Demons! #BoardGame #RPG #TTRPG #StPatricksDay #StPat

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“#RPG” and “#TTRPG” aren’t appropriate hashtags for this post, but screw it. This is about a board game that had great appeal among the 1st Edition D&D folk. Last weekend, I received a copy of a board game purchased on eBay. The game is called Demons.

As you can see, it’s not in mint condition, but considering this was a board game from the 70s that was probably sitting in an attic for decades, this is in remarkably good shape. Going into the purchase I was told that only a single chip was missing, but there are enough blank chips that I could reproduce it if needed.

I bought this game in tandem with the original Dungeon. If, when I mention Dungeon, you think about a box set twice this size with a hard map, then you’re not thinking old school enough. No, the copy I bought with Demons was the one from 1975 (though I purchased it around 1978 or 1979).

Back to Demons. I remember my older brother and uncle ruining this game for me by defacing the instruction manual with rules about how the characters would have to masturbate in a corner if they lost a fight. Juvenile garbage like that. Remember, just a few years later, the Satanic Panic hit me hard. That didn’t occur in a vacuum.

Now, this is clearly a trip down memory lane for me, but let’s not come away from this post without a lesson. Way back when, I was pontificating on how overpriced online sales have become. The reason is that too many of us are willing to pay unreasonable prices in order to relieve simpler times. With a little patience, you can generate that same reward for 1/3 the price. The first copy of Demons I saw on eBay was being sold for $39.99 plus $23.00 shipping. I explained to the guy that I didn’t think it was worth nearly that much, and the insane shipping cost was obviously a way to charge even more for it. I told him to lower the price to $7.00 so that I could pay a total of $30 for it. I thought that was fair. He rejected the offer, and as you can see, the dipshit is still sitting on it.

“30% off”? Seriously, who falls for that bullshit?

I moved on and found this copy for which I paid $26.99 with an extra $5.00 for shipping. He has money; I have my childhood. Everyone wins except the dipshit, and all we needed was just a little patience.

I think I’m going to mail these guys a check for $103.20. The subscriptions are cheaper if you commit for a longer time. At last I’m becoming a crafty consumer.

Aside: Happy St. Patrick’s Day!

Patience is a virtue.

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Stupidity Isn’t Always About Being Stupid #discourse #debate

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I’m writing this post three weeks before it’s scheduled to be published. While I’m about three weeks ahead of schedule in writing posts, I’d probably schedule this one that far out anyway. For reasons that should become obvious, I don’t want to upset the person that inspired this post.

I think there are four reasons people say stupid things.

1. They’re stupid (i.e., they have a low IQ).
2. They’re kidding.
3. They’re trolling just to get a rise out of you.
4. They’re emotional about the issue, and are thus abandoning logic.

It’s far easier to deal with the first three than the last. You can ignore #1 knowing that there’s only so much damage they can do. You can (and should) join in the fun with #2. You can take either approach to #3 depending on your mood and overall approach to life. But with #4, you aren’t necessarily dealing with powerless people. You also have an obligation to figure out why they’re behaving as they are. Their perspective can help you understand the human side to every issue, because these issues affect people, not just things, and even the most stoic people are emotional. Unfortunately, we’re not all shrinks, and even for those of this that are, the person saying stupid things is probably not your patient. So how do you press the matter without making things worse?

Like I said, it’s not easy.

Don’t Fight Stupid with Stupid

Of course, it’s easy to discount someone’s substantive view as stupid simply because you disagree with it. That happens all the time, and that is itself a stupid thing to say. There are far too many intelligent people from all political perspectives to assume they all fall under #1. In the case that inspired this post, the stupid things that were said were:

  1. You shouldn’t ask questions.
  2. If you aren’t an expert in an area, you should never comment on it.
  3. You shouldn’t fully understand an issue before forming an opinion.

The first statement is actually a necessary inference from what was actually said. The others are paraphrases of what was expressly stated, so there’s no way of getting around them. We can agree these are stupid sentences, right? They were written by someone who I’ve known for years and is extremely high on the intelligence bell curve. That’s not sarcasm. He’s one of the smartest people I know. Halfway through the rant, he wrote, “Why did you even make this post at all if you aren’t an expert?” I breathed a sigh of relief because I couldn’t believe he’d say something like that if he weren’t kidding. But no, he continued to double down until the hysteria had risen along an exponential curve. The only way I can reconcile his intelligence with those three statements is to assume he’s emotionally compromised. Given the nature of the issue in question, that’s certainly possible, so I chose not to respond at all.

Procedure v. Substance

To fully understand where I’m going with this, you have to understand the difference between procedure and substance. To use a crass example (only because it illustrates the point clearly), if my substantive view is “slavery is bad and we should stop it,” then everyone is on board. However, everyone should immediately jump ship the moment I offer the procedural position that we should eliminate slavery by killing the slaves. Just because one wants the right thing (substance) doesn’t mean they’re going about it the right way (procedure). Put another way, hypocrisy is an objectively wrong position to take, but hypocrisy is a failure of procedure, not necessarily substance***. The failure of the three statements above are procedural in nature, so I assure you I’m not accusing him of stupid statements because his substantive view differs from mine. In fact, the first sentence of the post that inspired his rant was to say that I refused to form an opinion due to my lack of expertise. The last character of my post was a question mark because I was soliciting more informed viewpoints, not telling everyone how it is.

*** One man’s floor is another man’s ceiling, right? Well, one man’s substance can be another man’s procedure, and I believe that discrimination on the basis of an inherent characteristic is a hybrid of procedure and substance. So, it’s certainly possible that hypocrisy can be a failure of substance, but my point is that it’s always a failure of procedure.

When you shut down dialogue, even in the private sector (and thus most likely legally), you prevent anyone from learning anything. Even if you arrogantly believe you know everything, don’t you want others to learn? How can they if they don’t engage and ask questions? If your emotional state doesn’t allow you to engage, that’s fine, but why would you want to discourage the dialogue among others? We should be talking to each other more, not less, and should feel comfortable expressing our views so that they, the views, can be properly vetted. Responding to a question with ad hominem and other vitriol discourages such discourse among most people.

But not me. I’ll never apologize for trying to see the big picture and for politely engaging rational people with differing substantive viewpoints (elsewhere on social media; not on this blog). Sorry not sorry, but I’m not going anywhere, and I will continue to learn what I can.

I’m sorry for the serious post, but at the time of writing, I was emotional. 🙂

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Name! That! Monster! #RPG #TTRPG

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Yesterday’s post was inspired by this one.

“It looks delicious,” said both I and the cube.

Naming this monster is a good exercise, but before you can do that, you have to decide its nature. Is it a gelatinous cube that was fed spaghetti to keep it from eating people, or is it a cube of spaghetti? If the former, we know its name, and this is boring. So, let’s assume the latter. Spaghettinous cube? Pastanous cube? Noondlenous cube? Is that really spaghetti and marinara sauce, or is this creature a small intestines surrounded by blood? In that case, intestinous cube?

Maybe it’s a magic device. The Spaghetteract?

Microsoft Paint is not Photoshop.

The more I think about it, the more interesting an intestinous cube would be (regardless of what we call it).

We can all agree on “cube,” right?

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Yes, I’m Cheating Today #MythologyMonday #MythologyMonandæg #folklore

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This Mythology Monday post is a bit of a cheat, but it ties into tomorrow’s silly post in a silly sort of way.

I’m an attorney. I cheat. Get over it. Or just sue me.

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In the Dungeon #DnD #RPG #TTRPG

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Going forward, Sundays are lazy for me. I either post something silly or other people’s work. Usually both. Today is a witty, visual commentary on the tension between DMs and their players.

On its face, I like it, so it’s worth posting, but I’d like to provide a link to the artist. At the top, he prints his name, which I think is Gavin Dea, but it could be Gavin Pea. Either way, for the life of me I can’t find a website or social media presence. This bothers me. If anyone can provide me a link so I can properly attribute it, it would be helpful.

EDIT: Help has been given. The origin of the comic is here.

Help.

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Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to, nor endorsed, the contents of this post. (Okay, jackasses?)


Who Needs Tabaxi? #Caturday #DnD #TTRPG #RPG

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Who needs tabaxi, when a housecat will do?

I really wish I could read the signatures on these images so I could link to the artists.

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An Answer to a Question: Ideal Playing Partners @AvalancheArtis1 #DnD #ADnD #1e #3e #5e #RPG

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Twitter asks some good questions. Here’s another one (again, from weeks ago).

This is a tough one, and I don’t want to admit the answer, but I will. Like everyone, I want my cake and to eat it too. I want my friends to share my play style, but I have tangible data suggesting that’s never going to happen (at least not long- or even mid-term). So, my answer is this: I’d rather play with strangers that share my play style.

Consider the following: I can’t stand 3rd Edition D&D (“3e“). When I returned to the game after 23 years away from it, I was so happy to be back that I ignored how frustrating the system was. Besides, ignorance is bliss, and for all practical purposes I had nothing to which to compare it. I hadn’t played any RPGs for decades. Nevertheless, within the past couple of years, I’ve played a little bit of 3e. I played a few sessions of Greyhawk Reborn, which is the revival of the Living Greyhawk living campaign. Why? Because some of my friends never moved on from it, and that meant I never saw them. It was a chance to reconnect, which is important to me, but it didn’t take long for 3e to drive me away again.

On the other hand, I like 5th Edition D&D, and even more of my friends play it. Nevertheless, differing play styles grated on me. My style appears to be very firmly in the minority, so I find the game more tedious than it should be, but certainly more tedious than anything designed to entertain should be.

Would you rather this or Game of Thrones?

While I’m planning to return to D&D after deciding not to play anymore, I’m doing so on my own terms, or at least I’m trying to. I’m going to run some 1st Edition D&D sessions because I suspect that system will nudge players towards the way I want to play. Even if that’s true, it may not be to their liking, so this could be a short-lived experiment. In any event, the only hope for me playing regularly would be if the style shifted to my liking. You can’t force that on people, but if some strangers came along and had a similar approach, I wouldn’t have to.

Of course, if there were personality clashes with the strangers, then I’d leave the game again, but I fear that my best chance for a long-term return to D&D is through strangers, not my existing friends. This isn’t the end of the world. I’m at least in contact with my friends via social media, we’ll probably resume seeing movies and doing trivia night when the pandemic passes, and there’s always Winter Fantasy. Also, there’s no reason to assume there’d be personality clashes with strangers. Meeting strangers should be seen as an opportunity to make even more friends. We should all try that out from time to time anyway. That may be difficult without giving in to the online gaming fad.

So, I’d have to say that I’d rather play the game I want to play with strangers than to play the one I don’t with existing friends, but only because my friends aren’t going away.

I do love my friends.

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Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to, nor endorsed, the contents of this post. (Okay, jackasses?)

In case the tweet is ever deleted, here’s a screenshot of it.


An Adventure Idea #RPG #TTRPG #DnD #ADnD #1e

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Yesterday, I spoke out against dawdling, and how 1st Edition D&D dealt with it. Here’s an adventure idea that takes that to the ultimate level.

Someone posted an encounter idea on Facebook. The gist of it is an adventure where the PCs are asked to retrieve an item at an adventure site. They arrive at their destination, and it’s littered with dead bodies. The wander through the entire site towards the room where they know the object is kept. When they get there, they run into another party. They have the item and are drinking some brandy in celebration of their accomplishment. In other words, another party got there first. How do you handle it?

Honestly, I don’t care because I think the opposite scenario is better.

My Scenario

The PCs’ benefactor hires them to retrieve the item. When they agree, the benefactor hands them the bottle of brandy and says, “This is for when you succeed in finding the staff. It’ll make it easier for you to get back to me.”

That makes it sound like the brandy has magical properties, but all the benefactor means it that it gets you drunk. This is a flimsy way to try to get the PCs to get drunk once they’ve accomplished their task, but it’s not critical. Moving on, allow the party to do what they expect. They arrive at the site, fight off the creatures, and retrieve the item. Ideally, they’re the ones drinking the brandy, and that’s when the other party arrives. The party face asks, “Did you really think your benefactor was the only one that hired parties to retrieve such an important item? There are several of us.”

Coming out to Play

Obviously, absent miraculous role-play, the other party attacks a (hopefully drunk) party. When the PCs have dispensed with the other party, the adventure pivots to something like the movie, The Warriors. The job now is to avoid as many fights as possible against rival adventurers (as well as the occasional wandering monsters) while returning the item to the benefactor.

There’s a reason I prefer my scenario. First, the PCs get what they signed up for. They were told they were going to infiltrate, for example, a mind flayer necromancer’s stronghold, and that’s what they got. It doesn’t mean they can’t be surprised by what they find there, but it’s what the players were anticipating.

Second, I’m going to assume that the scenario I rejected doesn’t consist of just one fight, but instead, several planned challenges on the way home. However, if the spirit of the twist is respected, those challenges on the way home are one adventuring party after the other. Repeatedly facing five to six classed humanoids will quickly get boring. Keeping the bulk of the adventures in the stronghold has a potential for far more variety of challenges. Lastly, the rejected scenario’s “dead time” consists of just walking through a dungeon following a map, noting the already looted corpses along the way. That’s also boring. In my scenario, the “dead time” is still very much alive; it’s just a different kind of action. The PCs must use skills and logic to avoid those fights. Maybe that’s boring for some players, but it’s not as boring as the rejected scenario, and it’s a great change of pace for those who enjoy it. It also doesn’t handwave a part of the adventure that’s generally handwaved (returning home), which means the players are given more to do. This is a general idea that can be tailored to your adventure’s mission and, if necessary, to your RPG’s genre and setting.

While I’m sure this has been done before, I don’t recall having seen it.

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Wandering Monsters #ADnD #DnD #RPG #1e #3e #4e #5e

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They have more claim to being here than your PCs do.

I left D&D in 1982 due to the Satanic Panic and didn’t return until 2005, so my recollection of 1st Edition D&D (“1e”) isn’t precise. When I returned during the days of 3rd Edition D&D (“3e”), rolling for wandering monsters wasn’t a common mechanic (though I occasionally saw it in published mods). Without appreciating why it was used in 1e, I simply thought that the use of wandering monsters was stupid. If you have a cool monster on hand, use it. Otherwise, it’s a waste of a perfectly good encounter. On the other hand, if your wandering monster is the same creature that the PCs are facing from time to time in the planned encounters, then they add nothing to the game, so don’t waste time on them. That could make the game tedious. Now that I’ve reacquainted myself with 1e, I realize their point: They’re designed to discourage dawdling.

Hurry Up!

Searching for secret doors, examining magic items, counting your loot, and sleeping are time-consuming activities. DMs are expected to keep track of time so that, when a given interval of time has passed, they know to roll for wandering monsters. These random encounters often didn’t result in any treasure and drained valuable resources from the party, so they weren’t something that the PCs wanted. However, they didn’t make the game tedious because 1e combats were quick. So, the concern I mentioned above that they may not add anything to the game isn’t a serious one. Their primary effect was to drain resources, which, as I’ll discuss in the next section, serves a couple of connected purposes.

This isn’t something that goes over well with modern gamers. Modern gamers (and legacy gamers that have moved on) tend to explore every single room and grab every single piece of treasure they can. Anything less than complete is seen as a failure. I’ll give you a specific example. When discussing playing experiences with Lost Mines of Phandelver, the adventure from the Dungeons and Dragons Starter Set for 5th Edition D&D (“5e”), players that failed to obtain the Staff of Defense would always be frustrated when others discussed it. Several of them that I knew would play the mod again with a character specifically designed to make use of that staff. Players would also take note in that adventure (and others) of forks in the road (so to speak), always promising to double back so that they covered the entire complex. Because of this mentality (I’ve been guilty of it myself), the D&D Adventurers League living campaign changed its rules such that every player could take a magic item found in the game even if there was only one. Everyone wants everything, so that’s what’s given despite how little sense it makes.

But Why Shouldn’t You Dawdle?

If this is what makes you happy, that’s fine, but my problem with this approach to the game is that it discourages immersion in the game world and can’t possibly work unless the risk of character death drops so low as to be negligible. As to the first point (which is a tangent from my main thesis), the logic of the game world becomes inconsistent. I can suspend my disbelief and accept a dragon that breathes a cone of cold, but I can’t accept the notion of a Rod of Cancellation spontaneously generating multiple copies of itself because multiple characters want it. The latter just doesn’t make sense, and no attempt is made to make sense of it. There’s no drain of resources to make it happen. There’s no need to visit the local archmage to make copies of it. It just happens.

As to the second point (now we’re back on track), a game where I know the DM will never kill me bores me. A game where I’ll get killed if I don’t think things through logically is far more fun. Sure enough, I’ve rarely seen character death in 5e. In fact, I saw far more character death in 4th Edition D&D (“4e“), and 1st-level 4e characters are intentionally durable. The more gamers become unwilling to suffer even the smallest of setbacks, the less we see them, which is why I stopped playing. There’s none of that in 1e. Can your characters survive? Sure, especially if you send the henchmen and hirelings in first. As I’ve been told, PCs can survive an entire campaign even despite the save or die mechanic (which I still don’t like). However, if you truly immerse yourself in the game, you’ll see that some actions are downright stupid and should get your characters killed. Game mechanics like wandering monsters discourage such stupidity, and as a consequence reward true immersion in the game world.

Your mission is to save the noble, not to grab an extra 5 copper pieces. Once you’ve got the noble, get the hell out of there. If this were a scenario in the real world, and you went for the coppers, your friends at your funeral would be discussing whether to submit your story to the Darwin Awards committee.

Be smart. Get in; get out.

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Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)

Another Bad Mother #movie #Carrie

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Here’s a follow up to yesterday’s post. After this, I promise not to be mean anymore.

Until 8 days from today.

As my father used to sing, “Crappy birthday, screw you. Crappy birthday, screw you . . . .”

Not all mothers are good.

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