It’s been a minute since I’ve written about D&D, and it’s going to be a little while before I do so again. (The next couple weeks of posts have been written.) So, I wanted to get back on track. I’ve talked about how I prefer to play D&D, and why that drove me from the game for a while, and in that post I discussed puzzles a bit. This expands on that.
I like puzzles.
Acrostics, sudoku, crosswords, Wordle . . . you name it, I love to solve them or write them. I also like to be challenged, which means if I always succeed, I lose interest. I’ve noticed that many players don’t like puzzles, and that many who do like them will get frustrated unless they always succeed. That’s fine, of course; play what you like, but it’s part of why I stopped playing altogether, and even now am just running games. I seem to be in a small minority among the nerd circles I frequent. Crafting puzzles is as much about finding the right level of difficulty for the group as it is about the logic of its design.
I think I found the basis for a puzzle that many people can enjoy. I present to you the Cistercian numbers.
If you have a group that doesn’t like hard puzzles, then simply writing a number can be the puzzle itself. To make sure you get it write (intentional typo, because I think I’m funny), here’s a converter care of @dCode_fr. If you have a group that likes hard puzzles, this can throw a wrinkle into the mix. If they need to calculate or otherwise decode a number, make them read the puzzle, or write the answer, in this system. You could also provide a hint that the characters must add the appropriate markings in the order in which they appear in the Arabic numerals (i.e., if the number is 12, add the horizontal line running left first, and then the one running right second — 10 than 2). Perhaps a Cistercian clock could be counting down, so that you don’t know how much time you have. That would probably require some software engineering on your part, but if you can code and you like puzzles, why not?
I like puzzles.
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