Magic Items in 1st Edition Dungeons & Dragons #ADnD #DnD #RPG #TTRPG #1e @Erik_Nowak

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Last weekend, I ran my 7th session of 1st Edition Dungeons & Dragons (“1e“). We spent over one hour shooting the breeze before diving into the game, and that was as much fun as the game itself. One topic that came up was magic items and how many modern gamers don’t take them seriously. One particular instance threw me off. Erik says,

In a game I was playing, we found a headband of intellect, and no one cared. They all pointed out that they weren’t intelligence-based characters, so it didn’t matter to them.

I replied,

But that’s exactly why you should want one! You can become an intelligence-based character, which matters for skill checks and role-play in general!

Erik agreed and noted that his low-intellect ranger now has a 19 intelligence. The reaction of the other members of his gaming group isn’t a surprise to me. I’ve encountered this as well. While a ranger would probably prefer a +5 vorpal longsword for mechanical reasons, the headband opens up more avenues for role-play. Why doesn’t that appeal to people? Obviously, this is a generalization not backed by science, and even if accurate, it may not apply to you. That’s not important. What’s important is that 1e makes magic items more valuable, minimizing players’ disregard for them.

I’ve already discussed how boring magic items affect the game, but this is a little different. That said, this post and the other one have a synergy to them.

In 3rd Edition, you need to-hit bonuses in order to keep up with the increase in monster power because those bonuses were built into the math. That is, the power curve for a monster was steeper than that of a PC because it was assumed PCs would gain such magic items. (I’ve talked about how stupid I think that is despite how universal that is to game design.) In 4th Edition, the same math applied, but you could forgo magic items by using “inherent bonuses” that have the same effect. You simply add a cumulative +1 to your rolls at set levels in your advancement. In 5th Edition, you should probably get better magic weapons as you advance, but as long as you can get just a +1 weapon (or, like a monk, treat your attacks as magical even without a magic weapon), then you’ll always be able to hit creatures immune to mundane weapon attacks (e.g., flesh golems). These approaches to game design lessen the impact of magic items or make them altogether unnecessary, and usually make them boring (again, as I’ve discussed).

None of these are the case for 1e. First, an anecdote. In last Saturday’s session, PCs hid themselves in small room to avoid an unnecessary combat. They followed the elven ranger and magic-user who found the secret door to that room, which meant those two characters were at the back of the room. Neither elf found the secret door at the other end of the room, so when the zombies opened up that secret door, suddenly the magic-user found herself in what was now the front of the room engaged in melee with three zombies with the BBEG high priest behind them.

The magic-user wanted to cast Sleep, but I warned the player (the aforementioned Erik) that it was possible the spell would never go off. For those of you that don’t play 1e, long story short, a combat round is divided into ten segments, and each round a single initiative die is rolled for each that sets the segment in which each side goes. Because the die is a d6, that means everyone starts during the first six segments of the round. Also, Sleep requires 1 segment to cast, which is relatively quick but not a guarantee of success. So, even if the PCs win initiative, if the zombies go on the segment immediately after the PCs, the zombies will get to attack the magic-user before she’s finished casting Sleep. If even one of the zombies hits the magic-user for even one point of damage — likely to happen considering how poor the magic-user’s armor class always is — then the spell is disrupted, and it’s lost for the day. This means that it’s exceptionally difficult to cast spells in combat, which is worse for spells like Fireball (3 segments to cast) or Time Stop (9 segments to cast). (I’ve previously discussed how much I love this, because having more useful spells require longer casting times assures that different players will choose different spells for their casters, and that material components can be another way to achieve this goal.)

How is this relevant to today’s topic? Well, using magic items (e.g., scrolls, rods, staves, wands) is often instantaneous. In fact, their powers take effect before any melee attacks are resolved regardless of initiative. That means that many magic items allow a caster to cast their spells without fear of having them disrupted. At least for casters, magic items therefore become far more valuable, and isn’t that a common trope within the fantasy genre? That’s one more way in which 1e succeeds where some supposedly “evolved” editions fail. Nowadays, all innovation in game design means is that you’ve mashed together new combinations of existing mechanics from prior games, so don’t attempt to ignore the past when designing yours. Whether you adopt the precise mechanic of a prior game or not, at the very least it may provide inspiration for the feel and tone of your end product.

Magic items should matter.

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Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)



Wisdom Wednesday: Bathroom Stall Graffiti #WisdomWednesday @VelocityWings

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Is Wisdom Wednesday a thing? If not, it is now, at least in my small corner of the universe.

If you’re currently eating, I guess you should finish before you read this.

I was at the urinal Velocity Wings in Chantilly, Virginia and noticed this writing on the wall of a stall. I found it funny enough to take a picture of it.

I don’t know if it’s still there. I haven’t been to Velocity Wings in a few weeks. But considering whose birthday it is today, talk of “shit” seems appropriate to me.

Wise words indeed.

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Another Random Memory from Late Night TV: A Late Show with Joan Rivers Interview #TV #DavidLeeRoth #VanHalen #music @VanHalen

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Last week, I shared a random memory of a Tonight Show interview. Today is an interview from Joan Rivers’ Late Show. The link should take you to the relevant part, which is at 5:35. Here, Dave discusses the split with Van Halen and the fallout from it.

Side note: The fact that Rivers took this gig created a personal rift with Johnny Carson.

What I remember about this is that Van Halen — Eddie in particular — was deeply critical of Dave in the press, and Dave always took the high ground. For a while anyway. A couple months after this interview, I heard a snippet from another interview on the radio. Paraphrasing to the best of my recollection (which, based on these posts, is pretty good), Dave’s response to Van Halen was, “Well, I’m out here forging the future, and Van Halen is still living in the pasture.”

Still, I took Dave’s side in the mess because he didn’t fight back until Van Halen pushed him over the edge. Of course, I don’t know any of these guys, so I never really cared about their personal battles. I just knew that they were both producing music I loved, so the breakup worked out great for me.

As a reminder, one of only 14 concerts I’ve ever seen was Hagar and Roth’s joint tour.

Memory can be funny thing.

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Aergia, the Greek Goddess of Laziness #MythologyMonday #MythologyMonandæg #folklore #god #lazy #laziness

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I’m feeling lazy, so on Mythology Monday, I’m sharing a short wiki post and a YouTube short (below) on the Greek goddess, Aergia, who presided over laziness. If you don’t consider yourself lazy, fear not. The video also mentions her opposite, the goddess Horme.

In fact, most of the articles I found on Aergia mention Horme. This makes sense because she’s the goddess of effort, so she’s clearly willing to put in the work to hog Aergia’s spotlight, and Aergia isn’t willing to lift a finger to stop her.

None of the articles I found said much to say about Aergia, which also makes sense.

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Star Trek Sunday Memes @WilliamShatner @GeorgeTakei @GineokwKoenig @JeriLRyan @StarTrek #StarTrek #StarTrekSunday

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Sundays now are lazy days for me. I either post something silly or other people’s work. Usually both. Today, I return to Star Trek Sunday. (Are any of the kids saying that?)

I found these memes on MeWe’s Star Trek group chat.

I guess that’s funny. This one might be better.

Meh.

Creepy.

But better.

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The Cat Mimic #Caturday #DnD #RPG #TTRPG #5e

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First, there was the dinosaur cat. Then, the cat sith. Now, I’ve found the cat mimic on an archived Reddit thread.

Cat mimics >> dog mimics.

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Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)



Walkers Sucks! @walkers_crisps #ripoff #stupid #contest #Walkers

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Here are stories about two different people who were ripped off.

https://nypost.com/2023/02/16/i-accidentally-ate-a-potato-chip-worth-120k-cant-help-but-laugh/

https://www.foxnews.com/lifestyle/woman-accidentally-eats-heart-shaped-potato-chip-worth-120k-i-didnt-realize

TL;DR: Walkers makes potato crisps. They had a promotion where you could win a prize if you found a heart-shaped crisp in one of their bags. Everyone is supposed to carefully eat their crisps, pick out the heart-shaped ones, and one person with the best-shaped one would win the prize.

Now, I know what you’re thinking. “They’re ‘chips,’ not ‘crisps’! And it’s called, ‘soccer’!” Yes, I know the Brits should all be blasted into space for all their egregious mangling of our language, but that’s not my current concern. These stories are probably not the only ones. This has probably happened to quite a few people, and even more that don’t realize they ate one. This was predictable, leading me to speculate they were hoping everyone would screw up and eat the heart-shaped chips so that Walkers never had to pay out the £100,000 ($120,183.50).

No, the chips don’t weigh 100,000 lbs. It’s just more English nonsense.

I, for one, would be pissed off if this happened to me. I could do a lot with that money.

Walkers should pay me $120,183.50 for this advertisement.

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Well, That Settles It! @TerribleMaps #election #voting #politics

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Terrible Maps has answered two age-old questions that everyone has been asking.

Here’s something funny: My own post won’t show up in this Twitter account’s feed because I filter out anything related to politics.

Nothing serious here!

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Realistic Skeletons #TTRPG #RPG #DnD

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Sundays are now lazy days for me. I post either someone else’s work, or something silly. Usually both. Today is a meme created by Alex Tate over on the Facebook group, Tiamat’s Tavern. Alex granted me permission to reproduce it here.

The thing is, I’m with Jesse on this one. I get the need for dungeon fodder, but there are a lot of options for that. Besides, simply denying PCs the opportunity to flank a low-level NPC isn’t particularly overpowered if you find other ways to adjust the NPC to maintain balance. So, I have no problem with adding a bit of realism to my game even if not required from a gaming perspective. In fact, I prefer it.

But this is still silly.

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Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to, nor endorsed, the contents of this post. (Okay, jackasses?)


Guest Poster Part 2: Electric Boogaloo (ChatGPT) #AI #computer #ttrpg #rpg #ChatGPT

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Las week, I had ChatGPT, write a guest post. It was meh. Today, I decided to see if it could analyze me. My input was:

Can you create a blog post for me based on an amalgamation of all of the topics that appear on my site at https://www.gsllcblog.com?

Its response was:

Sure, I’d be happy to create a blog post for you that brings together some of the key topics that appear on your site at https://www.gsllcblog.com/.

In an instant, it summed up years of writing with the following:

Title: How the Intersection of Pop Culture, Philosophy, Science, and Gaming is Changing the World

Introduction:
Pop culture, philosophy, science, and gaming are four topics that have captured the imagination of people around the world. While each of these topics can seem distinct and separate from one another, they are actually interconnected in fascinating ways. In this blog post, we’ll explore how the intersection of these four topics is changing the world in exciting and unexpected ways.

Section 1: Pop Culture
Pop culture has a huge influence on society, shaping our ideas about what’s cool, what’s important, and what’s possible. From movies and TV shows to video games and comic books, pop culture is everywhere we look. But pop culture is more than just entertainment; it’s also a way for people to connect with each other and share their experiences. We’ll explore how pop culture influences our beliefs and values, and how it helps us create a sense of community and belonging.

Section 2: Philosophy
Philosophy is the study of fundamental questions about existence, knowledge, and ethics. While it may seem abstract and esoteric, philosophy has practical implications for our everyday lives. We’ll explore how philosophical ideas have influenced pop culture, science, and gaming, and how they can help us make sense of the world around us.

Section 3: Science
Science is the systematic study of the natural world, from the smallest subatomic particles to the largest galaxies. It has revolutionized our understanding of the universe and given us incredible tools for improving our lives. We’ll explore how science has influenced pop culture, philosophy, and gaming, and how it continues to shape our world today.

Section 4: Gaming
Gaming is a rapidly growing industry that has captured the hearts and minds of millions of people around the world. From tabletop RPGs to video games, gaming is a way for people to explore new worlds, connect with others, and express themselves creatively. We’ll explore how gaming has influenced pop culture, philosophy, and science, and how it is changing the way we think about entertainment, education, and even social justice.

Conclusion:
The intersection of pop culture, philosophy, science, and gaming is a fascinating and complex topic that has implications for nearly every aspect of our lives. By exploring these four topics in more depth, we can gain a deeper understanding of the world around us and the forces that are shaping it. Whether you’re a fan of pop culture, a philosopher at heart, a scientist in the making, or a gamer at the keyboard, there’s something in this amalgamation of topics that will capture your imagination and inspire you to think differently about the world.

So, it talks about what we’ll explore, but never explores it. When I pointed this out, it provided a “more detailed blog post,” but spit out basically the thing, just more wordy. Meh. Also, I wound up breaking it by putting it in a position where it couldn’t deny that it lied to me. I asked it to generate D&D characters, and long story short, with very few minor exceptions, it used the 5th edition ruleset to generate both 5th edition and 1st edition characters. Even when I typed in the ruleset for creating a bard, it continued to produce illegal ability scores, impossibly low hit point totals, inaccurate armor class calculations, incorrect spell lists, etc. This is how it ended.

I must admit, it seems a bit crazy to argue with AI, but I was seeing if I could piss it off. I’m not sure if I succeeded.

Remember, kids. Artificial intelligence isn’t truly intelligence. Yet. On that day it is, we’ve probably got bigger things to worry about than lost revenue.

Still worried?

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Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to, nor endorsed, the contents of this post. (Okay, jackasses?)