Why I Love the TV Series, Star Trek: Enterprise

I’ve been revisiting the series Star Trek: Enterprise (“STE“). The episodes are available free on the Star Trek website. In light of last week’s anniversary of the first airing of Star Trek: The Original Series (“TOS“), I thought it would be appropriate to share my thoughts.

STE is a much-maligned series in the Star Trek franchise. Though I can understand why relatively new Star Trek fans didn’t like it, I never quite understood why fans of TOS didn’t. Sure there were problems with the writing; the temporal cold war was annoying and never truly resolved, and they never should have forced the Borg and Ferengi into the storylines. However, for those who’ve been with Star Trek from the beginning, we’ve seen it as a morality play first, and bells and whistles second. The futuristic setting was interesting and important. It was interesting to see where humans were going and important because it told us that somehow, despite the threat of nuclear annihilation, we were going to make it. Nevertheless, the reason we were going to make it was because of our social evolution, not our technological evolution. Greater technology, by itself, simply gives us the means to destroy ourselves. We have to rise above our instincts and insecurities to make it to the 22nd century. Story was what mattered.

So, how did we go from cross burnings to not batting an eyelash when we meet an energy-based being? We can certainly see the first part of that evolution by looking at how our real-world societies have (and haven’t) evolved since the 60s. We can also see how we’ve evolved from the Original Series to the Star Trek: The Next Generation (“TNG“) era, a time at which diversity was so extensive that we threw up our hands and surrendered to it psychologically-speaking. What’s missing is our future. By “our,” I mean those of us living in the 21st century, and those that will live in the 22nd century. What can we and our descendants expect? Star Trek: First Contact gave us a hint. First contact with the Vulcans “unit[ed] humanity in a way that no one ever thought possible, when they realize they’re not alone in the universe.” Deanna Troi, Star Trek: First Contact. That’s great, but it’s also a bit idealistic. Even if humanity no longer hated itself, could we really expect that to mean the end of bigotry instantaneously? STE answered that question, and that’s why I loved it. It told a part of the story we needed to see, both in terms of our social evolution and technical evolution. The jump from TOS to TNG wasn’t nearly as fascinating to me as the jump from right now to TOS, because that’s what will affect people I actually know, including me.

Two of the best episodes in all of Trek history were Demons and Terra Prime, a two-part series starting Peter Weller (a.k.a., Robocop) as a xenophobic human. He united black and white, male and female, gay and straight, and faithful and atheist against a common foe: Anyone who wasn’t human.  It demonstrated that humans are as bigoted as their circumstances dictate. By that, I mean that whoever is most different at the time is the target of our bigotry. Sure, looking at green-blooded, pointy-earned clones of Satan, we’d probably lose focus on how we hate each other, but that focus had to go somewhere, and sure enough it did. Humans developed great resentment towards Vulcans. Of course, there wasn’t much outright hostility, but then again bigotry nowadays doesn’t often result in physical violence, but that doesn’t make the bigotry any less real. Also, humans were getting something out of their relationship with Vulcans, so that helped to mollify that resentment.

Or so my theory goes.

Still there was a story to tell there. You may agree or disagree with my point of view, and you may have preferred a different direction for Star Trek canon. That’s not what’s important. What’s important is that we’re analyzing social issues, which is what made Star Trek one of the most important series in the history of television. That analysis is the mission of the Star Trek franchise. Whatever legitimate concerns you might have for the quality of the writing, with Star Trek: Enterprise, mission accomplished.

Unless, of course, phase cannons weren’t glamorous enough for you.

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FASA Trek Digital v1.0 Is Available

I’ve uploaded the first version of FASA Trek Digital, my Access 2007 database for the FASA Star Trek RPG. You can find it on my FASA Star Trek RPG Resources page (along with an explanation as to what exactly it is) by clicking here. I’ve never distributed an Access database, so if you’re having any problems opening it, let me know.

It’s an *.accde file (executable), so you might require the MS Access runtime application in order to run it. I haven’t packaged that with the program. I can do that if someone’s having trouble downloading the file, though you can also just download it yourself from the Access help database at http://www.microsoft.com/en-us/download/details.aspx?id=4438. It’s a quick download and installation, and once installed, it should work. (You should not need the Access Runtime Application if you already have Access 2007 installed on your PC.)

I’m happy with the functionality it provides, but remember that “you get what you pay for.” It could be a lot better, but unless I receive some support through (100% optional) PayPal donations, further development isn’t strictly guaranteed. Nevertheless, I’m planning to complete the player character generation component and am willing to entertain specific requests from all of you.

If you have any problems or uncover any bugs/defects, please contact me.

Happy gaming!

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New Page: FASA StarTrek RPG Resources

FASA Star Trek RPG Character Sheet (click to enlarge)

I’ve created a new page for distribution of my FASA Star Trek RPG resources. If you’re interested in running or playing the game, this would be a good place to start. It will soon have a digital tool available to generate characters, starships, solar systems, and planets, as well as print character sheets and starship panels. It already has my own designs for the Command and Control Panels and Master Control Panels, a quick reference sheet summarizing the rules, and Anything but Routine, an introductory adventure I wrote.  A direct link to the page now appears in the menu at the top of this page, so you can always find it without searching if you come back to my blog at a later date.

Happy gaming!

Follow me on Twitter @GSLLC

Updating My “Bloodied” List for 4th Edition D&D

Image care of http://www.elfwood.com/~vibe/Deity-09-Aberration.3340270.html

In my post, Three Thoughts From Last Week’s Game, I presented a list of terms I use to substitute for “bloodied” (a term used in 4th Edition Dungeons & Dragons for a creature who’s been reduced to half their full hit points). It gives the game a bit more flavor. Last night’s game had an addition to the list (care of Luddite Vic) for Aberrations. These are creatures from the Far Realm, which is a plane of existence that’s unimaginably confusing, resulting in insanity relatively quickly for any that visit (and somehow survive that long). The list is updated below.

Oh, and the session was fun. All we got through was two combats, but they’re two of the longest combats in the Hall of the Fire Giant King, and we’re talking high-paragon level. Compared to most 4e D&D games, my Dungeon Crawl System moves very quickly. I wouldn’t want to think about how slow it would have been if I were using the standard system for encounter design.

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Follow Luddite Vic on Twitter @Luddite_Vic

Aberrations unraveling
Flame creatures steamy (as if doused with water to put out the flames)
Ice creatures watery, wet
Incorporeal creatures (e.g., ghosts) misty
Insects, demons, and devils ichory
Oozes, water creatures low viscosity