Unfinished Business @Erik_Nowak #4e #3e #DnD #RPG

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Yet again, my move has uncovered some things that I haven’t laid my eyes upon in years. This time, I found a bunch of 4th Edition D&D (“4e“) material that I never used, and some I didn’t really use.

I know that 4e wasn’t for everyone. If it wasn’t for you, and you’re just a hater, then this post isn’t for you. Stop reading and go do what makes you happy. No one will give you shit for it.

When 4e ended, I knew what was coming. Everyone with whom I played D&D — and I mean everyone — would be moving onto 5th Edition (“5e“). Why? Because we were all people that met, directly or indirectly, through organized play. Therefore, we were all people who’d just move on to next edition without questioning it. We’d always have to be playing the current edition, whatever it was.

At the time 5e was announced, my friend, Erik, and I had a conversation. We were both of the mindset that 4e was ending too soon. (Erik would eventually be happy because he prefers 5e to 4e.) There was far too much material that we hadn’t yet used. Well, I was reminded of this as I unpacked a ton of 4e adventures and source books that I never used. Sure, I had seen some Shadar-Kai in Living Forgotten Realms, but I never played a Shadowfell campaign. I really wanted to make use of The Shadowfell supplement, either as a player or DM. That’s just one example. There are more than I could list here, especially when you consider the multitude of adventures.

But it’s not just 4e. Once 4e came out, I was so happy with it that I completely abandoned 3rd Edition (“3.0e” and “3.5e“). (Having to confirm critical hits is the dumbest rule in RPG history, so I was happy to see it go away.) As I’ve mentioned, I sold off all my 3.5e material because, as above, I knew that everyone with whom I played would move to 4e. This was a lot of material. I owned literally every sourcebook WotC published for 3.5e, a couple for 3.0e that were never upgraded to 3.5e, as well a ton of adventures (though not all that WotC had published). I also sold off a few 3rd-party products. The only things I kept were the three core books, the Spell Compendium, and Mongoose Publishing’s Pocket Player’s Handbook. I came to regret selling Deities & Demigods, Hordes of the Abyss, and Tyrants of the Nine Hells. I don’t know what the hell I was thinking (pun absolutely intended). Fortunately, Deities & Demigods was gifted to me later, but that’s not great for campaigns. I would really have liked to used Hordes of the Abyss, and Tyrants of the Nine Hells, but I’m not going to pay a minimum of $75 for Hordes or a minimum of $150 for Tyrants.

Of course, I’m capable of reading the material and adapting it to whatever edition I want to DM. Many of the monsters already exist across editions (though not 4e‘s uber-cool Immolith, except unofficially), but the cosmology and character options are very different. Crossing those streams has two disadvantages: 1) it’s more work; and 2) it subverts my players’ expectations for how the cosmology is currently structured. I wouldn’t know how to convert the Hellbred race from Tyrants of the Nine Hells to 1st Edition (“1e“), which is my current focus. Also, I want to start with the classic adventures first. Adapting adventures from other editions will happen later rather than sooner.

I’m not sure it’s in the cards, but there’s a lot of great legacy material out there that I wish I had used.

See more unfinished business here and here.

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The Other D&D: Deities and Demigods @SerpentineOwl @Luddite_Vic #ADnD #DnD #RPG #MythologyMonday #MythologyMonandæg #folklore

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Every now and then, someone posts to a D&D group asking how everyone used Deities & Demigods in your games. The question almost always refers to 1st Edition D&D (“1e”). I suspect the reason for that is 1) many people that used it as kids so (like me) their answers will depend on how long ago they played; and 2) later editions of D&D overtly incorporated combat with divine creatures, or their avatars, for epic level adventurers. I’ve also played 3rd Edition D&D (“3e”), 4th Edition D&D (“4e”), and 5th Edition D&D (“5e”), so I’m going to address all of them.

Yes, there’s a clear pattern in my abbreviations, but this is how lawyers write.

1e

As a kid, I loved reading mythology before I had even heard of D&D. Mythology is what drew me in, so of course I was going to use Deities and Demigods anyway I could. I remember during my earliest days (1977 or 1978), I created a list of 100 (or so) magic items from that sourcebook (e.g., Thor’s hammer, Enlil’s helm), and each PC was permitted to roll a d100 to determine their starting magic weapon. Yes, a 7th-level level character could wield Zeus’s Aegis. As an adult, this sounds stupid, but there’s no wrong way to play D&D, right? We had fun with it.

Hiatus

I stopped playing D&D in 1982 due to the Satanic Panic, so no 2nd Edition or 3rd Edition D&D for me.

3.5e

I returned to the game of D&D in 2005, and 3.5e was the current edition. I never played or ran epic level for 3.5e, so that edition’s Deities and Demigods was nothing more than reading material. I sold off almost all my 3e materials when 4e came out, but when I repurchased some for posterity, I made sure to grab that one (actually, it was gifted to me by James). I love that book, but what stood out the most to me about it was the transition to Horus as the supreme leader of the Egyptian pantheon. Like the real world, leadership switched. But I never used it in game.

Side Note: I really wish I’d never sold Hordes of the Abyss or Tyrants of the Nine Hells. They’re great resources valuable in any edition, but buying them now would be a horrible waste of money.

4e

There was no 4e Deities and Demigods. Divine creatures, or their avatars (DM’s choice as to which), appeared throughout various monster manuals, and they were designed as encounters for epic level creatures. Basically, Wizards of the Coast (“WotC”) surrendered to the notion that a lot of us wanted to face the divine, and it became part of the game. How the monster was interpreted – the actual creature or just an avatar – was a matter for the DM to decide, but they were there. Well, a few of them. I don’t recall WotC publishing gods beyond their own proprietary pantheons. I believe you had to go to third parties for that material, and sometimes it wasn’t right on point (e.g., Soldiers of Fortune had a Thor equivalent, but he wasn’t called “Thor”).

Going Backwards

Now that I’m going backwards, I must decide how to deal with divine creatures. They aren’t baked into the scheme like they are with 4e. In fact, as some have pointed out, it really should be impossible for PCs to compete against the divine on their home plane, which is the only place where they can finally be defeated. Once you leave the Prime Material Plane, many spells don’t work or are severely weakened. The environment itself works against the PCs but is home sweet home for divine creatures. There’s no upper limit to class levels for PCs, so eventually PCs should be able to fight the divine within the rules, but who’s going to level up to level 1,000? No one, and isn’t advancement through adventuring the real fun of the game? I’m not just going to say, “Okay, you’re all 1,000th level. Let’s go fight some gods.” I’m also not going to rewrite the rules in some odd way to make divine encounters more practical. It’s assumed that DMs will tweak the rules a bit, but eventually that reaches a point where we aren’t playing D&D anymore. That doesn’t interest me.

Of course, I don’t have to make my decision anytime soon. In fact, I may never have to make it. Once I sit down at the table, I may lose interest in 1e quickly. We’ll see.

Shameless Plug

This isn’t much of a plug, but here it goes. Luddite Vic and I are designing our own RPG. It’ll never see the commercial light of day because we don’t meet frequently enough to get it done. However, the system so far is, unsurprisingly, exactly what I want from an RPG. One of our design schemes relevant here is to make sure that PCs can emulate characters from mythology, folklore, or literature even at first level. I’ve never seen that in an RPG.

For example, how might one emulate Thor in 5e? One less-than-ideal option would be a hammer-wielding human tempest cleric, but that cleric would barely be distinguishable from any other cleric build until 3rd level, and even then, it’s going to take a while before it’s obvious to other players what you’re trying to do. You could just tell them, but if you need to do that, you’re not really playing Thor yet. What about Tarzan? How long would a half-naked, dagger-wielding barbarian last in a game of 5e?

In our system, everyone would know from the get-go exactly what you were doing with your lightning/thunder-based, hammer-wielding, human tempest, or a half-naked, dagger-wielding barbarian, even though those characters wouldn’t be any more or less powerful than any other 1st-level characters. That’s the real solution, but I know of no other game that does that. One game was mentioned to me where the PCs are the gods, but from what I understand, they don’t start as anything resembling 1st-level for other RPGs. That’s not bad, but it’s not the same thing. I want to start as first level with that character concept and earn divinity.

That’s how I’d prefer to “use Deities and Demigods.” I shouldn’t need to. I should be able to make the PCs and NPCs exactly what I need them to be. But in 1e, they’re just avatars.

Maybe someday Vic and I will finish our game.

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My synDCon Dungeon Delves @Luddite_Vic @flashedarling #ADnD #DnD #4e #RPG 

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I know you’re all sick of hearing about my new house, but hear me out. This is a D&D post. During my move, I found some things I had lost. Sort of. I have the original Word and PDF versions, but I found the bounded hard copies. First, some context.

Luddite Vic and I ran a gaming club called the Gamers’ Syndicate, and ran a convention about a decade ago called synDCon, playing off the association with the Syndicate. It took place in the DC area (Rockville, MD, to be precise); hence, the odd capitalization in the convention’s name.

I’m like a free agent: Unrestricted.

The current edition of D&D at the time was 4th, and one of the marketing efforts for that edition was the “dungeon delve.” These were 30-45 minute (if I recall correctly) collections of three or four combat-only scenarios. They were great at conventions for giving gamers something to do if their adventures ran over. In many cases, there were minor prizes for completing the delves, which wasn’t always easy.

Well, I took that idea and ran with it for synDCon II. It was my pet project because I was able to combine a couple of ideas to make it worth my trouble. I created delves based on iconic encounters in 1st Edition AD&D adventures, added in pregens created by Galen, and named the event synDClash (shut up). Here’s the rundown:

  1. Return to the Borderlands (easy): The Mad Hermit, the Owlbear, and the Minotaur, all based on Keep on the Borderlands.
  2. Giant Problems (easy): The kitchen encounter from Steading of the Hill Giant Chief, the frozen tomb from Glacial Rift of the Frost Giant Jarl, and the children’s barracks from Hall of the Fire Giant King (they were actually “Fire Giant Tweens”).
  3. The Ruins at Inverness (medium): The chessmen, the medusa and “strange apes,” and the fire giant from my favorite D&D adventure, Ghost Tower of Inverness, which I’ve converted to 4e and 5e (only characters were published).
  4. Erelhei-Cinlu Rises (difficult): A troglodyte, wyverns, and piercers in a cavern from Descent into the Depths of the Earth; the statute of Blibdoolpoolp and some kuo-toa from from Shrine of the Kuo-Toa, and the married couple Belgos and Silussa (the succubus) from Vault of the Drow.
  5. The Great Metal Dungeon (difficult): The mind flayer and vegepygmies, the combat-based robots, and the bulette from second favorite D&D adventure Expedition to the Barrier Peaks.
  6. The Pit of the Queen (very difficult, by which I meant impossible): The demonweb maze populated by various giant arachnids, the two drow clerics sitting on towers, and Lolth herself from Queen of the Demonweb Pits.

We also allowed DMs to run the Fool’s Grove Delve, which was published by WotC. For synDClash (shut up), it was medium difficulty.

As you might guess, the Pit of the Queen was completely unfair. For those of you that have knowledge of 4e, here are three features that stand out for the final encounter with Lolth. First, the encounter begins with a lot of space between the PCs and Lolth, but with spider swarms near the PCs. The swarms have a close blast 3 basic attack(!). That is, if one PC provoked, the spider would execute a blast that could affect multiple PCs, and considering the cramped space and the range of the attack, there were always multiple targets. Oh, and of course that attack went off the moment the swarm was destroyed. Second, she had some animated statutes that kept PCs prone. Third, Lolth had a power that made her appear as “artillery.” However, the moment more than one PC at a time was adjacent to her, it became clear she was a “soldier.” No one saw that coming. They thought that once they got nearby, they’d have her, but that didn’t happen. There’s no way PCs could win this encounter if the DM played it as written, but that didn’t stop PCs from trying.

Josie, if you’re reading this, you’re credited on one of these as a playtester under the name, Jamie Morgan. I have no idea how that happened. 🙂

I was happy to see how popular synDClash (shut up) was. There were some people playing multiple delves for an entire slot, and not because there weren’t seats available at regular games. They enjoyed the nostalgia as well. If we had run a third synDCon, my next plan was to make a bunch of delves based on fairy tales, but it wasn’t meant to be.

I also found this gem from 1986.

One of these days, I’d like to run these again, and having hard copies for the adventures and the pre-generated characters makes that easy.

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Winter Vantasy: The Best Ten Hours in Gaming @WinterFantasy @baldmangames @Erik_Nowak @heridfel @SicedOne @MetalfanVasey @OReillysFtWayne @BeholderPie #DnD #RPG

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This time next month, we’ll be close to wrapping up Winter Fantasy, a table-top gaming convention hosted by Baldman Games. This is the one and only gaming convention I attend all year, and it’s the only one I want to attend. Every February, we rent a large van, pile in, and drive out to Ft. Wayne, IN to enjoy arctic weather. On the way, however, we have time to play three adventures, which gets our new characters ready for higher-level play. We’ll also run a game on the way home. We call the trip Winter Vantasy. I’m running a module by on of my favorite three D&D Adventureres League writers, Will Doyle.

I’m an adult.

During the 4th Edition D&D days, I glued magnets to the bottom of my minis and used my magnetic battle map to run games. It made playing in the van a lot easier.

Having largely wandered away from gaming, I don’t currently plan to actually game at Winter Fantasy. I’ve bought a convention-long badge but no event tickets. Gaming has never been my focus there. This is the one time a year that I drink heavily, so much so that I probably match my alcohol intake for the entire year (or close to it). My bar tab costs as much as my room (not really), and I once drank O’Reilly’s out of their scotch (really). I get to see a lot of people that I otherwise wouldn’t. That’s why I’m there, and a small convention facilitates that experience.

Last year was online only, and I had some good Zoom calls, but attendance is limited. There’s nothing like heading out to the bar and actually seeing people. This is the first year back since COVID hit, so I hope to see as many of them as possible. I know that won’t be all of them.

Winter Fantasy is best described as “cozy.” Give it a shot.

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I Must Admit . . . #Caturday #DnD #ADnD #RPG

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So in this image, cats are cast in the role of goblins (or at least baddies). I must admit there’s some sense to that.

Checks out.

Cats don’t give a shit, but at least they have my respect. Dogs would never make good adventurers. They’re all a bunch of followers all seeking the approval of their superiors. Maybe those bears are in charge.

Cats >> dogs.

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Star Trek Characters as D&D Characters @StarTrek #DnD #RPG #StarTrek

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I’m not sure I agree with Uhura as a Thief. She’s clearly charismatic and never used the mentioned skills. I also would have labeled Scotty an Artificer. If I’m not mistaken (I know very little about 2nd Edition), the Alchemist is a new class in 5th Edition. The artificer goes back to 3rd Edition. Duelist is a build but certainly fits Sulu based on one of his most iconic scenes.

May be an image of text

Why not?

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Cats from 1st Edition AD&D Oriental Adventures #DnD #RPG #ADnD #Caturday

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Recently, I discussed the introduction of eastern folklore and mythology to the MCU, and specifically discussed the shishi in Shang-Chi. This inspired me to crack open my new PDF of 1st Edition AD&D‘s (“1e“) Oriental Adventures, which I’d never read before. So far, I’m impressed, though I’ve just scratched the surface. Three new races, 10 new classes (10!), a bunch of new spells, and 31 new monsters. I find myself wondering whether the typical 1e player considered this book bloat, but I digress. Today is Caturday, so here are the cats that appear in Oriental Adventures.

Hengeyokai (p. 12)

One of the PC races, the hengeyokai (I’m assuming that’s also plural) are shape changers. Though not lycanthropes, they have the same three forms: animal, human, and a hybrid of the two. One type of hengeyokai is a cat, which must be chaotic (of course), and while naturally dexterous, has a penalty to wisdom (exactly what you’d expect).

Not particularly wise.

Generals of the Animal Kings: Tiger King (p. 120, Level X)

Oriental Adventures states that

The oriental mind has organized the world into a unified whole. One particularly strong belief is that of the Celestial Emperor, a powerful being who heads the Celestial Bureaucracy, a type of government of the spirits. Like the bureaucrats of the real world, these spirit officials can be corrupt, disobedient, just, or incompetent.

Oriental Adventures, page 116

Yes, I know. The “oriental mind.” *sigh* Anyway, one part of the bureaucracy are the generals of the animal kings, and the most powerful (by XP) type of general is the Tiger General, who suppresses rebellions or doles out punishment. He appears as a giant, anthropomorphic tiger wielding magic, scaring the hell out of characters with his appearance, and regenerating 5 hps/round. The best part, however, is that he wields a +5 vorpal sword (+8 to hit, 3 attacks/round). There could be more than one of them, and each one is always accompanied by 100 tigers. Good luck with that.

Shirokinukatsukami (p. 128, Level IX)

This one’s weird. Okay, it’s all weird, but this is really weird. The shirokinukatsukami has “the body of a horse, the face of a lion, the trunk and tusks of an elephant, the tail of a cow [intimidating!], and the feet of a tiger.” As far as I’m concerned, that’s enough to count as a cat. It’s a shame this book doesn’t provide a picture. Good luck visualizing that.

Google is your friend.

It can have up to 5 physical attacks per round, casts a lot of spells, regenerates, +3 or better weapon to hit. . . it’s a bad ass, which explains why there can be no more than four in existence at any point in time. This is also explained by how difficult it must be to build something like that. Fortunately, its lawful good, so your PCs should be okay even if it shows up.

Neither of the monsters appear on the random encounter table. They aren’t the kind of monster you’d want to randomly drop on a party. They deserve planning.

That’s it. Oriental Adventures has a ton of new material, but not a lot of cats.

Booooo!!!!!!!!!.

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Returning to My AD&D Database #ADnD #DnD #RPG 

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My brain had to take a vacation for a couple weeks, but I’ve finally returned to my 1st Edition AD&D (“1e“) database. Having recently discussed the shishi, it was a nice coincidence that I finished Fiend Folio‘s oriental dragons last night. There were a couple of things that bothered me in the technical writing (e.g., is their lack of infravision a mistake?), but there was a creative choice that bugged me as well.

In my conversation with Tanya last Friday, she pointed out how eastern culture has far more good-aligned dragons than the western world. This was my understanding as well. Then why are all but one of the oriental dragons neutral along the moral axis? I get why Sobek, the crocodile-headed Egyptian god of the Nile, was made evil in most (every?) editions of D&D. He looked evil, and they needed a balance between good and evil gods for that pantheon. His evil fulfilled a narrative role, and there was plenty of material presented to accommodate some wiggle room. Besides, DMs are free to change it. No harm done.

That doesn’t seem to apply to neutrality, though. Sure, if the Fiend Folio had gone into depth as to the role their neutrality took, then there may be a narrative value to that change. Instead, it appears that they were made neutral simply because none of the chromatics or metallics were neutral. If you’re introducing a different culture into your game, it makes far more sense to remain loyal to it, at least until you’ve got a certain minimal level of material. That is, to start, it’s better to give DMs something authentic/faithful so that they have the right feel for that material before you or they make it their own. As with the Egyptian pantheon, oriental dragons should have been a balance of good and evil, and if one of them was made neutral, it wouldn’t have struck me the wrong way.

Note: I’ve never opened the 1e Oriental Adventures, though I recently bought the PDF from the DMs Guild. I say this to point out that I have no idea how an expansion of those cultures played out in the D&D world beyond what’s in the Fiend Folio and 1e Deities and Demigods.

My conclusion is that I’m going to have to do some personal research and, depending on what’s in the 1e Oriental Adventures, may modify these dragons. I definitely like oriental dragons and intend to use them.

No subdual for you!

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Dumb Monsters Aren’t Dumb @alphastream #ADnD #DnD #RPG

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The Den Of Geek guide to making a scary movie monster - Den of Geek
There’s big money in dumb monsters.

Okay, that title is false. Dumb monsters are dumb, but that doesn’t mean they don’t serve a purpose. I’m currently entering Fiend Folio data into my 1st Edition AD&D database, so I’ve got dumb monsters on the brain. This reminds me of countless articles I’ve read listing the dumbest monsters in D&D. I don’t agree with all the entries, and I’d guess many of you don’t either. One list had a Beholder on it. That’s got to be a minority opinion. And Teos will have words with anyone who criticizes the flumph. This is, of course, because these lists are subjective, but most of these lists do involve the usual suspects.

For example, let’s look at the mauler. Just look at it. Try not to give it too much thought. You definitely shouldn’t consider how the thing reproduces. That won’t end well because you’ll likely have to consider what it looks like from behind, especially while it’s rolling around. Anyway, there aren’t many things dumber looking than that. However, such a monster can serve a purpose to an adventure writer.

D&D takes place in a world of magic, and that necessarily leads to things that don’t make logistic sense. In fact, maulers don’t need to breed through a natural process. Phew! So, let’s say that your BBEG is performing an apocalyptic ritual. You decide that the ritual’s end goal is to cause non-sentient animals to gain sentience and kill all humans. You don’t want to give that away, but you need an adventure seed that hints at what’s going on. You decide that the early stages of the ritual must manifest themselves with increasingly strange effects on the natural world. The early stages of the ritual may be working out the fine details of the process, causing grossly odd mutations to normal wildlife in the meantime. Such mutations would probably be painful, which would anger temperamental animals such as big cats. Sure, you could give them stronger bites and extra claws, but that’s not so much “odd” as mere exaggeration. We already have exaggerated animals, whether prehistoric or “dire.” You want something far weirder than a larger animal with an extra couple of claws. That plays out no differently than just giving your normal animal more attacks with the claws it already has. The mauler fits this scenario perfectly, so you should be glad that the mechanics of how such a creature would work are already written for you.

The mauler helps in another way. As I was writing this post, I chose the mauler. From there, I had to reverse engineer how the mauler would fit into the example I gave above. I decided that the nature of the ritual was to grant sentience and anger to ordinary animals; ergo, the mauler inspired my writing. Its odd nature gave me the idea I didn’t already have. One of these bizarre creatures could inspire an unexpected story element.

Let’s also look at the carbuncle. That freak always makes the lists of dumb or “unusual” monsters. It has a very specific goal. The actual problem with this creature is that everyone’s aware of it, so players aren’t going to fall for its tricks. However, the carbuncle teaches us that we can come up with a silly little story idea then build a creature around it. I’m sure that’s how the thing came into existence in the first place.

Dumb monsters can fit nicely within your adventure and even help you write it. Once you’ve chosen to use one, you already have a shortcut on how such oddly structured creatures would play out in combat.

Now go insert a duckbunny in your adventure.

Note: I’ve exhausted all the posts I’ve written and don’t plan to write any more for a while. Sorry, but I’m not in the mood and won’t be for some time. I guess the current streak ends at 194 days in a row with a post.

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Is This Hot? #ADnD #DnD #RPG

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I just . . . I . . . what?

I just don’t know.

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