Part 1: Copyrightability of #RPG Stat Blocks #DnD #copyright #iplaw

Part 1 | Part 2 | Part 3 | Part 3.5 | FAQ/FRI

I received an email from Wizards of the Coast (“WotC”) demanding that I take down my one-stop stat blocks. Unsurprisingly, the email didn’t provide an actual argument, but it raises some important issues as to what’s copyrightable and what isn’t. WotC has a history of taking advantage of gamers’ ignorance of contract and intellectual property law and lack of wealth when making similar demands, thus harming the gaming community and industry, so it’s time those issues are addressed. Most of the following arguments apply to any role-playing game produced by any game designer.

This is the first of three blog posts that I’m going to put out as quickly as possible. They’re entitled:

    1. Copyrightability of Stat Blocks
    2. Copyrightability of Spell Descriptions
    3. The Damage Done to the Gaming Community and Industry by the Otherwise Ineffectual Open Gaming License (OGL)

In case it isn’t clear, WotC does not endorse this post or any work I’ve created. My use of their trademarks is purely to identify the subject of this discussion and should not be taken as an endorsement of my work by WotC. To the extent that there has been any technical infringement of a WotC copyright by this post, such use constitutes commentary on a de minimus amount of their copyrights and is therefore a fair use of those copyrights.

Also note that this post does not constitute legal advice. This addresses WotC’s copyright misuse; it doesn’t, and in fact can’t, address whether any actions of the reader themselves constitute copyright infringement. If the courts find copyright misuse, then the copyrights will be deemed unenforceable retroactively to the point in time when the misuse began (likely 2005 or earlier). If the courts don’t find copyright misuse, then past infringement is still subject to a lawsuit, and this post doesn’t address anyone’s behavior other than WotC’s and my own. Your case rests on your facts. If there’s any concern that you’ve infringed WotC’s copyrights, you’ll need to retain an attorney.

First, Some Sympathy

Most of you aren’t going to base your decisions to publish stat blocks on what I write here. You shouldn’t, because whether a game designer can validly claim copyright infringement of a stat block depends on exactly how you word your stat blocks and spell descriptions. Even if you do so without infringing, it’s still scary and expensive to face a lawsuit. However, I’m willing to take that risk so that we’ll have a definitive answer in the not-so-distant future. I’ve always been supportive of this community and industry. In fact, WotC owes a lot of sales directly from the work I’ve done with organized play and running my convention back in 2010 and 2011. I’ve supported and defended them many times, making their threat a questionable tactic. It’s time to put their demands in the proper light.

Stat blocks are difficult to copyright, and I have yet to see one that is, but before that can be addressed, there are a few legal concepts that must be discussed. Legal terms of art will appear in quotation marks that, in the interests of space, I may or may not define.

Functional v. Creative

Shadow of the Demon Lord is a fantastic game that, in my opinion, has an interesting initiative system. As much as I like it, and as much as we all may think of it as “creative” colloquially speaking, in the context of intellectual property law, it’s not. Because the initiative system is a “formula” or “process,” it’s considered “functional,” protectable in theory only under patent law. The initiative system would almost certainly not be eligible for a patent, which means that third parties should feel free to adapt that to any of their games. If it’s the inspiration for doing so, the third party may want to give credit but is not legally required to do so, and should not feel the slightest bit ashamed to incorporate it in those games. No one can own that system, and more importantly, no one should own it. That would be bad for the gaming community in particular and society as a whole.

On the other hand, some material is considered “creative,” meaning that it’s an original idea expressed by the author. To earn a copyright, creative work must not only be original, but it must have a “modicum of creativity” (i.e., a minimum level). A stick figure is creative but not nearly creative enough to rise to the level of copyrightability. That said, the requirement for originality is quite low, and there’s no strict line drawn by the courts. Each case is handled on a case-by-case basis.

Copyright Holders v. the Public Interest

The purpose of copyrights, patents, and trademarks is to serve the general public. The fact that we grant these “limited monopolies” isn’t because the law is rewarding the artists, inventors, and entrepreneurs for a job well done; it’s because by doing so the law serves the public. By placing creators in a position to profit off of their works, limited monopolies provide an incentive for creating those works, assuring the public that they’ll have access to a wealth of art (copyright) and increasingly improving technology (patents), as well as allow them to quickly and reliably identify the products and services of companies they trust (trademark). The important point is that grant of limited monopolies is a mechanism, not a goal; the means to an end. Accordingly, when enforcing the intellectual property monopoly power comes in conflict with the public good, the public good always wins.

“Sweat of the Brow”

In 1991, the Supreme Court shot down the notion that a collection of uncopyrightable material somehow transforms into a copyrighted work. For example, if an author compiles a spreadsheet of the mass, size, and distance of various planets and stars in the known universe, that collection isn’t copyrightable because none of those individual pieces of data are copyrightable. They can’t be copyrighted because they’re not creative; they didn’t originate from the author. The author of the spreadsheet can’t report Jupiter’s mass as something it isn’t. Doing so would render the spreadsheet factually inaccurate and thus useless. Copyright is about choosing one thing over many other options. Without having the opportunity to choose anything else, one can’t say that it was original, copyrightable work. Choice is always key.

Also of importance is the fact that those data are independent of each other. If the spreadsheet left out the mass of Jupiter, a reader would still know Jupiter’s size and distance from Earth. While nice to know, Jupiter’s mass isn’t required to understand its size and distance from Earth. Similarly, a phone book isn’t copyrightable because phone numbers are also independent of each other. A reader doesn’t need to know one person’s phone number to properly interpret another person’s phone number. Each phone number stands on its own.

This may seem unfair to someone who’s worked hard to collect and organize a database or phone book, but as previously stated, the purpose of copyright is to serve the public, not to reward the author. The reward is just a means to achieve that end. So, no matter how much work it took to create a collection, if each individual unit of the collection is not copyrightable and independent from the others, then the collection is not copyrightable.

Telling a Story

You may have detected a tension. Collections of uncopyrightable elements are not copyrightable. However, aren’t copyrightable sentences merely a collection of uncopyrightable single words? If the sentence isn’t copyrightable, then aren’t paragraphs merely a collection of uncopyrightable sentences? Aren’t single musical notes uncopyrightable, but stringing them together is a copyrightable piece of music? What’s the difference between these scenarios and that of phone numbers or stat blocks?

For a stat block to be copyrightable, it must include something beyond mere game mechanics, such as an expression of character backstory, biology, culture, ecology, or personality, and that expression must not come from mythology or literature, because that material is in the “public domain” (i.e., freely useable by everyone). So why isn’t the collection of stat blocks copyrightable (e.g., the stat blocks of the Monster Manual as a whole) just like a collection of words or musical notes? Because, for the most part, the stat blocks don’t tell a collective story. Placing a series of words together can form a coherent thought, so a written sentence is a “tangible expression” of an idea. The same can be said with a song, which represents a coherent musical theme. On the other hand, stat blocks remain independent of one another even if they appear within the same book. Just like one person’s phone number in a phone book tells the reader nothing about someone else’s phone number in that same book, a dragon’s stat block tells the reader nothing about a vampire’s stat block. If the reader truly couldn’t use the dragon’s stat block without also referencing the vampire’s stat block (and vice versa), then each of those stat blocks would be analogous to words forming a complete sentence, and the reader would have to perform the copyrightability analysis on both of them at the same time. Instead, WotC’s dragon stat block is self-contained, showing the reader exactly how it fits in the game system, so it’s copyrightability should be addressed individually without respect to any other stat block. Each stat block stands on its own.

Game Rules

Game rules aren’t copyrightable, so in the context of the prior discussion, game rules can be considered “facts.” On the other hand, the specific expression of a game rule can be copyrighted if it is sufficiently creative. There’s no clear test for whether a work is sufficiently creative. For example, it’s not creative to call a spell “Fly” because it allows a character to fly, but the paragraphs representing a complex discussion of flying rules could be copyrighted. Moreover, if there’s a discussion of how a spellcaster must act in order to cast the spell (e.g., somatic gestures, specific words that must be said aloud), or in how the magic manifests itself in sight or sound (e.g., “magic runes appear in the air before you”), then those elements of flavorful description (a.k.a., fluff) could be deemed creative as specifically expressed. If copied word for word, or even if it’s not exact but is “substantially similar,” there could be copyright infringement of the specific expression (provided the statements aren’t so simple as to prevent any other reasonable means to express the same idea).

Single Words

Single words aren’t copyrightable, as no single word, however fanciful (i.e., bizarre, made up), rises to the minimum level of creativity necessary to warrant protection. If a single word were copyrightable, then it would be removed from the native language. Once each word was copyrighted, no one would be permitted to say anything to anyone. This is why answering the question “Is it creative?” is insufficient. One must then ask, “But is it creative enough?”

Trademark protects single words, but that’s reasonable because the nature of the protection is different. Trademark doesn’t forbid using those words, but specifically from using them in a way that confuses the public as to the source of goods and services. For example, “Dungeons & Dragons” is a registered trademark of WotC. Writing out that phrase here isn’t infringement. Besides this post being commentary falling under fair use (q.v.), it’s clear from context that its use isn’t meant to suggest that WotC is endorsing this post. If the viewer, listener, or reader is fully aware that WotC doesn’t endorse a use of its trademark, then a third party may reference “Dungeons & Dragons” even for commercial purposes (see, e.g., beer commercials that ridicule their competitors). Printing the standard disclaimer helps prevent such confusion (i.e., “Dungeons & Dragons is a registered trademark of Wizards of the Coast.”). If using their artistic logos, it’s much harder to claim the public wouldn’t be confused, so they shouldn’t be used on third-party work without permission.

Fantasy Themes

“Fantasy themes” (defined here as characters, creatures, stories, or settings that appear in literature, folklore, or mythology) aren’t copyrightable. Some of them are so old that they predate the concept of copyright, but those that don’t may have expired. So, the expression of a dwarf that mirrors the dwarves of Norse mythology isn’t copyrightable. It’s so old that it must be in the public domain. In copyright terms, the traits and abilities of mythological dwarves are sometimes called “stock,” so even if an author gives one of those basic powers to an elf instead, that’s still not creative enough to say that the author has created its own type of elf. Stock characters aren’t protectable by copyright, nor are stock character abilities (e.g., flying), but even non-stock abilities aren’t protectable if they represent how a game is played.

“Even if the . . . abilities were not stock, they are still not expressive because they are essentially rules of game play. The . . . ability to strike opponents from a longer distance than other characters. is no more expressive than the ability of a rook in a chess game to take an opposing piece from all the way across the board, as opposed to a pawn that may attack only from the next square. The rook’s ability affects other characters or roles in the game because the attack range increases the queen’s and king’s exposure. But this special ability is neither literary nor artistic. It is an aspect of game play, a subset of the rules that make up the game system.”

Fair Use

This can of worms will not be opened too widely but note that in many cases the infringement of a copyright can be justified. Just like a homicide can be justified as self-defense, infringement of a valid copyright can sometimes be justified because the First Amendment’s Free Speech clause forbids copyright law from suppressing certain statements. Even if WotC is held by a court to have a copyright in a particular stat block, the matter is hardly settled. Depending on the facts of a specific case, it still may be copied, or even published for profit, as a fair use. In fact, it’s almost impossible to make any use whatsoever of, for example, the Forgotten Realms Campaign Setting without technically infringing WotC’s copyright. Once a “dungeon master” (“DM”) makes private notes for a campaign that use information from that book, the DM is technically infringing. It’s quite hard to believe that a court wouldn’t see that as a fair use. That said, relying on fair use is a risky proposition. It 1) admits infringement, and 2) places the burden of proof on you to prove that infringement is justified. As a general matter, don’t be quick to rely on fair use. Always consult an attorney before doing so.

For an more on fair use, here are a couple of posts that represent a good start: The Fair Use Factors and the cautionary tale of Fair Use as an Affirmative Defense.

Copyright Misuse

Copyright misuse is a hard concept. It’s not hard to understand its mechanism, but rather its value. In short, when a copyright holder attempts to expand the scope of its copyright beyond what the law allows, the copyright holder is said to be misusing that copyright, and the alleged infringer can raise copyright misuse as a defense. The reason the defense is important is that it’s usually impossible to know exactly what kind of a world we’d have if the copyright misuse never occurred. The public looks around and says, “Wow, this is a great world we’re living in. All this art, all these computers. It’s great!” Sure, but it could be a lot better, and it can be hard to convince people of that because you can’t point to nonexistent things as evidence. If art were never created, we can’t identify it as missing. The copyright misuse doctrine is one of the ways we make sure that things are better where “better” is hard to define.

For example, for copyrights arising on or after January 1, 1978, if the work was created as part of an employment contract, the copyright lasts for 95 years from first publication or 120 years from creation (whichever is shorter). Let’s say that a copyright is scheduled to expire in 75 years. If the copyright holder offers a license to that copyrighted work for 100 years, that would give them control of the work even after the copyright expired. That’s considered copyright misuse because it effectively extends the life of the copyright beyond the time Congress intended. If someone infringes the copyright, they can raise the defense of copyright misuse even if they aren’t a party to that license. See Lasercomb America, Inc. v. Reynolds, 911 F.2d 970 (4th Cir. 1990).

Copyright misuse can also occur where public data (i.e., material no one owns) is wrapped up within copyrighted material, and the copyright holder essentially takes it hostage. For example, let’s say the owner of copyrighted software licenses it to various governments to collect public real estate data. The public data is thus hidden within the software, and the only way to extract it is to technically infringe the copyright. If the license strictly forbids that extraction of data, the copyright holder has committed copyright misuse by leveraging its copyright to deny access to public domain data. When public material and copyrighted work are inseparable, the copyright holder can’t extend its valid copyright protection to restrict the public material. See Assessment Technologies of WI LLC v. Wiredata, 350 F.3d 640 (7th Cir. 2004).

The Courts of Appeal for the 3rd, 5th, and 9th Circuits have also expressly recognized the doctrine of copyright misuse as a defendant’s defense against a claim of copyright infringement, with the 3rd and 9th Circuits recognizing it as an affirmative cause of action available to a plaintiff.

In the case of stat blocks, if any copyrightable text in the Monster Manual is used to threaten or contract away the public’s ability to use uncopyrightable game mechanics or fantasy themes, then the creator of the copyrightable text is committing copyright misuse. But is there any copyrightable text in a stat block itself?

Stat Blocks

It’s indisputable that stat blocks are at least partly functional. They describe how a creature fits mechanically into the framework of the game system in a way that’s intuitive. If the structure were artistic, it wouldn’t even be readable. By forbidding republication of a stat block, WotC is leveraging their creative work to essentially protect game rules, fantasy themes, and principles of human psychology, effectively extending their copyright to uncopyrightable elements. That’s the definition of copyright misuse.

Stat Block Content

Here’s an example of a stat block of my own creation that shares many similarities with the one appearing in WotC’s Monster Manual.

A cyclops is a one-eyed giant first introduced in the Odyssey (based on prior oral tradition), which was written near the end of the 8th century B.C. The idea of a cyclops is clearly in the public domain, which also explains why WotC hasn’t sued Warner Brothers (among others) for including them in the movie, Wrath of the Titans. Most of the mechanical elements of the stat block – size, creature type (“giant”), alignment (“chaotic neutral”), ability scores, the Poor Depth Perception trait, its high strength but low intelligence – all reflect the nature of this creature as it appears in Greek and Roman mythology. With respect to, for example, the trait Poor Depth Perception, it would be creative to give the cyclops exceptional depth perception, but WotC didn’t do that probably because players want to face the mythological equivalent of a cyclops. That’s one of the reasons WotC is limited in how creative it can be practically speaking; it’s intentionally marketing a game where players can fight with creatures from literature and ancient legend, which are creatures WotC can’t own. Granted, they’ve created some of their own creatures, but frost giants and fire-breathing dragons are the real draw. Even the CR (“challenge rating”), which at first blush appears to be a completely arbitrary choice, roughly reflects the power level expected for a standard cyclops based on its mythological legend, but varying that CR isn’t creative anyway. It’s just a means to allow characters of different levels to face the same creature as provided in the game mechanic.

What does the presence of the action, Rock, say about cyclopes? It says they tend to keep boulders around for throwing at enemies. Besides being an intuitive and logical assumption about a cyclops, that’s also part of the culture presented in the Odyssey, so no one owns that cultural element. The cyclops is also given a greatclub as a weapon, which does bludgeoning damage, but as cyclopes are known as talented weaponsmiths, there’s no weapon that a cyclops could wield that could be considered a creative choice. Cyclopes wield all of them, including exotic ones not commonly used by Greek and Roman soldiers. Moreover, in 5th edition D&D, it wouldn’t even matter. If the cyclops had a longsword, the mechanics of the character wouldn’t differ; the attack expression would remain “+9,” and the damage expression would remain “22 (3d8+9).” The only change would be to the damage type of the weapon (slashing), which would be creatively insignificant, and overwhelmingly mechanical, impacting resistances, immunities, and vulnerabilities of the cyclops’s enemies.

What about synonyms? Is there an acceptable synonym for “neutral”? In this context, neutral describes where a creature falls along the two philosophical axes of good v. evil and lawful v. chaotic. Sometimes it means (more or less), “switching between the two extremes as circumstances dictate,” and at other times means, “having no regard for either of the two extremes.” There’s probably not a single word that can generically express either term, but even if there were, WotC wouldn’t own it. Any other interpretation of copyright law would render copyright completely unworkable. “Hit points” as a means to measure health is a bit stronger case for WotC. The term hit points is, to borrow from trademark law, suggestive of health rather than a direct identifier of health. By itself, “hit points” may not be creative enough to justify a copyright, but it is creative philosophically speaking. Similarly, armor class is suggestive because it’s actually a poor descriptor for what it represents. Armor class represents one’s ability to avoid harm; however, for many characters, Dexterity in particular, and other abilities on occasion, are more significant than their armor for determining their armor class. Some characters don’t even wear armor yet manage to boost their armor class noticeably even without magic. That makes “armor class” creative. However, despite these potential arguments in WotC’s favor, the abbreviations “HPs” and “AC” are not protectable, nor are more direct identifiers like “initiative,” “Strength,” etc. This explains why no other (non-OGL) game systems use “hit points,” but many use “Strength,” and some use “HP” for “health points.”

As to alignment, what if a third-party were required to use “nonaligned” (assuming that doesn’t violate WotC’s copyright in 4th edition for “unaligned”)? WotC uses neutral and unaligned, and the third-party uses nonaligned. What does the next person use? Eventually, the language runs out of words to describe the idea. The use of a single word or two to accurately express a complicated concept cannot fairly be deemed copyright infringement. Instead, copyright focuses on that “expression” of the complicated concept. When one person writes a few sentences explaining the concept of neutrality, then the specific way that paragraph is written may be protectable. Simply saying “neutral” isn’t. While personality is a component of copyrightable subject matter, and “chaotic neutral” certainly describes part of a character’s personality, it isn’t nearly enough to represent a meaningful personality. Too many characters in both the real and fantasy worlds are “chaotic neutral,” and the character’s alignment tells the reader nothing about the character’s ambitions, background, or even personality to any appreciable degree. “Chaotic neutral” in isolation is just a game mechanic, and in the case of a cyclops, it’s exactly as they’ve been portrayed for millennia. However, even if WotC had chosen to make them lawful good, there are far too many other lawful good characters to assume that a mere change of alignment will make a cyclops copyrightable. It’s simply not creative enough.

Stat Block Structure

The structure of a stat block is functional, based more on readability than artistry. WotC didn’t have to choose blood red as the color of their highlighted text. In the interests of staying as far from infringement as possible, the one-stop stat blocks use purple, though it wasn’t necessary to do so. The fact that some text is highlighted is similar to what WotC did, but that’s also a matter of function (i.e., readability), not artistry. WotC doesn’t have a claim to functional structure based on psychological principles governing human perception.

Nevertheless, there are several means to present gaming information in a format that’s readable, so does the law require third parties choose another way? The fact that every game designer’s goal is to make the information readable, and thus serves a functional purpose, suggests not. However, the argument is even stronger when considering how limited those means are, as well as how the notion of “substantial similarity” affects the analysis. Looking at stat blocks across game systems, all of them present the same mechanical information more or less, and every conceivable combination of presenting that information has been used (multiple times, in fact, without infringement lawsuits). The claim that every conceivable combination has been used rests on the fact that slight variations of those formats would be deemed “substantially similar,” and thus still infringing the stat blocks as presented in existing systems. There’s nothing new to create, which means that granting a copyright in stat block design would prevent any new game system from being marketable.

Unsurprisingly, I’m unaware of a single instance when any game designer issued a cease and desist letter based on the format of a stat block. This is important in light of the fact that there are so many well-known game designers that have published similar stat blocks for decades. If WotC’s argument becomes, “But you can’t use that particular stat block design with our specific game rule system,” then they’re using the uncopyrightable game system to pile on to a format (copyrightable or not) and claim copyright in the collection, which as discussed, they can’t do. Note, however, that WotC didn’t appear to be claiming stat block structure in their takedown request. In their email, they wrote (in pertinent part):

Wizards realizes that the Dungeons & Dragons books are more than just “rules” or “instructions.” The text is highly descriptive, and as such, is inherently copyrightable.

Wizards requests that you remove your stat blocks, or create your own material under the Open Game License.

That is, they focused on the text’s “highly descriptive” nature (without justification, of course). They never mentioned the stat block structure. Their omission doesn’t prove one way or the other whether they can copyright that structure, but it suggests they know they can’t. If they felt they could protect the structure as well, they probably would have included that in order to make as strong a demand as possible.

Are we out of the Woods?

This isn’t to say that it’s impossible to create stat blocks that are protectable under copyright. A creative (and thus largely unreadable) stat block could be protectable. Also, sufficiently complex content could express a backstory, biology, culture, ecology, personality, or other protectable aspect of the creature or creature type that deviates from established literature or mythology. For example, frost giants and dark elves, as species, aren’t copyrightable; their existence in Norse mythology precedes the concept of copyright itself. Let’s say a game designer writes a stat block for a frost giant that includes the following characteristic: “Due to their allegiance with dark elves, when within 60’ of a dark elf, the frost giant is immune to fear effects.” This implies something beyond the mechanics of the game; to-wit: it says that, in the game world, the dark elves and the frost giants have formed some sort of pact. By itself, this shouldn’t be enough to rise to the level of copyright protection, and it’s probable that this characteristic exists for purely mechanical reasons, but at least it’s a start towards providing enough information about the culture of frost giants that has no apparent basis in mythology or literature.

Instead, let’s say a game designer places this characteristic in a vampire stat block: “If you sing to a vampire, it must follow any commands embedded in the lyrics.” Nothing in mythology or literature suggests that this is a characteristic of vampires (or any creature of which I’m aware), so that’s an original addition to the ecology of vampires. Yet again, by itself this may not be enough to warrant protection, but at least in theory it could be if accompanied by other cultural elements that collectively become copyrightable. Things get a little more complex with this characteristic: “If you say a vampire’s secret name, it’s banished to another plane.” As before, nothing in history or literature suggests this would work on vampires, but mythology states it would on demons/devils. Exactly how original of a concept is that then? It was borrowed from a concept applicable to a different legendary creature, so it wasn’t particularly creative, but the standard for copyrightable creativity is low. It’s a greyer area because it’s a stock ability, but it is an original addition to the vampire as a species. That said, as mentioned above, courts suggest this isn’t enough to warrant protection.

In summary, stat blocks potentially could be copyrightable, but they would have to contain content that very few (if any) contain. However, the second article discusses the difficulties of complex stat blocks.

Trait and Attack Titles

Single words aren’t copyrightable, but a group of words (i.e., a long sentence or paragraph) are. Exactly when does a string of words tell a story that rises to the level of copyrightability? There’s no hard and fast rule, but it’s clear that even two or three words wouldn’t do it. The less words that are used, the more difficult it is for those words to rise to a level of creativity sufficient for copyright. Any other approach would have absurd results. Trait and attack titles are a collection of just a few words, so they provide good examples as to why an author can’t receive a copyright in only a few words.

Look at the ghost stat block on page 147 of the Monster Manual. It includes a trait, Horrible Visage, which provides that merely looking at the ghost will frighten a character. WotC can’t own an idea, but assume for the moment that “Horrible Visage” is a copyrightable expression of that idea. If so, then one would have to rename the trait when reproducing the stat block. Pulling out the thesaurus, one could settle with Horrific Appearance, which is an apt title for the trait. Unfortunately, on page 179, the sea hag has a similar trait called, Horrific Appearance, disqualifying that for use. Combining the two (i.e., either “Horrifying Appearance” or “Horrific Visage”), would violate both copyrights, as both options are substantially similar to the two as they appear in the Monster Manual. By adding this trait to just a couple more monsters, WotC could copyright every combination of synonyms in English to prevent anyone from ever providing a title for this trait for any creature. This is why these titles absolutely cannot be copyrighted. There must remain a way for the public to title this trait.

Clearly, these titles, by themselves, most certainly do not justify copyright, nor should they. Combined with the descriptive content of the trait, the combination could be copyrightable, but as discussed above and as will be discussed in future posts, where the descriptive content is purely mechanical, no copyright will exist even with the combination.

Now Are We out of the Woods?

Again, not quite. Things get just a bit more complicated when the stat blocks in question contain spells and spell-like abilities. However, spell descriptions will be the subject of the next post in this series, so those stat blocks will be addressed at that time.

The Bottom Line

If stat blocks don’t go beyond the traditional description of the traits of a mythological creature, or how those traits are expressed properly within the context of 5th edition mechanics, then the game designers have no right, nor should they, to forbid them from being republished by a third party. Drawing that line can be difficult, but even if there’s an arbitrary choice being made in a stat block, it still may be safe to republish, as that choice must represent a modicum of creativity to warrant protection. A stick figure is creative in nature and thus copyrightable subject matter, but most of them aren’t creative enough in practice to warrant a copyright. Some are. For the vast majority of stat blocks, the analysis is easy, and you should be able to republish them. Just keep in mind that large companies are better able to finance a lawsuit than you are.

What’s Next?

The next post will address the copyrightability of spell descriptions, and then the third will expose the true nature of the Open Gaming License.

Update: One-Stop Stat Blocks and the #WotC Complaint #DnD #5e #RPG #copyright

Please visit this post for the latest status.

I just wanted to give an update on the situation with Wizards of the Coast and my one-stop stat blocks. To review, I created stat blocks that were stand-alone. When using them at the table, you have no need to reference the Player’s Handbook (or others) when using spells with your NPCs. The entire spell description is contained in the stat block, but expressed as concisely as possible.

WotC contacted me through their paralegal, Martin Durham (who apparently has a history of making inappropriate demands), and instructed that I take down the project. In Mr. Durham’s words:

Hi – I’m with the Wizards of the Coast legal team – we recently became aware of your project.
 
It looks like you’ve basically copied the text from our books, added check boxes and spell descriptions, and then placed your own copyright notice on the bottom. I am curious what is transformative enough to warrant the notice. Also, how does this infringing material fill a “hole” in Wizards product offerings.
Wizards realizes that the Dungeons & Dragons books are more than just “rules” or “instructions.” The text is highly descriptive, and as such, is inherently copyrightable.
 
Wizards requests that you remove your stat blocks, or create your own material under the Open Game License.

Within this single, six-sentence email, there is a glaring mischaracterization of the project, an attempt to use legalese to confuse me, and a stunning display of willful ignorance. I’m assuming the ignorance is willful because the alternative assumption would be quite insulting to Mr. Dunham. He then mischaracterizes the nature of stat blocks (in the context of copyright law) and recklessly makes two unlawful demands. In truth, the only sentence without an error in it is the first one. I’m sure he indeed works for WotC and only recently learned of the project.

I know I promised a quick response and republication, but good work takes time. My response is coming soon, and it’ll be a doozy. I’ve drafted three articles that will expose WotC’s conduct over the last 10-15 years. They’re currently being reviewed by other attorneys — some that focus on intellectual property, and some that don’t — and I’m reaching the finish line. The third article will link to the one-stop stat blocks, which have been expanded upon quite a bit. If you’re a fan of them, you’ll be floored by what’s coming. WotC, not so much, but that’ll be the least of their problems.

In the meantime, I again provide you with a copy of the template so that you can easily create your own one-stop stat blocks. Happy gaming!

One-Stop Stat Block for 5th Edition DnD TEMPLATE

Follow me on Twitter @GSLLC

Calling all DMs! D&D, #Pathfinder, and #Starfinder at the All-Star Comic Con (@AllStarComicCon), June 8-9, 2019, Tysons Corner, Virginia #DnD #RPG

We’re still in need of DMs to run D&D at the All-Star Comic Con, on June 8-9, 2019, at the Sheraton in Tysons Corner, Virginia. The gaming schedule is up (available by clicking here), but only the Pathfinder and Starfinder games are allowing sign ups (do so!) because those are the only ones with assigned GMs. We still need DMs for our D&D games.

If you’re interested, please send me an email at rob@syndcon.net. Let me know which games you’re willing to run. I have two half-price badges for the con available to the first ones to sign up as DMs for a few slots.

On another note, I’ve recently been made aware of a 5th edition sequel to my favorite AD&D adventure, the C2: Ghost Tower of Inverness. I’m still reviewing it, but this is faithful to the original in that it’s written as a competitive adventure. If you’d be interested in running that, I can easily replace some adventures with that one, and I’m happy to run a table of it myself. Even if we can’t get signups for multiple tables at the same time, I can keep track of the scoring from session to session and email the results to all involved after the convention is over.

In any case, let me know if, when, and what you’re interested in running.

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Follow the All-Star Comic Con @AllStarComicCon

#WotC Complaint #DnD #5e #RPG

Please visit this post for the latest status.

A paralegal at Wizards of the Coast sent me an email demanding I take down my one-stop stat block project. It’s clear he really didn’t read the document because he made a rather glaring factual error. He also insulted my intelligence. I can live with that, but it shows what I’m dealing with. I responded and await his reply. I’m mulling over my best course of action, which of course depends on their response and how condescending they are. Even if I decide to comply, I promise you that won’t actually be the end of it. I meant it when I said I didn’t want to be their adversary, but they’ve chosen to poke the bear. Stay tuned.

In the meantime, if you want to be able to create these yourself, I’ve provided a link below to a Word document containing various versions of the stat blocks. This way you won’t have nearly as much formatting to do. You will, however, have to create language for spell descriptions, etc. (at least for now). There’s a quirk in WordPress. You’ll have to click on the link, which brings you to a page where you’ll have to click on a separate link to download the document.

One-Stop Stat Block for 5th Edition DnD TEMPLATE

Update here.

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#5e #DnD One-Stop Stat Blocks for Volo’s Guide to Monsters cc: @CartridgeBros #rpg

Edit: You can find the one-stop stat blocks starting here. Each sourcebook conversion was published as a separate post on the same day, so just go to the link provided, then jump to the bottom of that page, and then click on the link to the next post in line.

At the request of a Twitter user, I’ve resumed my work on the One-Stop Stat Blocks for Volo’s Guide to Monsters. I’m nowhere’s near finished — I’ve finished only 17 of the 45 stat blocks I intend to convert — but something is better than nothing, and more are coming. Also of note is that I found some errors in two of my existing docs, so they’re replaced below. Please contact me with any errors you find.

These were removed on May 12, 2019, at 8:14 PM EDT. They should be back within the week, along with other material that I wasn’t planning on publishing. If you loved what I was doing, you’re really going to love what’s coming.

I don’t do this for the money, but if you’d like to donate to my efforts, feel free to send me whatever you want (including nothing) via PayPal.

As a last note, I get a recurring question on these docs. People have requested the Word document that I use as a template to create these stat blocks. I don’t give that out because I don’t want to make this easy for people to copy all of the stat blocks from any of the books (something that is clearly on the minds of many people criticizing me*** for not publishing the template). Doing so could damage Wizard of the Coast’s sales for their books. My intent is to fill a hole that they left in their work, not to replace their work entirely and harm their sales. I appreciate the hard work they did in producing the game and want them to enjoy the benefits of that work.

*** Yeah, you read that correctly. I’ve actually been criticized for delivering a free, supplemental product that isn’t comprehensive enough.

Here’s the complete list of stat block files.

OSSB Monster Manual
OSSB Volo
OSSB Tome of Foes
OSSB Dragon Heist
OSSB Mad Mage
OSSB Ravnica
OSSB Saltmarsh
OSSB Tomb of Annihilation
OSSB Yawning Portal

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The Real Reason Reboots Are Having So Much Trouble #StarWars #StarTrek cc: @kesseljunkie

Reboots

I can’t tell you why, but I was reading a Cracked article that caught my eye. It was on the difficulties that Disney will have in creating Episode IX. Cracked has lost its step, but it triggered (pun intended) something in me that has inspired this post. I doubt that my argument is particularly novel, so just consider this me throwing my hat into the ring for a particular perspective.

There are a few points I should raise before diving in. You’re free to form your own opinions, and that won’t change mine, so I won’t justify any of these points. I provide them only for context which is necessary to my discussion.

1. J. J. Abrams hates Star Trek.

Go to 2:28. Here’s an image of the relevant portion of the J.J. Abrams interview (also pasted at the bottom of this post).

2. The J.J. Abrams Movies.

I liked (not loved) Star Trek 2009 and Star Trek Beyond. Star Trek Into Darkness was insulting to every Star Trek: The Original Series (“TOS”) fan, whether or not they realize it. At every point in that script, J.J. was insulting us by mangling the characters and ridiculing our sacred cows. He then had the temerity to justify this by referring to these events as “homages” to the original. (Into Darkness was the only time in my life I genuinely felt nerd rage. Usually, I just roll with it because no one owes me anything, but that was too much.) As for the Force Awakens, I also like (not love) it but felt that the Last Jedi was a below average film. I’d watch the Force Awakens again but not the Last Jedi.

3. Star Wars EU.

I know extremely little about the Star Wars Expanded Universe. If any of my ideas are identical to something in the EU, I wouldn’t know it.

4. Ghostbusters Reboot.

I’ve never seen it, so I have no opinion as to whether it’s good or bad.

Not all people are me.

What J.J. Is Likely Thinking

There have been countless memes, Facebook posts, and Tweets criticizing legacy Star Trek fans for being hypocrites. The argument goes something like this: “You say you wanted something new, but when J.J. gave it to you, you complained about it. He can’t win with you, so why should he care about you?” This was inspired by the flak J.J. caught from legacy Star Trek fans for the “Abramsverse” (i.e., his version of the Star Trek universe). In the first and third movies, he didn’t rehash any old Star Trek stories, but instead included an origin story and then a largely new story. I haven’t talked to J.J. nor have I seen him address this in any interviews, but I believe that he interpreted that hate as anger at telling a new story.

Why do I believe he holds this opinion? When creating The Force Awakens, he seemed to have decided at that point that the safe bet was to give fans the same story. The Force Awakens is essentially a retelling of a New Hope. As the Cracked article points out, J.J. Abrams is “nothing if not risk-averse.” I’m aware that J.J. received the same criticism from the fans (including me) for Into Darkness despite that being a retelling of one of the classic TOS stories, but based on his approach to the Force Awakens, I suspect that he saw that hate as riding on the coattails of the hate from Star Trek 2009.

Why J.J. Is Wrong

Based on his direction for the Force Awakens, J.J. probably is having a hard time reconciling the criticism with Star Trek 2009 and Star Trek Beyond with the criticism of Into Darkness. He apparently doesn’t see the connection that all three movies have, which is actually the source of legacy fan anger. The reason people reacted so poorly to Star Trek and the Force Awakens isn’t because he was telling a new story; it was that he completely wiped out everything that we loved so much from the past. In the case of Star Trek 2009, the entire timeline was erased, and not because he wanted to tell a time-travel story. J.J. wanted to wipe out this universe and its characters that he hated so much and rebrand them to his liking. It’s going to be tough, in general, to make legacy fans happy when you tell them that everything they loved so much never happened and doesn’t matter. Only the sycophants will enjoy it as much.

Flash forward to the Force Awakens. Everything the Ewoks (and I guess the rebels too) accomplished didn’t matter, because in the end the Empire survived, just with a different name. That happy ending from Return of the Jedi was an illusion, which means the next time you watch Return of the Jedi, you should do so with a heavy heart knowing that tyranny and global destruction is just a few years away. Hell, Rian Johnson even screwed this up going from the Force Awakens to the Last Jedi. The profoundness of Rey extending Luke’s lightsaber to him was completely undone when he tossed it away. That joke wasn’t worth what it (un)did to the new trilogy.

Now let’s go off on a slight tangent. The same thing happened with Ghostbusters. Sure, it’s easy to slap a label of “misogynist” on a critic of that movie (as many of you did with the Last Jedi). That way, one can simply dismiss the complainers as bad people and give themselves an excuse to ignore the complainers’ pesky logic. But notice that those same complainers are very excited about the new Ghostbusters movie that’s coming out in 2020. They’re excited even though they have no idea whether the main characters are going to be male or female; black or white; or Jew, gentile, or atheist. That’s because, as far as I can tell, only a statistically insignificant number of people care about that sort of thing. The internet, and the psychological need to look at train wrecks, gives those people more attention than they merit. Most people just want a good movie, but if the franchise is important to them, they want such stories to hold that franchise’s legacy intact. (That said, it’s always bothered my that Ghostbusters II basically undid the happy ending of Ghostbusters, so Rian Johnson was by no means the first filmmaker to make this mistake.)

J.J. Could Have Had It Both Ways

It didn’t have to be like this. I’m not a creative writer (as you can probably tell), so don’t hold me to the details, but let’s see if I can fix this.

Let’s start with Star Trek. Kirk’s origin story was never fully told in Star Trek canon prior to that movie, but there are some rough details we know. You didn’t need to change the timeline in order to provide such an origin story. If they had just told Kirk’s origin story within the prime universe, perhaps including stories that were mentioned in TOS (or better yet, dealing with their aftermath), they could have given 100% respect to canon while still telling a new story that everyone has been asking for. The movie could still end with the crew as we know it coming together. Star Trek Discovery, which I love, is doing something similar, so while it has its complainers, it’s quite popular. There’s no hypocrisy here. Star Trek fans really do want new stories, just not at the expense of old ones. For long-time readers of my blog (all two of you), you may know of an exception to this rule that I endorse. For the record, Star Trek Into Darkness shouldn’t have been about (spoiler alert!) Khan; it should have been about Sybok. There’s nothing wrong with retelling a story if you’re getting it right this time.

For Star Wars, I would have made the new trilogy about the rise of the new Sith Order. Imagine that there’s no “New Order,” which means the Empire was indeed defeated, leaving the catharsis of the original trilogy’s ending intact. In the years since Return of the Jedi, Luke Skywalker starts a new Jedi Order, and his nephew, Kylo, is one of the padawans. Kylo is approached by Darth Plagueis either as a Sith ghost or as a reincarnated Sith. (Both can be reconciled with the Tragedy of Darth Plagueis.) Plagueis corrupts Kylo and takes him on as an apprentice. Notice that so far, a lot of this story is exactly what we have without undoing the value of the original trilogy. Kylo kills Plagueis, who then creates a new Sith Order from among Luke’s other padawans, abandoning the Rule of Two (i.e., “Only two there are. No more; no less. A master and an apprentice.”) Kylo considers the Rule of Two misguided, blaming it for centuries of Jedi domination of the Sith. Kylo believes that he’s found a way to manage the selfishness inherent to the Sith, which could make a Sith Order work. Now you have a new story, which is absolutely a Star Wars story, but respects canon 100%. While I expect most fans would enjoy this, I can accept the possibility that this story may not appeal to the masses. My point, however, is that I just provided an outline for a potentially enjoyable Star Wars trilogy that’s both novel in its approach and consistent with canon. That’s what the complainers want, and the new fans would have enjoyed it just as much. Everyone wins.

For Ghostbusters, they should do exactly what they’re planning to do: Continue the original story. I’ll leave it at that.

Conclusion

I have a degree in physics. I’ve studied rocket science. This isn’t rocket science. This is about familiarity, but not story-based familiarity. The familiarity comes from the setting. Give us new characters, using the old characters to pass the torch if possible. Give us new stories, but within the same exact universe so that the old stories still matter. Unnecessarily wrecking our childhood is the crime. The new characters and stories should still make the kids happy without pissing off the ones that are telling them to get off their lawns.

Now get off my lawn.

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J.J. Abrams Hates Star Trek
J.J. Abrams Hates Star Trek

D&D Beyond and the Operatic Bard Class for #5e #DnD #RPG

An opera singer has created the Operatic Bard subclass for 5th Edition D&D, which she’s selling on the DM’s Guild for $1.99. This is interesting, but not necessarily in the way you think.

Journey To Ragnarok AvatarWhy would I pay one cent for this if I didn’t know whether or not it was useful to me?

On the other hand, if she published it without a paywall, then asked for money, she’d get next to nothing regardless of how good it is.

Unlike adventures, content like this will always be cursed by this paradox unless the content retains a value after being published as a PDF. Ergo, I believe the solution here is for WotC to facilitate incorporation of this material into their digital system, D&D Beyond. Beyond doesn’t allow us to create custom classes or builds because it requires more complicated coding behind the scenes. Therefore, the only way for it to be incorporated into Beyond is for WotC to do it themselves, which opens up the market for this kind of community-created content. She could sell the Operatic Bard for $1.99 and get the same cut that she currently gets for the PDF. Or more. Or less. The details don’t currently concern me.

The timing of this article is of particular interest to me because I just received the magnificent Journey to Ragnarok and have no way of incorporating the new class (Rune Master) into D&D Beyond, nor can I add the new builds for the barbarian, bard, cleric, druid, fighter, monk, paladin, ranger, rogue, sorcerer, warlock, or wizard (yeah, pretty much all of them). My gaming has dropped off dramatically as of late. Long story short, it’s not worth the time investment to play. Being able to run Journey to Ragnarok with access to D&D Beyond would be quite an incentive to get me back into the fold. If not, then my interest will continue to wane. I don’t know if I’m in any way representative of a large group of people, but there’s some anecdotal evidence as to why this is a good idea.

Again, I don’t think this applies to NPC stat blocks because they’re easily added to Beyond by the end user. I also don’t think this applies to adventures because players are willing to take chances on adventures based on the synopsis and based on the fact that even a “bad” adventure can still be fun. This applies only to classes, builds, or anything else that end users can’t add to D&D Beyond themselves.

What do you think? Is WotC dropping the ball to some extent by not incorporating community-created classes and builds into D&D Beyond? Would you be more inclined to create classes and builds if you knew they could sell.

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Turning 50: Oh, What a Difference a Year Makes #happybirthday

One Year Later!

This past year has been a great ride. A collection of small and not-so-small things inspired me to make some changes in my life. I don’t like discussing it, but many people have credited me with inspiring them to make changes, so here I go again.

On May 21, 2017, I weighed 303 pounds. I was pre-diabetic, had high blood pressure, a B12 deficiency, and developed osteoarthritis in my hip. All of that sucked, but it didn’t inspire me to make any changes. What ultimately put me over the top was the burden I had become on society, and more severely on my friends. My gluttony and sloth were affecting others, and that wasn’t fair.

So, on May 22, I stopped drinking anything but water (occasionally with a bit of lemon or lime juice for flavor, but usually by itself). On June 5, I dropped my daily carb count to 70-75 grams per day and eliminated all but trace amounts of sugar from my diet. Everything that I eat has one of three things on the label: “0 g sugar,” “<1 g sugar,” or “not a significant source of sugars.” If it says 1 g of sugar, I won’t eat it. I don’t eat even onions and peppers because they have a higher natural sugar content then other vegetable options (spinach is your friend). To get me started, my first meal was at Wildfire in Tysons Corner. I had filet mignon and broccoli with lemon juice. Nothing wrong with that. When I had carb cravings, which happened a lot, I’d cook up an entire pack of bacon and eat that as an in-between-meals snack, and I’d still lose weight!
Note: If you have certain medical conditions, my diet won’t work for you. Also, if you’re only 20 pounds overweight, things won’t move as quickly as someone needing to lose 100 pounds. Consult a doctor if you have a genuine medical condition, but if you don’t have any genuine medical conditions, don’t pretend you do. Creating excuses will doom you from the start. This took dedication and persistence.

On July 6, I went back to my martial arts dojo and started working towards my 2nd degree black belt. In late September, I added weightlifting to my regimen, which is the first time in my life that I’ve regularly lifted weights. As my endurance improved, I started running. I do interval training, alternating between a jog speed (4.5 mph) and run speed (6.5 mph), but my goal is to regularly run at 7.5 (i.e., the fabled “8-minute mile”). Because of the workouts, I’ve actually had to force myself to eat 135 g of carbs per day and drink sugar-free Power Zero to replace potassium and sodium, but I never once faltered and resumed sugar intake.

My Results So Far

Today, I turn 50, and here are the results. I’ve lost 75 pounds. All of my numbers are great, and I have no persistent joint pain. I feel better physically, emotionally, and even mentally (i.e., no more B-12 deficiency causing vertigo, etc.). Don’t get me wrong. I’m 50. That means that lifting weights for the first time in my life can cause intense soreness. Even the very familiar martial arts have resulted in a badly-pulled hamstring and other assorted aches and pains. But that’s all temporary. If I give myself a little rest, it goes away, and then it’s back to the grind.

My Goals Going Forward

All I have is MS Paint. No Photoshop.

Okay, not quite. Here are the real goals: The aforementioned 8-minute mile and 2nd-degree black belt, another 8 pounds lost, but more importantly, everyone realizing that they can do the same thing. If you want to lose weight, start dieting right now, and then when you’re ready, start working out (preferably weights first, then cardio, but do whatever you enjoy more so that you’ll stick with it). If 50 isn’t too late, 40 sure isn’t, and neither is 30. The longer you wait, the more permanent damage you’ll do to yourself that will never be undone (I’ll spare you the gory details).

Get on it! If you have any questions or need a sounding board, let me know.

A special thanks to Ben Barr, champion of the First Amendment, whose post about a year ago gave me some good ideas.

“Pure” #5e #DnD One-Stop Stat Blocks for the Monster Manual #rpg cc: @bandofmisfits @stitched

Please visit this post for the latest status.

Well, that was fast. Converting my original “one-stop” stat blocks document to a “pure” form was easier than expected. What does “pure” mean?

In the original document, I edited the stat blocks for a couple of reasons. Monsters over CR 5 are typically underpowered with respect to how much damage their Actions do. I suspect that the reason for this is related to the fact that the Monster Manual and Dungeon Master’s Guide were released separately. While that time difference is relatively short, I suspect the two were written independently and thus aren’t in sync. I suggest the following changes in order to reconcile these stat blocks with the table on page 274 of the Dungeon Master’s Guide, Monster Statistics by Challenge Rating.

Some of these changes, however, I suggest because I found the monsters as written boring or otherwise lacking. While I found the giants far too similar to one another, I was especially annoyed by the fact that the Azer, Githzerai, and Githyanki don’t have ranged attacks. As far as I’m concerned, a DM should be able to create an encounter based on what’s interesting rather than whether it makes tactics too easy for the PCs, and the entire point of this project was to make things easier on the DM. I also find it incredulous that a Cloud Giant doesn’t have a Create Beanstalk power. C’mon!

Nevertheless, my changes resulted in complaints. The Adventurers League players were concerned that my stat blocks were “illegal” because they made changes that the DMs weren’t permitted to make those changes. To satisfy their concerns, I created an index that  showed exactly how I changed the stat blocks. Converting them back to their boring, underpowered selves would be a snap.

Nope. Still not good enough for some, so in the spirit of making this as easy for the DMs as possible, I’ve created a “pure” document in which the stat blocks have no edits. Then I changed the appendix to reflect my edits as suggestions. That’s what I’ve provided here. As a reminder, the same rules apply to this document, which includes, among others, that I used shorthand to keep them as reasonable in length as possible. This means that one could take advantage of loose language to maximize the creatures. If you choose to do that, that’s on you. Also, I could use your proofreading, and if you have any other suggestions, please let me know. As you can see from the original post, I respond.

My next project will be based on Volo’s Guide to Monsters, and will take much longer to complete. Moreover, it’s competing with some other projects I have. Please be patient.

Here’s the complete list so far (in order of creation):

Latest Versions Available Here

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