WotC’s New Stat Block Format @Erik_Nowak @Wizards_DnD #copyright #DnD #RPG #5e

If you enjoy this post, please retweet it.

I had a discussion during Winter Vantasy: The Return with Erik with respect to Wizards of the Coast’s (“WotC”) new stat block format. The new stat block has some rearranging of material, but that wasn’t the subject matter of the conversation. We were discussing the removal of spells and spell-like abilities from the new WotC stat block. Erik doesn’t like it and referenced my concerns about the complexity within the current stat block format. Erik referred to my position as “ridiculous,” but WotC’s switch proves that Erik’s view is the minority one. I didn’t have a large enough internet footprint to prove it on my own. More importantly, however, Erik understandably mischaracterized my position. I wasn’t saying that the Monster Manual got it wrong. In fact, quite the opposite. I’ve mentioned before that I think it’s the best RPG bestiary I’ve ever read. My concern is that WotC didn’t supplement it properly, then attempted to shut me down when I did.

Important Note: I’m not 100% certain that WotC’s stat blocks have been changed in the way we’re all assuming they were. I’ve seen a sample of the new format (below), but it was for a low level creature whose stat block would be simple anyway. Thus, this discussion comes from a place of partial ignorance, and I may get some things wrong. Take this all with a grain of salt.

When you look at a complex stat block (e.g., Mummy Lord), unless you have a truly eidetic or nearly eidetic memory, there’s no way you can effectively run that stat block as written, especially if the encounter is a combat encounter. There’s too much going on, and what we’ve all seen (and I actually got Erik to admit to an extent!) is that every DM just gives up and resorts to using the common spells they all know: Magic Missile, Hold Person, Fireball, Counterspell, etc., even for higher spell slots. Why? Well, first you must figure out which sourcebook contains the spell in order to look it up. If it isn’t a Player’s Handbook spell, you may not know, so you wind up searching through a couple of books before finding the correct one. Second, you must read the spell, which could take a while if it’s not one like Fly. If it were a spell like Fly, you may not have to look it up at all, which is why Fly is one of the spells to which DMs eventually resort. Something like Control Weather has far too much going on for most people to memorize. Erik is sometimes willing to do that, but there are very few players whose eyes don’t glaze over with boredom during that long process. Moreover, if you’re playing with a real-world time limit (e.g., convention play), that’s certainly not time you have to waste. At the table, the spell’s details should be right in front of your face. I don’t understand why anyone would disagree, and those with eidetic memories shouldn’t care one way or the other.

That said, in theory these stat blocks provide a framework for the culture of that creature. (In my second stat block/copyright post, I mathematically proved that WotC fails to do so, but that’s not relevant here.) So, the Monster Manual itself shouldn’t eliminate that complexity (I know; WotC can’t win with me), but rather use it as a framework for creating specific monsters within that cultural framework but suited to the encounter at hand. That last sentence is a tough read, so here’s an example. (I’m going from my memory, which is not eidetic.) The Couatl has both offensive and divination spells. If your encounter involved the Couatl using Detect Thoughts to aid in an interrogation, then you wouldn’t need the Couatl to have Shield. On the other hand, that position would be reversed if the Couatl were to engage in combat against the PCs (i.e., it would need Shield but I don’t think, from memory, Detect Thoughts would have value). The Monster Manual stat block provides you the spells a Couatl needs for all situations, but not every Couatl will appear in all situations. In fact, I doubt any will unless the Couatl is a PC, but a Couatl PC is clearly not what I’m talking about. For NPCs at the table, you need only the spells that that specific NPC will need in that specific encounter. Everything else muddies the water. However, it’s good that all situations are covered by the general stat block in the Monster Manual, because that’s what you use to build such table-based stat blocks.

So, in my ideal world, this is how WotC (or any game designer with sufficient resources) should approach their stat blocks. Make them as complex as WotC did in the Monster Manual, using only spell names as shorthand to make the stat block printable, but modify their online tools with check boxes allowing DMs to pick which spells and spell-like abilities appear on a final stat block at the table (whether in hard or soft copy). For that final stat block at the table, make sure that the spell descriptions are presented fully so that there’s no need to resort to multiple hardcopy resources to know details that are relevant to the combat, but at the same time make sure that the stat block isn’t cluttered with irrelevant details. If there are no online tools, provide one-stop stat blocks for all NPCs (as I did) as a PDF. They could also provide PDFs containing generic spell entries with coded placeholders such as, “Magic Missile, Atk: [L]+3+IntMod, . . . .” (or whatever it is), so that DMs could copy and paste them into their own stat blocks as needed. All my project did was the one part of that process that I could, which is something WotC didn’t do.

I fully appreciate that some (most?) game designers can’t do this. Online tools are a huge investment of time and resources they may not have, but some in the gaming community do. Game designers simply need to stay out of the way and allow the community to do that heavy lifting for them. On the other hand, WotC has both the time and resources to create this ideal that appeals to the most people, but they’re still getting it wrong, probably because there’s more profit in selling a new hardcopy (which I suspect will be very good nonetheless).

So yeah, WotC can’t win with me, but only because they’re choosing to lose. We’ll see how the final product shakes out.

Follow me on Twitter at @gsllc
Follow Dungeons & Dragons @Wizards_DnD
Follow Erik Nowak @Erik_Nowak

Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)

Pick Two, but Only Two #DnD #RPG #TTRPG

If you enjoy this post, please retweet it.

No time for anything clever. Here’s something stupid.

I choose Fly and Magnificent Mansion, which would remove my transportation, food, and housing expenses.

With all that freed-up money, who’d need Charm Person to get laid?

Follow me on Twitter @gsllc


Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)


Winter Vantasy/Fantasy 2022 Was Bittersweet @WinterFantasy @baldmangames @Erik_Nowak @heridfel @SicedOne @MetalfanVasey @Eric_Menge @brassrailfw @DelveRPG @alphastream @two2jimbo @beholderpie @shawnmerwin @FWEmbassy #DnD #RPG

If you enjoy this post, please retweet it.

Settle in, kiddies, for a tale of wonder, natural disaster, danger, tragedy, friendship, and redemption. It sounds much better than it will actually be.

Well, another Winter Vantasy/Fantasy is in the books, and this year was bittersweet. As I’m sure you can appreciate, when I take long-distance vacation for a week or so, I’m ready to come home no matter how much fun I had. After this trip. I wasn’t ready to come home.

I don’t go to Winter Fantasy to play games; I come to hang out with friends. However, the pandemic is still having its effect. This year, many of my friends couldn’t make it, so I have yet to hang out with them. Hence, my reluctance to leave Ft. Wayne.

Some Touristy Things

There was a slight bit of tourism to do of which I wasn’t previously aware. I had the perfect room in my hotel. When I opened the door to my room, I was staring at the entrance to the indoor walkway to the convention center. Very convenient. The walkway took me through the Embassy Theater, which has more history than I realized. The first thing I saw when I entered the theater was a neat model of it.

Next up, I saw some the history.

I thought about seeing a show there. An orchestra was playing the music of the Beatles on Saturday night, and I like when songs are reimagined in other styles or with differing instrumentation. However, I chose not to and wisely so, as you will see. If it were the music of Iron Maiden, then maybe I would have. In any case, a seed was planted for the future.

As I continued through the walkway, I took a picture.

This may seem like an ordinary picture — it is — but it represents no small point. The week didn’t start well. The first two days each received 3-5 inches of snow, shutting down almost every restaurant in the area. I would have thought that Indiana was better at dealing with the snow, but everything was closed. I was fine because I brought food with me so I could maintain some semblance of my diet, and those with cars could drive out of the area to grocery stores, but many were forced to rely on a single pizza-by-the-slice restaurant for the first two days. I don’t know how they survived.

And then here’s a stupid photo of an icicle I pulled off an awning on my walk back to my hotel. I was ready for action.

I could take your eye out, kid.

The Hotel and O’Reilly’s

It’s about to get better, but there are two more things that annoyed me. I was in the hotel for 6 days and 5 nights, and they never once cleaned my room. I didn’t have this issue in Vegas, but James travels quite a bit and told me that this was normal during the pandemic. I guess I can’t hold that against the hotel. The other thing that bugged me was O’Reilly’s. This has been our preferred watering hole for years, but it was a major disappointment this year. Every year, the staff changed a little bit, but we appreciated the large degree of consistency from year to year. The pandemic caused a complete change of staff; Cassie and Stephanie are gone. Their replacements were few in number, and as a result their hours went from closing at 3 am to closing at midnight. This doesn’t work well for gamers leaving the convention as late as 11:45 pm. None of that is the fault of the bar — the pandemic is to blame — but some of the staff were, let’s just say, less than enthusiastic. I couldn’t get my drink refilled, and the reason was stated plainly: “No way are we staying late. I’m leaving as soon as I can.” It wasn’t the same.

The Trip Is Saved!!!

Everything that annoyed me was redeemed by a new discovery, the Brass Rail, and some new friends. On Friday night, four of us braved the arctic air and walked three blocks to the Brass Rail. Almost immediately upon entering the bar, we connected with a group of people less than half our ages, but we all clicked with each other. Arianna, Jameson (named after a whiskey?), Jack (named after masturbation?), and a few others whose names escape me. We drank and bullshitted (bullshat?) all night and knew we had found our new watering hole. Oh, and did I mention the live music?!?!

As great as Friday night was, Saturday night was even better. I was walking over there with three guys that weren’t there the night before. They were complaining about the weather and the walk. Like Richard Attenborough in Jurassic Park, I told them, “In five minutes, I’ll be accepting your apology.” Five minutes later, they were apologizing to me for complaining. The Brass Rail is worth every step of those extra three blocks. It was karaoke night, and some of us went nuts. Unfortunately, I didn’t think to capture video of the two best performances of the night, but I’ve got quick videos of two others.

I accepted Josh and Chris’s apologies that evening.
Our New Friend

It’s amazing to me how familiar Arianna was with music from my generation. It wasn’t just this song. We had a brief discussion in which she was belting out references I didn’t expect. Sadly, she refused to sing any Rush. Nobody’s perfect. 🙂

The Brass Rail salvaged this trip for me. Everything I wrote above shouldn’t be taken as “Winter Fantasy sucks now.” It’s simply evolved into something just as good, if not better, and some of what we lost will probably be coming back next year or the year after. Overall, the trip was a success.

Going Home

The pandemic also affected our customary lunch stop for both our trip out and back, but fortunately, Black Bear Burritos still has one of their locations open, so we got to eat there. One the way back, I took two photos.

May be an image of indoor
May be an image of outdoors and text that says 'SNORKELER'
This, ladies and gentlemen, is Morgantown, West Virginia

Safe and Sound

So, one last note. When I got home, I received a package. Actually, it arrived the afternoon I was on the road to Indiana. I was happy to see that it didn’t get stolen or damaged by the elements during my trip. Here’s a quick unpacking. Sorry in advance that I was out of breath.

I should have never sold this book.

Winter Fantasy is going to be even better next year. I look forward to seeing all my friends.

Follow me on Twitter at @gsllc
Follow Winter Fantasy @WinterFantasy
Follow Baldman Games @baldmangames
Follow Erik @Erik_Nowak
Follow James @heridfel
Follow Nathan @SicedOne
Follow Christopher @MetalfanVasey
Follow Eric Menge @Eric_Menge
Follow The Brass Rail @brassrailfw
Follow Stephen @DelveRPG
Follow Teos as @alphastream
Follow Gentleman Jim @two2jimbo
Follow Will at @beholderpie
Follow Shawn at @shawnmerwin
Follow the Embassy Theater @FWEmbassy

Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to, nor endorsed, the contents of this post. (Okay, jackasses?)

A Familiar (Hidden?) Trope in Horde of the Dragon Queen @DoubleDM @slyflourish #5e #DnD #RPG

If you enjoy this post, please retweet it.

A Twitter conversation last week led me down a rabbit hole.

In case DoubleDM’s tweet is deleted, it asks, “So have you had more Dungeons or Dragons in your #DnD Games?” I responded, “Dragons by far.” Another person’s reply brought up the adventure, Horde of the Dragon Queen, for 5th Edition D&D (“5e“). This had me remembering Balasar Kimbatuul, one of my favorite D&D characters, known for invoking honor duels in Sly Flourish’s home game. For those who haven’t played it, the party faces a blue dragonborn, Lennithon, at the end of the first act. One PC has to face him, and there’s no chance the PC will win, even rolling all crits. It’s just impossible. At some point in the next act, the PCs meet Lennithon again, but are far better suited for the challenge. Despite Balasar insisting on an honor duel, he’s able to defeat Lennithon on his own, with his fellow PCs picking off Lennithon’s allies.

So, why bring this up? Because this segment of Horde of the Dragon Queen is essentially the plot of Popeye the Sailor Man cartoons.

Celebrating Popeye the Sailor Man With Spinach Festival in Crystal City, TX  - LetterPile
Imagine these two with scaly skin. Or not.

In many of the cartoons, and in the live-action motion picture with Robin Williams, Popeye has two fights with Bluto/Brutus. The first one, he loses, and after some story and/or character development, Popeye exacts his revenge. While Popeye relies on spinach for that final push, PCs in Horde of the Dragon Queen rely on hit point and ability increases and the acquisition of better equipment that comes with leveling up.

Of course, this is a trope, so it’s not unique to Popeye. A scene in Only the Strong immediately popped into my head in which the protagonist claims that this time he isn’t playing around. This eventually gave the viewers (all three of us, I presume) the same result in the final, cheesy battle for supreme control over high school kids.

Winning a fight always comes down to what music is playing, right? Right?

There are other, better-known examples. Nevertheless, this is the first time I drew the connection, in part because I don’t recall ever seeing that before in a TTRPG story, and in other part because of the distance between those two scenes with Lennithon. With respect to the former, I’ve had characters meet a BBEG before their final fight, and sometimes on not-so-friendly terms, but I’ve never had a direct fight with one. I find it interesting that this isn’t a more common trope in D&D. It reinforces my belief that players are far too averse to losing a fight, and adventure writers write their adventures accordingly.

It’s not railroading; it’s drama.

Follow me on Twitter @gsllc
Follow DoubleDM @DoubleDM
Follow Sly Flourish @slyflourish

Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)


The Acaeum @theacaeum #ADnD #2e #3e #4e #DnD #RPG

If you enjoy this post, please retweet it.

Before you purchase any used materials for Advanced, Basic, or Original D&D, please visit the Acaeum at https://www.acaeum.com/ddindexes/rulebooks.html. Their main homepage is here, and their methodology is here. Someone posted a list of D&D materials to the Facebook 1st Edition D&D group earlier this week. The prices were generally double what the Acaeum lists.

Scam Artist Luring Buyers Posing as Franchised Distributors - AERI
Last printing of 1st Edition D&D PHB in fair condition only $300!

The guy wasn’t trying to be an asshole. He seemed like a reasonably nice guy, but his claimed success, if true, is relying on gullibility and desperation to make his sales. He may not realize that.

As rare as it is, I know there are some gamers that have a decent amount of disposable income. I, myself, have made several 1st Edition D&D purchases recently (though most were new). It doesn’t matter. If anyone is selling materials for higher prices than what’s listed at the Acaeum, don’t freaking buy them. Things cost whatever people will pay for them, but that’s exactly why you should rely on a neutral third party to assess the fair price. Otherwise, you encourage overpricing, and buyers suffer. Be patient. If everyone plays it cool, prices will lower.

I wish there was a resource for 3rd Edition D&D material. There are a couple of items I’d like, but they’re way too expensive at the moment.

Follow me on Twitter @gsllc
Follow the Acaeum @theacaeum

Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)


Unfinished Business III: Electric Jubilee @rjschwalb #4e #3e #DnD #RPG

If you enjoy this post, please retweet it.

A recent purchase sent me down a rabbit hole. Last Wednesday, I whined about my unfinished business with 4th Edition D&D (“4e“) with 3rd Edition D&D (“3e“). Yesterday, I showed how that can put you in a “you can never go back” position. Today, I’m not whining (too much), but this is really about praising a great RPG writer, Rob Schwalb, a.k.a., the Demon Lord, a.k.a., Satan Claus.

Elf Will Ferrell GIF - Elf Will Ferrell SANTA - Discover & Share GIFs

Full disclosure: Though we’ve never sat down and had a beer together (why the fuck not?), I know the guy, and I know that he’s done a lot of writing for D&D. However, I don’t pay attention to the authors on those books because I trust the brand and am going to buy those books regardless of who the freelance author was. I honestly had no idea he authored some of my favorite D&D books. Only the ones I consider my favorites are noted below, but the full list is here (or so claims Amazon.com).

Fiendish Codexes, 3e

As I’ve whined before, the Fiendish Codexes are two 3e sourcebooks I regret having sold off, and as much as I want them in my physical library, I’m not paying $135 or more for either. Rob co-wrote the second one, Tyrants of the Nine Hells, with Robin D. Laws. I’ll have to settle on the fact that my new character I’m playing at Winter Vantasy will be Tybalt the Cursed (Tyrants of the Nine Hells, page 79), or at least as close as I can get. Feel free to make suggestions to his character sheet at 1st level and 5th level.

Tome of Magic, 3e

Only one class can truly compete with bard for my favorite class: the Truenamer from Tome of Magic (for which I’m not paying $50+). I made one my BBEG for a campaign I ran but never played one as a PC. Mechanically, it’s not the best class. It has a weird power curve because it’s attacks are based on skills, so as you level up you became weaker until you hit 4th, 8th, 12th, etc. level where you get a huge jump in power. It also depends on a very specific set of magic items in order to keep up with the NPC power curve. Nevertheless, it has great flavor, so I’d have been happy to play one. I’ve annoyed people by playing bongos or a recorder at the game table for my bards, but can you imagine roleplaying a truenamer? I’d be screaming profanity in an unknown language every time I attacked.

SRD - Truenamer
Okay, maybe it’s best that I never played one.

Drow of the Underdark

Last week, I purchased a soft cover copy of Drow of the Underdark via the DMs Guild (PDF included). I loved that book and wanted it in my physical library. I’m very happy with my soft cover of the Fiend Folio for 1st Edition D&D, so the format doesn’t bother me at all.

Martial Power, 4e (the First One)

In 4e, all I wanted to play were leaders, which were the classes that did most of the healing. This is odd because I disliked playing healers in every other edition of D&D that I’ve played (though 5th Edition D&D‘s tempest cleric is reasonably fun). However, the one 4e non-leader class/build that I loved to play as much as a leader was the beastmaster ranger from Martial Power. I could win initiative and run across an entire battle map on the first turn. Impressive, though reckless. I did it only once. Once. But being able to self-flank with your beast companion was fun.

Monster Manual 3, 4e

My favorite enemies are demons, devils, drow, and slaadi. This book had cambions, 7 demons (molydeus!) 8 devils (using a picture of a Binder from Tome of Magic for 3e), 6 drow, Lolth, Eclavdra, and 2 slaadi. Lolth’s stat block was about as clever as they come, changing from a lurker to a brute when her lurker form was “killed.” Rob confirmed with me that he drafted it. (Sly Flourish‘s Cryonax stat block was pretty good too. Never used it. Shit.)

How could I not love this sourcebook? This is, of course, just scratching the surface. This sourcebook introduced a lot of iconic monsters to 4e. I added an intellect devourer to my home game as soon as I had that stat block.

Exemplars of Evil and Elder Evils, 3e

These were not among my favorites. I mention them only to say, yeah, it figures he wrote these. Crazy bastard.

This list is itself just scratching the surface. He’s done a lot of solid work, which is unsurprising. You don’t keep getting jobs if you’re producing shoddy work. Some of my favorite titles have his bloody fingerprints all over them.

Hail!

See more unfinished business here and here.

Follow me on Twitter @gsllc
Follow Satan Claus @rjschwalb

Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)


Unfinished Business II, Electric Boogaloo: Dragon Magic for 3.5e D&D #4e #3e #DnD #RPG #DontBeADick

If you enjoy this post, please retweet it.

I recently wrote about my unfinished business with 4th Edition D&D (“4e“). In short, the edition was (mostly) abandoned by WotC while there was still more of their material to explore. This was a problem only because most of my friends and I were the kind of people that would always move on to the current edition, so there’s no blame to assess. That’s just the way it is. Well, as I mentioned in that post, the same thing happened with 3rd Edition D&D (“3e“); it just wasn’t as devastating for me.

So, moving onto the topic at hand, I recently came across a 3e supplement I had forgotten but was a sore point for me: Dragon Magic. In WotC’s words,

This D&D supplement presents an unprecedented variety of new options for your character, each one drawing on some element of draconic might. It presents a new standard class, the dragonfire adept, who combines a potent breath weapon with various magical invocations. It reveals many new ways to wield the magic of dragons, including draconic auras, dragonpacts, and draconic racial variants.

For the DM, this book also provides dragon-themed adventure seeds and campaign ideas, magical locations to explore, and new options for making dragons more powerful and exciting.

I’ve always been a “kitchen sink” DM, by which I mean that I never forbade a player from using an official WotC resource for their D&D character. I didn’t care how it broke the game; I’d adjust. If they bought the book, they should be able to make use of it. I found it bizarre that WotC’s Living Greyhawk living campaign wasn’t so generous. They’re the ones that were trying to sell the book. Why forbid its use? But I digress. The point is that I bought Dragon Magic and really wanted to try the class it introduced, the dragonfire adept. I never got that opportunity, and the one time I tried, the DM forbade it because he wasn’t familiar with the material.

I have no idea whether it was a fun class. I have no idea whether the draconic subspecies, variant class features, draconic feats, draconic spells, dragon pacts, or draconic auras were any good. But I really wish I had had the opportunity to find out. To be clear, I’m being a whiny little bitch about this. It’s not enough that 4e, 5e, or any other game system created similar options. I wanted to play these options in 3e at that time, and I’m a little bitter I was denied that. As I’m not a fan of 3e, and the only times I’ve played it in recent years has been within the resurrected Living Greyhawk campaign, which forbids it, so this will never happen. That’s a shame.

The NeverEnding Story Noah Hathaway as Atreyu Talking with Falcor 8 x 10  inch photo at Amazon's Entertainment Collectibles Store
All I wanted was to ride Falcor!

In other words, the real message of this post is: Don’t deny your players the opportunity to use the materials for which they’ve paid good money (i.e., don’t be a dick).

See more unfinished business here and here.

Follow me on Twitter @gsllc

Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)


I Shall Call Him . . . Gandalf. #Caturday #DnD #RPG #LotR

If you enjoy this post, please retweet it.

He’s a Christian?

Kind of badass, really.

Cats >> druids.

Follow me on Twitter @gsllc

Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to, nor endorsed, the contents of this post. (Okay, jackasses?)


Another Blast from the Past: Print Issues of Dragon and Dungeon Magazines #ADnD #DnD #3e #4e #RPG 

If you enjoy this post, please retweet it.

Last week, I mentioned that, during my move, I found the hard copies of my Dungeon Delves from synDCon. Well, I also found some print issues of Dragon and Dungeon magazines. Any mechanics or setting-based discussed in the magazines is for 3rd Edition D&D (“3e“), which I no longer enjoy playing, but much of the material is system agnostic. It’s still good stuff.

As I’ve said in many other contexts, I left D&D in 1982 due to the Satanic Panic, dabbled a bit in the Star Trek RPG in high school and college, then finally returned to D&D and a small amount of other RPGs in 2005. Because of my age, my awareness, my family’s restrictions, and logistics, I didn’t subscribe to Dragon and Dungeon until 2005 or 2006. It was fantastic. As someone still trying to get a feel for writing and running my own gaming material, I loved the advice and rules explanations that magazine offered. Unfortunately, shortly after I started subscribing, the rug was pulled out. They announced that they were moving the magazines online, and shortly thereafter, 4th Edition D&D (“4e“) was announced at GenCon 2007. The last issues of each were dated for September, 2007.

I wasn’t a fan of the online magazines. I wanted to find a color magazine in my Delaware post office box twice a month, but the reality of our world took over, and I eventually started receiving them online with my DDO subscription. How much did I prefer print? I printed out several of the PDFs, but in black and white. It wasn’t the same, and the ink costs were too high despite not being in color, so that practice didn’t last.

I think this was the first online issue.

Because I appreciated Paizo for publishing them, I gave them a chance by continuing to subscribe to their Pathfinder adventure path books. I recall telling them that in response to their sales pitch they delivered via email.

You can buy these here, but they seem to have new covers.

Sadly (for Paizo), they weren’t for me, so I never used the material. Honestly, I always found their style of artwork better suited for children (especially the goblin), and, as I said above, I also knew that I wouldn’t be staying behind for 3e due to my participation in organized play. In hindsight, that wouldn’t have been a barrier due to the introduction of Pathfinder Society, but I would have abandoned Pathfinder anyway. I greatly prefer 4e, so I’m happy with my decision. Still, I’m happy Paizo enjoyed success, even though that success created a misconception as to how 4e fared, and that people were able to continuing playing an improved system they enjoyed.

My recent revisiting of 1st Edition D&D has me asking questions, and many people have pointed me to old editions of Polyhedron, Dragon, and Dungeon magazines. Apparently, these were a valuable resource long before I subscribed.

I’m old school, so I want those magazines, but I completely understand why I can’t have them.

Follow me on Twitter @gsllc

Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)

Confirming Critical Hits Was Dumb #3e #DnD #RPG

If you enjoy this post, please retweet it.

And now, something mean-spirited.

Yesterday, I asserted that confirming critical hits was the worst rule in the history of D&D. Why? Well, this is how I imagine the rule came to be.

Designer 1: “Do you know who I really hate?”
Designer 2: “Who?”
Designer 1: “Players.”
Designer 2: “Oh, no kidding. They’re the worst.”
Designer 1: “Well, I have a new idea for a rule that will completely screw them.”
Designer 2: “Ooooo, tell me! Tell me!”
Designer 1: “So, if you roll an unmodified (aka ‘natural’) 20, it’s considered a ‘critical hit’ that does something really cool.”
Designer 2: “Wait, how is that screwing them? You promised we’d be screwing them!”
Designer 1: “Hold on; hold on. I’m not done. So, the player rolls a natural 20, which itself is relatively rare, but in that relatively rare instance when they do, this happens:

Player: “Hooray! I get to do something cool!”
DM: “Um, no you don’t.”
Player: “What? I rolled a natural 20. That’s a critical hit. I get to do something cool.”
DM: “Um, no. Roll again.”
Player: “Why?”
DM: “Because if you want to do something cool, you have to earn it.”
Player: “I thought I just did.”
DM: “Yeah, that was good, but I need more. Roll again.”
Player: “Okay. I guess so. . . . I got a 7.”
DM: “Well, that misses, so your hit isn’t critical. Just roll normal damage and be happy I didn’t kill your character.”
Player: <grumbles knowing that every 3rd Edition D&D DM will do the same thing, so there’s no way out>

Designer 2: “Holy crap! That’s maddening! Players will be soooo frustrated.”
Designer 1: “And don’t forget, RPGs are balanced under the assumption that things like this will occasionally happen, so even when they get the critical hit, the mechanical benefit is illusory. This is just a way to dangle a carrot of being able to do cool things, then snatching it from them. It’s all about generating that frustration. Why? Because it’s what they deserve.”
Designer 2: “You are a god of game design!”
Designer 1:

Shut up baby, I know it!" - GIF on Imgur

Utter bullshit.

Follow me on Twitter @gsllc
Follow Erik @Erik_Nowak
Follow Luddite Vic @Luddite_Vic

Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)