GIFs for Spells #ADnD #DnD #RPG

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Sundays now are lazy days for me. I either post something silly or other people’s work. Usually both. Today, once again my current old-school kick has 1e taking over. I share a recent find: GIFs for Your Spells. To a large extent, the posts on this Tumblr … channel(?) are gifs representing D&D spells. I don’t think it’s limited to any single edition, but with so much overlap between editions, it should still be a fun resource for your game. After all, online gaming has become much more important, so this may be something to give it a boost.

Of course, it’s pronounced with a hard g.

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Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)


Visiting an Old Friend, the 1st Edition Fiend Folio: The Kamadan #DnD #RPG #ADnD #Caturday

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My review and discussions of 1st Edition Advanced Dungeons and Dragons (“1e“) has me visiting an old friend, the Fiend Folio (“FF“). My impression, which is anecdotal and thus suspect, is that the FF wasn’t very popular. Oddly enough, it was the only compendium of monsters I owned as a kid other than the small collection in the AD&D Blue Box and the monsters contained in the mods I ran. Plus, none of my friends owned it, so I had something on them. Needless to say, it holds a special place in my heart. I’m not making even more “dumbest monsters of D&D” posts. We’ve all had enough of those. These are about things I like.

| Kamadan | My Favorites | Elemental Princes | More Cats | Giants | Dragons |

Except this one.

Today’s post is one of a few that will discuss specific monsters that are important to me, though this one is different because it focuses on only one: the Kamadan (FF p. 55). This feline monstrosity didn’t make my cut as one of my top ten D&D cats. Maybe it would have if I hadn’t cheated on my #1, but only because there aren’t many cat-like monstrosities to choose from. Entries on my were chosen because they were either iconic or silly. The Kamadan is the wrong combination of both. It’s “clearly a relative of the displacer beast,” which makes it feel more like a rip off than a homage to of that creature, but it’s not so off the wall as to be funny. Besides, if a creature is born of magic, do the rules of evolution actually apply? Some of us enjoy overthinking these things.

The Kamadan is an oversized leopard with non-venomous (?!) snakes coming out of its shoulders. Combination creatures like this are hardly unusual, and they can work, but the Kamadan is given a sleep breath weapon that seems out of place. It appears this creature was built to be a different challenge for its own sake. And of course, the write up is sparse, so there’s no interesting history attached to the Kamadan to rope you in.

The Kamadan appears on the Monster Level IV table (p. 104; 2% chance of encounter) and the temperate/subtropical, uninhabited wilderness table (p. 118; scrub, forest, rough, and hills, each a 1% chance of encounter).

Meh.

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Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)

What a Confusing Web He Wove; Also, Terminology (Again) #DnD #RPG #ADnD

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During all my review and discussions of 1st Edition Advanced Dungeons and Dragons (“1e“), there have been two primary sources of headaches. The first is you guys. 🙂 Notice that I defined my abbreviation for 1e in the first sentence, as all good lawyers do (and apparently bad ones too). I do this because my use of my childhood terminology (shared by everyone with whom I played) has resulted in odd criticism. If you called little adventure packets “adventures” or “modules,” I’ll understand from context and will never going to give you grief about it. We called them “mods.” So be it. Similarly, “AD&D” apparently means different things to different people, and often isn’t the catch-all it’s intended to be. To me, there’s the Basic-Expert line of products (I rarely used them, and what I call Basic D&D), the PHBDMGMM hardcover line (my primary source, and what I call 1e), and then there’s Second Edition and its PHBDMG hardcovers and Monstrous Compendium binder inserts (I’ve played only a couple of times relatively recently, and what I call 2e). AD&D covers 1e and 2e, but if you use any of these terms in some other way, that’s fine. It isn’t worth a fight.

Organization

The second primary source of headaches is possibly the biggest barrier to entry to the game: The sourcebooks are as poorly organized as any writing I’ve ever seen. Let’s take invisibility as an example. The invisibility spell points out that the high level, high HD, and highly sensory creatures have a good chance of locating invisible creatures (1e PHB, p. 70). I went looking for that information. The PHB was useless, so I went to the combat section of the DMG. Nope, not there. I went to the index searching for “invisibility.” What index? Fortunately, the table of contents has a sub-sub-entry entitled “Invisibility” (DMG, p. 59) Trust me; that was a lucky break. Usually, you just have to thumb through a DMG with 240 pages, and in some cases only after not finding the information in the PHB.

Needless to say, this makes learning the rules far more difficult. What helps is the ADDICT and OSRIC PDFs. For reasons I discussed last Tuesday, I won’t read the spell descriptions in OSRIC, but the rest of it has been fantastic. They change the rules to suit their needs, but it’s still a great starting point. It’s clearly written, well-organized, and covers most of the rules. ADDICT is a comprehensive look at 1e combat, and [squeal!] includes footnotes with citations to each claim in the document. I suggest you give them a look.

How am I going to get through all of this? This isn’t even all of it.

Going back to my first point, which continues a rant from a prior post, the social media hivemind is still the best way to overcome the barriers of disorganized and vague writing. If you’re one of that small minority of smug pricks that insult those asking questions, you’re going discourage new and returning players. Is that in your interest? If you intentionally act as a gatekeeper, you can ignore that question. You’re beyond help.

Oh, to avoid further confusion, I should note: PHB is Players Handbook, DMG is Dungeon Masters Guide, and MM is Monster Manual. Bad lawyer! Bad!

I’d demand the ADDICT and OSRIC guys send me money for the advertisement, but they don’t charge for it. Dammit!

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Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)

More Thoughts on First Edition AD&D Spellcasting #DnD #RPG #ADnD

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As I’m loading my 1e database with spell information, I realized two interesting and related things about 1e spellcasting. Having not played more than 6 hours worth of 1e since 1982, my memory contains mostly modern notions of RPGs. Accordingly, I went to the social media hivemind to see if I was correct. They confirmed I was.

Spells Increase Potency with Caster Level

As a caster gains levels, the power of the spells they already know become stronger. For example, even though it’s a first level spell, Magic Missile cast by a third level magic user hurls more magic missiles to a greater distance. Protection from Evil has an increased duration (+2 rounds per caster level). Neither of these improvements require any work on the part of the magic user. That is, the casters don’t have to prepare spells in a different way, or cast them using a higher spell slot. They’re simply stronger spells because the caster is higher level. We see this in 3e. On 3e PHB, p. 209, Chill Metal doesn’t scale by caster level, but Chill Touch does. However, I don’t recall it being the norm. It’s been a while, so I could be wrong. Spells in 4e didn’t scale like this, and 5e restricts it to cantrips. Either way, I’m sure D&D players know how this works, but in 1e, it’s certainly the rule, not the exception.

No Swapping of Spell Slots

Apparently, casters can’t use, for example, third level spell slots to cast extra Magic Missiles (a first level spell). This is also unsurprising in light of my first realization, and in fact fits in trivially. Casters don’t need to use third level spell slots to do more damage with Magic Missiles. They already do. This limits casters somewhat in that they can’t freely exchange memorized spells within slots. Each slot is assigned to one spell, and that spell must be used when activating that slot. Moreover, the caster can’t memorize extra Magic Missiles using higher slots. This seems like a fair trade, especially considering how powerful high-level casters can be.

I have to say that I really like the first realization. Too many spells feel worthless once you reach a certain level. Allowing them to scale reduces regrets with respect to your choices. The second one doesn’t matter. I see that as wholly a matter of balance. If the game is built around the restriction, then it’s fine. If not, then it isn’t. However, for 1e, they’re related, so it’d be hard to separate them.

Evolution isn’t always a good thing.

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Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)

Premature Shark Jumping @nbcbrooklyn99 #TV #Brooklyn99

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I recently took to to social media to whine about how disappointed I am with Brooklyn Nine-Nine’s final season.

This led to a quick back and forth. Two friends agreed but characterized the failure as jumping the shark. I don’t think they’re wrong, but it’s a bit more complicated than that. There are very few new ideas under the sun. Moreover, as I reminded you on Monday, there are only seven stories one can tell. While there can be other factors, putting this together, jumping the shark occurs when the stories a show can tell run their course among their particular set of characters and settings. In other words, the combination of characters, settings, and stories grow stale even if, as with Brooklyn Nine-Nine, The Office, and Parks & Recreation, the show has talented writers. It often manifests itself with desperate attempts to try something new that stray too far from the show’s premise. When Happy Days did this, it gave the phenomenon its name.

Now that comedy is being killed by a small minority of the perpetually and intentionally outraged, writers are afraid to take any risks, giving rise to a new way in which jumping the shark manifests. They don’t just take stupid chances to keep the show interesting. They also choose to exclude a wide variety of available stories for fear of losing their positions in the industry due to the controversy they cause. That means that shark-jumping occurs far earlier in the life of a series (c.f., Community), and it manifests as recycling the same tired themes with only meaningless differences from episode to episode.

In my humble opinion, with only a few exceptions, Brooklyn Nine-Nine started to lose its originality somewhere around season three, which isn’t even halfway through its life. (I keep watching because I can’t help but finish things I start.) Sure, we remained attached to some clever, well-delivered one-liners (Bingpot!), and the Halloween competition as a recurring theme, but overall the episodes, and even the characters’ personalities, grew tiresome and/or annoying long before the final season started. (I’ve wanted to punch Charles Boyle in the neck for months now.) The writers on that show both recycled themes and also, by the last season, strayed too far from the premise. I fear the stagnation of shows will only accelerate as we continue to fear those that are offended by everything. In fact, I wouldn’t be surprised if the current crop of writers are among those demanding these changes. In that case, they’re wasting their own talent.

Much like another phenomenon that involves premature action, the cause is often psychological.

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My 1st Edition Dungeons & Dragons Database #DnD #RPG #ADnD

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Before I was an attorney focusing his practice in part in intellectual property law (foreshadowing!), I was a database developer. Accordingly, I’m always looking for an excuse to relive my <sarcasm>glory days</sarcasm> and automate my life. RPGs give me an opportunity to do that. I’m always building databases or writing JavaScript behind PDFs in order to make playing or running games easier.

Now that I’m relearning 1e AD&D, I’ve decided to create a database and fill it with enough information to serve as a gaming resource. To start, I’m loading it with all the spells in the Players Handbook and Unearthed Arcana. Starting with the Players Handbook, I’ve loaded all of the spells for clerics and druids and halfway through level four for magic users. That took almost a week (I have a job). After that, I’ll add an initiative tracker, a time tracker, and maybe even a character builder. This is going to take a while, though I have Labor Day weekend and then a long vacation coming up, so I’ll make some significant progress in the near future.

Why do all this work? There are three reasons. First, it’ll make preparing and running games rather easy. Second, it’ll keep my database skills from declining further. Third, and most importantly, it’s going to force me to learn the rules thoroughly, which I want to do before attempting to run a game. That’s what makes it worth my while.

I haven’t decided yet whether I’ll publish it for others to use. I may because I think it could help people, but boy those ridiculous claims of “You can’t do that because it’s not OGL!” are annoying, especially coming from the Wizards of the Coast‘s legal department who know better. Ultimately, it depends on whether I do enough work to make it presentable for public consumption. It may be so clunky that only I can work with it. We’ll see, but I’m preparing it in such a way that it won’t infringe any valid copyrights. In fact, with the exception of Blink, I’ve never read a single spell from the OSRIC doc so that I can say that any exceptional similarities between my work and theirs is purely coincidental (i.e., independent creation). That doesn’t mean I won’t get threatened by Wizards of the Coast, but any such empty threats won’t rattle me, so that won’t factor into my decision.

Nothing’s nerdier than a gamer with a physics degree who knows how to code.

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Dungeons & Dragons is a trademark of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)

Cultural Similarity of Mythological Traditions @undercoverloon1 @CSMFHT @editingwizard #MythologyMonday #MythologyMonandæg

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C.f., Sumerian and Babylonian mythology.

I love this. There are only seven stories one can tell, and (obviously) the more people travel, the further the reach of specific elements of those stories. It’s no surprise that a culture that replaces another keeps some of the remnants of the replaced culture, but it’s notable that Roman mythology was so very similar to Greek mythology. It’s almost like Chicagoans’ jealous appropriation of everything New York. 🙂 <ducks> But hey, Chicago has much better pizza. <still ducking>

The explanation is interesting, and goes beyond mere travel.

When the Romans invaded Greece starting in 146 BC, their gods were not as developed and sophisticated as the Greeks. The Romans knew that bridging the differences would add to their influence over the conquered nation. Captured Greek scholars were used to tutor Roman children because they knew that the Greeks had an excellent educational system comparatively. And because Greek literature was also superior, the Romans adopted much for the Greek literature, much of which was about their gods.  The intermixing of the literature resulted in a cross-pollination of all the Greek gods and deities with their own.

Where the Romans paved their own way, it was clear. Their original stories were often based on politics rather than the divine. While I’m sure little of this is new to you, it’s an important in understanding not only our past but also our present.

I know. Not exactly an Earth-shattering post.

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In case the original tweet is ever deleted.


Das Trek @StarTrek #StarTrek

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Sundays now are lazy days for me. I either post something silly or other people’s work. Usually both. Today, it’s a video that hit my stream before I woke up this morning. It’s a mashup of my favorite Star Trek episode (any series), Balance of Terror, and Das Boot.

Here’s an interesting bit of trivia. When the Smithsonian Air & Space Museum in DC had a Star Trek exhibit (1992-1993), I read that Roddenberry stated the Romulans represented the Soviet Union (the current threat), and and the Klingons represented China (the growing future threat). Both my uncle and I found this odd. We both always assumed that the Romulans were the Germans, and the Klingons were the Soviet Union. Romulans with cloaking devices resemble German U-boats (the episode was basically The Enemy Below in space), and they were enemies from a prior war. Klingons, on the other hand, were participants in a cold war with the United Federation of Planets. They had never had an actual war with us, but there were several near misses.

Now, if you go on Facebook, MeWe, Twitter, or any social media site, you’ll get disagreement on what on-screen cultures represent what real-world cultures. Everyone has an angry opinion about that. This video, however, is just another piece of evidence as to which position makes the most sense. No analogy will be perfect; it’s just a matter of finding the one that fits better than the rest. Racist makeup aside, there’s simply nothing about the Klingons that screams “Chinese communism” at me.

But back to the episode. Why is Balance of Terror my favorite?

Star Trek was originally about the morality play first and the bells and whistles of advanced technology second, but both were important. This one gave us both wrapped up in a tense combat with both personal and political consequences. What’s not to love?

Best episode ever.

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It’s Roleplaying Cats and Dogs! #Caturday

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File this under, “What?”

Apparently, a line of miniatures inspired it’s own RPG universe. These aren’t anthropomorphic races, but rather the animals themselves roleplayed as PCs. Again, what? The Kickstarter was successful, so if this is your thing, go for it.

Why would anyone want to roleplay a pathetic animal like a dog. Be a cat. Have an ego and kill something.

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Dungeons & Dragons and Forgotten Realms are trademarks of Wizards of the Coast, LLC, who neither contributed to nor endorsed the contents of this post. (Okay, jackasses?)

The Starfleet Insignia Explained @KesselJunkie @StarTrek #StarTrek

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Yesterday I recorded my second-ever podcast. Again, it was with my cousin, Kessel Junkie, and again it was Star Trek related. In light of that, I bring up a related, recurring social phenomenon. Every now and then, a misconception enjoys new life on the internet despite having been thoroughly debunked just a few years prior. This one came up again recently. Many people still think that the Star Trek “arrowhead” logo denotes a specific ship, the Enterprise.

Well, no, it doesn’t. As this article on StarTrek.com explains, the arrowhead insignia is the insignia for Starfleet. All Starfleet crew are supposed to use it. The misconception arose from an error in production for the episode, Charlie X, in which a ship’s crew was given a different insignia. That ship, however, was not part of Starfleet. The crew “were the equivalent of merchant marine or freighter personnel,” and thus didn’t use the arrowhead insignia.

I’m not sure how this misconception stays alive after all these bouts with social media. The communication badges for every single person I can think of in Next Generation are based on the arrowhead insignia. That alone should have put this puppy to rest long ago.

Yeah, I know. It’s not the end of the world, but have you ever met a Star Trek fan? Despite unavoidable inconsistencies, producers and fans alike want consistency from episode to episode and series to series. Considering how extensive the Star Trek intellectual property is, it’s amazing that we’ve enjoyed that.

I’m probably going to have to re-blog this after another five years.

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