, was one of semantics more than logic. There simply isn’t a word for the killing of your multiverse doppelganger unless you call it suicide, which I declined to do. You’re not really the same person. However, in the case of Loki and Sylvie’s relationship, the genetic similarity becomes even more important because I’d imagine that a child of their pairing would be even more likely to develop genetic abnormalities. But if this logic holds, it’s definitely incest, but selfcest (as I interpret the term) doesn’t really exist, or wouldn’t assuming multiverses existed and could be traversed.

The only way I can fully reconcile this is if we reimagine the word, selfcest. To be a bit blunt, selfcest seems analogous to masturbation, but I don’t think anyone would call it that. Ergo, to be precise, we’d need a new word that describes the specific instance of incest where the other party was your mutliverse doppelganger. Returning to how I handled Nebula’s act, none of the alternatives, whether preexisting my post or coined by me, seem acceptable. Mirrocest, clonecest, dimensionicest, alterocest, etc. are goofy and/or inaccurate.

But having used the term, “multiverse doppelganger,” so many times in this post, I think I have the answer: Doppelcest, and by extension, doppelcide for Nebula. At the very least, you must admit that it’s better than multiversaldoppelcest.

nice save gifs | WiffleGif
Nice save, huh?

With the multiverse on the horizon, this could become a non-negligible issue for the viewers. Or at least for the weird viewers. Like me.

If you know any good shrinks in the DC area, hook me up. I’m clearly in great need of one.

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The Renaissance Faire and Star Trek? @StarTrek @mdrenfest #StarTrek

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The Renaissance Faire was a major part of my young adulthood. My family used to go to the one in Crownsville, MD every year. The impetus was my father, who was a well-read student of history. He’d go there and discuss “current events” with the actors. To their credit, they did fairly well, though they couldn’t out-history him.

I haven’t been there in a long time, but I consider it every year. a It’s ironic that we went as a family considering that I was a victim of the Satanic Panic, and here we were doing something reminiscent of the source of that panic. Well, if I do go again, and the opportunity presents itself (c’mon nerds!), I’ll be ready to add to the irony by adding my favorite intellectual property to the mix (something for which I was similarly ridiculed).

I really wish names weren’t obscured. Everyone deserves to receive credit for their ideas.

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The Death of Coffee Shops #DnD #RPG

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I’ve recently learned that coffee shops are a failing business model. Here’s proof that coffee shops are dying.

This is Economics 101. You can trust me. I’m really smart.

Once you’ve angered the beholders, your chances drop dramatically.

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NASA Is Sexist! @NASA #NASA #Artemis #MythologyMonday #MythologyMonandæg

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Seriously, how hard was it to get this right, space nerds?

I’m actually more offended that the meme-maker didn’t capitalize, “Apollo.”

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Claymation Can Be Dramatic @WilliamShatner #StarTrek

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Sundays now are lazy days for me. I either post something silly or other people’s work. Usually both. Today, it’s proof that claymation can produce drama.

There is no better example of acting.

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More Loki Merchandising @Jon__Eve @MarvelStudios @LokiOfficial #MCU #Loki #Caturday

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Still reeling from the Loki finale? Here’s another idea for Loki merchandise (following up on my earlier post).

Okay, Jon’s spelling is weak, and these shoes don’t look comfortable, but you know you want them. I mean, Croki was the hero of the MCU.

But it’s Saturday, so as always . . . .

Waffles the Cat in Avengers Costumes — Waffles the Cat

Caturday shall not be denied!

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