Winter Fantasy 49 is in the Books #RPG #TTRPG #DnD #DDAL #WinterFantasy #nerd #4e #5e @baldmangames

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So, Winter Fantasy 49 is in the books. This is one of two vacations I take every year, and it’s probably the most fun. The nerds don’t see how that’s possible. I go to a gaming convention and play few (if any) games. This year, I had one game on the schedule, and it was canceled due to a car accident. (Everyone’s okay.) I didn’t put anything in its place. I don’t go to Winter Fantasy to game; I go to hang out with people and, for the only time of the year, drink like a fish. I probably had more to drink this week than I’ll have for the remainder of the year.

One more piece of flair for the den.

Good Habits

I’m a part of Winter Vantasy. In fact, I’m one of only two members that was there from the beginning. A bunch of people pile into a van and play D&D most of the way to Ft. Wayne. It’s the best 10 hours in gaming. We have certain rituals we follow, like lunch at Black Bear Burritos in Morgantown, WV, Sunday dinner at Portillo’s, and after hours drinking at the Brass Rail (best bar ever). It seems we add a new ritual to the trip every year.

Our new Monday-morning ritual.

Bad Habits

I also didn’t eat particularly well, but my blood pressure is still optimal, and I came home weighing what I weighed when I left. I believe I can credit that to the fact that I went to the gym all five mornings that I was in Ft. Wayne, including the morning we left. I’ve never done that before. Drinking and eating until late Sunday night and having to get up early the next morning to drive home, there’s very little chance of getting up early enough for the gym, but I did it.

The Downside

The only bad thing about the show this year is something that was beyond Baldman’s control. The convenient watering hole shut down and has yet to be replaced. That means that people are either reliant on hotel bars (which close early) or have to walk a few blocks in arctic weather to get to a good one. In gaming parlance, that means we “split the party,” which created a (not so) funny vibe, and combined with the lower attendance this year, meant that I didn’t see a bunch of my friends. The Baldman will try to make arrangements next year to create a good space for us to meet, and I have confidence he’ll succeed. Also, see What’s Next? below.

What Did I Do All Day?

I heard this question a lot. Almost 15 years ago (the days of 4th Edition D&D), I, and others, organized a convention, synDCon, and in our second year, I created synDClash, which were a set of six dungeon delves each based on a different classic 1st Edition adventure. The Saturday before Winter Fantasy, I ran a couple of them for my 4e group. They were a hit, and I suspect the group will play them again when we don’t have a quorum. This inspired me to write two more delves during my downtime in Ft. Wayne. I finished Tomoachan’s Treasure (based on C2: The Hidden Shrine of Tomoachan) and finished two of the three encounters for White Plume Beckons (based on S2: White Plume Mountain). I’ll finish up White Plume Beckons today (EDIT: Done!), at which point I’ll have eight of them.

I love encounter #2 of Tomoachan’s Treasure.

I put in a couple twists to the two I wrote this week. For Tomoachan, I gave it a bit of a Raiders of the Lost Ark vibe. For White Plume, I allow the players to determine the order of the encounters and to gain use of the artifact they obtain. For those that metagame that decision, they may be a bit surprised.

I’m mulling about writing delves for B1: Into the Unknown (perhaps called, “You Still Don’t Know Shit!”) and S1: Tomb of Horrors (maybe adding a twelfth pre-gen named Lara Croft), but I’m not sure if those are well-suited as delves. I could imagine people might be interested in me creating them for the A series (i.e., the “slavers’ series”) and perhaps X1: Isle of the Dread, and I know one member of my 4e group that would be particularly interested in I3: Pharoah, but I never played any of those mods, so I’m not sure I could do them justice. The same with T1: The Village of Hommlet and U1: The Sinister Secret of Saltmarsh. However, I enjoy the writing, so in time I might give at least some of them a shot.

What’s Next?

Next year, I may play a couple of games. Hell, I might even run one (based on a silly promise I made). Next year’s show will be #50, and they’re creating a new living campaign set in Greyhawk using 5th Edition D&D rules. I might as well give it a try even though I’m not much of a 5e guy. After all, I hate 3rd Edition, but I’ll play it with the right group of people. The thing about Winter Fantasy is, for lack of a better word, that it’s cozy. It’s small enough that you’ll always (except this year) see your friends, but it’s large enough that there’s a decent number of things to do and you’ll always make new friends. If you haven’t been to Winter Fantasy, next year may be the best year to attend. If so, I’ll see you there.

Next year’s show will be fun.

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Running my 4th Edition Dungeons & Dragons Delves #4e #1e #ADnD #DnD #RPG #TTRPG

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Last Saturday (February 1, 2025), to give myself some practice running 4th edition Dungeons & Dragons using the Masterplan software, I ran a couple of my synDClash delves. TL;DR: They were written for my convention, synDCon, as competitive, 4th edition delves. Five players playing one pre-generated character each goes through three combats, and whichever group of five players goes the farthest is the winner. My friend, Dusty, won, but I never got the prize to him (i.e., the set of five beholder mins). If I ever see him again, it’s his. But I digress . . . .

I think this is the one. I mention it only because my shame is my penance.

Each of the delves was based on classic 1st edition adventure module (what I always called a “mod,” which has strangely generated some grief on the internet). Why did I based them on 1e mods? Because I’m old. The mods were based on B2: The Keep on the Borderlands (easy), C2: The Ghost Tower of Inverness (moderate), G1-2-3: Against the Giants (moderate), D1-2-3: The Drow Series (difficult), S3: Expedition to the Barrier Peaks (difficult), and Q1: Queen of the Demonweb Pits (impossibly difficult). I converted those delves into Masterplan project files, which can be found on my D&D 4e Resources page along with the pre-generated characters.

How It Went

In short, it went tremendously well. Everyone had a blast, and the software was smooth almost all the time. There were only two downsides. First, 4e is inherently slow, and despite delves being relatively fast, this particular group really likes to have side conversations. This meant that we got through only two: Return to the Borderlands (based on B2) and The Great Metal Dungeon (based on S3). Second, there was a clear error in my math for skill checks during the second encounter of The Great Metal Dungeon, which resulted in an unfair TPK. (Revisions have already been made but not yet uploaded.) The delve is labeled as “difficult,” but I assure you that those numbers were still unfair.

You know what I’m talking about.

But what this means is that there are still four more (plus perhaps a retry of The Great Metal Dungeon) available for my group to play during weekends on which we can’t get a quorum for our regular gaming.

New Delves?

Over on BlueSky, someone posted an image of his four copies of the original versions of C2: The Hidden Shrine of Tomoachan. That triggered a thought inside my soft human brain. If we get through these delves, I’m going to write at least two more based on Tomoachan and S2: White Plume Mountain. I don’t think there are any other mods that, though iconic, have much special meaning to me. Even Keep on the Borderlands didn’t, but I needed an easy one, I knew it was special to a lot of people, and I knew what the three best encounters to use would be. Perhaps I’ll convert S1: Tomb of Horrors as well considering that Wizards of the Coast already converted it to 4e, though that one would be hard to run as a delve. If so, for obvious reasons, I’d have to make it as impossibly difficult as The Demonweb Pits was. If I convert them, I’ll post the to my D&D 4e Resources page as Masterplan files.

I miss the days of 4e.

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Updates to My 4e D&D Resources Page #RPG #TTRPG #DnD #4e #synDCon #gaming

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FYI, I’ve updated my (modest) 4e resources page. It includes support for the Masterplan campaign manager. For those that don’t know, some guy (a pro software engineer) built a campaign manager for 4e and left it on GitHub for all to use. It’s a great tool. The glaring problem it has is that some of the monster files cause the application to crash if you try to open them. (A good example are several of the hobgoblin files from the Monster Manual.) Well, I’ve fixed a lot of those. I can’t say whether I’ve fixed even half of the issues, but I’ve made a ton of progress. I’ve also updated a lot of the stat blocks to Monster Manual 3 format. My edited libraries are available on that page.


In addition, I ran convention in 2010 and 2011 (synDCon), and one of the events I created was a dungeon delve we called synDClash. These were common in cons. All combat. Just try to finish three combat encounters in 45 minutes. Rather than have only one adventure that people would have to play over and over again, I created six, each based on a classic 1e adventure. (In hindsight, I wish I had added “Revisiting the Mountain” or whatever as a homage to S2: White Plume Mountain.) Those files are up there too as separate Masterplan projects.

In other words, there are project files and libraries available for download. Moreover, the character sheets — both the ones used for synDClash and the offline Character Builder versions I created over the past couple days — are linked to there. (Please let me know if the link to my dropbox file works.)

All of this is a work in progress. I’ll continue to create whatever fixes are necessary and update sourcebook stat blocks to Monster Manual 3 format, but if you’re running an in-person 4e game and weren’t aware of Masterplan, you should consider it for tracking initiative, etc. We use it with a big screen TV as our battle map. This was my goofy way of letting everyone know that the set up was ready for what was the upcoming session: Reveal.

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The Golden Age of Living Campaigns (for Me Anyway) #DnD #4e #TTRPG #RPG #gaming #Pathfinder #Shadowrun #L5R #Rokugan #WotC @Luddite_Vic

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Still my favorite 4e image (PHB, page 177).

Last night, I hosted the 7th session of a 4th Edition D&D (“4e“) campaign that’s being run by my friend, Luddite Vic, but is based on a campaign setting that he and I created (still a work in progress). We’ll be alternating DMing duties, so I’ll get to run and play the game. As always, this led to reminiscing about the 4e days. For example, one of the players is almost finished converting Teos’s Ashes of Athas adventures to 5th Edition D&D. The conversations got me thinking (as always). I know that 4e is probably the most maligned edition of the game. It’s accused of not being “real D&D” by those who constantly complain when others say “you’re playing D&D wrong.” The hypocrisy keeps me from caring about that, but the reality is that it wasn’t nearly as popular as the other editions during each edition’s heyday. Nevertheless, for the Washington, DC area, the era of 4e was, as far as I can tell, the golden era of organized play and was the best the TTRPG community was ever organized.

Vic and I were two of the founders of the Gamers’ Syndicate gaming club that boasted about 250 members. With a lot of help from too many people to list here, we organized gamedays every single Saturday at, if I recall correctly, six different sites. We additionally organized and ran Wizard of the Coast‘s Encounters program at some of those sites one weekday a week. We (and Stephen and Cassandra) put on a convention, synDCon for two years. Nevertheless, I realize my experience is ultimately anecdotal, and I haven’t taken any polls to back up these claims, so take this with a grain of salt.

So, during the 4e era, we had two events regularly occurring every week in Chantilly, VA; Woodbridge, VA; Rockville, MD; Ashburn, VA; and some other spots occasionally. Every event had two to six tables of games being run, but we occasionally ran special events (i.e., battle interactives) that doubled the number of tables. (Somewhere out there is an embarrassing video of me being forced to LARP the introductory scene to a battle interactive. LARPs have never been my thing.) I can’t explain how, but we never turned away a single player. If someone showed up without registering, either Vic or I immediately organized another table and ran it ourselves if no one else could. We always organized with that possibility in mind.

What Edition Warriors Don’t Get

Our success came not only through organizing the 4e living campaign, Living Forgotten Realms (“LFR“), but also by including Pathfinder Society, Greyhawk Reborn, Shadowrun Missions, and Heroes of Rokugan living campaigns in our organizing. I even ran my own 4th Edition Gamma World adventure at one weekend gameday. Community interaction exploded even beyond what we experienced for Living Greyhawk, and everyone was happier for it. I don’t think anyone in the DC area brought TTRPG gamers together more than we did, but even after they formed home games from their new connections, these players still showed up to our events. They were just too much fun.

There were a couple other gaming groups nearby with whom we didn’t coordinate at all. We shared members with these groups, so it’s hard to really know who organized more people, but I’d bet good money we organized more events. We were at it literally every weekend for years.

Fast Forward to Today

This isn’t happening nearly as much today as far as I can tell, and if I’m right, there are at least a few reasons I can think of for the waning of these events. First, to a non-negligible extent, gaming is moving online. Face-to-face gaming, while still a majority of gaming, is slowly being chipped away by modern technology. Second, despite all its PR disasters, Wizards of the Coast (“WotC“) still dictates the industry (and by extension, the community) because they have the most valuable TTRPG trademark, Dungeons and Dragons. Because there are more people playing in general, the need for supporting game day organizers, or even game stores, has diminished. It simply makes less fiscal sense to worry about whether people like Vic and I are putting butts into public play seats. To the extent that’s still useful, WotC is going to rely on conventions, not game days, for organized play, and those are neither cheap nor as personal (but see Winter Fantasy hosted by Baldman Games). The Encounters program and the true DM rewards program no longer even exist, so what’s the point of game store gamedays? Third, this has led to a reduction of the number of game stores, at least in the DC area, so there aren’t a lot of affordable places for large crowds to organize. Fourth, and most importantly, I don’t think anyone was willing to work as hard as Vic and I at putting these events together. As I said above, we had a lot of help, and sometimes those people did an admirable amount of work without compensation, but every single one of them would tell you that they weren’t willing to do nearly as much work that Vic and I did. Today, neither of us has time for that, nor do we have the motivation considering WotC‘s approach, but if someone else did, I think the first three causes I mentioned would be rendered moot. Hard work cures almost all that ails us.

Change is Inevitable

It’s really not like this.

This is largely just an old guy rant, but not in the stereotypical way. I’m not angry. In fact, I’m doing great. I’m hosting a 1st Edition D&D game I run, and I’m hosting the 4e game I mentioned above. I’m getting exactly what I want. As for the newer gamers, if they don’t realize what type of an awesome community we had in those days and and are happy because they don’t know what they’re missing, that’s fine too. I do feel bad for my contemporaries from those days that no longer play because what I’m describing is no longer largely available, but ultimately that’s their choice, and if they’re weren’t happy, they’d make another choice. As long as everyone is happy, regardless of what they’re playing or whether they’re playing, all is well, but if they ever ask me, I’ll make it clear to them that it could be better.

One hell of a lot better.

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My Star Trek Anniversary for My OGL Posts. Wait, What? #TTRPG #RPG #Copyright #OGL #DnD #StarTrek

And now for something stupid. As of today, it’s been 1701 days since I published Part I of my posts on the copyrightability of stat blocks.

1701 days. Get it? No? Here’s some help.

I wrote this post on February 15, 2023, over one year ago. Here’s some proof.

I told you it was stupid.

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Gary Con 2024 Post-Mortem #TTRPG #RPG #DnD #ADnD #GaryCon #StarTrek #DelveRPG @GaryCon @DelveRPG

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My thoughts on Gary Con will be brief. I doubt I’ll return. This isn’t a criticism of the con anymore than a non-football fan not liking a football game is a criticism of how good of a job the NFL is doing. It’s simply something that doesn’t appeal to me. I know a few industry insiders — two were my roommates — which means I’m within a degree of separation of almost all of the legacy ones. For me, the highlight of the trip was talking about the past, present, and future of the industry with Stephen Radney-MacFarland, James Lowder, and Dave Christ. The direct topic is interesting to me, but even more, this conversation inevitability leads to a back-and-forth on intellectual property law (usually copyrights). So, yeah; I’m in for that. Other highlights are conversations with Stephen and Jason Dandy (a non-industry friend) and with Jason and his friend, Mark, on sociopolitical issues. These guys think very differently than I do on most issues, but we engage in a form of constructive dialogue that’s very rare today. I even discussed abortion and Citizen’s United with no fear of generating anger from any of them.

But I can do all of that over Zoom. I don’t need to spend hundreds of dollars on airfare, lodging, a convention badge, and grossly overpriced convention food to have these conversations. One could say the same thing about Winter Fantasy, but that’s a different animal. Just eyeballing it, I’d say I know about 50% of the people that attend, and when I’m not hanging out with them, I’m relaxing. It’s a genuinely relaxing vacation. The food is good, and the whole trip is just an awesome ritual. While Gary Con could become the same thing for me, I don’t need two of them. Winter Fantasy is enough.

YMMV

I hope it’s clear that I’m not saying I didn’t have a good time, and it’s certainly not to say that you wouldn’t. It’s a small-ish con, which is what I like about Winter Fantasy. I went with a mission to get to play (as opposed to DM) 1st Edition AD&D, and I played in three such games. I actually got to play the Dragon #56 bard in two of them. How many people can say they’ve done that? I got to play Stephen’s Delve game that uses a few mechanics that Vic and I added to our 4th Edition D&D game (e.g., “gang-up”), so I liked that. I got to finally make use of my Star Trek Adventures purchase by playing that game (granted, mere months before it’s rendered somewhat obsolete by its second edition). The only objective criticism I have is that there were too many tables in the rooms, which made it very difficult to hear your own DM/GM/judge, and I’m not alone in expressing that concern.

I saw only one celebrity (Pat Kilbane formerly of MadTV, with whom I spoke briefly), but I wasn’t looking for them. If that’s your thing, you may run into them for a selfie. The con was fairly easy to navigate, and I had no administrative difficulties at all.

All of this was good, but now that I’ve been there and done that, there’s no need to go back. I’m quite happy to have left Saturday so that I have all day Sunday to recover, and I return with added appreciation for both Winter Fantasy and my home gaming group. I don’t need this to be a regular thing, or even a sporadic thing, but if you’re a gamer, especially with an appreciation for its history, this is as good a con as any to attend.

Just expect to be inundated with some silliness. Every attendee got one of these.

I don’t think Luke knows what “personal” means.

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Just Another Voice in the Choir: RIP James Ward #RPG #TTRPG #DnD #ADnD #gaming #RIP #JamesWard

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When I started running 1st Edition D&D again two years ago (first time in 40 years), I gathered and took an inventory of my 1st Edition material, and then went on a spending spree. Then I went on another. About a year ago, I somehow made a purchase that blew my mind. It’s a mint condition (you read that right) Wilderness Survival Guide by Kim Mohan but signed by James Ward. It was such an unbelievable haul that I had to contact James, before I even received it, to make sure the signature was legit. James verified his signature for me. (I’m sure many of you have even better stories of James, but that’s mine.)

Shortly thereafter, Kim died. Yesterday, the community lost James. I didn’t know James, but he shaped my childhood. Of note, I didn’t study mythology because I played 1st Edition; I played 1st Edition because I was already a mythology buff, and that drew me to the game. You can imagine how much I loved Deities & Demigods when I was a kid. When I returned to D&D after 23 years away, it was for the tail end of 3.5 Edition, and despite that edition’s Deities & Demigods being even less useful than the original, it was still my favorite book. He also wrote the “zeroth” edition D&D sourcebook Gods, Demi-Gods & Heroes (which I never used), and the TTRPG Metamorphosis Alpha (which I played once). That’s just to name a couple.

James is just the latest entry in a long list of TTRPG gaming legends we’ve lost, but as I didn’t know any of them personally, everything they’ve ever meant to me will exist for me as long as I do. No one can take that from me. But last month, I lost yet another family member in a long list of ones that meant a lot to me, so I get that I’m not the one grieving today. There’s a piece missing from each of their family members and friends, and I get the impression James had many. It’s hard to find a picture of the guy by himself. He seems always to be hanging out with someone, shaking hands, etc.

My condolences to all who’ve lost something so significant yesterday.

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An Unexpected Supplement to My Stash of (A)D&D Material #DnD #TTRPG #RPG #WotC #1e #2e #3e #4e

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My return to 1st Edition AD&D (“1e“) is now two years strong, and now I’ve added a 4th Edition D&D (“4e“) game to my schedule. So, it was a nice surprise for my friend, Mike, to let me know that he was offloading his old school D&D material. Before you get too excited, he’s giving these materials only to people he knows well because we’re getting them on the honor system. The only cost is to make a (tax deductible) donation to a cat or dog charity that represents the approximate cost to buy them in the store or on eBay. Considering I’m going to get a cat in early April, that’s an easy ask of me.

So, what did I get? First up, the box sets and hard-covers.

Menzoberranzan box set, Star Frontiers Alpha Dawn box set, Greyhawk Adventures, Dragon Lance Adventures, the Scarlet Brotherhood, a reprint of the Second Edition Player’s Handbook, Oriental Adventures, and Dragon #56

In general, I never owned any of these in the day, and I bought the PDF of Oriental Adventures from the DMs Guild during my recent rebuy because the hard cover wasn’t on sale. I’m glad I now have a hard cover without paying through the nose for it. I’ve been intrigued by Star Frontiers based on the relatively recent chatter it’s generated — the less I say about that chatter, the better — so I picked it up out of curiosity. As for Dragon #56, I told Mike I wasn’t interested in any of the magazines except perhaps the one that has the 1e bard in it, redone as a character you can play at 1st level. Sure enough, he had that issue. Score!

Next up, some soft covers.

I was planning to buy the Book of Lairs and Book of Lairs II, so that makes this supplement all the sweeter. I never owned any of these materials either. Now for the minis.

Yeah, that’s quite the haul, ain’t it. Of particular interest . . .

I never owned this guy. In fact, I never knew it existed, and I was quite the mini collector during the 3rd Edition D&D and 4e days. Somehow this one escaped me. Right now, the cheapest I see it on sale is $20 + about $6 shipping, so this one will set me back a bit.

These are just a few of the minis that I’ve never owned.

These are a few of the minis that I own but could always use more of. My players may not appreciate multiple Balors on the field of battle, but them’s the breaks.

One of my Living Forgotten Realms characters had a giant owl, so I was a bit disturbed when the stand for that mini broke. No amount of crazy glue could fix it. Now, I’ve replaced it. I think I took the second one out of some sort of cosmic spite.

Importantly, I have every intention of using these goodies in my 1e and 4e games, so this is quite the haul.

Some animal shelter is going to be very happy very soon.

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The Graveyard Scene from the D&D Movie #DnDMovie #DnD #ADnD #RPG #TTRPG

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Timing is apparently not my strong suit. A few days ago, someone mentioned how much they loved the graveyard scene in the Dungeons & Dragons: Honor Among Thieves. Watch the scene here before it disappears.

I wasn’t as big a fan of the scene. Sure, it was funny, but it exemplifies the difference between legacy and modern gamers. Okay, I mean old people and young people. Whatever. As D&D players, we all want this movie to emulate the game, so our different approaches to the game affect our reactions to the movie or individual scenes. In the old days, failure was a thing in RPGs. If a magic user (that’s a wizard for the young’uns) wanted to learn a new spell, the player rolled percentile dice with a target number dependent on the character’s intelligence. If the roll failed, the wizard not only didn’t learn the spell, but could never learn it. Ever. That’s failure. The dice giveth, and the dice taketh away.

Nowadays, failure has fallen out of favor, granted to different degrees depending on the individual. Today, if a player were told that they could never learn the fireball spell, they’d be furious. If they couldn’t deduce a password from a riddle, it’s possible they’d quit your game. As I’ve discussed before (see the section, Another Example: The Puzzle Encounter), I once had players get angry at me because they couldn’t solve a puzzle trap, and as a result, the trap went off doing zero (0) points of damage to them.

Yeah, you read that right, but read it again if you don’t think you did.

Play whatever game you want — that’s the name of this blog — but I find this approach boring. I don’t try to solve easy sudoku puzzles; I go for the hard ones. I want the chance of failure because that’s how I improve. But even from a purely entertainment perspective, what’s the point of rolling the dice or even showing up to the game if you know the outcome? The players should instead tell the DM how they want the session to go, and the DM respond, “Sure, that’s what happened. Congratulations. You won D&D. Now get out of here and play some miniature golf or something.” Where’s the excitement in that? I really don’t get it, and it’s why I’m not involved in organized play anymore. Most tables just hand the players the victories.

This is not to say that I enjoy the notion of a character dying during character creation as in Traveler. There should be a chance of success, and the chances should tilt in favor of the players, but when the players don’t start enjoying my game until I remove all the challenge from it, I think the pendulum has swung too far in the other direction.

Nowadays, players don’t accept near enough failure in their games for them to be of interest to me, and the graveyard scene demonstrates this point. The point of the scene was to do something funny, and it succeeded, at least at first. I have no problem with that. However, after they failed, they simply tried again. And again. And again. The resource allowing them to speak with the dead was apparently unlimited, which means they couldn’t fail. Not only did that remove all consequences, and thus appear non-heroic, but it also detracted from the joke itself. Repeating a joke too many times is one way to ruin it. Why is the screw up funny if this is an unlimited trial-and-error.

The resource.

I would have written the scene in one of two alternative ways, and this is how my game would play out. First, they fail, so they have to be clever and come up with a different way to learn the information they need. Because this is a movie, that may not work. The movie could get really long, and no one really wants to watch a movie about people studying at a library. Second, they fail, but they get only one more bite at the apple. This time, they plan it out, come up with the five questions, assign one person to ask them, and everyone else shuts their annoying mouths (that’s another issue altogether).

That’s funny and heroic because the characters still had to rise to the occasion. But I really don’t think people want true heroes anymore, which is also demonstrated by this scene. They want to see idiots . . . .

. . . like him . . .

. . . win the day despite having none of the tools, including the personality and strength of character, to succeed. The only reason he succeeds is because the script says so. There’s nothing about him, even in a world of magic and monsters, that justifies his success logically. Even within that world, he’s a screw up, but he suddenly succeeds, because the screenwriters know that’s what the modern gamer wants to see, and they’re the foundation of the audience for this movie. After his success, he returns to being the same idiot that shouldn’t have succeeded in the first place. He didn’t improve; he was just handed success by the writers. This reminds me of another example.

None of us are perfect; some of us just can’t handle being reminded of that.

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Yet Another Supplement to My Stash of D&D Material @luddite_vic @serpentineowl #DnD #TTRPG #RPG #WotC #1e #3e #4e

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A while back, I told you I was preparing for a return to 1st Edition AD&D, and to do so, I had to update my stash of 1st Edition Dungeons & Dragons (“1e“) materials. Fast forward a couple of years. I’ve been running a 1e game for the first time in 40 years, and the only addition I had to make to my stash was the Egg of the Phoenix. Now, I’m less than 24 hours away from hosting a 4th Edition (“4e“) game (alternating DM duties with Luddite Vic), finally finishing my unfinished business, but I already have all the 4e stuff I could even need.

On a related note . . . .

Even though I can no longer stand 3rd Edition (“3e“), there were some books that were fantastic that I wish I had never sold. Serpentine Owl, who’ll be playing in the upcoming 4e game, gave me the reprint of Deities & Demigods (in perfect condition with the 3.5e conversion in the back); Erik (who left Twitter/X) gave me Hordes of the Abyss and Tyrants of the Nine Hells (both also in perfect condition); and then Jason (on Twitter/X but doesn’t appear to use it) gave me the Book of Vile Darkness (in pretty good condition). If I had gone through eBay, I would have paid almost as much for those four books as I did for all the 1e reprints I bought combined, but I got them all free.

If you click through the Book of Vile Darkness link, you won’t be able to view it without logging in and removing filters for adult content.

<gears turning>

So, after mulling it over, I realized, “The universe has provided so much in this regard, I think I can justify doing something stupid, especially something that isn’t too stupid.” I went to eBay and purchased the mediocre-at-best Book of Exalted Deeds just to have a match to the Book of Vile Darkness. I don’t know if I’ll ever use the material, but it’s nice to have that matched set, and I didn’t have to pay anywhere near USD$100 to get it. Now, I think my stash is complete, but who knows what I’ll be writing in a year?

Once again, I have zero regrets.

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