Part 1 | Part 2 | Part 3 | Part 3.5 | FAQ/FRI
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This is the last in a series of three posts on the copyright misuse of Wizards of the Coast (âWotCâ). Much of this post relies on the others for context, so it would be better to read the Copyrightability of Stat Blocks and the Copyrightability of Abilities and Spells before reading this one, but itâs not strictly required.
WotC introduced the OGL and the System Reference Document 5.0 (âSRD5â) for the noble cause of telling the public which of the material they published was, in their opinion, protected work (i.e., work only they could publish), and which was public domain (i.e., freely useable by everyone without restriction). This isnât sarcasm; their stated intent was noble. Sure, they called it a license when it clearly isnât, but if that were their only sin, we could all overlook that. The idea was to avoid as many unnecessary disputes as possible. Thatâs helpful. It has since morphed into an oxymoronic attempt to license public domain material and intimidate members of the industry and community in general, who are fearful, ignorant, or unable to finance a defense against a lawsuit. Thatâs damaging.
In case it isnât clear, WotC does not endorse this post or any work Iâve created. My use of their trademarks is purely to identify the subject of this discussion and should not be taken as an endorsement of my work by WotC. To the extent that there has been any technical infringement of a WotC copyright by this post, such use constitutes commentary on a de minimus amount of their copyrights and is therefore a fair use of those copyrights.
Also note that this post does not constitute legal advice. This addresses WotCâs copyright misuse; it doesnât, and in fact canât, address whether any actions of the reader themselves constitute copyright infringement. If the courts find copyright misuse, then the copyrights will be deemed unenforceable retroactively to the point in time when the misuse began (likely 2005 or earlier). If the courts donât find copyright misuse, then past infringement is still subject to a lawsuit, and this post doesnât address anyoneâs behavior other than my own. Your case rests on your facts. If thereâs any concern that youâve infringed WotCâs copyrights, youâll need to retain an attorney.
Credits
Before I begin, I want to thank those that helped review some or all these documents before I published them. They were instrumental in helping me get the wording to where I wanted it, coming from the perspective of lawyers with IP experience, lawyers without IP experience, and nonlawyers. This was not an easy project to write because I was writing for two different audiences, which is why I needed help from people in both of those audiences. I needed to back up my assertions with solid logic and case law but in a way that was understandable to nonlawyers. Most of these people requested that they not be named, but those listed below didnât mind.
If youâre one of the people who helped and would like credit, Iâll gladly add you name to the list. I do so only so that you get the credit that youâre due, but thereâs no need to put yourself in a bad position with industry professionals and friends. Either way, thank you.
Jason Dandy
Donald Dechert
Mike McMullan
Katey Springle Lempka
I also want to thank those that took me to task on various social media platforms. Even though their statements were public, I wonât mention them by name unless they request I do. One friend was particularly instrumental in keeping me emotionally grounded. WotCâs legal department has infuriated me, but on the few occasions that Iâve met and gamed with the creative minds at WotC, theyâve been fantastic. Theyâre good people, and Iâm glad my friend kept me from losing sight of that. Others provided critical legal analysis, resulting in edits prior to publication of parts 2 and 3. My decision to break up the first discussion into two parts (1 and 2) was an unintentionally brilliant strategy, as it gave me the time to process criticisms and strengthen my arguments in part 2. Thanks to all of you.
Some More Law
There are just a few legal concepts relating to contracts that need to be discussed quickly before we can address the Open-Gaming License (âOGLâ) and WotCâs copyright misuse. These arenât difficult and in fact may be intuitive to many. Although contract law varies from state to state, these very basic rules are at least in part universal, applying to all fifty of the United States and probably much of the world.
A Contract is a Legally Enforceable Agreement
Two parties can agree to a lot of things, but such an agreement is a âcontractâ only if the law deems it enforceable. For example, if a mob boss contracts a hitman to murder someone, and the hitman backs out on the deal, the mob boss couldnât take the hitman to court and ask the court to force the hitman to go through with the murder. Such a contract is void as a matter of public policy because it is a contract to do an illegal thing, in this case a criminal act.
Offer and Acceptance
In order to be bound to a contract, one party must make an offer, and the other party or parties must accept it. If a party makes an offer, but the other party agrees to accept the offer with certain conditions, then acceptance hasnât actually occurred. Instead, this is deemed as a counteroffer, which must then be accepted by the first party. A long series of offers and counteroffers is the essence of negotiation.
All Contracts Require Consideration
âConsiderationâ is defined as something of value passing between the parties. If a painter agrees to paint a homeownerâs house, thatâs not enforceable because the painter isnât getting anything out of the deal. If, on the other hand, a painter agrees to paint a homeownerâs house in exchange for $3,000.00, then the agreement is enforceable as a contract. The homeowner receives consideration in the form of a painted house, and the painter receives consideration in the form of a payment of $3,000.00. Both parties get something of value out of the deal.
License
A license is a contract in which one party (âlicensorâ) grants another party (âlicenseeâ) permission to do something or use some subject matter (e.g., the right to live in an apartment, the right to hold a rally on anotherâs property, the right to claim the licensor endorses the licenseeâs products or services). The licensor must actually hold the rights to that subject matter, and must have the authority to grant licenses to other people (or entities, such as corporations).
Ambiguity
Any ambiguity in a contract is interpreted against the drafter of that contract. Some attorneys insist that this rule doesnât apply where all parties are represented by attorneys.
Tying These Together
Applying what we have in the definitions above, if a licensee already has the right to that subject matter, then thereâs no consideration passing to the licensee, so the license isnât a license at all, but rather an unenforceable agreement. For example, if two people own a piece of land and each have the rights to occupy it, one of the owners canât rent the land to the other owner. The other owner already has those rights.
Game Rules
As a reminder, game mechanics are not copyrightable. In part, the reason for this is that the game designers didnât really create them either. The mechanics have probably been done before in prior games, but even if theyâre brand new, theyâre often just a collection of mathematical equations. Math describes the way the universe acts, and no one can (or should) own that. I reiterate this point yet again in case some are acting under the misguided notion that it would be âimmoralâ to copy game rules. It isnât. Itâs immoral to claim ownership over clearly unowned subject matter, especially knowing full well that a large group of people will believe it and self-censor themselves, thus stifling creativity. The public must be free to find a way to express the rules of any game.
What Exactly is Licensed by the OGL?
Open Gaming Content is the content WotC says the public can use, and Product Identity is the content WotC claims the public canât, but Open Gaming Content canât be copyrighted because itâs already in the public domain. By its own terms, the 5th edition Dungeons & Dragons OGL (âOGLâ) grants to gamers something that the gamers already have the right to use. Thus, no consideration passes to the gamers, and the OGL is a legally null document.
The OGL defines two gaming elements: The âOpen Game Contentâ and the âProduct Identity.â Open Game Content (âOGCâ) is defined in paragraph 1(d) as
âthe game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity.â
Next is the Product Identity (âPIâ). In summary, paragraph 1(e) gives a comprehensive list of everything relevant to the RPG that could possibly be protected under copyright or trademark law and defines that as PI. For the sake of argument, weâll assume that, except for game mechanics or items specifically excepted below, anything WotC has historically claimed to be copyrighted or trademarked material is indeed protected.
Letâs break down OGC first. It includes the game rules (a.k.a., âgame mechanicsâ), which are not copyrightable, so everyone may distribute them without restriction. The definition goes on to point out that if any game rules are copyrightable, then theyâre included in Product Identity. Technically, this is correct, but there are no game rules in PI (as a matter of law), so nothing is transferred into that pool of material. The talk about copyright law in this term is without substance. This means that the OGC is subject matter a gamer may use without WotCâs permission, and thus doesnât require a license. Compare that to PI, which is everything gamers canât use unless they have a license from WotC, and we get to the crux of the problem. Turning to paragraph 4:
âGrant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive license with the exact terms of this License to Use, the Open Game Content.â
In plain English, âWeâre licensing to you game mechanics, which we have no right to prevent you from using.â Now paragraph 7:
âYou agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity.â
In plain English, âWeâre not licensing anything that we could theoretically license to you, so you may not use Product Identity. In fact, you canât even say that your original work is compatible with our game system.â
Ergo, WotC is licensing nothing with the OGL. They claim to license something they have no right to license (OGC), and anything that requires such a license is explicitly excluded (PI). Moreover, they donât even want third parties to mention their game system. Once again, in plain English: âWeâre licensing to you what we have no right to claim as ours, and not licensing you anything we can claim as ours, and are thus giving you nothing.â Even if a third party signed this agreement (probably no one has; thereâs no signature line), or if a court bound the third party to its terms because it was printed in a book as instructed in paragraph 10 (âYou MUST include a copy of this License with every copy of the Open Game Content You Distribute.â), thereâs no consideration, so thereâs no legally enforceable agreement.
Ambiguity
At first glance, there appears to be a back door to using copyrightable material. The preamble of the OGL lists items designated as PI, and then states the following:
âAll of the rest of the SRD5 is Open Game Content as described in Section 1(d) of the License.â
The SRD5 is the collection of material that WotC is specifically claiming to license. It includes, among many other things, descriptions of a fraction of the spells, races, and character classes, as well as monster stat blocks, that are included elsewhere in WotC publications. Use of the phrase, âthe rest,â necessarily means that the SRD5 includes at least PI within it.
The quoted preamble text seems to allow gamers to distribute all that content, but thatâs not true. Returning to the definition of OGC above, an alleged licensee may use OGC
ââOpen Game Contentâ means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity . . . .â
(emphasis added). So, if the SRD5 contains copyrightable material (that is, the PI that they admit is in the SRD5), such as the parts of spell descriptions that go beyond mere mechanics, then that copyrightable material is not useable even though it appears in the SRD5. In fact, a reasonable interpretation of this apparent ambiguity is that the one thing WotC could possibly be licensing with this material â the specific means of expressing their game rules â is also not being licensed. This means that, despite the existence of the SRD5, and a strong implication that all SRD5 material may be copied freely, if an alleged licensee copies SRD5 material directly, thereâs a breach of license, and WotC holds a potential lawsuit in their back pocket in case they ever decide to sue for unrelated reasons.
This is no small matter. The licenseâs ambiguity leaves the third party uncertain as to whether WotC has reserved the right to sue for reproduction of any SRD5 material, but theyâre encouraging the third party to reproduce it. Assuming WotC genuinely believes the OGL is enforceable, this appears to be a setup. It appears that theyâre using ambiguity to encourage third parties to use copyrightable material, only to then use the quoted preamble text to justify claims of infringement or punish other legal behavior they simply donât like (such as publication of one-stop stat blocks, henceforth âOSSBsâ). If WotC realizes that this isnât an enforceable agreement, then at the very least, the ambiguity is used to confuse and intimidate third parties into not republishing material, self-censoring any use of uncopyrightable material just to avoid a costly lawsuit theyâre uncertain they can win. Part 2 cautioned of the dangers of a copyright holder having grounds to sue arising solely from mere use of their product. It appears that WotC is seeking exactly that. (Whatâs actually going on in WotCâs head is unknown to the general public, but whether or not they realize theyâre creating a setup, theyâre in fact attempting to do so, and thatâs all thatâs needed to create a problem regardless of whether they legitimately believe the OGL is a license or not.)
Either way, this is copyright misuse. Theyâre leveraging copyrightable material to restrict the use of uncopyrightable material. WotC is a bad actor, and until their misuse discontinues, their copyrights in the Monster Manual, Voloâs Guide to Monsters, Tales of the Yawning Portal, Mordenkainenâs Tome of Foes, Guildmasterâs Guide to Ravnica, Ghosts of Saltmarsh, Dragon Heist, Dungeon of the Mad Mage, Tomb of Annihilation, and perhaps others (the âSourcebooksâ) should be deemed unenforceable until they stop the misuse.
Less Than Useless
Letâs revisit the definition of OGC: âthe game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity.â Claiming that at least some methods, procedures, processes, and routines (all public domain by definition) could embody PI indicates that WotC has every intention of including public domain material in the PI. Elsewhere in the preamble, WotC specifically designated the following creatures as PI: beholder, gauth, carrion crawler, tanarâri, baatezu, displacer beast, githyanki, githzerai, mind flayer, illithid, umber hulk, yuan-ti. (The list is much longer than this.) Many have taken this to mean that WotC specifically forbids by contract even the mere mention those creatures, and WotC has cultivated this interpretation. Most likely, WotC realizes they canât forbid mention of these terms, but instead can forbid reproduction of their creative descriptions of these creatures, places, and items.
Copyright does not permit protection of a single word, and it would be exceptionally difficult to copyright two words, such as âdisplacer beast.â So, if enforced as a contract, the OGL would place an alleged licensee in a worse position than if never having entered into it. The alleged licensee gains nothing but must give up something in the public domain (i.e., a few single words otherwise in public domain). Sure enough, this appears to be another set up. If third parties change the name of the githyanki to âgithkinâ but keep the backstory, etc. the same, that third party would still be liable for copyright infringement. Changing the name was unnecessary; itâs the backstory thatâs arguably creative. To the unsophisticated, the OGL may seem to be restricting only the name, in which case WotC holds another lawsuit in its back pocket if it doesnât like something a third party has done thatâs otherwise legal. (This has played out many times with, for example, people referring to Warforged as Forgekin and Drow as dark elves, but otherwise publishing those species as written.) This list also appears to be another attempt to snatch ideas from the public domain. The Gray Waste of Hades is no different than the basic concept of Hades from Greek mythology (though some storylines within are possibly copyrightable), but its inclusion in the OGLâs list seems like a vague threat that a third partyâs inclusion of Hades in their gaming material will be watched carefully or even litigated. Thatâs absurd.
Opt Out?
It seems that one solution is not to be a party to the OGL. Unfortunately, if the OGL were deemed enforceable, every player of the game likely already is. Under paragraph 3, acceptance of the OGL requires nothing more than âUsing the Open Game Content.â That is, based on paragraph 1(g) (defining use), if a player writes down the game mechanic on a piece of paper (âcopyâ), or even simply plays the game (âuseâ), the player has agreed to abide by the OGL. This is true even if the player has never heard of the OGL, Wizards of the Coast, or Dungeons & Dragons. Itâs that broad a term, and this is supposedly a valid form of acceptance of the license only because Wizards claims it is. No one has ever agreed to that mechanism in the first place, so it’s likely that everyone has allegedly accepted the OGL without realizing it. Again, thatâs absurd. (For those familiar with software licenses, this appears to be WotC’s attempt at a “shrink wrap” license. The legality of those licenses is technically unsettled, but the OGLâs attempt here is even weaker than software licenses because of how broadly a reasonable reader would have to interpret the term, âuse.â)
Paragraph 14 is a reformation clause, stating in boilerplate language that â[i]f any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.â However, it seems that the only way to make sense of this tangled mess would be for a court to write a completely new contract. Even if the court could somehow strike bad terms from the OGL, it wouldnât change the purpose of the OGL, which was, at best to misuse copyright, and at worst set up gamers for infringement claims. However, even reasonable rewrites would solidify the unenforceability of the OGL. Revisiting the text discussed earlier: âAll of the rest of the SRD5 is Open Game Content as described in Section 1(d) of the License.â This text makes itself subservient to Section 1(d), expressly pointing the reader to Section 1(d) for clarification of what parts of the SRD5 are considered OGC. Remember that Section 1(d) states that nothing copyrightable is being licensed. If the tension between the two terms is interpreted in the only reasonable way available, the result is an unenforceable contract with no consideration, and because WotC drafted this contract, a court would be inclined to interpret it in a way against WotCâs interests.
The OGL is a brazen statement by WotC that they donât want you using material thatâs in the public domain, and they give you nothing in return after dictating you not use that material whether you agree or not.
A Pattern of Bad Behavior
In assessing whether WotC has engaged in copyright misuse, the courts will have a difficult time ignoring the fact that this is part of a pattern of misuse in which WotC has engaged for at least 15 years. This doesn’t appear to be an accident.
Third edition Dungeons and Dragons also had an OGL. Thereâs no need to go through an identical analysis of it. Itâs important to note that, more or less, the broad strokes were the same, and that the 3rd edition OGL demonstrates that this bad behavior dates back to its publication in 2000. Between 2008 and 2016 WotC published the legally legitimate Gaming System License for 4th edition Dungeons and Dragons, but the 3rd Edition OGL was still enforced.
Why Would WotC Expose Itself Like This?
This is a very bold move by WotC. Why would they do such a thing? The âHand Formulaâ is a legal concept referring to the fact that deterrence occurs only where punishment is both sure and severe. That is, if jaywalking carries a 20-year prison sentence, but a jaywalker knows theyâll never get caught, the sentence doesnât scare them. On the other hand, if the punishment for stealing $1,000,000 is nothing more than getting yelled at for 30 seconds, the thief wonât think twice of stealing the money. A criminal must know that the punishment will be bad, but also that theyâll likely have to face that punishment.
Letâs examine the potential plaintiffs against WotC. The only entities that could be harmed directly by this misuse are game designers and âlittle guysâ (like me). Game designers wonât sue because, even if they win, they may lose. Depending on their own circumstances, they may be exposed to the same claims from others. On the other hand, both game designers and the little guys have no desire to spend up to $500,000.00 to sue a company backed by Hasbro just to win the right to create a PDF with limited sale potential or just to post to a blog. No one in a legal position to sue has the incentive or funds to do so, WotC knows that, and this has been confirmed over the 19 years that an OGL has existed in one form or another.
Why is This Such a Big Deal?
If the OGL isnât enforceable, WotC couldnât really sue anyone, so there no harm to it, right?
Wrong. Belief that this license is enforceable gives WotC control over the believer, who voluntarily agrees to do what WotC says and gets nothing in return. A cease and desist letter from a company ultimately backed by Hasbro will terrify the average person, which is precisely why Lasercomb didnât require that a defendant be a party to a license in order to raise the claim of copyright misuse. The result is self-censorship and a lost opportunity for further creativity. Itâs especially frustrating that this community allows this to happen. When it comes up in conversation, many say theyâre upset that the copyright monopoly has grown too strong, yet they’re encouraging it to grow even stronger, at least with respect to the role-playing game industry, by voluntarily ceding to WotC public domain material. âUsingâ the OGL and SRD5 by agreeing to publish and abide by it in other games feeds a culture of ignorance and stifles creativity. Itâs a shame anyone does that.
The loss of creativity is hard to see, because itâs impossible to quantify that loss. With such an ethereal concept, how does one prove that something would have been there if not for someone elseâs actions? Thatâs why the doctrines of copyright misuse, patent misuse, and antitrust rules exist. Theyâre designed to assure no such losses, even if several owners donât get as much value from their works. This is the reason the public good always outweighs the rights of the copyright holder; those rights exist solely to serve the public good.
Remember, Iâm not saying nothing is copyrightable in the various Dungeons & Dragons books published by WotC. If that were true, thereâd be no copyright to misuse. WotC would just be engaged in bad behavior that we should ignore. Rather, Iâm saying that WotC has a history of leveraging their legitimate copyrights to threaten those that that republish material that is not copyrightable, inappropriately claiming ownership of that uncopyrightable material.
How Will This Play Out for All Game Designers?
If WotC is held to be committing copyright misuse based on the OGL, then the period of copyright misuse could stretch back as far as 19 years to the creation of the 3rd edition OGL. Any copyrights being misused will be unenforceable during that entire period. Moreover, the copyrights wonât be enforceable until the misuse ends. More importantly, game designers would be forced to allow republication of their stat blocks that arenât copyrightable, which means certain types of crunch books wonât be nearly as profitable.
But this would be good for the gaming community.
By affirming that clearly uncopyrightable material canât be withheld through the misuse of valid copyrights, the courts will force game designers to focus on what they do best: creative work. Most people with decent math skills can design a balanced game system if theyâre willing and able to put in the time. Those that say otherwise are lying to protect their position in the industry. Whatâs hard for most people to do is to create a game world filled with people and places, entwined in complex storylines, and clearly expressed in an artistic, fun, and interesting way. Game designers will focus on, and as a result produce more, unique characters, campaign settings, and adventures. Ironically, with 5th Edition D&D, WotC has already shifted their focus in that direction, which has apparently worked out well for them because thatâs what most gamers want. However, their continued insistence on threatening those who republish uncopyrightable material deserves condemnation.
WotCâs copyright misuse has spread through the industry like a poison. Even professional game designers have toed the line. Theyâre working with the hand theyâve been dealt, and the profit margin on games is too low for even an established company to risk a lawsuit. Other companies have created their own licenses, with some having received criticism for their efforts. Even worse, itâs extended beyond the gaming industry. When Old Spice created a harmless, whimsical Gentleman class, they received a request they include the OGL with it, which they eventually did. WotC has extended its stranglehold on the gaming industry beyond the gaming industry itself. Furthermore, WotCâs misuse could serve as inspiration to other companies to do the same in other industries, so this is even bigger than gaming.
I had a Twitter conversation recently that was helpful. My friend pointed out âIsnât it good for RPG companies to not have fans be able to repost all their stuff? I feel like this doesnât help the industry at all…. I am just a fan of [RPG] companies. Itâs a hard business. I am all for them protecting their stuff in such a rough market.â I responded, âI agree, but the key is âcompanies,â as opposed to âcompany.â WotC hasn’t hurt my feelings [much]; they’ve hurt the community and the industry.â Putting aside the public interest for a moment, the industry is larger than just one company. All game designers should have an equal opportunity to carve out their own space, but WotC is preventing the industry from realizing that potential.
Will this significantly harm WotC individually? No, and WotC admits that. With the OGL and SRD5, WotC purports to give away far more material than the OSSB project does. For example, WotC gives away the goblin stat block. The OSSB project as originally written didnât do that. WotC also gives away the creative text for the Fly spell. The OSSB project never will simply for reasons of brevity. The problem rests in the fact that WotC demands that it retain sole publication rights to material that they canât claim, but the point is that, by WotCâs own admission, losing control of the goblin stat block or even legitimately creative text wonât hurt their market considerably. They (claim to) voluntarily do so. Moreover, their basic rules give away actual copyrightable material that appears in the Playerâs Handbook, allowing players to play a full version of the game having bought absolutely nothing from WotC, yet WotCâs market for 5th edition seems to be enhanced by that, not diminished. Other RPG companies do a similar thing, even tiny ones. Itâs clear from these implicit admissions that any losses suffered by WotC from the OSSB project couldnât possibly outweigh the publicâs losses (i.e., stifled creativity) if WotCâs copyright misuse goes unchecked, but also can enhance their market.
Of course, this doesnât mean that a third party should be permitted to take bits and pieces of copyrightable material, such as the specific text of the elf racial write up in the basic rules, and publish it freely just because WotC does. WotC needs to maintain control over its intellectual property so that it can still withhold enough material to protect the marketability of its products. Multiple third parties publishing small pieces eventually adds up to the whole. Also, as discussed, the OSSB project will likely force WotC and other game designers to adapt how they produce bestiaries, and maybe how they design games. However, the OSSB isnât taking any intellectual property that WotC owns except maybe a small amount that is inseparable from the mechanics, and WotC admits that it can adapt to that; itâs already doing so quite successfully. Their inevitable pleas for sympathy regarding my alleged immoral assault on their market share will ring hollow. In any event, itâs WotCâs own fault for being too arrogant and too greedy for too long. If they had left the OSSB project alone, parts 1 and 2 would probably never have been written, and perhaps part 3 would never have been finished and published. Moreover, the only possible impact the OSSB project could have had was a positive one. Considering the OSSB projectâs footprint in the community prior to these posts, itâs unlikely even that would have been significant.
With WotC being told to stop misusing their copyrights, the damage theyâve inflicted will slowly fade away, and future damage wonât materialize. It may even save WotCâs 5th edition market from legitimate threats to their intellectual property.
This Can Also Help WotC Avoid Greater Threats
Whether the OSSB project results in litigation or not, WotCâs copyright misuse will become an issue in the near future. Thereâs a certain website that I wonât mention, because I donât want them to gain any traffic. They seem to have every single RPG sourcebook in PDF format â including WotCâs â for free download. My understanding is that there are at least two other such websites, as well as some other well-known entities that are involved in alleged infringement on smaller levels. For anyone with the slightest respect for copyright law, stockpiling that many sourcebooks for that many RPGs represents a horrendous and shameless theft of RPG properties that may even be criminal. Eventually, WotC will figure out they exist, and when they sue for copyright infringement, theyâll lose. As in Lasercomb, even though this site is run by âbad guysâ who are clearly infringing valid copyrights, WotCâs copyright misuse will prevent WotC from being able to enforce those copyrights. If WotCâs attorneys drop their arrogance and do as I suggest quickly, maybe theyâll be able to recover some damages from the website. Sadly, I donât think thatâs in the cards, which would be disastrous for them. Once the website wins, everyone will flock there, immediately download the PDFs before WotC can change their policies, and no one will be liable for that infringement. This could potentially âbankruptâ (so to speak) the marketability of 5th edition, causing a need to immediately publish a 6th edition far ahead of schedule. Itâs critical that WotC not waste its time quibbling with me, and instead right the ship and beat these entities to the punch.
Conclusion
Since I returned to the game in 2005 after a 24-year absence, I’ve been a WotC apologist. I briefly ran a gaming convention and organized (with others) a large gaming club in the Washington, DC area. At one point, I was personally organizing events in six different gaming stores during every weekend of the month and introducing new players to the game weekly. Iâm directly responsible for a relatively tiny but non-negligible number of sales of their products, having brought hundreds of new players to the game. Iâve consistently been on WotCâs side, but the OGL has always given me pause. Most of the material in this third blog post has been on my hard drive for over a decade as Iâve mulled over whether to publish it, knowing that WotC, a company thatâs been a part of my life for quite a while, would be harmed by it. Some of the few people that knew this post existed as a draft have begged me to finish and publish it, but I could never bring myself to do it.
Part of the reason is that WotC was producing material that I loved, which I purchased like it was a necessity of life. The other part is that, with one exception, Iâve never met a person at WotC I didnât like. They all have different personalities, but thereâs a common thread of approachability and kindness. Theyâre very down to Earth and talented. I was at Winter Fantasy a few years back, and Mike Mearls, Jeremy Crawford, Greg Bilsland, and a friend of mine were getting ready to play the brand-new game, Lords of Waterdeep. Jeremy just grabbed me from the crowd and asked me if I wanted to play. I joined in, and, needless to say, got destroyed by four professional game designers, three of whom (I think) were involved in its playtesting. I was treated like an old friend for the whole game. These are good folks undeserving of ire. Their legal department, on the other hand, is a problem, and perhaps WotCâs owners are aware of that and turn a blind eye. I donât know. All I know is that the entity known as âWizards of the Coast, LLCâ is responsible for bad behavior.
Considering that only a single attorney among many nationwide has approached me with a significant challenge to even a portion of my argument, I suspect that WotCâs attorneys understood what they were doing was copyright misuse. They must also have known that the day would eventually come when theyâd poke the wrong bear. The smart thing to do would be to admit their error, apologize to the public, right the ship, and get ahead of a much more serious threat than I could ever be. The question is whether their arrogance and stubbornness will outweigh their intelligence. The ball is in their court, and I hope by now that both they and you realize this is a lot bigger than the ability to publish a few stat blocks.
WotC has threatened me, and I expect them to do so again, meaning I, and anyone interested in the OSSBs, and many others in other contexts, have suffered tangible harm. The question now is what Iâm going to do about it. I have several options:
- Walk away. Donât republish and instead allow WotC to continue their practices. Never once have I considered this possibility.
- Republish the OSSBs as they were originally intended to be published. That is, publish only those stat blocks that needed the one-stop treatment, providing the mechanics for spells that the monsters could cast, innately or otherwise. This was all the project was ever intended to be, and because it made the game more accessible, itâs impact on the game could only be a net positive.
- Republish the OSSBs but include all WotC stat blocks, including an Access database with all that data within it so that anyone can create stat blocks as they see fit (as well as verify my math from part 2). Such publication is legal but doing so in a way that hurts WotCâs sales would be just deserts for a company that responded to my legal behavior with an arrogant threat.
- Sue WotC. Two of the five federal appellate courts that have recognized copyright misuse as a defense also allow it as an affirmative cause of action. At least one person online claimed that I had an obligation to incur as much as $500,000 in billable legal hours because otherwise I was a âcop out.â While that accusation is unfair, it would fix the problem once and for all, and Iâm already getting some help from experienced litigators in that regard.
The following paragraph has been rewritten multiple times over for each of those options except the first one. I wasnât sure how I wanted to proceed, so I was prepared in any of these scenarios.
Iâm going with option #2. Iâm republishing the one-stop stat blocks as they were originally intended: An expansion of a subset of the stat blocks designed solely to make the game more accessible to certain DMs. Iâm choosing this over the other options because my intent has always been to help all parties involved, not hurt any of them, and thatâs what option #2 will do. Iâm not seeking revenge or some notion of âjusticeâ; I just want to publish public domain material that will help the community by filling a gap that, for some odd reason, WotC wonât fill themselves. If WotCâs legal department arrogantly and stupidly wants to sue me, thatâs their call. They know my arguments, so they know what theyâre getting into, and if they shoot themselves in the feet, thatâs on them. I donât need to make an example of them, but nothing will change unless Iâm serious about the publicâs rights, so Iâm fully prepared to make these arguments in court (as well as arguments for cancellation of two of their trademarks for non-enforcement), and will scorch the Earth on which they stand if forced to do so. This is a rare opportunity for the courts to correct a problem in the industry, and it would have positive effects on other industries as well. I have a feeling that the court will jump at the chance to rule in my favor. However, thereâs no pot of gold at the end of this rainbow. If I win, I wonât even see a $20 judgment, which is why no one ever pursues such a case. Accordingly, Iâve set up a GoFundMe campaign to finance the process. Itâs still not in any search engines, not even GoFundMeâs search routine itself, so you canât find it unless I point you to it or you take a remarkably good guess. If WotC sues me***, Iâll make the GoFundMe visible, place a litigator on retainer to monitor my legal work (I havenât litigated in a while) or actually do the work (depending on how much I raise), and then switch to option #3, legally republishing all WotC stat blocks and the database. It shouldnât have to come to this, but thatâs not my call.
As expansive an industry as gaming is, it could be a whole lot better, and itâs WotCâs fault that it isnât.
Thank you for taking the time to read and criticize these posts. Iâm making some changes to the OSSBs that have nothing to do with legal issues. Once theyâre ready, Iâll publish them as a separate blog post. This should give WotC plenty of time to decide if and how they want to respond.
*** If youâre interested in helping with any lawsuit that may occur, please share your negative interactions with WotC via email. This should include threats of any sort from WotC for publication of any of their work, though most likely only threats related to 3rd and 5th edition Dungeons & Dragons will be relevant. Also consider contributing to my GoFundMe to finance the suit, which I will publish if and when needed. Intellectual property-based litigation can easily carry a six-figure price tag. My own work will mitigate those costs to a large extent, but Iâd prefer to retain litigation counsel to assist. You all know what they say about an attorney who represents himself.
