Winter Fantasy 49 is in the Books #RPG #TTRPG #DnD #DDAL #WinterFantasy #nerd #4e #5e @baldmangames

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So, Winter Fantasy 49 is in the books. This is one of two vacations I take every year, and it’s probably the most fun. The nerds don’t see how that’s possible. I go to a gaming convention and play few (if any) games. This year, I had one game on the schedule, and it was canceled due to a car accident. (Everyone’s okay.) I didn’t put anything in its place. I don’t go to Winter Fantasy to game; I go to hang out with people and, for the only time of the year, drink like a fish. I probably had more to drink this week than I’ll have for the remainder of the year.

One more piece of flair for the den.

Good Habits

I’m a part of Winter Vantasy. In fact, I’m one of only two members that was there from the beginning. A bunch of people pile into a van and play D&D most of the way to Ft. Wayne. It’s the best 10 hours in gaming. We have certain rituals we follow, like lunch at Black Bear Burritos in Morgantown, WV, Sunday dinner at Portillo’s, and after hours drinking at the Brass Rail (best bar ever). It seems we add a new ritual to the trip every year.

Our new Monday-morning ritual.

Bad Habits

I also didn’t eat particularly well, but my blood pressure is still optimal, and I came home weighing what I weighed when I left. I believe I can credit that to the fact that I went to the gym all five mornings that I was in Ft. Wayne, including the morning we left. I’ve never done that before. Drinking and eating until late Sunday night and having to get up early the next morning to drive home, there’s very little chance of getting up early enough for the gym, but I did it.

The Downside

The only bad thing about the show this year is something that was beyond Baldman’s control. The convenient watering hole shut down and has yet to be replaced. That means that people are either reliant on hotel bars (which close early) or have to walk a few blocks in arctic weather to get to a good one. In gaming parlance, that means we “split the party,” which created a (not so) funny vibe, and combined with the lower attendance this year, meant that I didn’t see a bunch of my friends. The Baldman will try to make arrangements next year to create a good space for us to meet, and I have confidence he’ll succeed. Also, see What’s Next? below.

What Did I Do All Day?

I heard this question a lot. Almost 15 years ago (the days of 4th Edition D&D), I, and others, organized a convention, synDCon, and in our second year, I created synDClash, which were a set of six dungeon delves each based on a different classic 1st Edition adventure. The Saturday before Winter Fantasy, I ran a couple of them for my 4e group. They were a hit, and I suspect the group will play them again when we don’t have a quorum. This inspired me to write two more delves during my downtime in Ft. Wayne. I finished Tomoachan’s Treasure (based on C2: The Hidden Shrine of Tomoachan) and finished two of the three encounters for White Plume Beckons (based on S2: White Plume Mountain). I’ll finish up White Plume Beckons today (EDIT: Done!), at which point I’ll have eight of them.

I love encounter #2 of Tomoachan’s Treasure.

I put in a couple twists to the two I wrote this week. For Tomoachan, I gave it a bit of a Raiders of the Lost Ark vibe. For White Plume, I allow the players to determine the order of the encounters and to gain use of the artifact they obtain. For those that metagame that decision, they may be a bit surprised.

I’m mulling about writing delves for B1: Into the Unknown (perhaps called, “You Still Don’t Know Shit!”) and S1: Tomb of Horrors (maybe adding a twelfth pre-gen named Lara Croft), but I’m not sure if those are well-suited as delves. I could imagine people might be interested in me creating them for the A series (i.e., the “slavers’ series”) and perhaps X1: Isle of the Dread, and I know one member of my 4e group that would be particularly interested in I3: Pharoah, but I never played any of those mods, so I’m not sure I could do them justice. The same with T1: The Village of Hommlet and U1: The Sinister Secret of Saltmarsh. However, I enjoy the writing, so in time I might give at least some of them a shot.

What’s Next?

Next year, I may play a couple of games. Hell, I might even run one (based on a silly promise I made). Next year’s show will be #50, and they’re creating a new living campaign set in Greyhawk using 5th Edition D&D rules. I might as well give it a try even though I’m not much of a 5e guy. After all, I hate 3rd Edition, but I’ll play it with the right group of people. The thing about Winter Fantasy is, for lack of a better word, that it’s cozy. It’s small enough that you’ll always (except this year) see your friends, but it’s large enough that there’s a decent number of things to do and you’ll always make new friends. If you haven’t been to Winter Fantasy, next year may be the best year to attend. If so, I’ll see you there.

Next year’s show will be fun.

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The Golden Age of Living Campaigns (for Me Anyway) #DnD #4e #TTRPG #RPG #gaming #Pathfinder #Shadowrun #L5R #Rokugan #WotC @Luddite_Vic

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Still my favorite 4e image (PHB, page 177).

Last night, I hosted the 7th session of a 4th Edition D&D (“4e“) campaign that’s being run by my friend, Luddite Vic, but is based on a campaign setting that he and I created (still a work in progress). We’ll be alternating DMing duties, so I’ll get to run and play the game. As always, this led to reminiscing about the 4e days. For example, one of the players is almost finished converting Teos’s Ashes of Athas adventures to 5th Edition D&D. The conversations got me thinking (as always). I know that 4e is probably the most maligned edition of the game. It’s accused of not being “real D&D” by those who constantly complain when others say “you’re playing D&D wrong.” The hypocrisy keeps me from caring about that, but the reality is that it wasn’t nearly as popular as the other editions during each edition’s heyday. Nevertheless, for the Washington, DC area, the era of 4e was, as far as I can tell, the golden era of organized play and was the best the TTRPG community was ever organized.

Vic and I were two of the founders of the Gamers’ Syndicate gaming club that boasted about 250 members. With a lot of help from too many people to list here, we organized gamedays every single Saturday at, if I recall correctly, six different sites. We additionally organized and ran Wizard of the Coast‘s Encounters program at some of those sites one weekday a week. We (and Stephen and Cassandra) put on a convention, synDCon for two years. Nevertheless, I realize my experience is ultimately anecdotal, and I haven’t taken any polls to back up these claims, so take this with a grain of salt.

So, during the 4e era, we had two events regularly occurring every week in Chantilly, VA; Woodbridge, VA; Rockville, MD; Ashburn, VA; and some other spots occasionally. Every event had two to six tables of games being run, but we occasionally ran special events (i.e., battle interactives) that doubled the number of tables. (Somewhere out there is an embarrassing video of me being forced to LARP the introductory scene to a battle interactive. LARPs have never been my thing.) I can’t explain how, but we never turned away a single player. If someone showed up without registering, either Vic or I immediately organized another table and ran it ourselves if no one else could. We always organized with that possibility in mind.

What Edition Warriors Don’t Get

Our success came not only through organizing the 4e living campaign, Living Forgotten Realms (“LFR“), but also by including Pathfinder Society, Greyhawk Reborn, Shadowrun Missions, and Heroes of Rokugan living campaigns in our organizing. I even ran my own 4th Edition Gamma World adventure at one weekend gameday. Community interaction exploded even beyond what we experienced for Living Greyhawk, and everyone was happier for it. I don’t think anyone in the DC area brought TTRPG gamers together more than we did, but even after they formed home games from their new connections, these players still showed up to our events. They were just too much fun.

There were a couple other gaming groups nearby with whom we didn’t coordinate at all. We shared members with these groups, so it’s hard to really know who organized more people, but I’d bet good money we organized more events. We were at it literally every weekend for years.

Fast Forward to Today

This isn’t happening nearly as much today as far as I can tell, and if I’m right, there are at least a few reasons I can think of for the waning of these events. First, to a non-negligible extent, gaming is moving online. Face-to-face gaming, while still a majority of gaming, is slowly being chipped away by modern technology. Second, despite all its PR disasters, Wizards of the Coast (“WotC“) still dictates the industry (and by extension, the community) because they have the most valuable TTRPG trademark, Dungeons and Dragons. Because there are more people playing in general, the need for supporting game day organizers, or even game stores, has diminished. It simply makes less fiscal sense to worry about whether people like Vic and I are putting butts into public play seats. To the extent that’s still useful, WotC is going to rely on conventions, not game days, for organized play, and those are neither cheap nor as personal (but see Winter Fantasy hosted by Baldman Games). The Encounters program and the true DM rewards program no longer even exist, so what’s the point of game store gamedays? Third, this has led to a reduction of the number of game stores, at least in the DC area, so there aren’t a lot of affordable places for large crowds to organize. Fourth, and most importantly, I don’t think anyone was willing to work as hard as Vic and I at putting these events together. As I said above, we had a lot of help, and sometimes those people did an admirable amount of work without compensation, but every single one of them would tell you that they weren’t willing to do nearly as much work that Vic and I did. Today, neither of us has time for that, nor do we have the motivation considering WotC‘s approach, but if someone else did, I think the first three causes I mentioned would be rendered moot. Hard work cures almost all that ails us.

Change is Inevitable

It’s really not like this.

This is largely just an old guy rant, but not in the stereotypical way. I’m not angry. In fact, I’m doing great. I’m hosting a 1st Edition D&D game I run, and I’m hosting the 4e game I mentioned above. I’m getting exactly what I want. As for the newer gamers, if they don’t realize what type of an awesome community we had in those days and and are happy because they don’t know what they’re missing, that’s fine too. I do feel bad for my contemporaries from those days that no longer play because what I’m describing is no longer largely available, but ultimately that’s their choice, and if they’re weren’t happy, they’d make another choice. As long as everyone is happy, regardless of what they’re playing or whether they’re playing, all is well, but if they ever ask me, I’ll make it clear to them that it could be better.

One hell of a lot better.

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