Miscalculation #TTRPG #RPG #DnD #OGL

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Welcome to my 1,000th post!!!

The only difference, of course, is that WotC created this market.

They just forgot that it took on a life of its own.

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Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)


Forgetfulness in RPGs #TTRPG #RPG #DnD

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This is why I need to play simple characters.

My history of rolling dice makes this particular comic frustrating.

I’m getting old.

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Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)


My Wind down from Winter Fantasy #DnD #TTRPG #RPG @BryanCPSteele

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Winter Fantasy is over, and today is still a day off from work for me. I need this day to wind down a bit, but I’ll be very happy to get back into my routine.

I tried to run three slots of 1st Edition Dungeons & Dragons (S2: White Plume Mountain), but none of the tables went off. I sold only a single ticket for one slot. Nevertheless, I go my fix. I ran it for most of the van ride home (Winter Vantasy). This meant that the days could be spent the way I wanted to spend them.

Much of my time was spent completing my 1st Edition character builder. The game exposed some bugs in the character sheet (already fixed), and there’s one more thing (non-weapon and weapon proficiencies) that I have to finish (will be finished this week), but after that, everything that remains is monster species data entry. I’ve gotten through lizard king in the Fiend Folio, then have to deal with Monster Manual II and Oriental Adventures, but that’s it. Nothing hard; just tedious. I can then upload it to GitHub where someone else can do a much better job with the front-end if they’re so inclined. I’ll try to shore up my own front end first, but there’s only so much you can do with MS Access.

My “man cave” now has an addition to the wall of badges.

So, what now? Well, I always come away from vacations feeling like I’ve had enough. Like everyone else, I complain when I get up in the morning, I’m annoyed by tough cases, etc. However, in the end, I need a purpose. I need a job for more than just paying the bills, and relatively speaking, I have a really good job. I don’t need another vacation for a while, and after speaking with Bryan CP Steele at Winter Fantasy, I’m seriously considering replacing my Vegas trip with Gamehole Con this year. If I do so, I’ll still take off a week from work, but I’ll be home for most of those days relaxing. I don’t think I need anything as intense as Vegas.

Time to return to the grind, and I’m 100% cool with that.

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The Manticore and Kelpie #MythologyMonday #MythologyMonandæg #folklore #WotC #RPG #TTRPG #DnD @mythsexplained

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Today, I’m riding home from Winter Fantasy in a van running 1st Edition Dungeons & Dragons. The adventure is S2: White Plume Mountain, and one of the iconic monsters from that mod is the manticore. Here’s a short video on the manticore care of Mythology & Fiction Explained.

Another iconic monster from White Plume Mountain is the kelpie, which was created for the adventure. Here’s a significantly longer video on the kelpie.

It’s a brilliant adventure mod.

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Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)


I’m at Winter Fantasy #Caturday #DnD #TTRPG #RPG

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I’m at Winter Fantasy in arctic Ft. Wayne, IN, so here are some stupid Caturday images that seem appropriate.

That’s a lot of dice. That little guy must be playing a rogue.

I love that this DC (Dungeon Cat. Get it?) is preparing to pull out an old white dragon on this party. I’m not sure if that thing will fit in that room.

I was scheduled to run three sessions of 1st Edition Dungeons & Dragons. Each session would be a different leg of White Plume Mountain. Not a single table went off. I sold only one ticket for the third session, and needless to say, that guy decided to find his way onto another table. I’ll be running the adventure in the van on the way home, however, so I’ll get my fix.

Cats >> RPGs.

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Monster Names Under Creative Commons CC-BY-4.0 #OGL #TTRPG #RPG #DnD #WotC @MikeMyler2 @ChristianLindke

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Here’s something kind of funny. As you know, Wizards of the Coast (“WotC”) has continuously laid claim to copyright over monster names (which is impossible; let me repeat: impossible) or has leveraged their legitimate copyrights to restrict their use (which is copyright misuse). However lacking in legal force as either position is, that’s been their position. Now WotC has released the SRD 5.1 using the Creative Commons licensed, CC-BY-4.0. As Mike Myler pointed out to me, in doing so, many of these names are now expressly licensed even from WotC’s warped perspective. They’re telling you that you may once again state that beauty is in the eye of the beholder because they’re now licensing you the right to use “beholder.”

Seriously. Do you not see how stupid this sounds?

All of this can be found on page 254 of the SRD 5.1. Both pages 97 and 254 include use of “mind flayer,” so that’s now eligible for use. Or is it? Christian Lindke pointed me to a United States federal trademark registration for “Mind Flayer.”

So, by WotC’s arguments that continuously blur copyright and trademark, they can’t even use mind flayer in a sentence. It belongs to a Chinese dude(tte).

Seriously. Do you not see how stupid this sounds?

WotC legal is stupid, or they think you are. Probably both.

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Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)


WotC Surrenders #OGL #TTRPG #RPG #DnD #WotC @mattcolville @Wizards_DnD @kesseljunkie

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Before my quick return to obscurity is complete, I provide my thoughts on the latest announcement from Wizards of the Coast (“WotC”). In short, they’ve decided to allow continued use of the make-believe OGL 1.0 or the Creative Commons license (CC-BY-4.0).

Who Deserves the Credit?

Matt Colville echoed sentiments similar to my own as to why Hasbro “surrendered.”

I agree.

I don’t want to diminish the effect rabid gamers had on causing WotC’s about face, but I do want to provide what I suspect is the proper perspective. The lifeblood of any company is acquiring new customers. Existing customers get older, which means they have less disposable income, and eventually die. You need new blood, and that should always be your primary focus. WotC continues to do exceptionally well gaining new customers, and all your rants (and mine) will not impact that one bit. I doubt we have middle-school children reading our blogs and watching our vlogs. If we do, someone needs to call the police.

Chris will do it.

So, if we all abandoned WotC, in the long run, they’d survive, and they know that. That’s at least part of why they continued to resist actual change for so long before their surrender. So, why did they surrender? Because we do have a short-term impact on them, and more to the point, on their partners. The creators of the Dungeons & Dragons (“D&D“) movie(s) and television show were probably overwhelming WotC’s telephone and email systems. Their investments in licensing the brand are short term, and I’m sure those investments were substantial. They demanded this change, and their demands could not be ignored.

Again, I don’t want to diminish your efforts. You made those partners aware of your concerns, and you were going to inflict a lot of damage, but if not for these partnerships, WotC would have stayed the course.

Once Again, a Prediction Sure to Come True

Those relationships won’t last forever, and when they dissolve, we’re sure to be in the same position we are now, but with even less of us complaining due to the attrition I described above. What if WotC creates its own movie and/or television studio? Then they won’t need Paramount+, will they? What then? Will we run to Paizo? As I said in a previous post, Mattel could decide to compete with its chief rival, Hasbro, in the role-playing gaming market. What’s the quickest way to accomplish that? My guess would be they’d buy WotC’s chief rival, Paizo, or perhaps one of the second-tier companies with a proven track record. Whatever open-gaming “license” that acquired company used will be just as vulnerable to revocation, de-authorization, or whatever contract principle you choose to misapply to that non-contract. We may be delaying the inevitable by not actually solving the underlying problem.

So, Is the Problem Solved?

No, but I think it’s close enough. I advise cautious optimism.

You may recall that I demanded that they dedicate their material to the public domain. They didn’t do that, but they’re slapping the CC-BY-4.0 directly onto their SRD 5.1, which is almost what I suggested. Dedication to the public domain is probably no more than a grant of a perpetual, irrevocable, royalty-free license with no restrictions, and that’s almost what CC-BY-4.0 purports to be.

Subject to the terms and conditions of this Public License, the Licensor hereby grants You a worldwide, royalty-free, non-sublicensable, non-exclusive, irrevocable license to exercise the Licensed Rights in the Licensed Material to:
1. reproduce and Share the Licensed Material, in whole or in part; and
2. produce, reproduce, and Share Adapted Material.

Section 2 – Scope.

The potential problem is that the Creative Commons licenses are similar to (though enormously better than) the OGL with respect to acceptance, and they haven’t been tested in US courts. In fact, they’ve barely been tested in international courts. So, we should still be worried?

For now, no. In order for a licensor (that’s WotC in this case) to win a case for infringement, they’d have to argue that license they provided was horseshit. That’s one hell of an argument to have to make.

WotC: “The defendant infringed our copyright.”
Court: “How can you say that? You licensed them the works.”
WotC: “Oh, that license is complete bullshit, your honor.”
Court: “The license you forced them to use?”
WotC: “Yep. Complete bullshit. We suckered them in.”

Warning: Gratuitous use of the word, “asshole,” follows.

This, by the way, is exactly what WotC would have had to do if they were taken to court over the OGL, and they would have succeeded by simply reading my posts to the Court. However, as I said, how CC-BY-4.0 is applied is a little bit better than the OGL. It avoids some of my concerns, and for all we know, it could be upheld by courts for that reason. It could also be upheld because it’s been used successfully in other industries almost since its first publication. Everyone’s been cool about its use. No one’s been an asshole. Therefore, the CC-BY-4.0 gives the gaming community time to adjust and diminish WotC’s stranglehold on the industry.

Of course, their stranglehold will remain unless you’re willing to broaden your horizons and not make matters worse for yourselves.

Not Being Assholes

It’s really easy to allow inertia to take over. We’ve spent so much energy in the past few weeks calling WotC assholes that we could go too far. Many years ago, my cousin, Kessel Junkie, once called me out for a nastygram I wrote to a company that had pissed me off. In it, I informed the company that I was no longer doing business with them. If that were the case, why write the letter? If you want to go, just go. The only proper purpose of the letter should be to get them to change their ways, but if they know I’m a lost cause, my letter will do nothing to effect that change. If you enjoy WotC’s products, then don’t let the inertia put you in that same position.

*sigh*

WotC corporate and legal have behaved as assholes through this entire process. They kept having to go back to the well and make edits because doing the right thing doesn’t come natural to them. They’re definitely not our friends, but we shouldn’t be assholes either. Whatever brought us to this point, this is where we are, and it’s exactly what you wanted, and pretty close to what I wanted. So, there’s no reason to engage in the overstatement that plagues American discourse. There’s no reason to continue to criticize companies for doing what they exist to do: Make money. There’s no reason to continue calling for boycotts at the expense of good people who are the creatives at WotC, or even just the bench warmers so to speak. Those people probably agree with you about their employers’ behavior, but their ability to pay their rent depends on their continued employment. You’ve won, so don’t be a sore winner, but also . . . .

Don’t be Naïve

Whether you realize it or not, your “victory” keeps you in a morass of uncertainty. If you’re okay with that, I’m in no place to stop you. If you choose to ignore the status quo and defer having the rug pulled out from underneath the community, that’s your business. It probably won’t take another 20 years for that to happen, but that still may not necessarily be a bad position for you, just those that follow you. This mirrors our approach to the environment and the economy, passing off future ills to future generations, but the consequences aren’t nearly as dire. They’re just games, and you’ll find others to play if you’re still playing them when this happens again. However, if you want to play the next iteration of D&D, it may affect you as well. All of this applies to 5th Edition, not to “One D&D“. There’s no guarantee that OneD&D will use either CC-BY-4.0 or OGL 1.0. OGL 2.0 may be in the near future after all.

Not My Problem

I don’t really have a dog in this hunt. I don’t play 5th Edition anymore, I own every WotC/TSR product I’ll ever want, and I’m not creating content for others. With my 1st Edition Dungeons & Dragons Character Builder functional, that could change if I get it into a suitable form for publication, but the last time WotC threatened me, I told them to pound sand, and they immediately blinked. They can’t harm me because I know they’re full of shit (as are their licenses). I know what I can and can’t do, and I don’t care whether they acknowledge that publicly. But mark my words: This will happen again. Most of you didn’t listen to me the first time, so I don’t expect you to listen to me now, because even those of you that did listen seem happy living in the “open gaming license” hole they’ve dug for you.

History will repeat itself.

But it will happen again, and next time, WotC will have prepared itself to be able to tell you to pound sand. Even if CC-BY-4.0 is used for One D&D and is ultimately deemed legally enforceable, it’ll be another scary time for small-time third-party publishers. I’ll reserve my “I told you so” for that day. Now, I’m off to obscurity and some much-needed rest from meaningful blogging.

I’ll still blog about stupid stuff.

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Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)


Narcissus, the Greek God of Vanity #MythologyMonday #MythologyMonandæg #folklore #god #arrogance #vanity #OGL #WotC #RPG #TTRPG #DnD @mythsexplained @Wizards_DnD

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While the hubbub over the OGL is finally settling, it inspires yet another video for Mythology Monday. Today, it’s the Greek, Narcissus, the god of vanity and arrogance.

Yet another candidate for the patron god of Wizards of the Coast.

They really suck.

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Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)


I’m Still Too Busy #OGL #TTRPG #RPG #DnD #WotC

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Sundays now are lazy days for me. I either post something silly or other people’s work. Usually both. Today, I’m still too busy dealing with preparations for Winter Vantasy. However, I’ve written what will likely be my last post on the OGL controversy, and it’s scheduled for Tuesday. I also expect that to be my last post for a little while. My last streak was over 370 straight days posting, and my current streak stands at 151 with today’s post. I could use a break.

So, here’s something silly.

WotC legal probably thinks this is true.

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Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)


Another Analogy on Consideration and the OGL #OGL #TTRPG #RPG #DnD #WotC

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In my focused post on consideration (or lack thereof) in the OGL, I analogized the Open Gaming License (“OGL”) 1.0(a) and System Reference Document (“SRD”) to a lease of an apartment and the rules and regulations document for that hypothetical apartment complex. That made it easier to understand the problem with consideration. I had another thought last night, which popped a memory into my head. Here’s a moderately-NSFW video from HBO’s movie, Don King: Only in America.

You Tube videos get deleted all the time, so let me give you the important (if not funny) part. Don King hands George Foreman a blank contract to sign. Foreman hesitates, but King assures him that he’ll fill in the details later. Do you need to be an attorney to realize that such a contract, once filled in, is not enforceable?

The OGL

So, let’s return again to the OGL’s language on consideration, copying what I wrote before almost verbatim. It licenses you “methods, procedures, processes and routines” as well as “any additional content clearly identified as Open Game Content by the” game designer. The first part of that grant mirrors language in the Patent Act and patent law practice defining what can be patented. Likewise, these same words are used in the Copyright Act (specifically 17 U.S. Code § 102(b)) and copyright law practice to describe things not copyrightable. So, for a company like WotC that isn’t using the OGL to license patented subject matter (which I believe is the case for all RPG producers), that first part clearly licenses nothing.

The second part of that grant is meant to reference the System Reference Document (“SRD”), but by its own terms could mean a press conference. A clear statement is a clear statement, it can be oral or written, and it can always be restated. However, more importantly for today, it doesn’t even have to exist at the time the OGL is deemed accepted by the licensee (i.e., you). We saw that with the OGL 1.1, which was sent out before the SRD 5.1 existed. So, even if the contents of what eventually is “clearly identified” are copyrightable, because they don’t exist at the time you accept the contract (by mere use of the game mechanic!), and assuming no patents on the game in question, you’re basically signing a blank contract. The game designer will just fill in the details later. This also means that, if you assume your acceptance of the contract is valid, it occurs not when you act or speak, but when the game designer does so. That is, the game designer makes the offer and then accepts on your behalf, all on terms you didn’t know at the time the contract became valid.

This is legal nonsense of course, and it’s why you can’t sign a blank contract and fill in the terms later. That’s not a “meeting of the minds” required for offer and acceptance. This will be the case for all of these so-called open gaming licenses. If you buy into any of them, you’re escaping from a crocodile’s jaws by running into the jaws of a leopard (viral video omitted).

Aw, how cute.

None of this works. It’s all (mis)perception, so it can all be taken away the second corporate philosophy changes, which eventually will happen.

Demand something real.

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Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)